Continuing after the main Quest.

Post » Tue May 10, 2011 12:10 pm

actually todd howard said the opposite, he said they learned their lesson from FO3 and will not let their games end, so you have to take it up with todd, obsidian won't be making FO4. and also for your information, bethesda RPG's do not end.


If you call Fallout 3 all Bethesdas rpgs, Yeah sure.

Not.
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Jamie Moysey
 
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Post » Wed May 11, 2011 1:58 am

I'm totally cool with the ending in New Vegas. Especially when compared to the ending in FO3.

My problem with FO3 ending was that it was character suicide. I don't buy into the whole "sacrifice" thing. Sacrifice is just a pretty word for suicide. And I don't agree with suicide in life or in games. Worse still, it was FORCED on you - even if you had a ghoul or supermutant follower who could "flip the switch" (so to speak) and still live, it was YOU who had to go in and die. Stupid. So frickin stupid.

At least in NV, there is no [censored] suicide ending.

Aside from all that, I'm just used to having games that 'end'. I would say that 99% of the games I've played in my life had a definite end.
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Emily Martell
 
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Post » Wed May 11, 2011 1:49 am

There is coming a DLC for the game soon and this is something I have heard of it.

It is going to be able to play after the ending (Pointless if u ask me)
There is going to be a new storyline,but all that I have gotten so far was that a quest was spouse to be a "Bank Robbery"


You heard wrong.

From a gameplay standpoint, Dead Money is accessed by loading a save file from any point in Fallout: New Vegas prior to the endgame sequence, in the same way as Operation Anchorage, Point Lookout, The Pitt or Mothership Zeta were triggered in Fallout 3.

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Darian Ennels
 
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Post » Tue May 10, 2011 1:15 pm

This.

I hated the fact that I was railroaded into project purity. It was so stupid. Why couldn't Fawkes do it?

Also, it was so black and white. Either you go in, and are a hero, or don't go in, and are a demon.
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emma sweeney
 
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Post » Tue May 10, 2011 2:51 pm

Great decision everyone loved it.

Did we? I seem to remember everyone annoyed because it was so flimsy e.g "You saved the Capital Wasteland...now go collect some cameras."

In N.V, after the end of the final quest, there are huge repurcussions for the Mojave. Nothing really changed in 3's ending.
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louise fortin
 
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Post » Tue May 10, 2011 3:31 pm

I kinda figured that the new dlc coming out soon would make New Vegas open again but I guess it makes sense to not have that because of how different the world is after the main quests are over.
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Hazel Sian ogden
 
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Post » Wed May 11, 2011 1:07 am

You should be able to start over again. For example borderlands you start over with all your equipment and your character is kept the same but the game becomes much harder and you get better loot and weapons. Instead of roaming the same world where everything is a 1 shot kill to the head.
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kevin ball
 
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Post » Wed May 11, 2011 4:35 am

You should be able to start over again. For example borderlands you start over with all your equipment and your character is kept the same but the game becomes much harder and you get better loot and weapons. Instead of roaming the same world where everything is a 1 shot kill to the head.

So New Game+ ?
Don't see the point to it.
If I want to play the game again then I'll start a new character.
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Fam Mughal
 
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Post » Tue May 10, 2011 7:07 pm

I second this, better than a pointless continue, start a new game+ and get more harder enemies
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luis ortiz
 
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Post » Tue May 10, 2011 2:57 pm

Anybody notice you get +4000 XP when you beat the game, no matter which side you choose? I never understood why; it's your "reward" that you never get to use...I thought it would at least allow players to use it(the XP) towards one last level up if you were close to lvl 30 or 20 for a trophy/achievement.

So I thought why is it there? Maybe they'll extend it like Fallout 3? But after reading through the comments I can see that would be rather difficult, and if it was somehow done it would be a bug-ridden nightmare, much like this game at release date.
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Lifee Mccaslin
 
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Post » Wed May 11, 2011 2:00 am

Continuing after the main quest ends would be difficult for the developers to get right. And it does take away something from the story to go back into it after it comes to a natural conclusion. However, I would like to see a bunch of DLC come out that will allow play in the same world. I'm very excited about the upcoming release, and I hope it is just the first of many.
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The Time Car
 
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Post » Tue May 10, 2011 8:28 pm

Continuing after the main Quest.

Ok so I am sure this has been discussed in length but I have to add my 2 cents.

