Daedric Artifacts Should Be Better

Post » Mon Jun 04, 2012 2:19 am

So I have played through part of the game, and so far I am seeing that daedric artifacts just aren't that good. There are some pretty cool enchantments for them (i can already see myself using the ebony blade and abony mail when im a high level), but for others like the saviors hide and spellbreaker, they just arent strong enough. You shouldn't be able to make better weapons/armor than daedric princes ever, especially not when your only like level 20. I have just been thnking of ways to power some up:

Spellbreaker: Absorbs some damage from spells (if you block them with it). Damage is then stored in the sheild, and if you use shield bash it lets out all of the spells thath you absorbed (although with lower damage/effect). To balance it out, there should be a cap on the damage/effect of the spells released, and the amount of spells that can be absorbed. Another effect could be that it temporarily stops enemies from using magic/drains magic if you use shield bash with it.

Saviors Hide: Higher resistance against magic and poison, higher base armor, resistance to enchanted weapons. It should look a bit more rugged and should be the same color as Sinding. It could also be powered up by killing animals (a bit like the ebony blade). This effect would have to be controlled, one way would be that killing higher difficulty animals powers it up more than killing easy to kill animals.

The Ring of Namira: This should just have a cool effect, its current effect is pretty good but not really interesting. (imo)
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Angela Woods
 
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Post » Mon Jun 04, 2012 5:32 am

the staves are all useful, but others could use a boost
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Skrapp Stephens
 
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Post » Sun Jun 03, 2012 7:36 pm

Ya, they should be more powerful and harder to get.
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Red Sauce
 
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Post » Mon Jun 04, 2012 6:46 am

the staves are all useful, but others could use a boost

thats a pretty good point, most daedric artifacts are underpowered. The ebony blade should be a bit faster (seeing as it has the power of a 1 handed weapon) and it should be more upgradeable. Mehrunes razor should have an enchantment where it ignores armor and do more damage. Overall though, they shouldn't run out of energy, since they are the weapons of gods. Im tired of seeing normal daedric weapons beat the weapons actually made by daedra
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Reanan-Marie Olsen
 
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Post » Sun Jun 03, 2012 5:28 pm

I didn't care if other weapons did higher dps than Dawnbreaker I used it for ages because it looked awesome! Stats and numbers anit my thing. Besides using lower-quality but better looking and unique weapons makes the game a little harder than one-hitting everything and getting bored.
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Taylor Thompson
 
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Post » Sun Jun 03, 2012 5:28 pm



thats a pretty good point, most daedric artifacts are underpowered. The ebony blade should be a bit faster (seeing as it has the power of a 1 handed weapon) and it should be more upgradeable. Mehrunes razor should have an enchantment where it ignores armor and do more damage. Overall though, they shouldn't run out of energy, since they are the weapons of gods. Im tired of seeing normal daedric weapons beat the weapons actually made by daedra
I agree instead of having items that become useless how about you go to the daedric shrine again for a quest that upgrades the weapon picture going to molag bal and asking for him to make the mace stronger or another daedric god
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Pants
 
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Post » Mon Jun 04, 2012 5:24 am

Ya, they should be more powerful and harder to get.

Thats another thing that annoys me, all these daedric quests are really easy and simple. I want quests with multiple parts that stretch on for hours, not just "get to level __ and kill this person. I was really dissapointed by the quest for mephala where you just had to get a key and open a door :down: I would like to see large dungeons or ruins to explore that are one of a kind. For Mehrunes Razor, maybe you would have to do a bunch of extra archaeology quests to gain Silus's trust, and then explore some ancient temples to get each piece (guarded by mythic dawn members). I get tired of exploring caves that are similar over and over again
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sara OMAR
 
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Post » Sun Jun 03, 2012 7:48 pm

The only one that I really use (and I have them all) is Mace of Molag Bal. Can't remember if it's the strongest or not in maces, but the capture soul gem enchantment is pretty useful.

Mehrunes Razor is pretty useless, weak and it's enchantment only has a 1% activation rate.

Volendrung, don't remember its enchantment, but the Daedric Warhammer is stronger.

I could go on and on, but bottom line I agree they are pretty weak and useless.
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Cccurly
 
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Post » Sun Jun 03, 2012 10:53 pm

Oh please.... whine moar?

If you want the daedric artifacts to be more damaging then turn the freaking difficulty down... or enchant your gear to do more one-handed damage (or two-handed)...

There really isn't anything wrong with the artifacts.... and custom-made weapons have ALWAYS had greater potential than artifacts. This is normal. One uses artifacts for the unique skins... and sometimes unique effects... NOT just for pointless pure damage.
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Damned_Queen
 
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Post » Mon Jun 04, 2012 2:34 am

Oh please.... whine moar?

If you want the daedric artifacts to be more damaging then turn the freaking difficulty down... or enchant your gear to do more one-handed damage (or two-handed)...

