Magic dps is 0 when you go out of magicka, which happens very fast unless you stack alot of -destro cost gear, which emphasis the problem of strictly requiring enchanting and 1 enchant.
And apart from this, spamming the same spell for 90% of your play time is ...pretty bad. Low magicka regen and 100% stagger for DC is also stupid. Thank god for mods though.
And apart from this, spamming the same spell for 90% of your play time is ...pretty bad. Low magicka regen and 100% stagger for DC is also stupid. Thank god for mods though.
Why is spamming the same spell so bad but swinging a sword or shoting an arrow all the time is not

About -destro cost gear its not really needed to even be an enchanter when you can find good destro gear pretty quick in the game and buy all you need from the mage guild or find it during your journey. Its harder to actualy find one-handed dmg gear and a warrior/archer will need to be an enchanter because hes gonna need 2 enchant slots on his gear for weapon fortification and defense fortification enchants.
Its not the problem of destro being weak its the problem of smithing/enchanting/alchemy having no hard cap on them. If you could only go as far with each tree as a combination of 100 skill and all perks maxed then it would greatly balance the game and make it more of a chalenge. Couple that with fixing the 1 stamina use for power attacks ( should be the same as with magic req. ) and make weapons swing actualy take a small portion of stamina ( same with archery where you should be drained for stamina every second your having your bow fully drawn )
As it is now:
* it totaly negates the purpose of choosing light or heavy armor and they`re relevant trees making even a low health char nearly invincible.
* It negates the chalenge from the game when you can 1 shot everything with your uber weapons without even using potions and racial bonuses.
* It negates the choice betwen magic/health/stamina when archers and warriors just go full health becuase stamina is a pointless stat.

There is no excuse for sprays/cloacks/runes not scaling -> Todd hyped these formats so heavily only to use them for 1/10th of my game before they became 100% useless.