Damn You gamesas

Post » Sun Mar 06, 2011 1:57 pm

Batters dieing. Look if dlc comes out to extend the game don't buy it. But im buying it when it does if not im trading it in as a failure like I did halo odst lol yeah well im an xbox gamer when it comes to fallout or else I couldn't complain id just mod. And then you probably wouldn't of gotten many of my suggestions unless you used mods.
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Bitter End
 
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Post » Sun Mar 06, 2011 6:31 pm

Fallout 3's performance is irrelevant to your claim. Your claim was that noone had heard of fallout before fallout 3. Whether fallout 3 was more well known, or more awared is beside the point. You have offered nothing in support of your claim that noone had heard of it.

Since you've offered nothing to prove this claim, and in light of the facts clearly showing that this isnt the case, will you withdraw your ridiculous claim that noone had heard of fallout before Fallout 3?

Or at least answer the questions posed "How can a game that noone has heard of win awards, and appear in top 100 lists 10 years after release, and trigger a numerous bids when put up on the auction block when the franchise owner hits financial trouble?"


I've not said a word about Broken Steel. I said that Playing after the game is not a Bethesda Innovation as Fallout 2 had this feature. Please pay attention.
I know my net had to be force closed cuz google froze and I lost my orginal post. That was to people diving broken steel.
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Harry-James Payne
 
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Post » Sun Mar 06, 2011 11:12 am

Broken steel was a success whether you like it or not.

Reception Broken Steel has had a generally positive reception, averaging an 81 [35] for the PC and an 82 [36] for the Xbox 360. The Sacramento Bee wrote "The previous two downloadable expansions are good, but this one's pretty much essential for a Fallout 3 fan".


Broken Steel a success? Point Lookout was far better... Broken Steel just expanded on an already shaky story. The only reason it was considered good was because Operation: Anchorage was horrible and the Pitt was so short that anything longer would easily beat it.
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Daddy Cool!
 
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Post » Sun Mar 06, 2011 10:14 am

:swear: I just beat Fallout New Vegas like 5 mins ago... I gotta say I'm very upset. STOP WITH THE END GAME CRAP!!! You did the same thing on Fallout 3 where after you beat the main quest line the game ends and we have to wait for the new DLC to come out before we can continue playing the same save game. You didn't do that with TES Oblivion or with TES Morrowind on the original Xbox so why are you doing it with FO 3 and FO NV? This is very annoying. There are still a lot of things I wanted to do before the new DLC comes out. (when it comes out) Why don't you pay attention to what the consumer wants because I'm sure there are a lot of people who would agree with me. I have logged over 129 hours on this save game alone... I don't want to start another save game just to do the [censored] I already did all over again and all the sh*t I didn't get to do yet. I hope some one at gamesas whom has the power to fix this DUMB end game crap reads this and takes it to heart. :swear:

At least you COULD beat it. Mine just corrupted all of my save games and doesn't work. No ending for me.
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Stacyia
 
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Post » Mon Mar 07, 2011 1:30 am

Broken Steel a success? Point Lookout was far better... Broken Steel just expanded on an already shaky story. The only reason it was considered good was because Operation: Anchorage was horrible and the Pitt was so short that anything longer would easily beat it.

However, it did win best PC expansion from IGN...
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Marcia Renton
 
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Post » Mon Mar 07, 2011 1:15 am

However, it did win best PC expansion from IGN...


Just my personal opinion. I never saw what was so great about it. Then again there really wasn't much to expand on in the first place... "Oh you somehow survived a lethal dose of radiation! Come save the wasteland from the Enclave, again!"
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Naomi Ward
 
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Post » Sun Mar 06, 2011 7:22 pm

Just my personal opinion. I never saw what was so great about it. Then again there really wasn't much to expand on in the first place... "Oh you somehow survived a lethal dose of radiation! Come save the wasteland from the Enclave, again!"

I do agree with the core of what you're saying though. Fallout 3's MQ and the Broken Steel really were like catching an express train in the railroading that was done, no signidicant "Evil" option until right at the end.
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Brittany Abner
 
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Post » Sun Mar 06, 2011 9:25 am

I do agree with the core of what you're saying though. Fallout 3's MQ and the Broken Steel really were like catching an express train in the railroading that was done, no signidicant "Evil" option until right at the end.


Fallout 3's story regarding Project Purity made no sense. Why would you use a G.E.C.K. in that manner? Why not just use the G.E.C.K. as it is? Just look at Vault City's success in that regard (aside from being xenophobic jerks).

I didn't even see an evil option in the game and the Modified FEV did nothing significant.
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Liv Staff
 
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Post » Sun Mar 06, 2011 9:57 pm

Fallout 3's story regarding Project Purity made no sense. Why would you use a G.E.C.K. in that manner? Why not just use the G.E.C.K. as it is? Just look at Vault City's success in that regard (aside from being xenophobic jerks).

