Destruction damage, what's the problem!? Be smart about it.

Post » Wed Jun 13, 2012 2:09 pm

Bob, if you don't understand the gripe, that's fine. It is a single player game- if you like yours then its great, but there isn't some new "revelation" that you discovered on this thread.
Its hoops, its workarounds, and it really needs a fix (scaling or customspells) to compete with the other forms - (the forms that aren't dependent on 4 support skills, heavy enchanting, potions, fire-weak enemies... ect ect)
For some people (maybe you) utilizing the pre-poisoning, the cost reduction gear, and potion chugging is part of the fun, but believe me, a scalar system (which mods provide) brings things in line for those that don't. Then like pots for fortify one-handed, you get super strong with chugs, not just "passable".

It is a good informative thread, but the argument can't be made that it is fine, considering how complex getting it to "Work" is compared to other forms. I would recommend console players read and follow this if they choose the path of destruction-- while praying that beth wakes up and scales the system.
I don't think I have found some revelation, I play on master using destruction, without using alchemy (if you read the op you'd see that) and it works great for me. So I thought I'd share my experience and how it worked for me, but your bound to get some people having ago, who then give blind empty comments like "destruction is too weak".

Strange that you linked to your thread about the necromage perk when my discovery thread had way more info.

Either way, yes destruction becomes usable with aspect of fear, necromage for bonus on draugr, etc. But that shouldn't be required IMO.

I do better using illusion to calm them, then sneak attacking with a dagger or bound sword than I do using destruction. Or use paralyze and let my dremora lords pound on dudes because they're much more efficient killers than my own mastery of fire...
It's perfectly usable without those things though, they just boost it further. The problem is magicka, if you sort that, destruction is fine for use on master.
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Georgine Lee
 
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Post » Wed Jun 13, 2012 12:30 pm

The biggest problem i have had with destruction (besides the new kill cams that will get your mage standing there spraying flames while 3 guys are attacking him) is when you're a high level on master it gets to the point where you cant do anything but dual cast magic. In any battle i can own it way too easily by dual casting destruction. But when i start trying to use other spells (especially against high level mages) i get [censored] up in 1 shot from anything, but i have no problem as long as i dual cast magic at them.
Now my problem is, my destruction skill has hit 100, and almost every battle requires a dual cast destruction, which means you arent progressing. My philosophy with EVERY RPG is if i hit the point where i dont progress in levels anymore, whats the point in playing? Now its not an RPG anymore, now its more like banjo kazooie.
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Olga Xx
 
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