Dawnguard Wont Fix Everything

Post » Sat Jun 16, 2012 4:16 pm

Ok Destruction is a completely lacking skill compared to its archery and melee counterparts. I could make a loooooong list of things Destruction cant do such as damage scale like Archery and One-handed, enchantments that increase damage like archery and one-handed, you cant even shoot spells on a horse like archery and one handed etc.

Dawnguard is going to provide us with many new things like crossbows and new bows for archery, and dragon bone weapons for One-handed.

But it seems that no information is confirmed of the possibility of enhancing magic in any way shape or form.

Spell creation atleast? Damage scaling? Mabey even the slightest change to Destruction magic will allow it to be on par with archery or one handed which we all can agree that Destruction is not.
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Luis Reyma
 
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Post » Sat Jun 16, 2012 10:26 am

bump
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m Gardner
 
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Post » Sat Jun 16, 2012 5:02 am

I think some magic is supposed to be added but not sure as to specifics
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Chris Johnston
 
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Post » Sat Jun 16, 2012 2:17 pm

I'm not going to talk about Dawngaurd, but I can say that I have heard rumors that the upcoming DLC after Dawngaurd will be magic-focused
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Isaac Saetern
 
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Post » Sat Jun 16, 2012 5:24 am

bump
Don't you think it's a little pathetic that you have to bump your own thread?
I'm not going to talk about Dawngaurd, but I can say that I have heard rumors that the upcoming DLC after Dawngaurd will be magic-focused
I wouldn't trust any rumors that are being circulated this early, but it is a good point that at least one of the DLCs will almost definitely be centered around magic and its fans, You'll just have to wait and see which one.
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ZzZz
 
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Post » Sat Jun 16, 2012 5:36 pm

Magic is always going to be lacking, because Tamriel, in majority, still frowns upon magic, with the exception of some Elven provinces.
The game is set in Skyrim, the land where whacking something with a hammer or shooting something with an arrow will always be more abundant, compared to magic which uses the mind, something many of Skyrim's inhabitants dont use.
When using Magic, you must understand that you are taking a big sacrifice.
Its not down to the developers, its down to lore.
However, i do agree there should be casting on Horseback, and maybe the spell combination as seen in Game Jam.
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Christine Pane
 
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Post » Sat Jun 16, 2012 11:56 am

all i really need for destruction is lower spell costs, and an enchant to increase damage (like what smithing grants) and how sweet would it be for hearthfire to be centered around learning awesomesauce new spells

Maybe the spell combination could be added in as a free patch, ya know like the horse combat
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Jeff Turner
 
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Post » Sat Jun 16, 2012 8:17 am

Magic is always going to be lacking, because Tamriel, in majority, still frowns upon magic, with the exception of some Elven provinces.
The game is set in Skyrim, the land where whacking something with a hammer or shooting something with an arrow will always be more abundant, compared to magic which uses the mind, something many of Skyrim's inhabitants dont use.
When using Magic, you must understand that you are taking a big sacrifice.
Its not down to the developers, its down to lore.
However, i do agree there should be casting on Horseback, and maybe the spell combination as seen in Game Jam.


The heck are you on About? 5 of the 9 Provinces have major institutions dedicated to Magic teachings, almost every major Nordic figure knows the Thum, I.E when it wasn't lauded as the Language of Dragons but a Type of Ancient Magic that even got its own College in the Imperial city.

no sorry it was the Devs, I mean does the College of Winterhold mean anything? Skyrim is no more special that Cyrodiil where majority of folks don't use Magic, same with Morrowind/Highrock etc etc, of course Magick isn't widespread as it is in summerset, but its still there.
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Erika Ellsworth
 
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Post » Sat Jun 16, 2012 6:48 am

bump

You know, a much sneakier way of bumping your topic is to delete it and remake it. You can do that here right?
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Lisha Boo
 
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Post » Sat Jun 16, 2012 3:40 am

The heck are you on About? 5 of the 9 Provinces have major institutions dedicated to Magic teachings, almost every major Nordic figure knows the Thum, I.E when it wasn't lauded as the Language of Dragons but a Type of Ancient Magic that even got its own College in the Imperial city.

no sorry it was the Devs, I mean does the College of Winterhold mean anything? Skyrim is no more special that Cyrodiil where majority of folks don't use Magic, same with Morrowind/Highrock etc etc, of course Magick isn't widespread as it is in summerset, but its still there.
Magic is still repected, but go to any of the major cities in Skyrim, and they will comment negativey on it.
Magic's there, but more time and effort needs to be given to it than melee combat. I think the magic system is fine in Skryim ~unpopular opinion~
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Alberto Aguilera
 
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Post » Sat Jun 16, 2012 9:26 am

Don't you think it's a little pathetic that you have to bump your own thread?
Not if he wants an answer.