In Fallout 3 before the DLC Broken steel you couldn't play past the main quest. Realizing this was not a good idea Bethesda 1. raise the level cap to 30 and made it possible to continue to play after the main quest. Great decision everyone loved it.


I did not love it. Broken Steel broke an already bad story. The ending to FO3 did not svck just because the game ended it was that it made no sense IMO. I hope they don't make a broken steel for New Vegas because unlike FO3 the endings make sense and I learn what happens based on my actions. One of the best things about Fallout that I love are the multiple endings.

If you don't want the game to end don't do the main quest or very least stop the main quest because it gives you an option to come back when you're ready.
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Manny(BAKE)
 
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Post » Wed May 11, 2011 12:56 am

This.

I hated the fact that I was railroaded into project purity. It was so stupid. Why couldn't Fawkes do it?

Also, it was so black and white. Either you go in, and are a hero, or don't go in, and are a demon.


Fawkes couldn't do it because Bethesda made the mistake of listening to the people on the forums.

Really.

Originally the "Lone Wanderer" was supposed to be the "Lone Wanderer", and not have companions/henchmen/hirelings/whatever you want to call them. Then people started asking for companions. With great frequency. Like constantly. They wanted to be able to have companions. So Bethesda gave in and came up with the companions. But it wasn't until later in the development, and some aspects of the companion thing might not have details worked out as well as they could have hoped. Like realizing that the "Lone Wanderer" could possibly have a supermutant who was basically immune to radiation, a ghoul who was healed by radiation, or a robot that wasn't bothered by radiation, with them at the end. Think about the story; makes a lot more sense if the choice at the end is just Sarah, and you. Might not be a better story, but it makes a lot more sense why your "not effected by radiation" companion can't go in and push three buttons for you.

Josh posted about the dlc; they are not planning on doing a "Broken Steel" to let people play after the end.

The quote from Josh Sawyer:

What was the decision behind the definitive ending? There was a lot of moaning and arguing about Fallout 3 having a hard ending and in the end we got a DLC that allowed for an open ending. Don't you expect the same to happen?
Sure, but I also think that would happen if we allowed players to play past the end of the game but didn't show the impact of their actions on the world. There is a lot of reactivity to your actions at the end of the game and we give the player a very clear warning when they are approaching the main plot's conclusion. We felt that having an endgame denouement with a large number of far-reaching effects was too important to either allow the player to continue playing in a world that didn't react to any of those things or make the endgame states minimalistic. There is a lot of reactivity to your actions at the end of the game and we give the player a very clear warning when they are approaching the main plot's conclusion.


Any dlc will be set before the end of the game, like the dlc for FO3 before Bethesda gave in again and ruined the end of the story that I liked.
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Aliish Sheldonn
 
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Post » Wed May 11, 2011 12:17 am

You should be able to start over again. For example borderlands you start over with all your equipment and your character is kept the same but the game becomes much harder and you get better loot and weapons. Instead of roaming the same world where everything is a 1 shot kill to the head.

This is a Role playing game, not Super mario or Pac-man. That would make no sense at all.
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Tinkerbells
 
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Post » Wed May 11, 2011 4:26 am

Continuing after the main Quest.

Ok so I am sure this has been discussed in length but I have to add my 2 cents.

In Fallout 3 before the DLC Broken steel you couldn't play past the main quest. Realizing this was not a good idea Bethesda 1. raise the level cap to 30 and made it possible to continue to play after the main quest. Great decision everyone loved it. Knowing what they knew going into this game why did they make it not possible to continue after the main quest in New Vegas? Or was it Obsidian's choice? Regardless this was a miss step and one I don't understand.

Or are they planning to make it possible to continue after the main quest in DLC like they did in fall out 3 and if they do will they raise the level cap to 40. Seeing how we would only be able to get 5 additional perks I could see that happening.

Has anyone heard an explanation?


I sure hope not. It wouldn't fit this game.
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Ron
 
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Post » Tue May 10, 2011 10:15 pm

I love borderlands but it is linear and you pick premade characters, won't work for fallout, sorry.
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Shianne Donato
 
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Post » Tue May 10, 2011 3:39 pm

I doubt very seriously there will be any official support for play after the main quest. I've pretty much resigned myself to accepting the fact that I won't be finishing the game any time soon, and perhaps never will. I'll probably play everything that I can without advancing the main quest, then set it aside only to come back periodically as DLCs and player made content provide me with new avenues to explore and things to do.
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Amy Cooper
 
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Post » Wed May 11, 2011 2:51 am

If you call Fallout 3 all Bethesdas rpgs, Yeah sure.

