I'll admit that difficulty is a difficult (*snort*) thing to design and balance, but I also think there are better ways to do it than a fairly linear damage ratio mechanic.
Heh! Yeah, that was essentially my point when I made the thread. I know I'm just complaining because I don't offer alternatives.
I've always enjoyed mastering a game on it's hardest mode, when the implementation is subtle, you'll have these moments where you figure out a new technique that works, and it's like you cracked the code. That's the rush for me! Demon's Souls was great for that.
But some games just feel cheaper on the hardest setting, there's no secrets to learn, and it forces you to use cheap exploits to get by.
Much as I loved FO3, that's what Very Hard mode felt like to me.
I end up using cheesy tricks instead of tactics, and like somebody said, its [expletive]ing stupid when I unload a whole clip in to someone's face at point blank rage and they keep charging. I can see daylight through the hole I just blew in their head! Come on! :lmao:
What kills bullet-sponges? Mildew? Leave them in the sink with last weeks dishes?
But I don't mind the occasional boss-enemy that just won't die. Those are always fun! :gun:
Anyway, maybe I'll shut up and play hardcoe mode on Hard. What say?