Anyways, I would line to see spell creation added in with old spells we used to have in this series. The spells and spell creation system added great diversity and allowed us to construct builds based off of the spells we chose for our characters and I would certainly like to see that added in.

I don't think its in Dawnguard but nothing has been mentioned about it it might be but I seriously doubt it. Anyways if its not in Dawnguard I hope the second expansion includes it.
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Stephanie I
 
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Post » Sat Jun 16, 2012 4:16 pm

Magic is always going to be lacking, because Tamriel, in majority, still frowns upon magic, with the exception of some Elven provinces.
The game is set in Skyrim, the land where whacking something with a hammer or shooting something with an arrow will always be more abundant, compared to magic which uses the mind, something many of Skyrim's inhabitants dont use.
When using Magic, you must understand that you are taking a big sacrifice.
Its not down to the developers, its down to lore.
However, i do agree there should be casting on Horseback, and maybe the spell combination as seen in Game Jam.
Magic you know influences everything within this world from the sun to the trees, to the very fibers of ones being, Atherius showers magic on all Tamriel all the time. The Daedric lords come and go freely. Magic is practiced all over Tamriel and no its not frowned upon across the entire continent.

In Skyrim the Nords have a trust issue with it, yes but that does not mean magic is any mess apparent in Skyrim. The magic should offer the same choices and diversity in once did in the past, just because the Nords dislike like something does not mean it does not exist in Skyrim. Magic is everywhere from the northern lands of Skyrim all the way past the oceans on the Summerset. Then magic effects things beyond Tamriels border all across Nirn. This here is a fallacious argument. Magic effects everything from jumping height to the air the inhabitants of Nirn breath.
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mollypop
 
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Post » Sat Jun 16, 2012 8:04 pm

Magic is always going to be lacking, because Tamriel, in majority, still frowns upon magic, with the exception of some Elven provinces.
The game is set in Skyrim, the land where whacking something with a hammer or shooting something with an arrow will always be more abundant, compared to magic which uses the mind, something many of Skyrim's inhabitants dont use.
When using Magic, you must understand that you are taking a big sacrifice.
Its not down to the developers, its down to lore.
However, i do agree there should be casting on Horseback, and maybe the spell combination as seen in Game Jam.

Wait....Your saying magic will always be lacking because its frowned upon by the people? Nuclear weapons are frowned upon people all over the world, yet is the power still lacking compared to a pistol just because more people use a pistol?
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marina
 
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Post » Sat Jun 16, 2012 3:12 pm

I wouldn't trust any rumors that are being circulated this early, but it is a good point that at least one of the DLCs will almost definitely be centered around magic and its fans, You'll just have to wait and see which one.
actually sometimes the rumors are true. i remember reading 3 years ago before TESV was ever officially talked about that it would be in skyrim.
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Laura Richards
 
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Post » Sat Jun 16, 2012 5:01 pm

Completely agree. Although I will be making a vampire character that utilizes magic for dawnguard, I'm staying out of destruction until it is adequate for use above the 40s. The way I would see it fixed is just have higher costing expert spells for higher damage added in the dlcs, but to be honest, the cost/effectiveness ratio on magic is already a little bit off. You can either exploit entirely eliminating the cost or making the regen insanely fast, but that's taking up valuable enchantment space and encouraging exploits.
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SamanthaLove
 
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Post » Sat Jun 16, 2012 10:24 am

Ok Destruction is a completely lacking skill compared to its archery and melee counterparts. I could make a loooooong list of things Destruction cant do such as damage scale like Archery and One-handed, enchantments that increase damage like archery and one-handed, you cant even shoot spells on a horse like archery and one handed etc.

actually if you utilize destruction with alchemy and even a little enchanting, like you probably utilize smithing/enchatning for melee and archery, it can be more powerful, unglitched or exploited.

*edit* and im not talking about the free cast stunlock exploit
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Jessica Thomson
 
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Post » Sat Jun 16, 2012 7:30 am

Completely agree. Although I will be making a vampire character that utilizes magic for dawnguard,
Wait, are you talking about using a Vampire character for the dawngaurd?
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SUck MYdIck
 
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Post » Sat Jun 16, 2012 2:41 pm

Wait, are you talking about using a Vampire character for the dawngaurd?
probably a reference to dlc name and not faction name
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FABIAN RUIZ
 
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Post » Sat Jun 16, 2012 5:58 pm

actually if you utilize destruction with alchemy and even a little enchanting, like you probably utilize smithing/enchatning for melee and archery, it can be more powerful, unglitched or exploited.

