cool spell suggestions

Post » Tue Nov 20, 2012 12:28 pm

They should bring back EVERY spell that was in Oblivion. And make loads of variations to the spells, like in Oblivion.


Or give us spell making.

This. You'd think since they took away spell making in Skyrim, they'd have put various magnitudes of the same spell, such as Novice/Apprentice/Adept/Expert versions of Flames/Frostbite/Sparks and Rune spells, to make up for the lack of spell making. Yet, they took away both spell making AND the varying magnitudes of spells. It's a joke. Magic is just a joke in Skyrim.
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Wayne W
 
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Post » Tue Nov 20, 2012 11:18 am

For the PC there are mods and I doubt Beth will o anything since it's obviously unneeded.
It would be better if they just buffed up the spells. Some new-old high lvl sells with lotsa damage. I want my flames spell to actually cause better damage damn it.
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Dean Brown
 
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Post » Tue Nov 20, 2012 5:31 am

This. You'd think since they took away spell making in Skyrim, they'd have put various magnitudes of the same spell, such as Novice/Apprentice/Adept/Expert versions of Flames/Frostbite/Sparks and Rune spells, to make up for the lack of spell making. Yet, they took away both spell making AND the varying magnitudes of spells. It's a joke. Magic is just a joke in Skyrim.

I can see Bethesda's answer now. Nords hate magic,thus Skyrim magic svcks by default of the Lore.
Yet every single anemy does more damage then me. Curse you nordic ways of skyrim player character
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Cat
 
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Post » Tue Nov 20, 2012 10:46 am

Before any new spells lets get destruction magic beefed up so its not a waste of perk points at higher lvls. Or at least enchantable spell damage boosts on armor and ring etc.
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Misty lt
 
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Post » Mon Nov 19, 2012 11:04 pm

Open spells please!
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Jade Muggeridge
 
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Post » Mon Nov 19, 2012 10:34 pm

There's quite a bit of spells, but some variety in the higher level 'copies' of earlier spells wouldn't hurt. Incinerate, for example, could look a bit like Bioshock's version.
Additionally, with the addition of Vampiric Grip, I'd like to see Telekinesis have a similar effect when used on foes. Without the draining effect, of course. The coding's there, the 360 just lacks the CK to add it..
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Gill Mackin
 
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Post » Tue Nov 20, 2012 1:05 pm

Double post! ^^'
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yessenia hermosillo
 
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Post » Tue Nov 20, 2012 7:11 am

It's a joke. Magic is just a joke in Skyrim.

Nah, mate, jokes are funny. Magic in Skyrim is sad.
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Siobhan Wallis-McRobert
 
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Post » Tue Nov 20, 2012 9:28 am

Nah, mate, jokes are funny. Magic in Skyrim is sad.

Ah man. If this was facebook.. I would totallly like that comment ha ha!

Has anybody ever found out how exactly the developers deemed that the crafting grinding slipped through the testing process. And what numbers they are holding on to decare Destruction as a viable school of magic? I wonder if it is all based upond the duality of the spells (ice and stamina drain) and impact.

I need to do some research to see how they would like Destruction viable in Masters. Or maybe Magic is the most polished numbers and that is what they based everthing on... humm
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jessica breen
 
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Post » Tue Nov 20, 2012 6:52 am

Short range Teleport. Like a Conjuration spell. Except instead of summoning something where you point, you teleport to where you point (range can be limited similar to summoning range with 2/2 Summoner, maybe further). The effect for disappearing is similar to banish, reappearing is similar to the summon effect (basically what the handful of teleporting NPC spells looks like). Expert level Alteration spell of course.
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Marie Maillos
 
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