Daggers are not for chopping :

Post » Tue Jun 05, 2012 9:14 pm

Yeah I just had to say it.
Its a discussion about daggers in game then it goes into disembowelment, priceless. :clap:
Well, to be fair, it is really about how you would efficiently use a dagger, which our friend Weightaholic was friendly enough to remind us, seems to include how to dissembowl people :tongue:

It is however, not the wiredest topic-change that have occuring on these forums ;)
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Lauren Dale
 
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Post » Wed Jun 06, 2012 3:18 am

I find this thread rather ironic, considering the OP's posts in the spell creation thread. You are complaining about a game breaking lack of diversity, in this case one much more trivial (animation), while defending the removal of a feature in the other thread, one much more intensive to actual character development (spell creation).

Strange....

Although I agree, animations could use work. As with texturing, quest bugs, that dragon flying backwards over southern Skyrim....
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electro_fantics
 
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Post » Tue Jun 05, 2012 7:37 pm

Well, to be fair, it is really about how you would efficiently use a dagger, which our friend Weightaholic was friendly enough to remind us, seems to include how to dissembowl people :tongue:
I guess it is, no lets hope nobody has the efficacy here to actually utilize it. :ermm:
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Eve Booker
 
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Post » Tue Jun 05, 2012 6:51 pm

I guess it is, no lets hope nobody has the efficacy here to actually utilize it. :ermm:
Too lat... I mean, yeah that would be bad...
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Abi Emily
 
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Post » Tue Jun 05, 2012 8:04 pm

Too lat... I mean, yeah that would be bad...
Hmmmmm, um what yeah, that would be bad.
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April
 
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Post » Tue Jun 05, 2012 5:35 pm

Welcome to the Skyrim forums people above me is how to disembowel somebody.

Cheers

:tongue:

Sigged... :teehee:
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Ellie English
 
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Post » Tue Jun 05, 2012 10:00 pm

Sigged... :teehee:
:biggrin:
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Luis Longoria
 
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Post » Wed Jun 06, 2012 1:57 am

To be fair, a lot of the "daggers" are about as long as my elbow to wrist. At least in the loading screen with the Dunmer dual wielding Daedric Daggers. Some of those daggers I wouldn't call daggers. I'd call em short swords. As mentioned above (or back), it's better to stab and then slice. That's how I take care of my enemies. One thing that is immensely fun is taking my kukri, stabbing upwards under the ribs through all the soft squishy organs, than slice out through the sternum watching all the insides fall outside. By the way, I'm just kidding. I've never done that.
*dries off blade*
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katsomaya Sanchez
 
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Post » Tue Jun 05, 2012 8:58 pm

To be fair, a lot of the "daggers" are about as long as my elbow to wrist. At least in the loading screen with the Dunmer dual wielding Daedric Daggers. Some of those daggers I wouldn't call daggers. I'd call em short swords. As mentioned above (or back), it's better to stab and then slice. That's how I take care of my enemies. One thing that is immensely fun is taking my kukri, stabbing upwards under the ribs through all the soft squishy organs, than slice out through the sternum watching all the insides fall outside. By the way, I'm just kidding. I've never done that.
*dries off blade*
Yeah, those "daggers" are really something ;)
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Jason Wolf
 
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Post » Tue Jun 05, 2012 4:59 pm

I find this thread rather ironic, considering the OP's posts in the spell creation thread. You are complaining about a game breaking lack of diversity, in this case one much more trivial (animation), while defending the removal of a feature in the other thread, one much more intensive to actual character development (spell creation).

Strange....

