Continuing after the main Quest.

Post » Tue May 10, 2011 8:39 pm

I'm firmly in the Let the Game End camp, but I'm curious -- I personally detach myself from the main quest
Spoiler
after I confront Benny

and let my potential bosses stew for a while... the game doesn't seem to penalize you for making them wait. For me, waiting until the official warning really nerfs the urgency of the situation.
Where do you guys break off to wander?
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Chad Holloway
 
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Post » Tue May 10, 2011 4:56 pm

But why would Beth not want to have companions in a Fallout Game?


'Cause the tech they were using wasn't designed to handle a party of adventurers and is no good at it. Beth would've been much better off ignoring the cries for companions for FO3, and for future Fallouts we're gonna need to see such a dramatic improvement in this area to make it even half-decent I can't help but think they might be better off just abandoning the idea and focusing on solo adventuring instead.
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Wayne Cole
 
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Post » Tue May 10, 2011 7:04 pm

I can't help but think they might be better off just abandoning the idea and focusing on solo adventuring instead.

I hope not.
Without companions I would feel incredibly alone.
It could still be a Fallout game without companions but it wouldn't be a an "as good" Fallout game IMO.
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dean Cutler
 
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Post » Wed May 11, 2011 4:34 am

Without companions I would feel incredibly alone.


I can understand that. Personally, I rather like that feeling, whether it's FO1 before you pick up Ian, FO3, Metroid Prime, Exile, Silent Hill 2...
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lucile davignon
 
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Post » Tue May 10, 2011 10:02 pm

I'm firmly in the Let the Game End camp, but I'm curious -- I personally detach myself from the main quest
Spoiler
after I confront Benny

and let my potential bosses stew for a while... the game doesn't seem to penalize you for making them wait. For me, waiting until the official warning really nerfs the urgency of the situation.
Where do you guys break off to wander?


Before the main quest reaches Vegas, I recently started to stop RIGHT before I can enter New Vegas, And do all the MQ sidequests before I need to start them.
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Taylor Thompson
 
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Post » Tue May 10, 2011 5:41 pm

Before the main quest reaches Vegas, I recently started to stop RIGHT before I can enter New Vegas, And do all the MQ sidequests before I need to start them.


If it wasn't for the Snowglobes I'd do the same thing, but I like the easy money.
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Lauren Graves
 
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Post » Wed May 11, 2011 1:24 am

If it wasn't for the Snowglobes I'd do the same thing, but I like the easy money.


I also tried to collect all of them.

But I did'nt.
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Anna Krzyzanowska
 
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Post » Tue May 10, 2011 1:26 pm

Continuing after the main Quest.

Ok so I am sure this has been discussed in length but I have to add my 2 cents.

In Fallout 3 before the DLC Broken steel you couldn't play past the main quest. Realizing this was not a good idea Bethesda 1. raise the level cap to 30 and made it possible to continue to play after the main quest. Great decision everyone loved it. Knowing what they knew going into this game why did they make it not possible to continue after the main quest in New Vegas? Or was it Obsidian's choice? Regardless this was a miss step and one I don't understand.


I agree with you. I want to play after the ending with a DLC, like Broken Steel. That way, if people don't want to play after the end, they don't have to download the DLC for it. Didn't Bethesda originally say that FO3 would have an ending, but a lot of people complained? It would make sense for them to add to the ending of this game as well.
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Jeneene Hunte
 
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Post » Wed May 11, 2011 12:59 am

If you don't want it, Don't buy it is a poor excuse.

The only thing a "play after ending" would achieve is nothing.

Yeah! Pay 10 dollars to see that ALL of your ending slides were for NOTHING!
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Lovingly
 
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Post » Wed May 11, 2011 4:19 am

I agree with you. I want to play after the ending with a DLC, like Broken Steel. That way, if people don't want to play after the end, they don't have to download the DLC for it. Didn't Bethesda originally say that FO3 would have an ending, but a lot of people complained? It would make sense for them to add to the ending of this game as well.


But this game wasn't made by Bethesda.

It was made by Obsidian. They've also repeatedly said there will be no ending-removing Borked Steal-type DLC for it, that the ending being in fact an ending was deliberate, and it'll stay the ending.
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MatthewJontully
 
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Post » Tue May 10, 2011 4:38 pm

I think that there should be a broken steel type DLC if it is done right. I would like to see how (insert faction here) drives the other 3 factions out of the Mojave completely and actually see the changes through my characters eyes and not some slidshow.
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oliver klosoff
 
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Post » Wed May 11, 2011 12:51 am

I think that there should be a broken steel type DLC if it is done right. I would like to see how (insert faction here) drives the other 3 factions out of the Mojave completely and actually see the changes through my characters eyes and not some slidshow.


