Creating Bookshelves

Post » Sun Jun 17, 2012 10:37 pm

nice work, this helps me alot!
has anyone found out if it is possible to place books into the bookshelf by default yet? i figured that it would be something like "linkref the book in the bookshelfcontainermenu", but what keyword should i use? or is my approach already plain wrong?
User avatar
Czar Kahchi
 
Posts: 3306
Joined: Mon Jul 30, 2007 11:56 am

Post » Mon Jun 18, 2012 4:02 am

Boon, have you put all your books on both bookshelves yet?

I'm going crazy again. No kidding.

After I put and connected all the books on the upper shelf last night everything was working perfectly. It still does today. I thought I would finish my project and set up all the books on the lower shelf. That's when things stopped working, yet again!

First I generated brand new container and copied both triggers from the upper shelf since they were working right. Upon trying to connect the books I realized that the new triggers for the bottom shelf were not working. I deleted both triggers and copied the ones that were already in another bookcase in the house, just like last night. Things were still not working.

I finally deleted everything and started all over again. I copied container, click trigger and trigger from another bookshelf in the house. When I added the first book everything seemed to be working fine. Then I started adding additional books. No matter how many books I add, when I activate the bookshelf in game it only lets me put one book. I checked and rechecked the set up and everything is where is suppose to be. I'm using exactly the same method I was using last night to set up the upper shelf which is still working beautifully... I'm at a loss... Is this whole thing bugged?
User avatar
Tania Bunic
 
Posts: 3392
Joined: Sun Jun 18, 2006 9:26 am

Post » Sun Jun 17, 2012 8:33 pm

nice work, this helps me alot!
has anyone found out if it is possible to place books into the bookshelf by default yet? i figured that it would be something like "linkref the book in the bookshelfcontainermenu", but what keyword should i use? or is my approach already plain wrong?
You should be able to add a book to the container. Just double click on the Container to bring up the menu, go to Edit base and you can add to it just like any old container.


Boon, have you put all your books on both bookshelves yet?

I'm going crazy again. No kidding.

After I put and connected all the books on the upper shelf last night everything was working perfectly. It still does today. I thought I would finish my project and set up all the books on the lower shelf. That's when things stopped working, yet again!

First I generated brand new container and copied both triggers from the upper shelf since they were working right. Upon trying to connect the books I realized that the new triggers for the bottom shelf were not working. I deleted both triggers and copied the ones that were already in another bookcase in the house, just like last night. Things were still not working.

I finally deleted everything and started all over again. I copied container, click trigger and trigger from another bookshelf in the house. When I added the first book everything seemed to be working fine. Then I started adding additional books. No matter how many books I add, when I activate the bookshelf in game it only lets me put one book. I checked and rechecked the set up and everything is where is suppose to be. I'm using exactly the same method I was using last night to set up the upper shelf which is still working beautifully... I'm at a loss... Is this whole thing bugged?
No I haven't tried yet, I will now and see if I can add some books to see what happens. It should work just like the top.

EDIT:
You did use the keyword BookShelfTrigger02 when connecting the ShelfTrigger and Container right? I think you have to if you're using the same shelf structure.

EDIT2:
I connected everything just like in my steps moni and it's working fine for me. I was able to put 5 books on it with no problems. It could be that Trigger02 keyword thing.
User avatar
Lynne Hinton
 
Posts: 3388
Joined: Wed Nov 15, 2006 4:24 am

Post » Sun Jun 17, 2012 7:23 pm

I used both Trigger01 and Trigger02, doesn't matter which one I use things don't work properly. Right now I'm stuck with the following issue. I can put the books on the shelf with no problem. I can also pick them up with Activate Bookshelf. However, when I come to the shelf and pick out individual title to read, and then decide to Take It it shows that book is dissapearing from the bookshelf but in fact it is not. I have one copy in my inventory and another one remains on the bookshelf, so now I have 2 copies of the same book.. Weird..

Have you tried reading one of your books from the shelf and then taking it via Take It button?