Although I agree, animations could use work. As with texturing, quest bugs, that dragon flying backwards over southern Skyrim....
There's actually more diversity in the current spell system than the previous one, even without spell making. They just failed to implement their improvements in the form and types of spells well. The durations, cost, values, and so on are way off, but the actual variety is better. Spell making would mostly only create variety in values, cost, duration - which would certainly be nice - but I think the improvements and additions of shapes and functions of spells was a major step forward. I'm not against spell making, I just like to point out that Skyrim's spell system is still superior to both previous game's spell system. I don't know what post you're talking about but it sounds like you misinterpreted or assumed to much.
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Bryanna Vacchiano
 
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Post » Tue Jun 05, 2012 6:39 pm

Yeah, combat is where the majority of my gripes with Skyrim are. This might be considered blasphemy by a lot of posters, but I'd have taken a game world half Skyrim's size if it meant we got an enjoyable combat system for once. Replay value really suffers when so much of the game is combat, but the combat isn't very fun. I still enjoy exploring, which is the reason I buy TES and Beth games, but it's gotten to be a bit frustrating seeing so little progress when it comes to combat. If they had a more dialogue and character heavy game like Bioware often makes, it wouldn't be as much of an issue, but Skyrim is pretty shallow in that area. And even Bioware games have better combat by a landslide.

Its even more frustrating knowing two people in Turkey made a much better combat indy game (mount and blade/warband), which also manages to make horses much more fun and realistic as well. Bethesda has never been good at this, but come on its been 20 freeking years, HIRE someone who is.
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Erika Ellsworth
 
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Post » Wed Jun 06, 2012 4:07 am

Its even more frustrating knowing two people in Turkey made a much better combat indy game (mount and blade/warband), which also manages to make horses much more fun and realistic as well. Bethesda has never been good at this, but come on its been 20 freeking years, HIRE someone who is.
Yeah, outside help is probably a good idea at this point. They are just obviously clueless when it comes to combat design. I can't fault them for that, but I can fault them for not recognizing it yet.
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A Lo RIkIton'ton
 
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Post » Wed Jun 06, 2012 6:21 am

Not if you're facing an armored opponent, like you mostly are in Skyrim.

Well, we probably don't want to go too far into realism here, as nobody in their right mind would actually use a dagger as their main weapon. Ever.

What really irks me about daggers to the point that I stopped using them is the sheathing animation. It's just... glitched or something.
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Sakura Haruno
 
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Post » Tue Jun 05, 2012 4:37 pm

You can stab with a dagger....

you can stab with a sword, usually when I want to be double slashing...
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cosmo valerga
 
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Post » Tue Jun 05, 2012 5:15 pm

Well, we probably don't want to go too far into realism here, as nobody in their right mind would actually use a dagger as their main weapon. Ever.

True. Unless they had no other choice, or needed a concealable weapon. You'd have carrying restrictions in cities, etc. In which case you'd be facing unarmored opponents anyway. So yeah...
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Taylor Tifany
 
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Post » Tue Jun 05, 2012 7:09 pm

Well the other skyrim problem is weapon reach. It has nothing to do it seems with the length of the weapon its just a vague 'somewhere in front of you well beyond your apparent reach'.
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luis dejesus
 
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Post » Tue Jun 05, 2012 4:17 pm

Well, we probably don't want to go too far into realism here, as nobody in their right mind would actually use a dagger as their main weapon. Ever.

What really irks me about daggers to the point that I stopped using them is the sheathing animation. It's just... glitched or something.

I agree with this, we don't need too much realism and going too deep into the physics of medieval weaponry would make a number of weapon choices unusable against certain types of armor I'm guessing, but it's so obvious I'm using the weapon wrong on a very basic level based on its shape, and I don't even need to be a medieval weapons expert to notice this.
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Josh Dagreat
 
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Post » Tue Jun 05, 2012 4:23 pm

As someone who knife fights for a living it seems... Just kidding, but it seem kinda weird to have chopping slashes with a dagger. You think it be stabbing.
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NEGRO
 
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Post » Wed Jun 06, 2012 3:55 am

OTOH, stuff I like:

- Shields actually do something.
- Every Bob the Bandit isn't wearing astronomically expensive armor. The chiefs have plate suits, but they'd be getting the best loot anyway.
- Arrows are recoverable. Sometimes.
- Bandits, necromancers etc. Don't just home on you like a torpedo. Instead, they warn you to go away before becoming hostile.
- Sometimes the NPCs actually go neutral after you get them to yeld, which is nice, even if much too rare.
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XPidgex Jefferson
 
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