*edit* and im not talking about the free cast stunlock exploit

But...you see...it's pathetic that one MUST utilize two other skills just for Destruction to be even slightly more useful, and at the cost of even more nuisance of constantly drinking potions. However, one handed and archery doesn't REQUIRE the use of exploiting two other skills to be useful as they already are without it.
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Juliet
 
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Post » Sat Jun 16, 2012 2:54 pm

Well, since we don't really know(and those who do know aren't allowed to say anything) I think it is too early to assume that they won't add more spells. I would be surprised if they didn't to be honest.

But it is safe to say that it won't fix everything people may or may not think is a design flaw with the game.
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JaNnatul Naimah
 
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Post » Sat Jun 16, 2012 7:52 am

But...you see...it's pathetic that one MUST utilize two other skills just for Destruction to be even slightly more useful, and at the cost of even more nuisance of constantly drinking potions. However, one handed and archery doesn't REQUIRE the use of exploiting two other skills to be useful as they already are without it.
In my opinion, all destruction needs are some master level spells that ditch the nonsense "Higher the level, bigger the spell, longer the charge," and are instead the most practical and effective spells there are for combat. If it was that way, then the Mages could literally be able to fight without any use of other combat styles.
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le GraiN
 
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Post » Sat Jun 16, 2012 3:02 pm

Magic is always going to be lacking, because Tamriel, in majority, still frowns upon magic, with the exception of some Elven provinces.
The game is set in Skyrim, the land where whacking something with a hammer or shooting something with an arrow will always be more abundant, compared to magic which uses the mind, something many of Skyrim's inhabitants dont use.
When using Magic, you must understand that you are taking a big sacrifice.
Its not down to the developers, its down to lore.
However, i do agree there should be casting on Horseback, and maybe the spell combination as seen in Game Jam.

Sorry, but this is all incorrect. It is down to the developers, not the lore. Lore is just an excuse people are making for the lack of real spell variety, and it's a terrible crutch.

Many inhabitants of Skyrim don't use their mind? lol

Tamriel doesn't frown upon magic at all. I would say that magic is accepted almost everywhere in Tamriel. Keep in mind Tamriel =/= Skyrim. There are only two reasons you get the feeling that magic is frowned upon in Skyrim. One is due to what happened at the College of Winterhold, the Great Collapse, etc. The other would be because the Nords in general have always been in conflict in some way with the mer. Whether it be the 500 companions and Ysgramor against the Snow Elves, or the Thalmor, or many other instances. That is why they don't trust magic.
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Cartoon
 
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Post » Sat Jun 16, 2012 7:19 am

Ok Destruction is a completely lacking skill compared to its archery and melee counterparts. I could make a loooooong list of things Destruction cant do such as damage scale like Archery and One-handed, enchantments that increase damage like archery and one-handed, you cant even shoot spells on a horse like archery and one handed etc.

Dawnguard is going to provide us with many new things like crossbows and new bows for archery, and dragon bone weapons for One-handed.

But it seems that no information is confirmed of the possibility of enhancing magic in any way shape or form.

Spell creation atleast? Damage scaling? Mabey even the slightest change to Destruction magic will allow it to be on par with archery or one handed which we all can agree that Destruction is not.
Ahoy, Captain Obvious! How are you feeling today? Great? Nice. Hey, guess what, you're never going to believe this, but... the SKY IS BLUE! Yeah, I know, right? Also, word is on the graqevine that water is wet! Aye, juicy pieces of priceless info there.

...

Of course it's not going to fix everything. It's going to fix some things, break others, and have some very strange side effects, like every patch/installment does. That's how these things work.
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IM NOT EASY
 
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Post » Sat Jun 16, 2012 10:59 am

But...you see...it's pathetic that one MUST utilize two other skills just for Destruction to be even slightly more useful, and at the cost of even more nuisance of constantly drinking potions. However, one handed and archery doesn't REQUIRE the use of exploiting two other skills to be useful as they already are without it.
first off you only NEED to use one, and as far as archery goes, i cant make a pure archer build that doesn't have enchantments or potions boosting the damage. and its not slightly more useful with alchemy, alchemy can little more than double the damage output of destruction spells at max potency. so your 90 dmg expert spell becomes 180(*edit*), or dualcast its a 210 dmg spell that becomes 420 AND stuns. or heck use become ethereal, charge up firestorm, and deal what, 400-500 damage to something in melee range for ONE spell? how high is your bow damage at 100 if thats weak and completely lacking to archery and melee without exploits?
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Katy Hogben
 
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Post » Sat Jun 16, 2012 5:31 pm

I have to admit I feel my mage will not be able to kill a legendary dragon and he's 50+ i mean 3 dual cast's for deathlords are fine but to have what 20+ dual cast's for incinerate to solo a ancient dragon is ridiculous while my melee character kills in a few power attacks and my theif kills it with a few sneak attacks
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