I thought by limiting the diversity of weapons they were going to get this sort of stuff right. They might as well have just tossed in spears and let us swing them around like great swords or battleaxes.
At least in Morrowind, you could toggle "best attack" and use most weapons in the most sensible way. Shame to see them going backwards with this aspect of melee combat.
I mean it can be something pretty basic -
Sharp, pointy weapons - quick stabbing and slashing animations (daggers and smaller swords)
Single blade and/or broad blade weapons - chopping and slashing (axes and larger swords)
Blunt weapons - heavy, chopping animations (maces and warhammers)
They didn't want all weapons to feel the same, IIRC, but weapons actually feel more alike than they did in Morrowind, a game they made almost 10 years ago now.


