Daedric Quests are the svck.

Post » Mon Jun 04, 2012 4:25 am

Especially Sheograth. I mean really.. how stupid was that quest? It was so boring and just ignorant. After it was over I felt like that was some of the worst 30 minutes of gaming I ever have done. Such a let down.

Molog Bal sends you on a 10 minute quest and it's all over with. Same for just about all of them.

What really makes me unsatisfied is the fact you can't see them. I've done 9 Daedric Quests so far and not a single one of them other than Sanguine took on a form. It was just voices and reanimating a dead follower. How boring!

I am really into the evality and darkness that is Daedric Princes and lore. Yes I know there are a few Daedric Princes widely considered "good Daedra" but really, they are all evil in the end. Oh and what's with all Daedra looking just alike? The Kynreve(spelling?) Daedra you can summon with Sanguine's Rose looks just like Sanguine himself. UGH!

Take a look at this photo:
http://images2.wikia.nocookie.net/__cb20111028212511/elderscrolls/images/4/42/Dagon.jpg

It appears to be an Orc Dragonborn with his dog encountering Mehrunes Dagon. The picture looks epic, but Dagon originally had 4 arms, and this statue shows only two. I do see 4 horns though that looks accurate. And on PC you can make Dagon appear in NPC form, and once again in a physical form he looks just like Sanguine and every other Daedra.

I just feel like Beth breezed over this part of the game and didn't put much effort into the questlines. Not one of the 9 I have done were fun. At least in Oblivion you got to take revenge for Malacath... and yeah, just more original ideas.

Am I alone in this tought? I have 7 quests left to go, hopefully they get better....
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SaVino GοΜ
 
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Post » Mon Jun 04, 2012 12:33 am

No they are all a chore at least imo. Who designed the mask of clavicus vile in this game someones three year old?
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Dina Boudreau
 
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Post » Mon Jun 04, 2012 7:26 am

It's not just the Daedric quests, it's also the Guild quests. There's a distinct lack of quality and substance imo, it feels like Bethesda took a step backwards storywise... Dare I say it? Oblivion quests were better scripted by far and the story was told much better imho.
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Jessie
 
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Post » Mon Jun 04, 2012 8:40 am

Most quests in Skyrim are go from average to terrible. It just so happens that the Daedric quests are the best out of all the quests in Skyrim which isn't saying much.
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renee Duhamel
 
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Post » Mon Jun 04, 2012 3:19 am

It's not just the Daedric quests, it's also the Guild quests. There's a distinct lack of quality and substance imo, it feels like Bethesda took a step backwards storywise... Dare I say it? Oblivion quests were better scripted by far and the story was told much better imho.

agreed, most of those quests could be completed multiple ways which added to replay value, one false step in skyrim and the quest is bugged out.
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josie treuberg
 
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Post » Mon Jun 04, 2012 5:26 am

I haven't done them all but I enjoyed doing the quests for Meridia and Azura. I loved the whole Mythic Dawn Museum idea and getting the pieces of Mehrunes Dagon's dagger. I liked going back in time for Vaermina's quest and the fact that it had ending options I could choose between.

*shrug*
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Mélida Brunet
 
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Post » Mon Jun 04, 2012 2:02 am

I haven't done them all but I enjoyed doing the quests for Meridia and Azura. I loved the whole Mythic Dawn Museum idea and getting the pieces of Mehrunes Dagon's dagger. I liked going back in time for Vaermina's quest and the fact that it had ending options I could choose between.

*shrug*
my favorite is the break of dawn, since i can get two dawn breakers. i like ebony mail too but 2 of 16 isnt that great.
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Gill Mackin
 
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Post » Mon Jun 04, 2012 12:02 am

Take a look at this photo:
http://images2.wikia.nocookie.net/__cb20111028212511/elderscrolls/images/4/42/Dagon.jpg

It appears to be an Orc Dragonborn with his dog encountering Mehrunes Dagon. The picture looks epic, but Dagon originally had 4 arms, and this statue shows only two. I do see 4 horns though that looks accurate. And on PC you can make Dagon appear in NPC form, and once again in a physical form he looks just like Sanguine and every other Daedra.



Probably not important but... he seems to have 4 arms in the picture... I think. His right lower hand is holding a small weapon, a sword maybe, the right hand above is grabbing on the stone. His lower left hand is holding his knee? and the left above is holding a giant weapon.. I think.

Anyways, I was happy to do some of the deadra quests but I would also see more of them or make the quests longer ^__^
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lauraa
 
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Post » Mon Jun 04, 2012 8:50 am

Some of them were amusing like the Peryite one with his infected followers spewing green goo at you.

