Dead Money -- I don't get it!

Post » Sat Feb 19, 2011 10:26 am

Okay, in thesis it has nothing to do with the main game.

But how come everybody is bashing it all around, over and over?

I'm overwhelmed by the atmosphere -- it has it by the bucketful, and the change of pace was wonderful, IMHO. I'm completely absorbed, like living in an parallel spiritual plane or something, and playing it in hardcoe mode is just fantastic: no piece of cake, just the way I like it.

I just started, played an hour or so, maybe the moment will come when things needed to survive will no longer be scarce, but did I say the atmosphere is amazing?

Immersion, that's all about it, ooooh yeah.

Just saying... :)

GREAT
job, devs! Two thumbs up, way up! :foodndrink:
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Neliel Kudoh
 
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Post » Sat Feb 19, 2011 6:08 am

Im preaty sure most people in here loved NV it was an amazing game!!
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Kelly James
 
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Post » Sat Feb 19, 2011 12:14 am

DM is totally worth the 10 bucks IMO.
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Laurenn Doylee
 
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Post » Sat Feb 19, 2011 8:54 am

things to survive that place will allways be scarce, the sierra madre killed me more times that i like to admite :confused:
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victoria gillis
 
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Post » Sat Feb 19, 2011 6:35 am

Amen.

Dead Money is my favorite DLC of all time. Never seen one better.
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Del Arte
 
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Post » Sat Feb 19, 2011 9:27 am

I didn't like it, because I'm not all about the whole "survival" thing. I also got tired of hearing that annoying siren in the background. Let's not forget the ridiculous radio signals that make you die. Really? ALL the randomly placed "radios" are on the same frequency as your collar, what a coincidence.
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Cesar Gomez
 
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Post » Sat Feb 19, 2011 8:38 am

You answered your own question:

I'm overwhelmed by the atmosphere -- it has it by the bucketful, and the change of pace was wonderful, IMHO. I'm completely absorbed, like living in an parallel spiritual plane or something, and playing it in hardcoe mode is just fantastic: no piece of cake, just the way I like it.



DM was different. Very very different. And while I personally loved it, I can see where others might not. Especially a character with low int/per, wouldnt be able to talk with Christine. Or a person who forgot to save before the last mission, DM was the first DLC, so some people were probably expecting Broken Steal 2.

Plus, like you said, there was no cake. Which is a shame.
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Tamika Jett
 
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Post » Sat Feb 19, 2011 3:37 am

You answered your own question:




DM was different. Very very different. And while I personally loved it, I can see where others might not. Especially a character with low int/per, wouldnt be able to talk with Christine. Or a person who forgot to save before the last mission, DM was the first DLC, so some people were probably expecting Broken Steal 2.

Plus, like you said, there was no cake. Which is a shame.


A shame? Why? :-/
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KRistina Karlsson
 
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Post » Sat Feb 19, 2011 2:13 am

I would've liked to see a sidequest where you can disable the radio signal (there has to be a tower somewhere!), so that you can travel in (relative) peace.

Although, next time? No way I'm playing it without the Solar Powered perk. I went through soooo many stimpaks... D:
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OTTO
 
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Post » Sat Feb 19, 2011 3:54 am

I liked it a lot. Plenty to do and explore. One of my favorite DLCs. Excellent atmosphere.

The end game was my least favorite part. A bit frustrating at times.

A few very good weapons and one very nice armor.
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ONLY ME!!!!
 
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Post » Fri Feb 18, 2011 11:50 pm

Indistructable holograms were stupid, the only reason I got lost was because almost the entire dlc was copy paste, the game was no fun very dull and boring,there were no side quest and nothing much to explore,the whole plot with the most advanced technology being a casino was dumb.and the worse part was inside the vault the damn speakers plus the holograms was annoying as hell. I had no fun in the dlc just headaches and a feeling of just wanting the damn dlc to end
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Manuel rivera
 
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Post » Sat Feb 19, 2011 6:09 am

Dead Money was far better than HH. Although HH was still awesome. Dean Domino alone made it awesome. Plus, his name is so much fun to say.


Deeeeeean Domino!
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meg knight
 
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Post » Fri Feb 18, 2011 9:19 pm

I would've liked to see a sidequest where you can disable the radio signal (there has to be a tower somewhere!), so that you can travel in (relative) peace.

Although, next time? No way I'm playing it without the Solar Powered perk. I went through soooo many stimpaks... D:

I quit using them. I d walk around with like 61hp, then if I saw something i d use a health booster. I only used stims before or during multiple ghost people. I ate a lot of insta mash.
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Naughty not Nice
 
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Post » Sat Feb 19, 2011 6:11 am

it was so frustrating watching my head explode dozens of times. It bruised my pride.

Still, I really enjoyed the challenge, the puzzles and the story of DM.
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Dylan Markese
 
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Post » Sat Feb 19, 2011 7:11 am

Avellone and/or who ever helped him did an awesome job with DM.

I think the people that don t like it don t like the fact that your video game guy can die at any second in HC mode. Me I like the feeling of constant danger, but in HC mode DM was real danger. I really loved it.

We will probably never see anything on its level in a fo again.

@ Reaper copy paste? it was a resort villa outside of a casino. Its all suppose to look the same.

DM was special............. just awesome
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Justin Hankins
 
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Post » Fri Feb 18, 2011 11:49 pm

Dead Money was far better than HH. Although HH was still awesome. Dean Domino alone made it awesome. Plus, his name is so much fun to say.


