Well what do you need on your HUD;
Health (or greying, blood on the screen)
Ammo count (only when firing)
Grenade count (See above)
Ability cool downs (see above)
Objective marker (constant)
Markers for nearby teammates
Most current FPS games fade out most HUD elements when they're not needed so it wouldn't surprise me if SD do the same, anyways that my thoughts.
Health (or greying, blood on the screen)
Ammo count (only when firing)
Grenade count (See above)
Ability cool downs (see above)
Objective marker (constant)
Markers for nearby teammates
Most current FPS games fade out most HUD elements when they're not needed so it wouldn't surprise me if SD do the same, anyways that my thoughts.
Health: I prefer health being displayed by the color of my crosshair. Healthbar =/= necessary then
Ammo: Always on, as small as possible
Grenade: only show when switching to grenades (Or if it's instant prime + throw, show with ammo counter. Same goes for 'amount of buffs/... left')
Ability cooldown: Medium size, preferably easily visible. Otherwise: display next to crosshair
Objective marker: Turned off, after a while I wouldn't use it anyways. Still quite good for beginning players
Markers for teammates: None, only when in visible range and on a small compass/map. All enemies within visible range of any teammate should be displayed as well.