There really isn't anything wrong with the artifacts.... and custom-made weapons have ALWAYS had greater potential than artifacts. This is normal. One uses artifacts for the unique skins... and sometimes unique effects... NOT just for pointless pure damage.
It's their opinion if you dont like it then dont enter the thread. but yes if they do release more daedric artifacts in a dlc they should be more powerful.
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Brooks Hardison
 
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Post » Mon Jun 04, 2012 3:33 am

Screw pure damage, if thats all i wanted i wouldn't be playing on Master. I just want cool and varied effects that you couldnt get by enchanting things. If i wanted armor like the saviors hide i could just enchant some fur armor. I want cool effects that you cant get anywhere else so that i have a reason to get daedric artifacts (other than for the 30 gamerscore). This is the reason i use the ebony blade on master, because even though it does very low damage it looks awesome doing it. If i wanted a ridiculously powerful sword i would use one of those godly weapon tutorials online. I just want to give these artifacts cooler effects and make it alot harder to get them.
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Justin Hankins
 
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Post » Sun Jun 03, 2012 11:57 pm

Some of them are reallt cool, but I wish they all had really unique effects instead of just the same stuff you can make with enchantments. It shouldn't just be damage based effects or skill enhancing etc., but something really unique, like Wabbajack for instance.
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Melly Angelic
 
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Post » Mon Jun 04, 2012 2:43 am

It's their opinion if you dont like it then dont enter the thread. but yes if they do release more daedric artifacts in a dlc they should be more powerful.

thanks
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Josee Leach
 
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Post » Sun Jun 03, 2012 6:40 pm

Some of them are reallt cool, but I wish they all had really unique effects instead of just the same stuff you can make with enchantments. It shouldn't just be damage based effects or skill enhancing etc., but something really unique, like Wabbajack for instance.

this is what im saying. i shouldnt be able to make something with the same effects of a daedric artifact, because that ruins the point of even getting it
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Anthony Rand
 
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Post » Sun Jun 03, 2012 5:12 pm

I'm a big fan of Spellbreaker. So i was more than slightly miffed to see that it resembles a home made satelite dish in this game.
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sally R
 
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Post » Sun Jun 03, 2012 6:30 pm

It's their opinion if you dont like it then dont enter the thread. but yes if they do release more daedric artifacts in a dlc they should be more powerful.
more? Wut?
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Rudy Paint fingers
 
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Post » Sun Jun 03, 2012 8:14 pm

the weapons need to benefit from relevant smithing perks.
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Ellie English
 
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Post » Mon Jun 04, 2012 5:59 am

Thats another thing, I want these artifacts to really reflect the badassery that they should have instead of looking a bit wierd. I think the spellbreaker shield should look more dangerous and more like something a daedra would have. However, according to the elder scrolls wiki, its not peryite's shield and it was made a dwemer, so that sorta makes sense why it looks the way it does. Maybe they should actually have an artifact from peryite instead of some dwarfs shield
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Laura Mclean
 
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Post » Sun Jun 03, 2012 11:19 pm

^ Just needs to be a bit chunkier, and more like a tower shield, rather than a dinner plate.
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Trish
 
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Post » Sun Jun 03, 2012 8:27 pm

I'm level 60+-, and I still cart Dawnbreaker around for undead, but I've just smithed a plain old sword up to 70 hp more damage than Dawnbreaker.

From what I can see, the benefit of Daedric weapons and armour is the effect, not the hp/protection...and in the case of Dawnbreaker, I don't know of any enchantment or other weapon that has the same effect on undead. Certainly, when I can smith a Daedric sword only up to 119, and a plain old blade up to 189, with my one-handed perks and skill bonuses included, then that can be an issue...however, in my case I didn't take the Daedric smithing perk, and I have no doubts that if I did I could smith artefacts up to the same level as my 'plain old blades'.

But, in context of the game, I am a legendary blacksmith and a legendary warrior hero...my character's 'plain old blades' are the stuff of Nord legend, and would likely be THE artefacts in TES XV: Skyrim III.
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Jessica Phoenix
 
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Post » Sun Jun 03, 2012 6:34 pm

more? Wut?

well there isnt a artifact for jygglag, and there might be quests for different "gods" (i read somewhere that they might have a dlc going to akavir)
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Talitha Kukk
 
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Post » Sun Jun 03, 2012 6:07 pm

the weapons need to benefit from relevant smithing perks.

thats actually a pretty good idea, maybe another perk that goes off of the ebony or daedric smithing perks for increasing the damage/armor of daedric artifacts (if that is what you were getting at)
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Anne marie
 
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Post » Mon Jun 04, 2012 1:06 am

Saviors Hide: and it should also have pants.

:thumbsup:
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Tom Flanagan
 
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Post » Sun Jun 03, 2012 6:46 pm

It's their opinion if you dont like it then dont enter the thread.
Do I need to explain why that common-as-muck "advice" is fallacious? I'd rather not, but I will if you really want it.

The complaints being made here are silly, and I'm calling them out on it.
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Nienna garcia
 
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Post » Sun Jun 03, 2012 11:11 pm

In terms of lore, the daedra probably don't want artifacts out there that could really pose a threat to them. I like how they're limited to mid-range play.
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Anna Beattie
 
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