I didn't even see an evil option in the game and the Modified FEV did nothing significant.


I guess the geck was needed to clear the radiation from millions of gallons of water quickly. I could accept that. After giant mutant critters, mutated people, and ghouls, it falls under the SCIENCE!! rule for me. Tons and tons of reinforced concrete rubble disappearing/recycled/whatever the geck does with it would have been much harder to accept.

And your actions not mattering is why I preferred the "game ends" ending of Fallout 3. The game was supposed to end and had a closing slide with narration for what happened if you used the fev. The slide showed you a dead super mutant, the inhabitants of Underworld dead, and the inhabitants of Rivet City dead. Truthfully I think everyone not born in a vault would end up dead, and that includes the player character. Eden didn't know you weren't born in the vault; plus the choices you make in game that add a couple of benign mutations to your character means that your character would have died eventually too. Not to mention the animals; just going by the looks of them, I don't think the brahmin would last long with the fev in the water. If there are any people left, you just wiped out one of the food animals they rely on. "Everybody dies [except the still closed vaults and the Enclave]" does appear to be the "evil" ending.
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Mistress trades Melissa
 
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Post » Mon Mar 07, 2011 1:13 am

I guess the geck was needed to clear the radiation from millions of gallons of water quickly. I could accept that. After giant mutant critters, mutated people, and ghouls, it falls under the SCIENCE!! rule for me. Tons and tons of reinforced concrete rubble disappearing/recycled/whatever the geck does with it would have been much harder to accept.

And your actions not mattering is why I preferred the "game ends" ending of Fallout 3. The game was supposed to end and had a closing slide with narration for what happened if you used the fev. The slide showed you a dead super mutant, the inhabitants of Underworld dead, and the inhabitants of Rivet City dead. Truthfully I think everyone not born in a vault would end up dead, and that includes the player character. Eden didn't know you weren't born in the vault; plus the choices you make in game that add a couple of benign mutations to your character means that your character would have died eventually too. Not to mention the animals; just going by the looks of them, I don't think the brahmin would last long with the fev in the water. If there are any people left, you just wiped out one of the food animals they rely on. "Everybody dies [except the still closed vaults and the Enclave]" does appear to be the "evil" ending.


See that's what I'd prefer to avoid with Fallout: New Vegas. Don't get me wrong, I did enjoy Fallout 3 very much, but alot of the story made zero sense to me and some of it made even less sense after the Broken Steel DLC.

As for the G.E.C.K. I just subscribe to what http://fallout.wikia.com/wiki/Vault_City demonstrated in Fallout 2. I understand that there may be other variables at play, but if Vault City could manage to carve out a idyllic settlement in the middle of the wasteland, why couldn't the scientists in Rivet City do that? Wouldn't that be a better option instead of just clean water? Wouldn't you be able to use salvaged Vault technology to purify water? What about recycling urine into water (I know it sounds gross but it's feasible)? Why was destroying such a useful piece of technology the only option?

Regarding the evil path I heard a good point from another forum dweller in another thread... The gist of what he said being:

The evil path comes out of nowhere. You spend all that time working up to finding the G.E.C.K., then get captured. The only 'evil' thing you can do in the main quest really is accept and use the Modified FEV. So basically the Lone Wanderer is a straight shooter until he meets President Eden... Only then does he really have a moral choice, which are two extremes: Turn on Project Purity and give clean water to the masses or contaminate the purified water with a deadly poison that kills any ghouls, super mutants, and over-exposed people. Why such a huge leap from good to downright evil?

Whew... Got it all out there.
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sam
 
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Post » Sun Mar 06, 2011 12:25 pm

See that's what I'd prefer to avoid with Fallout: New Vegas. Don't get me wrong, I did enjoy Fallout 3 very much, but alot of the story made zero sense to me and some of it made even less sense after the Broken Steel DLC.

As for the G.E.C.K. I just subscribe to what http://fallout.wikia.com/wiki/Vault_City demonstrated in Fallout 2. I understand that there may be other variables at play, but if Vault City could manage to carve out a idyllic settlement in the middle of the wasteland, why couldn't the scientists in Rivet City do that? Wouldn't that be a better option instead of just clean water? Wouldn't you be able to use salvaged Vault technology to purify water? What about recycling urine into water (I know it sounds gross but it's feasible)? Why was destroying such a useful piece of technology the only option?

Regarding the evil path I heard a good point from another forum dweller in another thread... The gist of what he said being:

The evil path comes out of nowhere. You spend all that time working up to finding the G.E.C.K., then get captured. The only 'evil' thing you can do in the main quest really is accept and use the Modified FEV. So basically the Lone Wanderer is a straight shooter until he meets President Eden... Only then does he really have a moral choice, which are two extremes: Turn on Project Purity and give clean water to the masses or contaminate the purified water with a deadly poison that kills any ghouls, super mutants, and over-exposed people. Why such a huge leap from good to downright evil?

