I mean, it possible to make it DX9 to DX11, they did it for Crysis 2 and Shogun Total War. C'mon, don't be so lazy and join the 21st century!
DX9 is faster than DX10, which is faster than DX11... (Running the same commands.)
DX10 just adds more commands to DX9, and nothing special. (It is also only available on Vista and Win7, not xbox or XP.)
DX11 adds a lot of coolness, at the cost of near-death of the games... "Crysis 2" Average FPS is about 20FPS across the board, unless you turn off the effects, in which case, it is reduced to DX9, and still runs slower on DX11, than it does on an XP rig, with the same DX9-only settings. DX11 is a Win7-only option. (You now exclude X-Box, XP, and Vista.)
However...
If they actually used "tessellation", and used it correctly... (Thus removing all the LOD junk from models.) The game would be a LOT faster, and easier to manage... If "Tessellation" actually worked like it should, which it does not, still...
Other than that, DX11 offers nothing special. Great looking water, skies, and vines... But simple programming can/does surpass those "auto-features".
Shaders... Now there is something that they could use. Since they keep trying to code shaders, and do it horribly... Using DX11 would just be even slower, unless they actually use the DX11 shaders, correctly. Since they can't manage DX9 shaders, I fail to believe that they could manage the more complex DX11 shaders code. Obviously, someone needs to take a shaders-class.