Yeah, But that would take years to make.
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Cesar Gomez
 
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Post » Tue May 10, 2011 12:50 pm

It is interesting to see that those that want to continue after the end ignore all explanations why it will not happen officially.
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Nick Swan
 
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Post » Tue May 10, 2011 3:31 pm

It is interesting to see that those that want to continue after the end ignore all explanations why it will not happen officially.


Because "official" or not it's still fun to consider. It's like speeding in your car, it's wrong according to the posted limit but I'm going faster anyway.

Either way, I'm sure the game will remain enjoyable.
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Calum Campbell
 
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Post » Wed May 11, 2011 2:06 am

It is interesting to see that those that want to continue after the end ignore all explanations why it will not happen officially.


Pretty common human reaction, usually summarized by an image of someone with their hands over their ears repeating "LALALALALA, CAN'T HEAR YOU, LALALALALALA!"
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Agnieszka Bak
 
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Post » Tue May 10, 2011 12:49 pm

It is interesting to see that those that want to continue after the end ignore all explanations why it will not happen officially.

Or, for that matter, easy ways to circumvent the frustration.
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Jessica Stokes
 
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Post » Tue May 10, 2011 6:55 pm

I agree with you. I want to play after the ending with a DLC, like Broken Steel. That way, if people don't want to play after the end, they don't have to download the DLC for it. Didn't Bethesda originally say that FO3 would have an ending, but a lot of people complained? It would make sense for them to add to the ending of this game as well.


No thank you.

I don't want to be presented with the choice of missing out on addditional content Or having the ending rendered meaningless.


If there is a play-after-ending DLC. It should unlock the ability to play after the ending. Nothing else. No new quests, items, weapons or locations and no gameplay changes.

Just the ability to continue.


That way those of us that prefer the ending to be a definite one don't have to make the choice I mentioned at the beginning of this post.
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Gisela Amaya
 
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Post » Tue May 10, 2011 12:37 pm

Sulik in FO2 always use burst, and sometime kill innocent people, or worse, me :brokencomputer:

Tell him to use the "charge" command, he'll then run up and burst at point blank range and pretty much always hit his target with every bullet.
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Marcin Tomkow
 
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Post » Tue May 10, 2011 8:28 pm

If there is a play-after-ending DLC. It should unlock the ability to play after the ending. Nothing else. No new quests, items, weapons or locations and no gameplay changes.

Just the ability to continue.
I'd go along with that; I see it as a win/win of a sort.

*But that would not have to be DLC at all... It could be a patch. It could just put an unlockable button on the menu, to continue with unsupported free play.
Not something I'd use, but not something that affects the lore, or future designs.
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Bambi
 
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Post » Wed May 11, 2011 3:22 am

I'd go along with that; I see it as a win/win of a sort.

Isn't that just as effective as a "reload a save game from before you complete the game" then just wander off doing what ever?
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meg knight
 
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Post » Wed May 11, 2011 2:34 am

Isn't that just as effective as a "reload a save game from before you complete the game" then just wander off doing what ever?

Yes. :shrug:

(But it seems that many want a linear game experience for their PC. :evil:)
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StunnaLiike FiiFii
 
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Post » Tue May 10, 2011 7:36 pm

I'm firmly in the Let the Game End camp, but I'm curious -- I personally detach myself from the main quest
Spoiler
after I confront Benny

and let my potential bosses stew for a while... the game doesn't seem to penalize you for making them wait. For me, waiting until the official warning really nerfs the urgency of the situation.
Where do you guys break off to wander?


I do it prior to even confronting Benny.
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Richard Dixon
 
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Post » Tue May 10, 2011 4:23 pm

I found a bug that lets me continue after the main quest is over.

Spoiler
I go to the main menu and start a new character


You don't have to believe me, but I swear it works.
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suniti
 
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Post » Tue May 10, 2011 6:28 pm

Someone posted it ages ago, and I'm about to re-post it for about the fourth time, but a "non-canon alternate universe" would make everyone happy.
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Monika
 
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Post » Tue May 10, 2011 7:06 pm

Someone posted it ages ago, and I'm about to re-post it for about the fourth time, but a "non-canon alternate universe" would make everyone happy.


I wouldn't say quite everyone. There will no doubt be some who then complain that there are no new quests or content showing what they did in 'beating' the main quest. Some will complain if for example they sided with the Legion, that the NCR are still everywhere ingame and given their actions to beat the main quest the NCR should be gone.
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Mistress trades Melissa
 
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