Dead Money -- I don't get it!

Post » Sat Feb 19, 2011 9:52 am

I remember being stuck in RPG games for a month before there was an internet. Now that was frustration. The games back then seemed harder too. No quest pointer arrow thingys :P
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Chloe Mayo
 
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Post » Sat Feb 19, 2011 9:26 am

I remember being stuck in RPG games for a month before there was an internet. Now that was frustration. The games back then seemed harder too. No quest pointer arrow thingys :P

I remember scouring the whole town for a certain edition of a magazine because it had a guide for a game I was totally stuck at. I was dumb-struck when I saw how hard but also logical that puzzle was.
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Vicki Gunn
 
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Post » Fri Feb 18, 2011 6:24 pm

Indistructable holograms were stupid, the only reason I got lost was because almost the entire dlc was copy paste, the game was no fun very dull and boring,there were no side quest and nothing much to explore,the whole plot with the most advanced technology being a casino was dumb.and the worse part was inside the vault the damn speakers plus the holograms was annoying as hell. I had no fun in the dlc just headaches and a feeling of just wanting the damn dlc to end

this

although i did love the reward when you found all the codes, the vending machine in the abandoned BoS made me rich getting super stimpacks and selling them :celebration:
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Austin England
 
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Post » Sat Feb 19, 2011 5:53 am

I quit using them. I d walk around with like 61hp, then if I saw something i d use a health booster. I only used stims before or during multiple ghost people. I ate a lot of insta mash.

Lol this was me basically, and lets just say I overused the Food Dispenser things alot...
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Heather Dawson
 
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Post » Sat Feb 19, 2011 10:03 am

Crhis Avellone wrote it guys, is a shame that other games didnt have the same level of good story that Dead Money have, and this only was just a DLC

But of course, the new generation of gamers preffer to shoot things without think it twince, they die 3 or 4 times then they discard the game and say "ZOMG ITS ANNOYING"
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Beast Attire
 
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Post » Fri Feb 18, 2011 10:02 pm

I don't see why Dead Money gets bashed either. The only two things I don't like is how Elijah doesn't look like his image which I always thought was strange and that you can't tell Christine or Veronica that you have met either one, it was so obvious too. But other than that, I thought it was awesome. I also never saw why people bashed Bethesda's Mothership Zeta and Broken Steel, I liked those too. They were a great change of pace with a lot of add playable game time this is why I hope that Obsidian changed their minds about not releasing a broken steel type of dlc with Lonesome Road.
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roxanna matoorah
 
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Post » Sat Feb 19, 2011 2:39 am

I loved DM - I thought the story was amazing (as were the companions) and it was a real surprise, not what I was expecting at all. However, on this playthrough I'm doing my first hardcoe run, and I'm going to make sure I've got a save before I head in - I'll happily admit I'm a rubbish player and I have a feeling the Sierra Madre will make mincemeat of me. :P HH was great, and I don't regret buying it at all, but it never felt like as much of a challenge, and I never wanted to bring a companion back as much as I did with Christine.


Bolded for OMG ME TOO!

Christine was awesome in so many ways. I roleplay that my main character was totally in love with her but just couldn't work up the nerve to tell her. Being a socially awkward, mask-wearing harbinger of civilization makes relationships difficult.
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Wayland Neace
 
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Post » Fri Feb 18, 2011 10:24 pm

I recently bought both DM and HH and had to start DM first to clear the EDE bug for HH. I pretty much had no expectation for DM and it has become one of the greatest add ons I have ever played (for any game). It's different but not alien, more challenging but also creatively implemented (not just enemies with more hitpoints and damage) , and has imo much better and unforgettable NPCs (Christine being my favorite).

Question though, when I finish and go back to the bunker, do I get my equipment that was taken away from me?
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kitten maciver
 
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Post » Sat Feb 19, 2011 1:23 am

yes you will get your equipment back i think that you recover it from the footlocker just before you exite the bunker but i'm not 100% sure if it that footlocker or the one next to the bed
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Christine
 
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Post » Sat Feb 19, 2011 2:47 am

I liked DM, but I do prefer HH. I like the Burning Man history, I like the idea of the religiosity of the tribes grappling with new concepts. I loved the Survivalist storyline. A lot. And Zion is beautiful, especially the sky at night.

Also, DM would probably have blown my mind a lot more if I hadn't played BioShock first. But DM borrows MANY ideas from BioShock. And don't get me wrong... they still work. It was still fun, which is what counts. I'd play it again. I'd still buy it again.

But, it's like... they looked at BioShock and asked "How can we re-tell the story of BioShock, minus the philosophy and Oedipal stuff, and make it into a Fallout story without compromising the rules of the Fallout Universe?", and Dead Money was the answer. And it works. It's like a crossover.
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meghan lock
 
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Post » Sat Feb 19, 2011 2:04 am

Dead Money was a mixed affair imo.