I have tried just about everything.. I've deleted the whole set up and started all over again.. I copied both triggers and container... All the references are set up identical to the original bookshelf. The bookshelf on the top works perfectly while the one of the bottom doesn't... :ermm:
User avatar
Melanie Steinberg
 
Posts: 3365
Joined: Fri Apr 20, 2007 11:25 pm

Post » Mon Jun 18, 2012 3:53 am

I finally have full functioning bookcase.. both upper and lower level. My fix came from the most unusual place. I never got the triggers to work properly again, no matter what I did. My last desperate attempt involved copying the entire upper shelf set up using Ctrl to select everything at once. All 18 books, the click trigger, the trigger and the container (have to be very careful to get it all). When I copied all the references copied with it.. and ... everything now works problem free.

What the problem was with the bottom shelf.. I will never know. From now on though, I'll just copy the entire bookcase set up and paste it into the new spot. When pasting to another cell I would have to check to see what and if any cell specific data pasted as well... That's for another day though.. Right now I don't even want to think of another bookcase.. :bolt:
User avatar
Danny Warner
 
Posts: 3400
Joined: Fri Jun 01, 2007 3:26 am

Post » Mon Jun 18, 2012 1:14 am

Haha wow yeah none of that happened to me. I wonder what was up with that? To make my second book shelf I dragged out a new Container, copy pasted both Triggers and duplicated the DefaultBooks from the top book shelf..and then connected them all and they all worked.

Seems like yours just went into glitch mode lol. Also no I haven't tried reading from the bookshelf yet, I'll give that a try tomorrow when I play.
User avatar
Kieren Thomson
 
Posts: 3454
Joined: Sat Jul 21, 2007 3:28 am

Post » Sun Jun 17, 2012 8:38 pm

I've been using the copy/pasting method for the last few days or so and it's worked great till now. Not sure if the CK is bugged or what but now
the bookshelf that I paste won't work if i rotate it 180 degrees. It's odd. Only when facing a certain direction it just stopped working for me.

What's messed up is, I'd been doing just that, copy/paste rotate drag etc.. and all was working fine. Today i start doing that, some work, some don't.
I'm completely at a loss as to why something like this glitch when it had been working fine till now. (shrugs)

Restarting my pc, I'll see if that fixes it.

-Mush-
User avatar
Teghan Harris
 
Posts: 3370
Joined: Mon Mar 05, 2007 1:31 pm

Post » Sun Jun 17, 2012 12:37 pm

Kia Ora

I got my bookcase's and sword mount to work by copying them, it's a good idea to use CTRL and hit M to hde markers so you know you have got all the underlying stuff
the hit M again to get whats left, I found with bookshelves U had to have the Collision Markers in the right place or the books fall over or out

@Mush23 Try getting a new one and mak sure that you don't miss ANY parts, I noticed when doing that sometime it lost bits, the first one I did
didn't work, the second lot did cause I hit M at times to make sure I did miss anything, I used the lock to rotate in 45 degree lots and even leaving a
copy in the void outside to work off so I knew it was complete (you can move the one in the void as the last one to clean up)
User avatar
Marcia Renton
 
Posts: 3563
Joined: Fri Jan 26, 2007 5:15 am

Post » Mon Jun 18, 2012 4:06 am

@Mush23 Try getting a new one and mak sure that you don't miss ANY parts, I noticed when doing that sometime it lost bits, the first one I did
didn't work, the second lot did cause I hit M at times to make sure I did miss anything, I used the lock to rotate in 45 degree lots and even leaving a
copy in the void outside to work off so I knew it was complete (you can move the one in the void as the last one to clean up)

Yeah, I have several of various sizes in 'the void'. Makes it so much easier. I found out it's just 1 type of bookcase doing it. The tall bookshelves that hold 11 books on each shelf was causing me issues. When i tested it with a single shelf copy/paste, it worked fine regardless of the rotation. (shrugs) At least i now have some sort of workaround. :smile:

On another note, what is with some weapons on the racks not displaying properly?
eg. the greatswords on the shield racks are up above the shield and they point up. They also stand on their hilts when used in
the normal weapon rack. Maces/Staffs/and war axes are all upside down. (Shrugs)

-Mush-
User avatar
Leonie Connor
 
Posts: 3434
Joined: Mon Mar 12, 2007 4:18 pm

Post » Mon Jun 18, 2012 1:01 am

Mush my greatsword used to do that thing on the weapon rack, but I fixed it somehow and it doesn't anymore. I don't know what did it unfortunately lol. If it was because I added an endcap, or if it was because I put the keywords in the right way this time around. Also, I've always had my mace go in upside down, even in vanilla, I'm pretty sure at least.
User avatar
SaVino GοΜ
 
Posts: 3360
Joined: Mon Sep 17, 2007 8:00 pm

Post » Sun Jun 17, 2012 9:10 pm

Kia Ora

I managed to get everything working ok but I get a CTD when I try to leave the cell, but I can't tell what doing it, I'd have to take out one set at a time.
For example take out manniquins and try leave the cell, then sheild mounts etc.

