Oh so you are doing damage per second but not factoring in that you can only cast about 10 spells?
I am. Read the post again.
"So Destruction does most damage per second. By far(very far)." What happens when you dual wield weapons?
You get more DPS at the cost of defense. So?
What happens when you use daggers which swing a lot quicker than one second and aren't that far behind in damage to swords?
High-end daggers indeed do more DPS than swords, but the difference is minor. Legendary Ebony Blade, most damaging dagger in the game, does just 2.4 more DPS than Legendary Daedric Sword.
What about dual flurry and dual savagery? Gee so many things that can affect melee yet destruction has a couple perks and a potion. With JUST the poisons and weapon enchants
Stopped reading. Good job on missing the point completely.
I find your argument unconvincing. For a start, switch to two-handed weapons.
DPS of two-handed weapons is not much higher than that of one-handed weapons, you're much better off with dual wielding if you want damage. That's because you can block and bash with two-handed weapons, so they strike a balance between shield and DPS.
Then just because you don't like enchanting, doesn't mean you can ignore it.
Sure I can. Look at me now, I'm completely ignoring it.
Your argument reminds me of one of those TF2 trolling videos where a bunch of guys manage to go under the level itself and build turrets there, killing everything with impunity, saying "If Valve didn't want people to do this, why did they put it into the game?"
Screwups and mistakes do happen. Enchanting is a screwup. And the fact that you can find enchanted weapons/armor only adds to the problem.
Your mage does not rely solely on destruction to deal damage.
Neither does your warrior. Smithing becomes almost mandatory at endgame, so that's another maxed skill out there. And how about Light/Heavy Armor and Block if you have it? That's 3-4 maxed skills you rely on as a warrior, so why should mages be forced to rely on only one?