Whew... Got it all out there.

I had problems with some of the game, too. There was an awful lot of assumptions going on, like your character even wanted to find their dad in the first place. One thing I have to admit though is I usually end up playing on the "good" side of just about any game I play. Even Dungeon Keeper 2; my minions were thrilled with working for me; wandering heroes, not so much. I usually tried to get the best outcome possible for whatever I did. I was rather annoyed that the ending didn't covered some things, like how things worked out for Arefu or Oasis if you worked out the protection deal for Arefu and convinced Harold the people needed him and let the "oasis effect" spread into the Wasteland. You can play as a self-centered "if it moves kill it" type of character, or a slaver, but, to me, that really restricted who you could deal with and the quests you could do. It was very "good" or "evil" without a lot of variation in between. The end follows along with that. You don't really have a choice; you have to find the geck. Allowing you to use the fev might be the "I'm not going to be good now" chance in the endgame.

I'll take your word for what happened in Fallout 2. The first two games weren't my favorites. I made myself finish the first one, but couldn't do it for the second. Iirc, Dad explains at one point that the purification method they use for the vaults can't handle the quantity or speed they were shooting for at Project Purity. I'll guess the player is supposed to assume that, in order to clean and continue cleaning the contents of the Tidal Basin and the water the rivers bring into it, they had to divert the entire output of the geck instead of allowing it to recreate a town. There are enough empty buildings around for living space. Food wasn't a concern, apparently, so they went with "everyone needs water".
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Alyesha Neufeld
 
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Post » Sun Mar 06, 2011 6:29 pm

Vault City's ressources were somewhat limited, too.
They had not enough power, e.g.

Furthermore it's never told what the G.E.C.K. has done and what was done after that by the Vault-City-Dwellers by conventional means.
After all, they rely on slave labor in a sense.
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Naughty not Nice
 
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Post » Sun Mar 06, 2011 7:57 pm

I had problems with some of the game, too. There was an awful lot of assumptions going on, like your character even wanted to find their dad in the first place. One thing I have to admit though is I usually end up playing on the "good" side of just about any game I play. Even Dungeon Keeper 2; my minions were thrilled with working for me; wandering heroes, not so much. I usually tried to get the best outcome possible for whatever I did. I was rather annoyed that the ending didn't covered some things, like how things worked out for Arefu or Oasis if you worked out the protection deal for Arefu and convinced Harold the people needed him and let the "oasis effect" spread into the Wasteland. You can play as a self-centered "if it moves kill it" type of character, or a slaver, but, to me, that really restricted who you could deal with and the quests you could do. It was very "good" or "evil" without a lot of variation in between. The end follows along with that. You don't really have a choice; you have to find the geck. Allowing you to use the fev might be the "I'm not going to be good now" chance in the endgame.

I'll take your word for what happened in Fallout 2. The first two games weren't my favorites. I made myself finish the first one, but couldn't do it for the second. Iirc, Dad explains at one point that the purification method they use for the vaults can't handle the quantity or speed they were shooting for at Project Purity. I'll guess the player is supposed to assume that, in order to clean and continue cleaning the contents of the Tidal Basin and the water the rivers bring into it, they had to divert the entire output of the geck instead of allowing it to recreate a town. There are enough empty buildings around for living space. Food wasn't a concern, apparently, so they went with "everyone needs water".


Yup, the ending slides svckED. All it did was tell you "Oh, you were good, you purified the water, oh, and you made a sacrifice."

I wanted to know EVERYTHING. What happened to Arefu, Oasis, Megaton, etc.
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Tessa Mullins
 
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Post » Sun Mar 06, 2011 6:24 pm

Yup, the ending slides svckED. All it did was tell you "Oh, you were good, you purified the water, oh, and you made a sacrifice."

I wanted to know EVERYTHING. What happened to Arefu, Oasis, Megaton, etc.

That's why I never bothered to finish Broken Steel. I completed FO3 Vanilla and I managed to finish the rest of the DLCs: Pitt, Zeta, OA and PL. But to be honest, although FO3 is a nice game, I never felt a strong urge to game on or to replay it like the originals. Also if I may suggest a DLC for NV it would be something in the form of what Point Lookout for FO3 was.


Furthermore it's never told what the G.E.C.K. has done and what was done after that by the Vault-City-Dwellers by conventional means.
After all, they rely on slave labor in a sense.

I always regarded the GECK as some kind of mystical magical thingie while in all probability it's just a device containing some electronics, rad cleansing chemicals, seeds for planting, stored data on survival/farming and whatnot to help sprout a small settlement like planting a seedling. After the GECK is deployed, this civilization must survive and evolve on their own as VC did.
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Antony Holdsworth
 
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Post » Sun Mar 06, 2011 11:43 pm

Yup, the ending slides svckED. All it did was tell you "Oh, you were good, you purified the water, oh, and you made a sacrifice."