I also remember back when beth did some patching that changed player house's or towns I got crash's for quite a while and there was a time I could
not go to Windhlem or enter my player home in Whitrun, after a while (i'm guess the game recycle days) it cane right I have no idea if thats something to
do with this.

Also the ting I see is that most of the orginal items in question are connected to an X marker thing with a box/block over it, the copies I made are not, I was thinking that
had something to do with the buying of house upgrades when the player buys and upgrades their home
User avatar
Myles
 
Posts: 3341
Joined: Sun Oct 21, 2007 12:52 pm

Post » Sun Jun 17, 2012 9:40 pm

Why you do this so complicated?

Place a shelf in the Room of your Choice
Place a PlayerBookShelfContainer behind the Top Board or above it.
Place the DefaultBookShelfBookMarker in the count of your choice (max possible is 18 - Script Limit) on the Top Board
Link Ref The PlayerBookShelfContainer from the LinkedRef Tab with the First BookMarker and select as Keyword BookShelfBook01.
Do that with each book you have placed and change the number to 02,03 for each subsequent book you have placed.
Mark the Shelf and click on the T Button of the Editor to create a new TriggerBox. Selec PlayerBookShelfTrigger from the List and hit OK.
Now Scale this Triggerbox with the Arrows to the Size of the Bookrow you have placed. Type R to disable Scale Mod.
Link Ref PlayerBookShelfContainer with no Keyword from the PlayerBookShelfTrigger menu.
Link Ref PlayerBookShelfTrigger with BookShelfTrigger01 keyword from the PlayerBookShelfContainer LinkedRef Tab
Hit the T Button again and create a PlayerBookShelfClickTrigger.
Scale it a bit smaller as the Board size of the Shelf is. Pull it a little bit out. Type R and make a Double Klick on the Trigger Box. Go to the Primitive TAB and set "Player Activation".
Link Ref PlayerBookShelfContainer with BookShelfContainer keyword from PlayerBookShelfClickTrigger LinkedRef Tab.
Confirm with OK. Thats it.

Sry for my english, but i'm from Austria :biggrin:

Edit

I have made a Videotut. This works without a Problem in my own Housemod.
I never duplicate / Copy placed Vanilla Objects, cause this makes more Problems as its saves Worksteps....

http://www.youtube.com/watch?v=Bkb19I2Gg2I&feature=player_embedded
User avatar
Alex [AK]
 
Posts: 3436
Joined: Fri Jun 15, 2007 10:01 pm

Post » Mon Jun 18, 2012 3:29 am

Strange, I can't seem to get my mannequins or bookshelves to work, but my weapon racks are fine.

I have set up my mannequins and bookshelves exactly as I have read, but when I go to them in-game they will not activate (the 'Activate ' thing doesn't appear). Does any one have any idea as to what is going wrong?

EDIT:
Ok, I've managed to get the mannequins to work by copying the trigger, however the bookshelves are still a problem (even after copying the triggers).

Why you do this so complicated?

Place a shelf in the Room of your Choice
Place a PlayerBookShelfContainer behind the Top Board or above it.
Place the DefaultBookShelfBookMarker in the count of your choice (max possible is 18 - Script Limit) on the Top Board
Link Ref The PlayerBookShelfContainer from the LinkedRef Tab with the First BookMarker and select as Keyword BookShelfBook01.
Do that with each book you have placed and change the number to 02,03 for each subsequent book you have placed.
Mark the Shelf and click on the T Button of the Editor to create a new TriggerBox. Selec PlayerBookShelfTrigger from the List and hit OK.
Now Scale this Triggerbox with the Arrows to the Size of the Bookrow you have placed. Type R to disable Scale Mod.
Link Ref PlayerBookShelfContainer with no Keyword from the PlayerBookShelfTrigger menu.
Link Ref PlayerBookShelfTrigger with BookShelfTrigger01 keyword from the PlayerBookShelfContainer LinkedRef Tab
Hit the T Button again and create a PlayerBookShelfClickTrigger.
Scale it a bit smaller as the Board size of the Shelf is. Pull it a little bit out. Type R and make a Double Klick on the Trigger Box. Go to the Primitive TAB and set "Player Activation".
Link Ref PlayerBookShelfContainer with BookShelfContainer keyword from PlayerBookShelfClickTrigger LinkedRef Tab.
Confirm with OK. Thats it.