I liked the new weapons, items, clothing. I liked the characters mostly except for Dean's constant whining about "getting tired of tourist season" and Dog/God just being, well, annoying imo. I don't like characters who insist on being "conflicted" and despite his "insanity", Dog/God was just far too emo for my liking. Christine was as awesome as Joshua Graham, both of whom I'd love as companion in the Mojave proper. I don't play Fallout for the story and so I never really cared much about it. I'm a drifter/scavenger/assassin, so I didn't like the overall environmental and accessibility restrictions.

I did not like the fact that there is so much to collect and there is no way of getting it all and not being overencumbered and that's not even counting the Gold Bars. I did not like the glitched challenges added to my list. It was very dark for most of the DLC and after playing for 10 hours straight, I felt like my eyes had died. Father Elijah was, surprisingly, a bit of an idiot and how everything ended was a bit too much storywise imo. I mean, as far as I know, the history of the Ghost People was never fully explained. Yes, they're the old construction workers, yes, they've been "infected" and, well, that's it, which in terms of detailed backstories, is pretty crap imo. So what are they? Mutants? Ghouls? Abominations? Cyborgs? And worse still, what the hell is the cloud? Yeah, I know, some gas from inside the Earth, but seriously? Is that it? Just some "magic evil gas" with no descriptive science reports or backstory. It's as bad as Resi 5's Uroboros "magic mutating super virus".

You couldn't revisit the Sierra Madre and you were not told that you had to win 7500 Chips before you got some code for infinite Chips, so first time through I missed it. You'd NEED a guide for that, and lacking my Lucky Shades and Naughty Nightwear, I only have 6 Luck, which makes gambling ridiculous anyway. Then, I remember dialogue where you promised Christine that you'd meet her after you'd dealt with Elijah. Funny thing is, she disappears afterwards making a story-driven conversation impossible to follow through on. If you're going to implement heavy story elements, at least implement them in a way so that the player can actually immerse themselves totally in the experience.

Ghost People took forever to respawn, scavenging was a fruitless exercise as you'd always be over-encumbered, and overall, it was lacking in content imo.

Honest Hearts, by comparison, gave us a beautiful, GREEN valley with a whole free-roaming paradise incentive. Sure, the Survivalist's Rifle has disappeared in my game thanks to some greedy tribal, but I can at least go back to the area for hunting/scavenging. I like the new spawning system, it actually RAINS and makes me look forward to Skyrim, we have excellent new gear like the .45s and Desert Ranger's Armour and Joshua Graham is a vengeful devout religious missionary with an epic handgun and a will to destroy his enemies. Storywise, it isn't loads of depressing emo crap, which is a start. The backstory and consequences of your actions are explained in full with in-game, post DLC changes. Overall, there is little that is bad at all about Honest Hearts and people who think Dead Money is hard obviously haven't done non-VATS Melee/Unarmed fighting in Zion Valley. 2 Giant Green Geckos and you'll get a beating like you'll never forget.

Dead Money need more detail in the story, the challenges need fixing and "strong hints" need to be given for valuable, missable content like the 7500 Chips code.

Honest Hearts just needs the Survivalist's Rifle fixing, a known "safe" storage box for your excess equipment and maybe to not add 2 weeks to your in-game calendar every time you travel between the Mojave and Zion Valley (It's 2285 already for me).

I have an interesting question about Old World Blues though, so I'll make a new thread for that.

Oh, and one last thing. No, I didn't mind the equipment stripping at all. If anything, it would've made the DLC harder if you went in with 100+ Pounds of gear.
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Add Meeh
 
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Post » Sat Feb 19, 2011 7:03 am

I half to admit Dead Money was a great dlc and the rewards at the end was amazing the only thing I didn't like is the fact that u cant go back there after your done
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Laura-Jayne Lee
 
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Post » Sat Feb 19, 2011 12:32 am

Personally, I loved Dead Money. Everything about it, down to the last pixel. Expertly written, expertly made, the entire thing was exceptional. Which is why I've gone through it 7 times now. I just love it, and it seems everytime I go through it again, I find something new. :D
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Brian LeHury
 
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Post » Sat Feb 19, 2011 7:00 am

i just started it again with a new Char and onlly now noticed the reference to Big Mountain in one of the terminals in the clinic priceless :D
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luis dejesus
 
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Post » Sat Feb 19, 2011 9:17 am

I hated Dead Money, but I'm not a survival horror fan.
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Adrian Morales
 
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Post » Fri Feb 18, 2011 10:30 pm

I hated Dead Money, but I'm not a survival horror fan.


Have you played it again? I found that once you know what to expect it plays more like Fallout. Hope you know what I mean.
I've played it 5 times now -- I loved the first time and love it a little more each time I replay.
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Samantha Pattison
 
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Post » Sat Feb 19, 2011 7:29 am

Have you played it again? I found that once you know what to expect it plays more like Fallout. Hope you know what I mean.
I've played it 5 times now -- I loved the first time and love it a little more each time I replay.


I noticed that as well. I recently replayed it and found it more enjoyable than the first time (though don't get me wrong, I liked it when I first played it as well). I also managed to get Dean's good ending, woooooo.
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Daniel Brown
 
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