Definitive ending to New Vegas poll.

Post » Sat May 28, 2011 3:43 pm

I, personally, believe that somebody who judges a game based on something that is not much of a real problem doesn't really deserve it at all.


I'm pretty sure I already told you that games are not about who "deserve" them. Games are games. They are meant for everyone to play. No one "deserves" them... they just, are. There for everyone to enjoy. Last I checked... thats why we call them GAMES! =)
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Natasha Biss
 
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Post » Sat May 28, 2011 11:24 am

:rofl:

That was a good show. Did they ever do another series, or was there only one?


They only lasted 2, 7 episode seasons, sadly. They could have gone for more, it didn't get stale or anything.


I'm pretty sure I already told you that games are not about who "deserve" them. Games are games. They are meant for everyone to play. No one "deserves" them... they just, are. There for everyone to enjoy. Last I checked... thats why we call them GAMES! =)


And I am pretty sure that I told you that it was my opinion. Should it be enforced? No. Should you have to agree with me? No. Also, I have no belief (and nothing I've said indicates it) that games are "about" who deserve them.
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Nick Pryce
 
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Post » Sat May 28, 2011 9:06 pm

Well aren't you given choices? :unsure: From what I've heard, there's plenty - even regarding the ending, how it plays out and when to end it if ending it at all.

I know your are given choices but you are not given the one I want most.

I love the idea of it ending. I think it adds to the replayability.Just do what everyone did in FO3 and don't do the last mission.

"I would rather be able to finish the MQ then enjoy the world that I saved or destroyed"-CCNA

Whats the difference. After the missions are done and you get to keep playing what are you gonna do, settle down and start a family? I for one get bored when there are no missions and I just walk around killing the same people and creatures over and over. If it is seriously that big of a problem then how do you play damn near any other RPG? 99% of rpgs end.

I role play after I beat quest,hell most of my play time is not even doing quest.How do I play other RPGs?Most of the ones I play have sequals and are not ass free form as Bethesda's.
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Dan Stevens
 
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Post » Sat May 28, 2011 6:59 pm


"I would rather be able to finish the MQ then enjoy the world that I saved or destroyed"-CCNA



There is a big practicality problem with that, and it's been pointed out before. It just makes more sense to released the game earlier with a solid ending rather than spend a lot of unnecessary time and resources to change the environment in several significant ways that (depending on your choices) could even affect gameplay mechanics. I would love it like that, but it just doesn't make any sense from both a business standpoint and a time standpoint.
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Cathrin Hummel
 
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Post » Sat May 28, 2011 6:18 am

There is a big practicality problem with that, and it's been pointed out before. It just makes more sense to released the game earlier with a solid ending rather than spend a lot of unnecessary time and resources to change the environment in several significant ways that (depending on your choices) could even affect gameplay mechanics. I would love it like that, but it just doesn't make any sense from both a business standpoint and a time standpoint.

They have had How long to make the game?I think they could of done this.After all Bethesda at least came up with a decent half-assed one in a several months.
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Tamara Dost
 
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Post » Sat May 28, 2011 1:47 pm

They have had How long to make the game?I think they could of done this.After all Bethesda at least came up with a decent half-assed one in a several months.


Key words there are half-assed. Also, they had 2 years to create a game that is a bit bigger than Fallout 3 in terms of content (quests, characters, items, etc.), and are currently still fine-tuning everything. It really isn't that much time. A lot of work goes into these games.
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Noraima Vega
 
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Post » Sat May 28, 2011 4:10 pm

I want to keep playing the game after the ending... not "load up an old save". That just sounds generic.



See, I don't get this at all.

Running around exploring and doing random crap in FO3 just before talking to Sarah Lyons to start the last mission, or running around exploring and doing random crap after the last mission?

Completely identical in my mind. Absolutely no difference. I honestly, truly, have no comprehension of what you're saying here. :shrug:



(But, then, I'm also the type who plays RPGs over multiple times. I've made six different FO3 characters, played anywhere from 15 to 75 hours, for example. Heck, I just reinstalled Oblivion a week ago to give it another go. Played ME1 three times, ME2 twice. Many of the console RPGs, I've played twice - once to see the story without spoilers, once for the 100% completion with a hint book.)


Mass Effect 2 comes to mind as a game that pulled this off flawlessly. So it CAN be done.


As someone else said..... I loved ME2. Played it twice. But, honestly, the "play after the end" thing makes 110% no sense. No acknowledgment of your decision re: the Illusive Man's offer in the final quest, all those characters who say they'll leave after the final mission are still sticking around, etc, etc, etc. It's dumb. The ME1 ending, where it had the climix, ran the credits, The End... that worked much better.