Deeeeeean Domino!
i have to disagree with DM being far better than HH. as a matter of fact, i think it to be the other way around. DM was more like a survival-horror, than any other FO dlc, or any FO title. surv horror games are fun, but if we wanted that type of gameplay, we'd play bioshock, f.e.a.r, or dead space. the radio-collar and holograms were a pain in the ass. what fun is a game if you have invincible enemies? also, the last leg of the dlc, when you had to escape the casino, was very annoying to me. reminded me of a staight-up, old-school action game. i thought we were suppossed to be playing an rpg..? plus, all the weapons that took me 140+hrs to collect, they took away. anyway, it was a challenge, and different, which i guess can be considered good things. HH was larger, more open, and seemed to fit in with the rest of the FO world, with plenty of areas to explore, enemies to kill, and items to collect (which are all things i want while playing a FO title, or any rpg). also, you can re-visit HH, unlike DM. i also thought joshua graham in HH was waaaay cooler than dean domino. obviously you're entitled to your own opinion, and this is only mine.
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REVLUTIN
 
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Post » Sat Feb 19, 2011 8:35 am

I like to put it this way. HH is a little more fun to play through, while DM feels 100X more rewarding to finish.
DM was tougher then i thought it would be when i first played it and it was still hard the second time through. I still found it fun, but it was more of a thinking game. Had to put tons of thought into how you'll do something since you can die like that in HCM.
HH on the other hand played like pretty much everything other DLC made for fallout 3, also like every level in fallout 3, and new vegas. So i didn't feel much for the game play it self, just felt the same, still good though. When i beat it, i just reloaded to a save just before a point near the end and beat HH another way, and as soon as i did that i said to my self "yawn guess i am done here, wonder if i should play Dead Money again" Which i did.
So DM is worth more to me then HH since it challenges me... kinda.
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jenny goodwin
 
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Post » Fri Feb 18, 2011 11:36 pm

It depends on what you're looking for. If you're more interested in exploring new areas and the like, then Honest Hearts would be better. But if you like a detailed story/atmosphere over that then Dead Money is the best.

Personally I liked Dead Money a whole lot more. It set the bar ridiculously high story-wise and I found myself disappointed with Honest Hearts' because of it. And, honestly, I felt a lot more satisfaction locking Elijah in that vault then I did killing all of the White Legs.

But I'll give credit to whoever wrote the Clark notes. That was intense.
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Victoria Bartel
 
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Post » Fri Feb 18, 2011 9:21 pm

I loved DM - I thought the story was amazing (as were the companions) and it was a real surprise, not what I was expecting at all. However, on this playthrough I'm doing my first hardcoe run, and I'm going to make sure I've got a save before I head in - I'll happily admit I'm a rubbish player and I have a feeling the Sierra Madre will make mincemeat of me. :P HH was great, and I don't regret buying it at all, but it never felt like as much of a challenge, and I never wanted to bring a companion back as much as I did with Christine.
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Enny Labinjo
 
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Post » Sat Feb 19, 2011 1:19 am







Plus, like you said, there was no cake. Which is a shame.


Portal!!!
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c.o.s.m.o
 
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Post » Sat Feb 19, 2011 2:39 am

both addons are nice but yes Dead Money is better

well mostly the ideea was that they ware advanced technology wise before they carped bombed the planet with nuclear weapons so yes they could make weapons like invincibile holograms , but don't forget that those holograms only existed becouse of the projectors so if u destroy that they're gone

i also don't get what the hell ghost ppl are ? up until now everything lore wise for them is missing , but not any less they';re interesting to fight , a new type of challange

another bad thing and anoying are the speakers i mean come on alot of times u don't even know where they are and NO WAY of going around so u can spot them , anyway makes the game a save / load festival and not fun in any way

also , i would like the nightkin companion to come back into the main game , i really hate the hat lily has ....
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Isabella X
 
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Post » Sat Feb 19, 2011 12:49 am

I didn't like it, because I'm not all about the whole "survival" thing. I also got tired of hearing that annoying siren in the background. Let's not forget the ridiculous radio signals that make you die. Really? ALL the randomly placed "radios" are on the same frequency as your collar, what a coincidence.


IIRC it wasn't that the radios where on the same frequency it was that they jammed the signal to your collar
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Shelby Huffman
 
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Post » Sat Feb 19, 2011 3:39 am

Dead Money is by far my favorite DLC. Loved story, survival aspect and especially an atmosphere. My first playthrough was very intense - went there on level 5 with high sneak + melee character ( v. hard and hardcoe). Now I'm playing it with unarmed/survival character and its a park walk - Rad Child perk makes it feel almost like cheating :thumbsup:
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Wayne Cole
 
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Post » Sat Feb 19, 2011 10:37 am

DM scared the pants of me many a time. (had to change almost every corner)

It provided to me a different sense of direction, rather than exploring and running here, it had an indepth story line which to me, was gripping and made me think alot more of my actions and actually felt impelled to listen more to the storys and dialogue.

The only guff i have with it, was my sneak skill was terrible at the end :(
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josh evans
 
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Post » Fri Feb 18, 2011 8:12 pm

Dead Money isn't loved by some because it doesn't have a no-brainer play style.
Those kids would crap their pants if they saw the old games...
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James Potter
 
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