I liked the Vaermina and Sanguine ones as well.

The Sheogorath quest bugged the hell out of me. I just found it irritating.

Most of them were just standard dungeon-crawls though. The ones in Oblivion were pretty much the same, although some of them were more amusing like the Sanguine and Sheogorath ones which were sort of practical joke quests.
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Causon-Chambers
 
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Post » Sun Jun 03, 2012 9:23 pm

UGH! Take a look at this photo: http://images2.wikia.nocookie.net/__cb20111028212511/elderscrolls/images/4/42/Dagon.jpg It appears to be an Orc Dragonborn with his dog encountering Mehrunes Dagon. The picture looks epic, but Dagon originally had 4 arms, and this statue shows only two. I do see 4 horns though that looks accurate. And on PC you can make Dagon appear in NPC form, and once again in a physical form he looks just like Sanguine and every other Daedra. I just feel like Beth breezed over this part of the game and didn't put much effort into the questlines. Not one of the 9 I have done were fun. At least in Oblivion you got to take revenge for Malacath... and yeah, just more original ideas. Am I alone in this tought? I have 7 quests left to go, hopefully they get better....
Um, there ARE four arms on that statue, bud... And it could be an Orc, or it could be a member of any race in Orcish armour. This is the more likely answer since even the Orcs at the Strongholds don't wear Orcish armour. As for substance, I agree; the Daedric quests rarely feel "fun". They might have a moment or two of fun and excitement, but it just doesn't hold up.
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Charlotte Buckley
 
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Post » Mon Jun 04, 2012 4:33 am

Take a look at this photo:
http://images2.wikia.nocookie.net/__cb20111028212511/elderscrolls/images/4/42/Dagon.jpg

It appears to be an Orc Dragonborn with his dog encountering Mehrunes Dagon. The picture looks epic, but Dagon originally had 4 arms, and this statue shows only two. I do see 4 horns though that looks accurate. And on PC you can make Dagon appear in NPC form, and once again in a physical form he looks just like Sanguine and every other Daedra.
That is exactly how http://i.imgur.com/TmBgx.jpg looks, which is what I think this is concept art of.

As for how he looks as an NPC, he doesn't appear physically in the game, he's just disembodied voice. Why make a unique four-armed model for a character that's never supposed to be seen? You aren't supposed to be making him "appear in physical form" using the console, after all.

I agree that the quests could have been better, but these are things it doesn't make any sense to complain about.
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Hope Greenhaw
 
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Post » Sun Jun 03, 2012 5:33 pm

I'm about halfway through, i think. Most of the quests I have done so far are entirely forgettable, I already don't remember them. The quests involving you having to sacrifice somebody to some demon, or murder someone at the request of somebody else are just unimaginative and repulsive and not what I was looking for in this game.

Most quests are simple killing missions: Find the dungeon after a lot of running around the usually foggy, dark mountains, while consulting a map that was never meant to be a map to help you find your way. Get in, start dispatching a bunch of easy enemies leading you into a false sense of invincibility, get totally pwned by the dungeon boss who is 100 time more powerful than the rest of the enemies, even though he look just the same. Reload until you get lucky and kill the boss, get item, get out from the nearby exit.

What was I supposed to be doing again?

I doubt I will finish this game, losing interest already and wil probably install a bunch of cheats just so I can see some more of the quests before I sell off my Skyrim disk. Amazing art direction, terrible scripting and AI. bugs bugs bugs....
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evelina c
 
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Post » Mon Jun 04, 2012 7:37 am

No they are all a chore at least imo. Who designed the mask of clavicus vile in this game someones three year old?

yeah, I took it off my follower even though it was the best helmet available, because it looks so darn ugly, esp on a woman.... Good for wearing naked though :devil:
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Matt Bigelow
 
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Post » Mon Jun 04, 2012 12:28 am

Especially Sheograth. I mean really.. how stupid was that quest? It was so boring and just ignorant. After it was over I felt like that was some of the worst 30 minutes of gaming I ever have done. Such a let down.

Molog Bal sends you on a 10 minute quest and it's all over with. Same for just about all of them.

What really makes me unsatisfied is the fact you can't see them. I've done 9 Daedric Quests so far and not a single one of them other than Sanguine took on a form. It was just voices and reanimating a dead follower. How boring!

I am really into the evality and darkness that is Daedric Princes and lore. Yes I know there are a few Daedric Princes widely considered "good Daedra" but really, they are all evil in the end. Oh and what's with all Daedra looking just alike? The Kynreve(spelling?) Daedra you can summon with Sanguine's Rose looks just like Sanguine himself. UGH!

