The starting damage is high though, 60 damage for the expert spells. If you sort out the magicka problem, dual casting expert spells always outclasses archery (ignoring 800 damage bows), not for sneak though, but that's not where destruction shines.
This is such rubbish, I play using destruction all the time, level 67 on master. You obviously haven't read the OP though, maybe you should. Tickle high level enemies? 3-4 shot a deathlord on master is tickling? Rubbish.
Bob, if you don't understand the gripe, that's fine. It is a single player game- if you like yours then its great, but there isn't some new "revelation" that you discovered on this thread.
Its hoops, its workarounds, and it really needs a fix (scaling or customspells) to compete with the other forms - (the forms that aren't dependent on 4 support skills, heavy enchanting, potions, fire-weak enemies... ect ect)
For some people (maybe you) utilizing the pre-poisoning, the cost reduction gear, and potion chugging is part of the fun, but believe me, a scalar system (which mods provide) brings things in line for those that don't. Then like pots for fortify one-handed, you get super strong with chugs, not just "passable".
It is a good informative thread, but the argument can't be made that it is fine, considering how complex getting it to "Work" is compared to other forms. I would recommend console players read and follow this if they choose the path of destruction-- while praying that beth wakes up and scales the system.