Dear Bethesda, I Only Want 1 Thing Patched

Post » Thu May 31, 2012 6:07 am

I only want one thing, and one thing only, for you to focus on. Optimize this engine. Optimize it to run on 400/500 series cards. Optimize it to run on quad core cpus. Optimize it to use 4gb+ of ram. Optimize meshes, geometry, and ai. It's all you need to do. Do this and the modding community can fix everything else wrong with this game. Optimize the engine and we can load hi-res texture. Optimize the engine and we can add mods which will tax the cpu. Optimize this engine and half of everyone's issues will go away and the other half modders can fix. This is the only thing, THE Only Thing the modding community cannot fix. We can fix the bugs, the glitches, hell, someone could probably even fix the issues the game has with large saves, but the engine is what you need to do so that the modding community will actually be able to make quality mods.

This is really what needs to be done. It's just BS that my OC'd GTX 570 is dipping below 40 fps with only some 2048 landscape textures, at 5 grids, with 250+MBs of free vram. Pft, even fully vanilla, on utlra, fps can dip to 30 in certain areas. It goes without saying that the shadows in this game are downright terrible, no doubt something that only tweaking the engine could fix.


OPTIMIZE THIS ENGINE!
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Liii BLATES
 
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Post » Thu May 31, 2012 4:04 am

I only want one thing, and one thing only, for you to focus on. Optimize this engine. Optimize it to run on 400/500 series cards. Optimize it to run on quad core cpus. Optimize it to use 4gb+ of ram. Optimize meshes, geometry, and ai. It's all you need to do. Do this and the modding community can fix everything else wrong with this game. Optimize the engine and we can load hi-res texture. Optimize the engine and we can add mods which will tax the cpu. Optimize this engine and half of everyone's issues will go away and the other half modders can fix. This is the only thing, THE Only Thing the modding community cannot fix. We can fix the bugs, the glitches, hell, someone could probably even fix the issues the game has with large saves, but the engine is what you need to do so that the modding community will actually be able to make quality mods.

This is really what needs to be done. It's just BS that my OC'd GTX 570 is dipping below 40 fps with only some 2048 landscape textures, at 5 grids, with 250+MBs of free vram. Pft, even fully vanilla, on utlra, fps can dip to 30 in certain areas. It goes without saying that the shadows in this game are downright terrible, no doubt something that only tweaking the engine could fix.


OPTIMIZE THIS ENGINE!

I wish I had your FPS, mine goes below 20 in some towns (no matter what graphic settings I use)
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luis ortiz
 
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Post » Wed May 30, 2012 6:11 pm

I wish I had your FPS, mine goes below 20 in some towns (no matter what graphic settings I use)

It's the cpu bottleneck of this engine. It seems to only be able to utilize 2 cores. Windows is able to distribute the 2 core load on 4 cores, but you still end up with only 40-50% of a quad core being used at most. The reason I get better fps than you do is mostly bc my 2500k is OC'd to 4.2. If I took the time to OC to 4.7 I'd probably get 10fps more. The sad, no, the pathetic part about this bottleneck is that Oblivion suffers from the same thing. Right now, your only hope to have decent fps everyone is to OC your cpu, and that's not something most users know how to do nor should do. If SB cpus weren't so easy to OC I probably wouldn't have gotten around to OCing it yet. 4.2ghz at stock voltages. Any higher and I'd have to do that whole dance of (increase vcore>post)*x+4hrsPrime95>12hrsPrime95...a ridiculously time consuming process considering the gains to be found in other applications will be minimal, but nonetheless, the only option available to anyone wishing to further increase their fps in this game.
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ijohnnny
 
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Post » Wed May 30, 2012 5:32 pm

I support this thread.
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zoe
 
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Post » Wed May 30, 2012 10:29 pm

I wish I had your FPS, mine goes below 20 in some towns (no matter what graphic settings I use)

Sorry, but that doesn't sound right.
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Shelby McDonald
 
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Post » Wed May 30, 2012 11:17 pm

The only thing I want patched is separating the game's physics from the framerate. I want to turn off Vsync without any side effects.
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Lalla Vu
 
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Post » Thu May 31, 2012 3:32 am

I only want one thing, and one thing only, for you to focus on. Optimize this engine. Optimize it to run on 400/500 series cards. Optimize it to run on quad core cpus. Optimize it to use 4gb+ of ram. Optimize meshes, geometry, and ai. It's all you need to do. Do this and the modding community can fix everything else wrong with this game. Optimize the engine and we can load hi-res texture. Optimize the engine and we can add mods which will tax the cpu. Optimize this engine and half of everyone's issues will go away and the other half modders can fix. This is the only thing, THE Only Thing the modding community cannot fix. We can fix the bugs, the glitches, hell, someone could probably even fix the issues the game has with large saves, but the engine is what you need to do so that the modding community will actually be able to make quality mods.