Take a look at this photo:
http://images2.wikia.nocookie.net/__cb20111028212511/elderscrolls/images/4/42/Dagon.jpg

It appears to be an Orc Dragonborn with his dog encountering Mehrunes Dagon. The picture looks epic, but Dagon originally had 4 arms, and this statue shows only two. I do see 4 horns though that looks accurate. And on PC you can make Dagon appear in NPC form, and once again in a physical form he looks just like Sanguine and every other Daedra.

I just feel like Beth breezed over this part of the game and didn't put much effort into the questlines. Not one of the 9 I have done were fun. At least in Oblivion you got to take revenge for Malacath... and yeah, just more original ideas.

Am I alone in this tought? I have 7 quests left to go, hopefully they get better....

Okay, firstly, in lore it's difficult for the Daedric Princes to manifest on Nirn due to the fact they had no part in creating it. Most Daedric Princes manifest only when summoned or when they find some sort of backdoor portal entrance. An example of this in Skyrim is Nocturnal's Twilight Sepulcher, which, when active, is a portal to one of her realms, the Evergloam. Additionally, Daedric Princes have no natural physical form and no gender. They appear however they wish to appear and few are consistent with those wishes. Statues are not accurate representations.

Secondly, no, the Daedric Princes aren't evil. Talos and a couple of other Aedra have done their share of vile acts (forced abortion anyone) while Daedra, to mortals, are simply embodiments of their most dominant characteristics. Azura looks after those she favours, Nocturnal gives powerful gifts and luck to those who devote themselves to her, Hircine is often willing to let others do as he does, and seek glory through the hunt, Sanguine just wants you to have a good time and Sheogorath is crazy. xDD

Lastly, I enjoyed the Daedric Quests in Skyrim. Sheogorath's was amusing and I liked the references to his identity as the CoC/HoK, Sanguine's sends you all over the place on a variety of crazy errands, Hircine's is brilliantly atmospheric, Nocturnal's is built into a bigger questline. Some of the others (Namira, Molag Bal and Boethiah in particular) encourage very gruesome and cruel actions while the main quest pushes players into a more heroic role

I would like to see more varieties of Daedra, but I don't want any and every Daedric Prince to manifest. The Oblivion Gates are closed and Skyrim's not the Shivering Isles. A few Dark Seducers, Golden Saints, Winged Twilights and the like wouldn't go amiss. I do love the Atronach makeovers though. ^.^
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LijLuva
 
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Post » Mon Jun 04, 2012 8:32 am

I don't know, the couple I've done (Molag Bal's and Azura's Star) I've enjoyed and i got some nice rewards and a good follower out of them. Looking forward to doing more.
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Marcus Jordan
 
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Post » Mon Jun 04, 2012 1:15 am

I kinda agree

I have beat Skyrim and all the quest about 3 times (1 with a two-handed warrior, once with a pure mage, and once with a stealthy archer character), and to be honest with you....the graphics in skyrim are great. The story behind the main quest is good...outside of that...the rest of it is meh...

just today i fired up my Oblivion disk (its been over a year since i last played Oblivion) it took a few minutrs to get used to graphics downgrade, however Oblivion is the better game and has way more depth and gives you a lot more room to customize your character. You got attributes, Spell creation, 8 favored attributes, not to mention Acrobatics decides who well you can jump, and Athletics decides how fast you can move and how fast your staimina regenerates.

also, The Guild quests in Oblivion are MUCH MUCH better...the Dark Brotherhood and Theives guild quests in Skyrim svcked....im just being honest...in comparison to Oblivion...the Skyrim guild quests svcked royally. The Compansions was "almost ok" but it doesn't hold a candle to the Fighter's guild. The Mages guild was much better then the College of Winterhold.

In the College of Winterhold you have a coward named Savos Aren who betrayed his freinds and left them there to rot as thralls for eternity keeping a seal on a Dragon Preist...and he had no problem just leaving them there and not talking about it. In the Mages Guild in Oblivion you have Hannibal Traven who sacrifices himself and traps his own soul in a special soul gem to protect the character from Mannimarcos magic...hmmm....whos the better leader of the two? who inspires you more to do grea deeds? I don't think its even a contest that Hannibal Traven is the man in this situation.

Then you have the EPIC Grey Fox...enough said.

Then in Oblivion Dark Brotherhood, not only do you have Lucien Lachance, but you have "Dead Drop Quests"...and these quest add more realism to the game and are two fold:

1. The Dead Drop quests take the player out of the watching eyes of the guard and takes pressure of the Santuary of seeing the player return there all the time.