Sry for my english, but i'm from Austria :biggrin:
Thanks, that makes things a lot easier!
User avatar
Nicole Kraus
 
Posts: 3432
Joined: Sat Apr 14, 2007 11:34 pm

Post » Sun Jun 17, 2012 8:50 pm

If you guys use an exsisting template for a bookcase, like the ones found in breezehome or proudspire, its pretty easy to copy them. The developers made the bookshelves one at a time, so the formID's for all the peices are in linear order. just orignize the right side of the cell view window, the one that shows all the items in the current cell, so that it lists all the items in order of their formID, then go to the render window and click on any part of the book case. Go back to the cell view window and you will see all the parts of the book case arranged in order. Once you get every part of the book shelf selected, I find at that point its easiest to drag everything out into the grey where its easy to work with, then just copy them however you want, then before you leave restore it to it's original position.

The problem i am having with bookcases is that when you use too many of them, it closes your game when you try to leave the house. anyone else experience this?
User avatar
Rudy Paint fingers
 
Posts: 3416
Joined: Sun Nov 11, 2007 1:52 am

Post » Sun Jun 17, 2012 3:14 pm

This marks the Cell and the moved Objects as "Changed" and you have a unclean PI.
User avatar
Emmie Cate
 
Posts: 3372
Joined: Sun Mar 11, 2007 12:01 am

Post » Mon Jun 18, 2012 3:47 am

yeah i tried duplicating the cell, which resets everything to fresh again. Still crashes my game when i try to leave. Whats a PL?
User avatar
Alessandra Botham
 
Posts: 3440
Joined: Mon Nov 13, 2006 6:27 pm

Post » Sun Jun 17, 2012 7:54 pm

Kia Ora

Jopon
That means an unclean pluggin, this is the result of going into a cell to copy stuff and touching items, if they move it makes
the cell as edited/changed
User avatar
Jonathan Braz
 
Posts: 3459
Joined: Wed Aug 22, 2007 10:29 pm

Post » Mon Jun 18, 2012 3:39 am

Yeah its not a plug in problem its a too many book shelves problem, over 700 book markers. Doesnt matter what i do when i hit somewhere are the 300 mark I can no longer leave through to door without crashing. Even making them manually is crashing it. I managed to find a work around though, only took like 20 hours to do :(
User avatar
ijohnnny
 
Posts: 3412
Joined: Sun Oct 22, 2006 12:15 am

Post » Sun Jun 17, 2012 7:54 pm

Why you do this so complicated?
Because I didn't know any other way to do it at the time. I didn't know what T and R keys did or any of that.

Anyways, updated the first post with your directions and video.
User avatar
Penny Flame
 
Posts: 3336
Joined: Sat Aug 12, 2006 1:53 am

Post » Sun Jun 17, 2012 5:14 pm

Why you do this so complicated?

Place a shelf in the Room of your Choice
Place a PlayerBookShelfContainer behind the Top Board or above it.
Place the DefaultBookShelfBookMarker in the count of your choice (max possible is 18 - Script Limit) on the Top Board
Link Ref The PlayerBookShelfContainer from the LinkedRef Tab with the First BookMarker and select as Keyword BookShelfBook01.
Do that with each book you have placed and change the number to 02,03 for each subsequent book you have placed.
Mark the Shelf and click on the T Button of the Editor to create a new TriggerBox. Selec PlayerBookShelfTrigger from the List and hit OK.
Now Scale this Triggerbox with the Arrows to the Size of the Bookrow you have placed. Type R to disable Scale Mod.
Link Ref PlayerBookShelfContainer with no Keyword from the PlayerBookShelfTrigger menu.
Link Ref PlayerBookShelfTrigger with BookShelfTrigger01 keyword from the PlayerBookShelfContainer LinkedRef Tab
Hit the T Button again and create a PlayerBookShelfClickTrigger.
Scale it a bit smaller as the Board size of the Shelf is. Pull it a little bit out. Type R and make a Double Klick on the Trigger Box. Go to the Primitive TAB and set "Player Activation".
Link Ref PlayerBookShelfContainer with BookShelfContainer keyword from PlayerBookShelfClickTrigger LinkedRef Tab.
Confirm with OK. Thats it.