This is really what needs to be done. It's just BS that my OC'd GTX 570 is dipping below 40 fps with only some 2048 landscape textures, at 5 grids, with 250+MBs of free vram. Pft, even fully vanilla, on utlra, fps can dip to 30 in certain areas. It goes without saying that the shadows in this game are downright terrible, no doubt something that only tweaking the engine could fix.


OPTIMIZE THIS ENGINE!

I just love how many of you like to complain. I think you need to be more specific about "Optimize." I agree that there are shuttering problems and things like that, but it only helps Bethesda when you are specific.
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Music Show
 
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Post » Wed May 30, 2012 9:07 pm

You know guys I'm seriously jealous of your amazing eyesight or other superhero senses that let you tell 40 fps from 20. I barely see any difference worth caring about between 20 and 60 o_o and that's what my Skyrim is allegedly constantly fluctuating between...
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Lavender Brown
 
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Post » Thu May 31, 2012 3:44 am

You know guys I'm seriously jealous of your amazing eyesight or other superhero senses that let you tell 40 fps from 20. I barely see any difference worth caring about between 20 and 60 o_o and that's what my Skyrim is allegedly constantly fluctuating between...

Anyone who isn't half blind can tell the difference between 40 and 20 FPS. It's not like the difference between let's say 60 and 120 FPS which only few will notice without the help of fraps and the like. 20 FPS in below what is required to offer the human eye the illusion of fluid movement.
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Rob
 
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Post » Wed May 30, 2012 4:12 pm

Use a tool like FRAPS to see the frame rate. Besides, it's generally taken as canon that framerates greater than 30 fps are difficult to distinguish to the human eye. Of course, some people say they can see a difference of 2 Hz when their window shades are open and the cat is on their lap, but it's pretty silly to get into an argument saying "you can't see it" since the retort is "yes I can." Nobody ever wins that argument.

Personally, I read the specs on the forum and they're all over the map. All I know is that with 12GB memory, an nVidia 580 and, and Intel core i7 920 it's "alright." I'll see a blip once in awhile, but I can literally play all day and am not bothered by a small blip every now and again. It's not towns. It's not night. The game has defects, I readily concede that.

At the end of the day, just adding a fix to "add new cores" to the map without optimizing the engine they already have in place won't be a long term fix. It will just add complexity and even more patches until Bethesda can get to the flaws like texture compression (probably a bandaid for incorrect rendering bandwidth), textures being corrupted, the game not loading, CTD (including large-address-aware as a bandaid for incorrect memory allocation or a "memory leak). No more patches. I want fixes. But I'm not really demanding it, I think I can get my 60 bucks of enjoyment out of what's here and move on if I feel like I cannot.
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Danel
 
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Post » Wed May 30, 2012 11:41 pm

You know guys I'm seriously jealous of your amazing eyesight or other superhero senses that let you tell 40 fps from 20. I barely see any difference worth caring about between 20 and 60 o_o and that's what my Skyrim is allegedly constantly fluctuating between...

This is rubbish. My framerate goes down to 32fps in some parts, mainly cities, and it is certainly IS very visible. You must have bad senses to not see that, we don't have super senses for goodness sake! Your silly comment is putting forward the idea that 32fps on a 4.4ghz Core i5 2500k CPU is fine, well, it is not!
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Emma
 
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Post » Wed May 30, 2012 9:26 pm

Hi, the only thing hi want is that Bethesda fix the low audio volume sound on P6T and others MB whitch have the issue
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Joanne
 
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Post » Thu May 31, 2012 2:35 am

Peoples claiming to not see a difference between 30 and 60 fps are usually peoples with outdated hardware that can't get more than 30fps anyway. It's a way to comfort themselves.
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Adam
 
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Post » Wed May 30, 2012 3:39 pm

Sorry, but that doesn't sound right.

You're right; if I turn object distance down to almost 0 the minimum FPS goes up to about 28. But trust me, this is not an option, as every object then abruptly fades in within metres of the player!
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Inol Wakhid
 
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Post » Wed May 30, 2012 11:00 pm

Are there tools that monitor how much of video memory is in use while playing? All i can do is ROFL at modders that do 2048x2048 textures so they can have textures thats pixel-level quality is actually only visible when their face is at the wall. I can imagine large terrain polygons, but character faces, normal and shine maps?

