Cthulhu Dcote Co-op Multiplayer

Post » Fri May 27, 2011 3:51 pm

Awesome! I imagine this game would work well with co-op if done right. This is going to sound nuts, but you could always make the second player a new person altogether. Jack's partner, more wet-behind-the-ears than him, took over for those six years. Of course you could theoretically make the partner either Mackey/Rebecca/Burnham given the situation (although that would require even more editing). You'd have to create a brand-new ending for him, though. I honestly wish I could help - I have a friend deeply interested in the Mythos but too scared to play this game. Doing it together would probably ease his fear.
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leigh stewart
 
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Post » Fri May 27, 2011 11:44 pm

I've managed to make Mackay a playable character.Each character weilds a specified set of weapons. We have officer Nichols from the start of the game, who starts with a shotgun. Jack wields the revolver, Mackay has the Colt 1911 pistol, Mr Burham only a crowbar, etc
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Marlo Stanfield
 
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Post » Fri May 27, 2011 6:09 pm

I don't think it's totally necessary to actually embellish the story to include another character: you don't have to explain what happens to Jack2, for example, when Jack1 hangs himself. (I deemed this a non-spoiler, since you find out about it in the first 30 seconds of the game, hehe). Just having it coop and accepting that this mucks up the story is fine: System Shock 2 had a fan-made coop patch, and nobody complained that both players look almost identical and there's no explanation for why there are two of you.Also, if this is going to be released, who do you think you should inform? Headfirst went under, but maybe Bethesda are the people to ask permission from? Of course, they're not the best PR people in the world (since they didn't give a s**t when Headfirst went under, and didn't release a patch for DCotE) but, on the other hand, this would rekindle interest in the game, and possibly make them a few $$$ for pretty much no effort. A similar case to this is that of King's Quest 9:King's Quest was a much loved adventure series. The first, second and third had graphics in, pretty much, 128x64 resolution. Yup, they looked bad. But back in the day, that was like Unreal 3 graphics. And they had loveable, fariytale storylines and interesting puzzles (although it was far too easy to die). The series reached its peak, most agree, with KQ 6. KQ 7 had less appeal, unfortunately, as they tried to make it cartoony. And with KQ 8, they went down the short, unnerving road of the "ACTION-adventure". Yes, not just "adventure", but with "action" too. This was obviously a desperate attempt to keep the series popular with new, hip kids who liked killing things. I actually liked the combat. Most people, however, didn't. The story was grossly simplified, the main character had absolutely nothing to do with the royal family (who had been protagonists in all the previous 7 games) and most puzzles were very simple. A lot of plot holes were left unfilled, a lot of story threads left twitching in the wind and the series died, horribly, on a low note. But then a group of fans got together and decided to make their own fan-game, which would be the 9th instalment, the one that KQ 9 should have been. They made models, re-wrote an engine originally designed for first person shooters and got to a pretty high standard. They called this game-to-be, "King's Quest Nine - Every Cloak Has a Silver Lining".Now, a little more history. KQ 1 was made by Sierra, a games company which started as a husband and wife in a kitchen and grew to a prestigious adventure-game-making company. Round about the time KQ 8 was released, however, it got sold to somebody. Now, there's a lot of legal mumbo jumbo here, but what it boils down to is that, by the time KQ 9 was really getting up steam, the rights to the KQ franchise belonged, not to its original creator Roberta Williams, but to a big company called Vivendi. Vivendi saw what was going on with KQ9, and put their foot down. They sent a cease and desist letter to the team behind KQ9, on September 30th, 2005. Many, many people (including myself) were bitterly disappointed. We sent letters, emails and petitions to Vivendi. Eventually, sometime on October or November, Vivendi lifted the cease and desist "curse", on two conditions:1) That Vivendi be shown the product before it is released to the public, so they can control what is associated with them. They don't want it to be full of unsavoury images or swear-words, naturally.2) That the name be changed to just "The Silver Lining". While a bit disappointing, a name change wasn't that big a deal, considering what was at stake here.So the project is continuing, to this day. They still haven't released Part 1 (of 3) but they did release a demo a while back, to show everyone they were getting stuff done. It's taking so long because they're doing this in their spare time, rather than as a regular job. But it just shows that little people can do cool things, and have it accepted by the Company and the lawyers. But I really think that you should get in contact with someone at some point, in case they clamp down on you at some point. (Although I doubt they frequent these forums, apart from ex-members of Headfirst like sonofamortician)
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saharen beauty
 
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Post » Fri May 27, 2011 6:10 pm

Question; will this mod be compatible with pirated copies of the PC game?
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Milad Hajipour
 
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Post » Fri May 27, 2011 4:38 pm

I didn't hear you mention 'pirated' La la laaa laa *hums with finger in ear*Incidentally Roberta Williams is one of the most attractive developers in the industry, and is on the cover of the final Leisure Suit Larry game in a jacuzzi :)
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Kelsey Hall
 
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Post » Fri May 27, 2011 1:26 pm

