Bob, if you don't understand the gripe, that's fine. It is a single player game- if you like yours then its great, but there isn't some new "revelation" that you discovered on this thread.
Its hoops, its workarounds, and it really needs a fix (scaling or customspells) to compete with the other forms - (the forms that aren't dependent on 4 support skills, heavy enchanting, potions, fire-weak enemies... ect ect)
For some people (maybe you) utilizing the pre-poisoning, the cost reduction gear, and potion chugging is part of the fun, but believe me, a scalar system (which mods provide) brings things in line for those that don't. Then like pots for fortify one-handed, you get super strong with chugs, not just "passable".
It is a good informative thread, but the argument can't be made that it is fine, considering how complex getting it to "Work" is compared to other forms. I would recommend console players read and follow this if they choose the path of destruction-- while praying that beth wakes up and scales the system.
Its hoops, its workarounds, and it really needs a fix (scaling or customspells) to compete with the other forms - (the forms that aren't dependent on 4 support skills, heavy enchanting, potions, fire-weak enemies... ect ect)
For some people (maybe you) utilizing the pre-poisoning, the cost reduction gear, and potion chugging is part of the fun, but believe me, a scalar system (which mods provide) brings things in line for those that don't. Then like pots for fortify one-handed, you get super strong with chugs, not just "passable".
It is a good informative thread, but the argument can't be made that it is fine, considering how complex getting it to "Work" is compared to other forms. I would recommend console players read and follow this if they choose the path of destruction-- while praying that beth wakes up and scales the system.
Strange that you linked to your thread about the necromage perk when my discovery thread had way more info.
Either way, yes destruction becomes usable with aspect of fear, necromage for bonus on draugr, etc. But that shouldn't be required IMO.
I do better using illusion to calm them, then sneak attacking with a dagger or bound sword than I do using destruction. Or use paralyze and let my dremora lords pound on dudes because they're much more efficient killers than my own mastery of fire...
Either way, yes destruction becomes usable with aspect of fear, necromage for bonus on draugr, etc. But that shouldn't be required IMO.
I do better using illusion to calm them, then sneak attacking with a dagger or bound sword than I do using destruction. Or use paralyze and let my dremora lords pound on dudes because they're much more efficient killers than my own mastery of fire...
