also, The Guild quests in Oblivion are MUCH MUCH better...the Dark Brotherhood and Theives guild quests in Skyrim svcked....im just being honest...in comparison to Oblivion...the Skyrim guild quests svcked royally. The Compansions was "almost ok" but it doesn't hold a candle to the Fighter's guild. The Mages guild was much better then the College of Winterhold.
I absolutely disagree regarding the Guild Quests. I’d say Oblivion and Skyrim are split in terms of quality, with the Fighters and Mages being superior to the Companions and Winterhold while the Thieves and Dark Brotherhood in Skyrim are better than their Oblivion counterparts.
The College of Winterhold starts out intriguingly. After passing a small magical aptitude test, you’re given a tour of the college, introduced to classmates and teachers and taught a spell (ward). Immediately after this, you go on a field trip and find something truly ancient and extraordinary: an item that might well be as important to Tamriel as the Heart of Lorkhan. Aaand then the questline falls apart. The college is all about knowledge and learning, but you don’t learn a single thing about the Eye of Magnus, the Psijic Order or anything else of relevance. The story sends you on a bunch of errands to bring back information and powerful items and then suddenly you’re Arch Mage? Huh? Savos the coward could have been a really interesting change from the usual type of Guild Master but he’s barely present and the teachers will only teach you things once you hit 90 in their school of magic.
I did like Arniel’s Endeavour though, but that might be because the reward was pretty awesome.
The Companions line is a lot better than the Mage’s Guild. The members of the Circle are better characterised than the likes of Ancano and Savos and they all have their own agendas and personal feelings towards the unfolding events. Curiously, the best source of in-depth information on a number of the Companions comes from Kodlak’s Journal. Were that book not present in the game, the twins’ struggle to keep their wolves locked down wouldn’t come up until they asked for Purification. I feel that’s a misstep and could have been more actively incorporated in the questline, alongside Aela and Skjor’s opposing feelings on the matter. There’s even an option to bring in Hircine over the matter, which would have leant some gravitas to the events.
The Dark Brotherhood in Skyrim is great. The story is better paced than the Mages and Companions and nets the player some very nice, useful rewards along the way. The DB in Skyrim is a DB near utter ruination, a Brotherhood which has lost sight of its religious core and thankfully, the ideological conflicts between members aren’t brushed over as in the Companions line. Astrid and Cicero’s utter distain for each others’ beliefs form the backbone of the main conflict while the assassinations themselves escalate until the target becomes arguably the most important person in Tamriel. The Dark Brotherhood also provides some really interesting revelations about the Empire and Cyrodiil.
Oh and Lucien Lachance is in this one too =P He’ll even call you Listener and comment on various happenings in the DB missions. I can see why some players would prefer Oblivion's questline, but Skyrim's DB isn't 'bad'.
Then there’s the
Thieves Guild, which is fantastic and my favourite questline in Skyrim. The Thieves Guild is paced well, every member has their own distinctive backstory and most of the high ranked members are involved directly in the Guild’s storyline. The Small Jobs are the best of the radiant Guild Quests as there are seven different types and players can pick and chose ones they like most/dislike least. The Special Jobs all add something new to the Guild and directly involve the player in its recovery and widening influence so becoming Guild Master doesn’t feel unwarranted or unearned. The main story on the other hand, involves players in something a step above the Grey Fox: the whims and wishes of the Daedric Prince Nocturnal, the source of Luck and the Inexplicable. The rewards are some of the best and most popular in the game too: four new sets of armour, several unique trinkets, two unique swords, a unique bow, a unique amulet, loads of new fences and two new ‘homes’.
Unfortunately, the TG questline is bugged annoyingly. Many of the major issues are being fixed, but Karliah still returns to Snow Veil Sanctum rather than Nightingale Hall and the Hall itself is never upgraded.