Not.

bethesda rpg's generaly do not have endings that stop gameplay and the ending in new vegas wasn't spectacular at all and i don't hear people going "gee the ending was awsome!!" so i seriously doubt bethesda is going to start having their rpg's end, sure obsidiain was given lots of felxibility in making new vegas and they did a great job in a lot of areas, and improved over FO3 in many many areas, however the ending wasn't anything special at all and it didn't add anything to the game. its easy to get around anyway, i only played it to its final conclusion once and wasn't impressed. and todd howard already remarked on their games ending and he did say they learned their lessons from FO3 and will not let their futres games have endings, the new vegas ending wasn't any better than FO3 original ending, and since i don't hear hardly anyone at all going boy the ending was awesome, i doubt FO4 will have another stupid ending like the original FO3 or new vegas had. bethesdas most successful games don't have endings. maybe other game developers should take note of that.
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Claudia Cook
 
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Post » Tue May 10, 2011 3:45 pm

Broken Steel worked because there was really only one "canon" ending. The devs could easily just shoe-horn in a few water caravans and call it quits.

NV has no canon ending. To continue after the end, the devs would have to make one of the endings canon (obviously the NCR ending). That simply wouldn't sit well with me.
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zoe
 
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Post » Tue May 10, 2011 5:16 pm

bethesda rpg's generaly do not have endings that stop gameplay and the ending in new vegas wasn't spectacular at all and i don't hear people going "gee the ending was awsome!!" so i seriously doubt bethesda is going to start having their rpg's end, sure obsidiain was given lots of felxibility in making new vegas and they did a great job in a lot of areas, and improved over FO3 in many many areas, however the ending wasn't anything special at all and it didn't add anything to the game. its easy to get around anyway, i only played it to its final conclusion once and wasn't impressed. and todd howard already remarked on their games ending and he did say they learned their lessons from FO3 and will not let their futres games have endings, the new vegas ending wasn't any better than FO3 original ending, and since i don't hear hardly anyone at all going boy the ending was awesome, i doubt FO4 will have another stupid ending like the original FO3 or new vegas had. bethesdas most successful games don't have endings. maybe other game developers should take note of that.


Give me a quote saying "And our games will not have endings".

Because I think you misinterperted what he said.
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Alexis Acevedo
 
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Post » Wed May 11, 2011 12:35 am

bethesdas most successful games don't have endings. maybe other game developers should take note of that.


Oblivion was a successful game for you?
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C.L.U.T.C.H
 
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Post » Tue May 10, 2011 10:39 pm

bethesdas most successful games don't have endings. maybe other game developers should take note of that.


You think the success is because there's no ending?
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tiffany Royal
 
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Post » Tue May 10, 2011 9:19 pm

Broken Steel worked because there was really only one "canon" ending. The devs could easily just shoe-horn in a few water caravans and call it quits.

NV has no canon ending. To continue after the end, the devs would have to make one of the endings canon (obviously the NCR ending). That simply wouldn't sit well with me.


Have to agree here.

For a post-ending DLC, they'd have three options.

1)Designate one ending as Canon. Thus forcing us to go for one particualr ending or be unable to play the DLC content or make it so that our choice of actions and ending was completely and utterly irrelevant. ie: You helped the Legion take over Vegas, so here's a load of NCR missions where they consolidate their hold on the Mojave.

2)Ignore the endings and give us a bunch of completely unrelated set of quests that have no bearing on anything.

3)Create a DLC with different questlines for each ending complete with signs that our actions had an effect. They'd still be working on it come Christmas 2011.



@WestoftherockiesL: The ability to continue after the end does not make a succesful game otherwise all those best selling games that did end would be some kind of paradox would they not? Niniety five percent of RPGS have always and will always end.
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Sunnii Bebiieh
 
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Post » Tue May 10, 2011 10:10 pm

If you call Fallout 3 all Bethesdas rpgs, Yeah sure.

Not.

Add Battlespire to that list too.
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Milad Hajipour
 
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Post » Tue May 10, 2011 6:26 pm

I like the definitive ending, it gives me motivation to not continue that character and move on to a new one. plus its like FO1 and 2 which =good.
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Tanika O'Connell
 
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