But, then, they had to leave you able to do more stuff in ME2, since they wanted to keep selling you more DLC month after month. If people couldn't load up their old "finished" save and play another DLC, it might have been sales lost. Purely a $$$ decision, not a plot / story / gameplay one.
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josie treuberg
 
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Post » Sat May 28, 2011 2:50 pm

I loved Mass Effect 2. If you handled the ending of a Fallout game the way they did, though, I wouldn't be happy about it. :shrug:


Didn't Fallout 2 end the same way Mass Effect 2 did?
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Marie Maillos
 
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Post » Sat May 28, 2011 8:02 pm

I'm VERY discouraged to hear this, the excuse that the end game "slides" will be extensive & detailed, allready has me pre-dissapointed. So after 100+ hours I'm going to be treated to a slideshow -Whoopi!
Sounds like deja vu all over again. The original Fallout 3 ending was lame, with your characters demise robbing players of the joy of exploring the gameworld. Broken Steel and the subsequent DLC thankfully fixed this, and provided some of the games most stellar & enjoyable content.
It sounds like such a no-brainer not to repeat past RPG missteps that previously caused such an uproar. I'm hoping I'm proven wrong and the New Vegas ending seems satisfactory and complete, but "slides" did not hack it in Fallout 3.
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Ricky Meehan
 
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Post » Sat May 28, 2011 5:19 am

Key words there are half-assed. Also, they had 2 years to create a game that is a bit bigger than Fallout 3 in terms of content (quests, characters, items, etc.), and are currently still fine-tuning everything. It really isn't that much time. A lot of work goes into these games.

Thats why it should of been something at the top of the list.
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Sammykins
 
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Post » Sat May 28, 2011 3:53 pm

See, I don't get this at all.

Running around exploring and doing random crap in FO3 just before talking to Sarah Lyons to start the last mission, or running around exploring and doing random crap after the last mission?

Completely identical in my mind. Absolutely no difference. I honestly, truly, have no comprehension of what you're saying here. :shrug:


There is no explanation for this phenomenon that I've heard (that I can relate to). It's just something some people "want to".

"Oh, this ending thing just svcks!"
"Why?"
"Because it does, is it so hard to understand?"
"What's the difference between doing the sidequests and whatnot before or after the mainquest?"
"You think you're smart. :stare: "

:P
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Love iz not
 
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Post » Sat May 28, 2011 7:54 pm

Well, at any rate the poll shows the "Like its!" have it. So if this is a democracy the game will end as planed and the rest of you that don't like can EAT IT BABY!!!! THE GAME ENDS!!!! Happy times!

P.S. Just [censored]in with ya. But seriously the game ends get over it or don't buy it.
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Music Show
 
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Post » Sat May 28, 2011 5:51 pm

you have to die for the game to be good?, thats the movies, i totally disgaree that you have to die for a game to be good, lots of game the character doesn't die and they're good, so i never did get the having to die for a game to be good thing. if i find out our character does die. i will never do the last quest. i die here and there during the game and thats enough for me. in FO3 i never did the last quest until broken steel came out, so its not gonna be any different for NV. if i find out you die at the end, i won't ever do the last quest. cause i don't like my character dying permanently.


No they said its something to do with the story. They want it to be the best so its best if there is a definitive ending. In Fallout 3, I liked the ending of the story with the original game. With the add-on it was basically "you mysteriously survived the radiation."

It was best to keep it because it built suspense on what will happen in the future. It made you a bit sad, and angry at the same time. Thats good.
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sw1ss
 
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Post » Sat May 28, 2011 3:42 pm

No they said its something to do with the story. They want it to be the best so its best if there is a definitive ending. In Fallout 3, I liked the ending of the story with the original game. With the add-on it was basically "you mysteriously survived the radiation."

It was best to keep it because it built suspense on what will happen in the future. It made you a bit sad, and angry at the same time. Thats good.


I have no idea how the Lone Wanderer could possibly die from that much radiation in the first place. You only absorb what, +12 rads every few seconds in the purifier? Given the amount of time it would take you to go in, enter the code and leave I doubt you'd have anymore than 100 or so rads in your system by the time you exit. You absorb more radiation and survive while helping Moira with her book.
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Brandon Bernardi
 
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Post » Sat May 28, 2011 10:21 am

I have no idea how the Lone Wanderer could possibly die from that much radiation in the first place. You only absorb what, +12 rads every few seconds in the purifier? Given the amount of time it would take you to go in, enter the code and leave I doubt you'd have anymore than 100 or so rads in your system by the time you exit. You absorb more radiation and survive while helping Moira with her book.


When you trigger the purifier, it releases a huge burst of rads in the chamber. That's why you melt into a pile of goo, instantly. (Meanwhile, Charon, Fawkes, etc... just get a nice tan. Heh.)


Kind of like just outside the entrance to Vault.... 87? where you're taking hundreds of rads/sec. (It's interesting to wander around there in god mode, watching the rad rate just get higher and higher. :D )
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CxvIII
 
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Post » Sat May 28, 2011 9:42 am

When you trigger the purifier, it releases a huge burst of rads in the chamber. That's why you melt into a pile of goo, instantly. (Meanwhile, Charon, Fawkes, etc... just get a nice tan. Heh.)