I wanted to know EVERYTHING. What happened to Arefu, Oasis, Megaton, etc.


And thats also why it wasn't that big of a deal to continue playing with FO3 after the MQ.
You mostly got slides showing what you had done, not what happened afterwards.

NV on the other hand seems different by giving you all the info of what is going to happen.
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bimsy
 
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Post » Sun Mar 06, 2011 8:47 pm

And thats also why it wasn't that big of a deal to continue playing with FO3 after the MQ.
You mostly got slides showing what you had done, not what happened afterwards.

NV on the other hand seems different by giving you all the info of what is going to happen.


Yup. 100% agree.
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Scarlet Devil
 
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Post » Sun Mar 06, 2011 7:31 pm

Fallout 3's story regarding Project Purity made no sense. Why would you use a G.E.C.K. in that manner? Why not just use the G.E.C.K. as it is? Just look at Vault City's success in that regard (aside from being xenophobic jerks).

I didn't even see an evil option in the game and the Modified FEV did nothing significant.


However, in using their GECK that way the Vault City inhabitants did not have a source of clean water. Vic's wifes death, Puking Charlie, and VC's reproductive habits being 3 of the known effects of the groundwater being poisoned by the gecko power plant.
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Nikki Morse
 
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Post » Sun Mar 06, 2011 9:29 pm

And thats also why it wasn't that big of a deal to continue playing with FO3 after the MQ.
You mostly got slides showing what you had done, not what happened afterwards.

NV on the other hand seems different by giving you all the info of what is going to happen.


Which was also the way Fallout 1, 2 and Tactics handled the ending slides/commentary, by telling you how your actions affected places and how they prospered/died due to what you did with/for/to them.
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Roddy
 
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Post » Sun Mar 06, 2011 7:54 pm

Vault City's ressources were somewhat limited, too.
They had not enough power, e.g.

Furthermore it's never told what the G.E.C.K. has done and what was done after that by the Vault-City-Dwellers by conventional means.
After all, they rely on slave labor in a sense.



if you take a look at the GECK wiki entry it pretty much spells out what the GECK can do.
The Kit looks like a small, silver briefcase emblazoned with the letters G.E.C.K.; and, according to Vault-Tec advertisemants, it contains all the seeds, fertilizer, and other equipment - including a cold fusion power generator and a basic replicator - necessary to start a new settlement in a post-nuclear world after emerging from a Vault shelter. Each Vault was presumably issued with two GECKs, except for Vaults 8, 13, 112, and 101; Vault 8's extra GECK got swapped (whether by accident or some nefarious scheme, this is not known) with Vault 13's surplus water chips that had been ordered as backups


only in FO3 did you start to get the "star trek genesis project" matter conversion stuff. The GECK in the originals was mostly just data libraries and a power source with some supplies to start agriculture again. So once again FO3 "breaks canon" in my eyes to make the GECK a "magical plot device".
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jasminε
 
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Post » Sun Mar 06, 2011 4:19 pm

However, in using their GECK that way the Vault City inhabitants did not have a source of clean water. Vic's wifes death, Puking Charlie, and VC's reproductive habits being 3 of the known effects of the groundwater being poisoned by the gecko power plant.


That was because of the GECKO power plant though. It only effected the courtyard water supply. The Vault still had it's water running through it's water chip purification plant in the vault.
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Ernesto Salinas
 
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Post » Sun Mar 06, 2011 8:39 pm

If noone had heard of it - Why did Bethesda buy it (and why did others want to)?



This

:fallout:
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John N
 
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Post » Sun Mar 06, 2011 5:48 pm

You can find holes in anyone's logic if you look hard enough....just watch some philosophical debates because they almost always end up going round in circles forever.
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Ludivine Poussineau
 
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Post » Sun Mar 06, 2011 5:38 pm

You can find holes in anyone's logic if you look hard enough....just watch some philosophical debates because they almost always end up going round in circles forever.


I'm an avid debate team member. Try watching a policy debate. The opposition argument always ends up being "Doing X will cause nuclear war!" And if the other side can't counter that, game over.
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Laura Samson
 
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Post » Sun Mar 06, 2011 9:45 pm

What about fo3? Broken steel was a fail or else they would have made Vegas a continuous ending.


We got Broken steel because FO3's original ending was fail.....if they had come up with a good ending there wouldn't have been nearly the pressure to put out a open ending.
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Breautiful
 
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Post » Sun Mar 06, 2011 11:21 pm

Yeah, I was also peaved that you couldn't sandbox like with Broken Steel for FO3 after you beat the main quest.
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Marquis deVille
 
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