2. becoming a Silencer(a personal assassin of a member of the Black Hand) makes the player truely feel he is climbing the ranks of the orginzation....this is not so in Skyrim.

Skyrim is a good game when it stand on its own, but in terms of story and depth in comparison to Oblivion, or even Morrowind...its really not that great. I do like werewolfs though.

I didn't realize how much i missed acrobatics and athletics...it gives you more room to customize your character....to the point of having your character become exactly what you want him/her to become.

I also am not a big fan of skyrim's levling system....you have no control over it....If im a two-handed fighter wearing heavy armor, why does increasing my lockpicking skill count towards my level up? it has nothing to do with my characters specilization, which in this case is Two-handed, Heavy armor, block, and smithing....but Skyrim removed specilization from the game...and in my opinion....it was a giant step backwards....RPG are al about specilization, they are all about attributes and customization....what Skyrim gained in graphics it lost two fold in customization...its quite sad really.

Had Skyrim done better stories for guild quests, and left attributes and specilization(8 major skills to level up) the game would have been way better then it turned out to be.
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Kelly Osbourne Kelly
 
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Post » Mon Jun 04, 2012 7:57 am

It's not just the Daedric quests, it's also the Guild quests. There's a distinct lack of quality and substance imo, it feels like Bethesda took a step backwards storywise... Dare I say it? Oblivion quests were better scripted by far and the story was told much better imho.
The companion quest line was to short, thief guild was real good as in good as or better than Oblivion one who also was good.
The daeric quest I have done had plenty of twist and was better than the ones in Oblivion.

The general level of quest is not impressive and no I'm not talking about the radiant ones who is designed to be filler quests.
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Nicole Mark
 
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Post » Sun Jun 03, 2012 6:41 pm

Oblivion was a better game than Skyrim? You all do realize that Morrowind was better than Oblivion, correct? If A>B and B>C, A>C, therefore Morrowind is better than Skyrim and Bethesda needs to exit the market due to diminishing quality.

Or not. Oblivion wasn't that great, Skyrim is definitely better.
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Mizz.Jayy
 
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Post » Sun Jun 03, 2012 11:40 pm

I don't agree about the other quests, but the Sheogorath one was definitely a disappointment. Saying boring things in a funny voice does not make them funny. And "hit the only button that still works" is not very clever either.
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chloe hampson
 
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Post » Mon Jun 04, 2012 4:58 am

Oblivion was a better game than Skyrim? You all do realize that Morrowind was better than Oblivion, correct? If A>B and B>C, A>C, therefore Morrowind is better than Skyrim and Bethesda needs to exit the market due to diminishing quality.

Or not. Oblivion wasn't that great, Skyrim is definitely better.
This, without a doubt. Spoken like a true prodigy!
Imagine if they strived to be better than Morrowind. Mindblowing!
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roxanna matoorah
 
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Post » Mon Jun 04, 2012 4:33 am

also, The Guild quests in Oblivion are MUCH MUCH better...the Dark Brotherhood and Theives guild quests in Skyrim svcked....im just being honest...in comparison to Oblivion...the Skyrim guild quests svcked royally. The Compansions was "almost ok" but it doesn't hold a candle to the Fighter's guild. The Mages guild was much better then the College of Winterhold.

I absolutely disagree regarding the Guild Quests. I’d say Oblivion and Skyrim are split in terms of quality, with the Fighters and Mages being superior to the Companions and Winterhold while the Thieves and Dark Brotherhood in Skyrim are better than their Oblivion counterparts.

The College of Winterhold starts out intriguingly. After passing a small magical aptitude test, you’re given a tour of the college, introduced to classmates and teachers and taught a spell (ward). Immediately after this, you go on a field trip and find something truly ancient and extraordinary: an item that might well be as important to Tamriel as the Heart of Lorkhan. Aaand then the questline falls apart. The college is all about knowledge and learning, but you don’t learn a single thing about the Eye of Magnus, the Psijic Order or anything else of relevance. The story sends you on a bunch of errands to bring back information and powerful items and then suddenly you’re Arch Mage? Huh? Savos the coward could have been a really interesting change from the usual type of Guild Master but he’s barely present and the teachers will only teach you things once you hit 90 in their school of magic.

I did like Arniel’s Endeavour though, but that might be because the reward was pretty awesome.

