I can't play unmodded Bethesda games, especially since they started rolling out console ports.
Amen to that. I had to download a mod just to be able to play it at all, as I'm a keypad-mouse user, not a WASD type (can't use that at all, never could). Imagine my disappointment as I went to play this cool-looking new game, and couldn't even adjust the keyboard controls to make it playable. I gave up on it in disgust, but a couple of days later I was surfing the forums here and found a mod that allows you to remap any of the keys, without the !@#$#@$# lockout of the keypad that comes by default. If anybody else needs it, here it is: http://skyrim.nexusmods.com/downloads/file.php?id=88
I don't agree with all of the OP's choices or preferences either, although some of them are cool- and I really like the tip on the FOV, didn't even realize how limited your view is, until I changed that. Thanks man! A lot of the mods I use are minor user-preference things that make my personal experience better, but are not necessarily what I'd consider a good choice for everybody on a PC

But some random mods I quite enjoy-
Quieter Whiterun Kids. It's a sanity mod. After the 974th time I got insulted with an obnoxious "I'M NOT AFRAID OF YOU! EVEN IF YOU ARE MY ELDER!", it was either this mod, or the one that lets you slaughter the little out of control rugrats- but I went the non-violent route. Kept the guards more friendly, too.
Also really like
Lockpick Pro- again, after the 9740th lock picked, be they hard or easy, after hundreds of hours doing it, it just gets O L D. That's 'old', as in extremely tiresome and boring and tedious and all that. This mod prevents the necessary lockpicking chore from wasting so much of your time that you could be using to do things that are actually fun. After all, once you are a grand master at it anyway, all locks should be quick and painless to pop. This is the dark ages, not an industrial civilization with advanced locksmithing science. But, if you enjoy eternally tedious little minigames like this, then this mod is not for you.
NoAutoAim - after I realized that many of my obvious arrow misses were still actually HITTING the target, I had to go download this mod. Archery is easy enough already, without the horrid auto-aiming crutch.
Realistic Ragdolls and Force - seeing an arrow or magic attack hit somebody and knock them 50 feet back as if it were a cannon ball strike, or making them slide across rocks and dirt for 50 feet as if it were greased slug slime, was completely idiotic and broke the immersion for me. This mod allows you to make ragdoll actions behave, and obey the laws of gravity and physics.
Unread Books Glow - not being one to keep a spreadsheet of skillbooks handy to refer to every time one of my multiple characters enounters a random book or bookcase, nor being desirous of having to pick through stacks of books one at a time, picking up and 'reading' each one in order to see if it's useful or not... this mod lets you instantly see when there is a book in the room that you can use to raise a skill. You can set it to either of two modes- all unread books glow, or just unread skillbooks glow. And you can set the glow to be soft and unobtrusive, or eye-grabbing. With my eyes, I chose the latter. After a glowing, unread book is read once, it never glows again, even other copies in other locations. I paid my dues, I picked up and checked out (and actually read) every last book in the game just about (and there are an AWFUL LOT of the things), my first run through. Now, like lockpicking, that activity fits into the O L D category. In all repetetive and not-particularly-exciting ingame endeavors like this, there comes a point where immersion is overtaken by tedium. This is one of those.