So, once again sorry for the noob questions - does this mean we generate LOD for landscape and objects seperately, and we can generate LOD for objects in the editor without as much hassle?
Checking the "Is Full LOD" box is a workaround for large static meshes disappearing. I think the bug is caused when the cell something is in is unloaded and the game doesn't reload the object along with its cell (sound familiar?) so you just assign it as its own LOD mesh and it will never be unloaded.
Not advisable of course.
Also, pointless commentary:
-Shucks that you guys are having so much trouble with the LOD! I'd really hoped the third party tools were everything you needed...
-Fascinating that so many people are making new worldspaces. I'd love to see what you do with them!