Oh, and of course, agree to fixing the engine. It has bugs and maybe something to optimize.
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Sam Parker
 
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Post » Thu May 31, 2012 1:12 am

You know guys I'm seriously jealous of your amazing eyesight or other superhero senses that let you tell 40 fps from 20. I barely see any difference worth caring about between 20 and 60 o_o and that's what my Skyrim is allegedly constantly fluctuating between...

your other senses must be improved casue your blind if cant tell the difference. are you daredevil at the weekends or something



on topic i just want the stuttering in the cities to be gone with by bethesda or modders. im keeping faith that bethesda will eventually fix it though
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Jesus Lopez
 
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Post » Wed May 30, 2012 10:22 pm

This is rubbish. My framerate goes down to 32fps in some parts, mainly cities, and it is certainly IS very visible. You must have bad senses to not see that, we don't have super senses for goodness sake! Your silly comment is putting forward the idea that 32fps on a 4.4ghz Core i5 2500k CPU is fine, well, it is not!
You know I really love how easy it is to stir up people on these forums - I'm not even trying and you still get all worked up over the littlest thing. I feel spoiled ^^

Also I never said I don't see any difference. I said that I don't see any difference worth caring about or making so much fuss over as people do. CTDs, save bloating and bugger all for large memory support are things that seriously can be considered first priority issues but panicking over the game running at 1 fps short of 60? Get serious.
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Jake Easom
 
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Post » Thu May 31, 2012 12:46 am

Yes, adding some multi-core support of this decade would be nice. As it is, my hexa-core cpu uses about exactly one third of its power with skyrim, meaning I get terrible fps in cities, while smooth as butter everywhere else with ultra details. Quad core cpu was recommended no? How come even that isn't supported then? Quite terrible I must say. Of course, this kind of fix isn't going to happen anywhere near future, because it probably runs too deep in the engine architecture, Creation Engine being based on old Gamebryo engine and all, which probably didn't even support dual cores when they licensed it (explaining bad performance in oblivion). That's really sad, because with proper multi-core support and other technical issues, this could probably be or become perhaps the best sandbox rpg in history - especially considering the modding capabilities.
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Dalton Greynolds
 
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Post » Wed May 30, 2012 8:24 pm

Yeah, I wish I had these sorts of problems. Instead I have CTDs so often I haven't even noticed what my framerate is.
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Phillip Hamilton
 
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Post » Thu May 31, 2012 5:00 am

Yeah, I wish I had these sorts of problems. Instead I have CTDs so often I haven't even noticed what my framerate is.

At one point I experienced them frequently as well. Then I reverted heavily modified inis back to default, started using skyrim4gb and only made minor but essential ini tweaks. Now it's perfectly stable, plus running quite a few mods.
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Steve Fallon
 
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Post » Wed May 30, 2012 3:58 pm

I've tried everything I could find on the forums, nothing has worked so far.
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CSar L
 
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Post » Wed May 30, 2012 9:16 pm

This is rubbish. My framerate goes down to 32fps in some parts, mainly cities, and it is certainly IS very visible. You must have bad senses to not see that, we don't have super senses for goodness sake! Your silly comment is putting forward the idea that 32fps on a 4.4ghz Core i5 2500k CPU is fine, well, it is not!


No anything between 30 and 60 is almost impossible to see with the human eye, so as long as your getting no less than 30 FPS your doing just fine. They have plans for optimization and it will roll out after the holidays.
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Heather Kush
 
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Post » Wed May 30, 2012 3:42 pm

Dear Bethesda - thanks for the latest patch. The game runs like a dream on my PC. I love this game and would like some of the things optimized for our higher end PC's, but don't get me wrong I think you did a fantastic job with this game.
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Rude_Bitch_420
 
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Post » Thu May 31, 2012 3:30 am

No anything between 30 and 60 is almost impossible to see with the human eye, so as long as your getting no less than 30 FPS your doing just fine. They have plans for optimization and it will roll out after the holidays.

You're missing the point. The only real point that matters. We will all be severely limited in what mods, and how many, we can load at one time unless this engine is optimized. My fps has dropped to 20 in some areas both outside cities and inside with only a few mods at 5 grids. I had initially set everyone to 7 grids but when my fps dipped to 18 on more than a few occasions while outside I changed it.

Vanilla performance isn't what's at issue. Many rigs can bruteforce through it. Many more can run it at suitable fps. But almost none of these rigs will be able to run several taxing mods, which will bring the game up to 2011 standards I might add, with how unoptimized this engine is.
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Lou
 
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Post » Wed May 30, 2012 9:16 pm

Are there tools that monitor how much of video memory is in use while playing?

I've been using EVGA Precision. It has an overlay you can setup to show just about everything concerning the gpu while IG from memory, to load, to temps.
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steve brewin
 
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