Kind of like just outside the entrance to Vault.... 87? where you're taking hundreds of rads/sec. (It's interesting to wander around there in god mode, watching the rad rate just get higher and higher. :D )


Really? I got the impression from Dr. Li that there were already "lethal levels of radiation" inside of the purifier chamber. I don't recall her saying anything about activating the purifier causing even more. :shrug:
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remi lasisi
 
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Post » Sat May 28, 2011 7:00 pm

Ok, what you got think about is that the end of Fallout New Vegas will actually be important, to the character, to the gameworld, the lore and to you, like in Fallout 2, and not an half-assed ending that told you the obvious, like in Fallout 3 (Bethesda also had the shame to call it, before the release of the game, an "ending in the classic Fallout style". This it was not.)

Therefore, exploring and doing a lot of side quests before the ending might have a huge impact on how the game ends. If you just rush the game, only focus on the Main Quest and finish the game, then the end might not tell all the consequences about the settlements and factions you didn't even meet! So, exploring and doing quests for people is vital for the ending outcome. I assure you all that it won't be another "You decided to be a hero and did a good choice/you decided to be a coward and did a bad choice"-ending like Fallout 3 has, telling you the obvious, the things you've just recently experienced and what karma you had, like you didn't know that already aswell.
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Rude Gurl
 
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Post » Sat May 28, 2011 4:17 pm

Didn't Fallout 2 end the same way Mass Effect 2 did?

Yep. Somehow it was more acceptable then. :)

I guess I'd be ok with that since I typically like to finish quests before I complete the main quest anyway, so I'd probably never notice...I'd be off to start a new character or play with mods.

They have had How long to make the game?I think they could of done this.After all Bethesda at least came up with a decent half-assed one in a several months.

Really? You think under two years is a long time to make a game the size of New Vegas?


Really?

Thats why it should of been something at the top of the list.

Disagree x 9,000.

Yeah, let's sacrifice quality during the main portion of the game all over the place just so the people that insist on being able to leave things undone can go back and finish them. No, thank you.

Make the part of the game that everyone is going to play great and then worry about the fraction of people that insist on being able to play after the ending an afterthought. I'd much rather see them spend their VERY LIMITED development time making a good game rather than making a mediocre game wherein I can keep playing the same character for 400+ hours with nothing of import left to do. I personally never, ever do that. :shrug: The folks that refuse to work around the fact that the main quest ends the game can be serviced with a DLC later rather than making everyone else sacrifice on the quality of their game.
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Peetay
 
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Post » Sat May 28, 2011 2:42 pm

That which begins, come to an end. It is better to have the tale end than to have a character be run ragged until the player get tired of him and start anew.
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Jarrett Willis
 
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Post » Sat May 28, 2011 6:05 pm

I'd rather have an open ending, but it doesn't really bother me if there will be an effective epilogue.
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patricia kris
 
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Post » Sat May 28, 2011 5:48 pm

Omg, I'm so stupid, I voted "I LOVE IT" thinking the question was "Definitive vote about Fallout New Vegas".
My real vote is "I HATE IT!" because I loved doing side-quests after completing the main quest in Fallout 3 (I have the GOTY edition).
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aisha jamil
 
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Post » Sat May 28, 2011 8:06 pm

The fact that a game has big as FO3 ended without the ability to continue without BS was probaly the dumbest thing i've seen in a game since EA put that stupid protection thing on their saves so you could'nt back up your saves.

Honestly if your gonna make a game where you can play for 40+ hours without even touching the main quest then why would you limit the players by not letting them finish the main quest and still go continue to mess around afterwards without having to revert to an older save, it just does'nt make any sense to me in the least.
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Jason Wolf
 
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Post » Sat May 28, 2011 7:00 pm

It depends to me on how well they do it... will the main quest lead us around most of the wasteland? Lead us into discovering and then have the option of completing tasks.. Or will it be like F3 where some of the side quests were no where near to anything in the main quest or only available if you stumbled upon them.
The thing about the F3 main quest is it didn't lead you around the wastelands very well.. basically you hit a few key locations and the rest was left unexplored... Unless you're like me and curiosity is constantly making you climb that next hill to see what's on the other side you end up not exploring half the map.

In reality I explored every location in f3 trying hard to follow the main quest without taking me too far into it. So by the end I still had several main quest missions left and had explored and done everything I could before getting there....
But I really had to plan my route.. Where I wanted to go so I wouldn't bump into missions I didn't want to do until a certain time.. It wasn't easy.
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Elena Alina
 
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Post » Sat May 28, 2011 8:35 pm

I don't care, if the ending is good and it makes sense....
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Jamie Lee
 
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Post » Sat May 28, 2011 4:49 pm

I wouldn't buy a book without an end or a movie without an end (because the story has been told and it's over) why would I buy a game that dragged on forever?
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Gen Daley
 
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