The Companions line is a lot better than the Mage’s Guild. The members of the Circle are better characterised than the likes of Ancano and Savos and they all have their own agendas and personal feelings towards the unfolding events. Curiously, the best source of in-depth information on a number of the Companions comes from Kodlak’s Journal. Were that book not present in the game, the twins’ struggle to keep their wolves locked down wouldn’t come up until they asked for Purification. I feel that’s a misstep and could have been more actively incorporated in the questline, alongside Aela and Skjor’s opposing feelings on the matter. There’s even an option to bring in Hircine over the matter, which would have leant some gravitas to the events.

The Dark Brotherhood in Skyrim is great. The story is better paced than the Mages and Companions and nets the player some very nice, useful rewards along the way. The DB in Skyrim is a DB near utter ruination, a Brotherhood which has lost sight of its religious core and thankfully, the ideological conflicts between members aren’t brushed over as in the Companions line. Astrid and Cicero’s utter distain for each others’ beliefs form the backbone of the main conflict while the assassinations themselves escalate until the target becomes arguably the most important person in Tamriel. The Dark Brotherhood also provides some really interesting revelations about the Empire and Cyrodiil.

Oh and Lucien Lachance is in this one too =P He’ll even call you Listener and comment on various happenings in the DB missions. I can see why some players would prefer Oblivion's questline, but Skyrim's DB isn't 'bad'.

Then there’s the Thieves Guild, which is fantastic and my favourite questline in Skyrim. The Thieves Guild is paced well, every member has their own distinctive backstory and most of the high ranked members are involved directly in the Guild’s storyline. The Small Jobs are the best of the radiant Guild Quests as there are seven different types and players can pick and chose ones they like most/dislike least. The Special Jobs all add something new to the Guild and directly involve the player in its recovery and widening influence so becoming Guild Master doesn’t feel unwarranted or unearned. The main story on the other hand, involves players in something a step above the Grey Fox: the whims and wishes of the Daedric Prince Nocturnal, the source of Luck and the Inexplicable. The rewards are some of the best and most popular in the game too: four new sets of armour, several unique trinkets, two unique swords, a unique bow, a unique amulet, loads of new fences and two new ‘homes’.

Unfortunately, the TG questline is bugged annoyingly. Many of the major issues are being fixed, but Karliah still returns to Snow Veil Sanctum rather than Nightingale Hall and the Hall itself is never upgraded.
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Elle H
 
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Post » Sun Jun 03, 2012 6:39 pm

There's a discussion without an end; Morrowind vs Oblivion. Doesn't matter that much, they're both better games than Skyrim. Morrowind insulted the intelligence the least of the three, and had 'deeper' cultural issues going on ala the ruling families/houses. But Oblivion was a better all around game. Skyrim has more sophisticated writing, on the surface, but that's about all- on the surface. The guildbuilds are largely vacated, the NPC interaction missing, and the character build truncated. What is left is a big open world game that is as interesting as that last unexplored castle or hole in the ground, and maybe not even that long.

If you threw out all other concerns, both Morrowind and Oblivion have a more involved character build, which is nearly everything in a RPG., An RPG without character building is Fallout 4. And it appears Bethesda is going to keep building Fallout for the forseeable future. Things to do, to look at and a candy tree of assets to choose from; who could be unhappy with that?
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Melung Chan
 
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Post » Mon Jun 04, 2012 8:56 am

Comparing the daedric quests from Morrowind, Oblivion and Skyrim, were the ones in the previous games really any better?

For the Sheogorath one, I think the Oblivion was the most fun, with the khajiit village where it rained flaming dogs. The Skyrim one was a bit dull, and the Morrowind one (killing one of those floating creatures with a fork) was lame.

Skyrim'[s Hermaeus Mora quest was a bit better than Oblivion's, although quite similar.

Likewise Meridia, Hircine, Peryite, Vaermina and Azura's quests were a bit more detailed in Skyrim with a few interesting special effects or unique locations.

I'm trying to think of a really good daedric quest from Morrowind, but I'm drawing a blank. The Hircine one doesn't really count because that was the main quest from a dedicated expansion.
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Tamara Dost
 
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Post » Sun Jun 03, 2012 8:31 pm

Morrowind's involved hard work and actual searching for objectives. The daedric lords were authorative and usually spoke with a voice & attitude worthy of your attention. You could make some nice enchantments in MW, but at least you didn't feel like your pile of artifacts came from a yard sale.
What was Peryite... a ghostly rat? I thought I saw one while he babbled to me. Hircine's a ghost deer. Most of what these lords have been reduced to is pretty laughable.
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Mimi BC
 
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Post » Mon Jun 04, 2012 8:25 am

Seems like there is no pleasing a lot of forumers. If it isn't Morrowind then it svcks cow balls. Personally I thought they were way better than Oblivion's or Morrowind's Deadric quests.
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Eduardo Rosas
 
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