I'm look forward to playing this co-op with a friend, would be really wonderful.
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KU Fint
 
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Post » Sat May 28, 2011 1:10 am

you mean Leisure Suit Larry with a wooden leg and a parot on his shoulder, Kewl :)
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Bryanna Vacchiano
 
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Post » Fri May 27, 2011 7:30 pm

What happened to this mod? Is it dead?
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Tiff Clark
 
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Post » Fri May 27, 2011 1:21 pm

come on manwe are still waiting for this
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Kelly Osbourne Kelly
 
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Post » Fri May 27, 2011 4:38 pm

okay....
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Brentleah Jeffs
 
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Post » Fri May 27, 2011 10:40 am

Have you checked the feasibility of a compiler that will do all the stuff to the original game that is needed?
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Ezekiel Macallister
 
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Post » Fri May 27, 2011 9:36 am

Don't bite off more than you can chew, Ray. ;)
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Verity Hurding
 
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Post » Fri May 27, 2011 10:41 am

Games design is harder than it looks D:
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Kerri Lee
 
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Post » Fri May 27, 2011 3:07 pm

Unfortunately not.I think I mentioned it above at some point, but I have a habit of starting something, and then starting something else (another project) mid-way through the first, and the first ends up abandoned.
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An Lor
 
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Post » Sat May 28, 2011 1:11 am

Will do! I'll certainly pick it up again when I get home, but it's like picking up a bunch of Christmas lights in a huge tangle. It takes so much time to untangle them and yeah, you pick em up and go "meh", then drop them again in favor of something else.
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Devils Cheek
 
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Post » Fri May 27, 2011 4:04 pm

Hello everybody.I mainly registered here just to be able to reply to this thread and wow, Ray, you've done such an amazing job!I've completed this game four times or so already but the ability to play it in cooperative mode would take it to a whole new level! :)Do you still work on this? If so, how are things looking? Let us know if you need some help!
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Jeff Turner
 
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Post » Fri May 27, 2011 9:39 pm

You got my full support, Ray!Everything you mentioned sounds very impressive, I absolutely can't wait to get my hands on that! I'll have to tell my friends about your work so far, that'll get them excited for sure!If you ever need a / some trustworthy tester / testers, send me a PM. ;)Keep up the good work!
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Brandon Bernardi
 
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Post » Fri May 27, 2011 3:39 pm

@ray, 1 now that ur "trusted" <_< seagate hd has failed us, what do u plan on doing? 2 wat is your next big step?3 are you going to continue, the co-op?(or is it deathmatch now?)4 if u are going to continue, how long would you say its gonna be for it to be done
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TOYA toys
 
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Post » Fri May 27, 2011 10:52 am

What ever you do Ray, don't let it die!! :/* Can we have an update? Some new screenshots maybe?* Did you have a disc crash?* Where you able to recover it all?* Will the 1.1 ever be released?! :oSo many questions.. most of all I would like some real updates and screens. Is there anyway I can help? :/
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Yama Pi
 
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Post » Sat May 28, 2011 12:51 am

So I finally got around to reading The Call of Cthulhu or rather I listened to the book and I must say I enjoyed it very much.So my question is what book should I read next in The Cthulhu Mythos? I looked on the internet and it was not very clear really.I have many other H.P. Lovecraft books I plan on reading but I was just wondering where I should go for specifically this. _______=== http://www.botmasternet.com RULEZ! ===
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Suzie Dalziel
 
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Post » Fri May 27, 2011 5:37 pm

So I finally got around to reading The Call of Cthulhu or rather I listened to the book and I must say I enjoyed it very much.So my question is what book should I read next in The Cthulhu Mythos? I looked on the internet and it was not very clear really.I have many other H.P. Lovecraft books I plan on reading but I was just wondering where I should go for specifically this. _______=== http://www.botmasternet.com RULEZ! ===
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JESSE
 
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Post » Fri May 27, 2011 4:40 pm

Escape from Innsmouth, in my opinion
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FirDaus LOVe farhana
 
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Post » Fri May 27, 2011 6:17 pm

So I finally got around to reading The Call of Cthulhu or rather I listened to the book and I must say I enjoyed it very much.So my question is what book should I read next in The Cthulhu Mythos? I looked on the internet and it was not very clear really.I have many other H.P. Lovecraft books I plan on reading but I was just wondering where I should go for specifically this.
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Kat Lehmann
 
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Post » Fri May 27, 2011 1:33 pm

Abandon ship before they sink us! :unsure: Just wondering, though - what's the point of a bot which just asks for our book recommendations?
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Emma-Jane Merrin
 
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Post » Fri May 27, 2011 11:36 am

Woah,this sounds amazing. I'd play this over Gmod any day. I truly look forward to this. Until the stars align, and this mod of cosmic horrors is released, I shall continue reading this Necronomicon of knowledge awaiting for this to awake from its slumber. Ia! Ia! Cthulhu fhtagn!
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Arnold Wet
 
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