Sry for my english, but i'm from Austria :biggrin:

Edit

I have made a Videotut. This works without a Problem in my own Housemod.
I never duplicate / Copy placed Vanilla Objects, cause this makes more Problems as its saves Worksteps....

http://www.youtube.com/watch?v=Bkb19I2Gg2I&feature=player_embedded

I've tried this and I get this wrong: I get the 'message' to activate the bookcase, but it never brings up the UI to store the books
User avatar
Nikki Lawrence
 
Posts: 3317
Joined: Sat Jul 01, 2006 2:27 am

Post » Sun Jun 17, 2012 3:16 pm

I've tried this and I get this wrong: I get the 'message' to activate the bookcase, but it never brings up the UI to store the books
I got that problem too, what I did to fix it..I don't know really but I left the house and went I went back in it started working. Of course, between that I fast traveled somewhere, went back into the CK..changed a few things that didn't relate to the bookshelf at all..but I don't really think any of that had to do with it, I figured it was just me leaving the house. Because when I went back into the CK I didn't mess with the bookshelf or anything having to do with the bookshelf.
User avatar
liz barnes
 
Posts: 3387
Joined: Tue Oct 31, 2006 4:10 am

Post » Mon Jun 18, 2012 2:44 am

I got that problem too, what I did to fix it..I don't know really but I left the house and went I went back in it started working. Of course, between that I fast traveled somewhere, went back into the CK..changed a few things that didn't relate to the bookshelf at all..but I don't really think any of that had to do with it, I figured it was just me leaving the house. Because when I went back into the CK I didn't mess with the bookshelf or anything having to do with the bookshelf.

Thanks for the advice. I zoned out, zoned back in and it works fine. I didn't fast travel anywhere, just a quick zone out and back in

One last question: now that I have one bookcase done, can I simply copy and paste within the same cel, or is it better to do each one from scratch?
User avatar
Vahpie
 
Posts: 3447
Joined: Sat Aug 26, 2006 5:07 pm

Post » Sun Jun 17, 2012 7:55 pm

One last question: now that I have one bookcase done, can I simply copy and paste within the same cel, or is it better to do each one from scratch?

I made an entire library of oh over 10 - 12 full bookcases using the copy/paste method. One thing though, I only make one copy/paste at a time, then test it in game, do another copy/paste, test in game.. do another etc.. this way you can be sure each copy works instead of trying to make a whole bunch only to find out there was something that went wrong.

-Mush-
User avatar
Nikki Lawrence
 
Posts: 3317
Joined: Sat Jul 01, 2006 2:27 am

Post » Sun Jun 17, 2012 6:21 pm

Because I didn't know any other way to do it at the time. I didn't know what T and R keys did or any of that.

That was not meant as criticism. I'm sorry if it has sounded differently. I want only to help you.

@The 2 Posts above me. You must only control after the C6P action if the Triggers points to the right target.

And dont place more than ~10 Shelfes in one Cell, cause it seems that a count higher than 10 let the TriggerScripts "stumple over their own feet sometimes"

I didn't know what T and R keys did or any of that.

Klick in the CK on =>Edit=>Render Window Hotkeys
User avatar
Aliish Sheldonn
 
Posts: 3487
Joined: Fri Feb 16, 2007 3:19 am

Post » Mon Jun 18, 2012 3:13 am

KIa Ora

R3NNW

thanks for that,.. do you have a video for doing manniquins,? please if you do

and maybe pass them on to G.B Jackson who's doing this thread

http://www.gamesas.com/topic/1343653-creation-kit-video-tutorials-merged/

Does this apply to manninquins too?

Quote

dont place more than ~10 Shelfes in one Cell, cause it seems that a count higher than 10 let the TriggerScripts "stumple over their own feet sometimes"

End quote
User avatar
Kate Norris
 
Posts: 3373
Joined: Mon Nov 27, 2006 6:12 pm

PreviousNext

Return to V - Skyrim