Difficulty Setting in New Vegas

Post » Tue May 17, 2011 1:45 pm

I did some searching and couldn't find any info, maybe there isn't any yet

But anyone know if the difficulty mechanic will be the exact same?
As in; only affects damage rates?

Breaks down like this in FO3 at lower levels (lv 1-10)

Normal - Too easy, I don't even use up resources. End up with infinite ammo, hundreds of caps and stims, etc

Hard - Occasionally challenging, need to be mindful of resources and tactics. Certain enemies are dangerous if they surprise you.

Very Hard - Slightly obnoxious because I'm always running out of ammo. Everything needs 5-10 headshots to die and it feels ridiculous.

However, I burn through supplies so fast, I need the extra HP from food and water, which makes exploration more satisfying, feels immersive.
I have to break out my combat knife when my last gun goes click, which makes for some satisfying kills.

Yaos and Giant Radscorpions are like big-game hunting. I rarely survive if they see me first.
I enjoy that too. Makes you tread lightly in the wastes.

Please feel free to discuss and hurl abuse at me :hubbahubba:



Also: Sorry if I missed a thread about this already.
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+++CAZZY
 
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Post » Mon May 16, 2011 11:22 pm

Difficulty will be the same, so you might want to consider playing hardcoe mode on the hard setting. That seems like about the right balance from what you've described. Enemies will employ better tactics and while you won't have to deliver ridiculous amounts of damage to kill, every shot will count since it has weight. You'd probably enjoy it.
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Ruben Bernal
 
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Post » Tue May 17, 2011 5:15 am

Difficulty in games have never been a concern to me, I go easy all day. :disguise:

and no i dont svck i've beaten demon souls almost twice
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Breautiful
 
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Post » Tue May 17, 2011 2:14 pm

Difficulty will be the same, so you might want to consider playing hardcoe mode on the hard setting. That seems like about the right balance from what you've described. Enemies will employ better tactics and while you won't have to deliver ridiculous amounts of damage to kill, every shot will count since it has weight. You'd probably enjoy it.


Yeah, agreed. Although I might go masochistic and play Very Hard anyway.

I beat Demon's Souls a few times myself!
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James Rhead
 
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Post » Tue May 17, 2011 12:48 am

Yeah, agreed. Although I might go masochistic and play Very Hard anyway.

I beat Demon's Souls a few times myself!


Wow. You sir, are a trooper. I could never make it through Demon's Souls without destroying 3 or 4 controllers. I had a dream where I was stuck in the game: worst videogame dream ever. The Fallout: New Vegas ones on the other hand are some of the best. All my other memorable dreams are none of your business.
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Alkira rose Nankivell
 
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Post » Tue May 17, 2011 2:24 pm

Yeah, agreed. Although I might go masochistic and play Very Hard anyway.

I beat Demon's Souls a few times myself!

i think the game is gonna be a lot harder than FO3 was, so i doubt that many people will be playing on very hard at the start of the game, its kinda dumb anyway, all it does it make you use more stimpaks and the enemies become bullet spongers, the difficulty settings should effect how many enemies you encounter and how well armed they are, not just make em bullet sponges, even on normal, it takes a lot of rounds to kill a reaver or mutant overlord or giant scorpion, having to use 2 clips of ammo to kill a scorpion is a bit much, so i would prefer the difficulty setting having other effects instead of just making you use more ammo.
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ONLY ME!!!!
 
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Post » Tue May 17, 2011 12:52 pm

I was never a fan of altering the difficulty in Fallout 3 (and Oblivion for that matter). All it did was making the enemies bullet sponges and me need to heal more.

My idea of a challenge is not Stand there shooting them in the face 1000 times while they shoot me and I pump Stim packs into my body (ahem Reavers cough hack Overlords)

But as far as I can tell this will be the same deal with New Vegas. However, hardcoe mode is a option that makes resource management much more important. So I am looking forward to that.

And from your complaints, I think you will also enjoy hardcoe mode.

Ammo will have weight, so having your handy Combat Knife for backup when you run out of ammo because you can't carry 1000000 bullets will be perfect. I am very excited to get myself into a situation where my gun character with poor melee skills is forced to scavenge a melee weapon to survive.
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Eric Hayes
 
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Post » Tue May 17, 2011 12:21 pm

:brokencomputer:

Ammo will have weight, so having your handy Combat Knife for backup when you run out of ammo because you can't carry 1000000 bullets will be perfect. I am very excited to get myself into a situation where my gun character with poor melee skills is forced to scavenge a melee weapon to survive.
[/quote]
:celebration:
i agree, they will prob keep the difficulty setting the same, but i have a feeling they will make the enemies tougher as we level up, they will prob be better armed, i was kinda dumb in FO3 to have a lot of raiders still charging at me with a lead pipe, one here or there is ok but as we level up, i want enemies to have good weapons, there were a few enemies that were well armed but not enough, having enemies shoot us with a .32 cal pistol at level 20 or 30 take a bit of the fun out of the game.
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Robyn Lena
 
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Post » Tue May 17, 2011 3:59 am

Also they said that it will be much easier for you to stroll into situations where you cannot survive and won't be able to kill your enemies, unlike in 3 where you could basically take on any enemy and go anywhere without fear of getting pwned.
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Kelly Upshall
 
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Post » Tue May 17, 2011 3:54 am

The problem with the dificulty setting is its realy not all that useful.

Id love a setting where suc h things as book placements and number of spawns and placement was randomized more so I was suprised more often. In fo3 and fo1-2 for that matter I was never surprised by anything which made everything fairly easy.
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DAVId MArtInez
 
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Post » Tue May 17, 2011 3:17 am

I hope they at least drop the extra XP gain on the harder difficulty levels. Some changes to the nature of the increased challenge would also be welcome--more enemies instead of insane HP, for instance.
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Siidney
 
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Post » Tue May 17, 2011 1:36 am

I also hope increased difficulty doesn't mean insane health for the mobs. It looks absolutely ridiculous unloading an assault rifle magazine into someone's head - and they're still standing.

Watching all the new videos though, it seems like insano-HP is still in store for the higher difficulties. Can't you change the global damage multiplier from the console in FO3?
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Manuel rivera
 
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Post » Tue May 17, 2011 6:38 am

There's a link to a review here on the posts that while he was exploring the sdesert he got killed 5 mins in due to a scorpion , i think, he used all ammunition he had but because of its hard shell it din′t do much damage.
There was other stuff there that was said that there were more dangers than deathclaws.

Oh and he was playing in normal and i think he knew what he was doing becaise was said that i fallout 3 u could kill supermutants with a pistol a he didn′t like that so i'm not worried about difficulty.
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Anna Beattie
 
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Post » Tue May 17, 2011 1:14 am

I do hope they change how the difficulty setting works. So that it wouldn't just range from "very very easy" to "very tedious gring that still isn't too hard". Of course, though, the current setting can be tweaked to be a bit more sophisticated through the control of supplies, but generally the simple idea of done/recieved damage is pretty dull in this context. Rather, it should go with controlling possible slight HP/damage boost for enemies, availability of supplies, starting position of skills (if the skills importance is to be more highlighted this time around), starting HP and possibly even the gap between levels.
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Jessica Colville
 
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Post » Tue May 17, 2011 9:51 am

Wait.....were you complaining that Very Hard mode was.....difficult? :blink:
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Monika
 
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Post » Tue May 17, 2011 3:19 pm

..
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Madison Poo
 
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Post » Tue May 17, 2011 8:47 am

They should remove Very Easy and Easy and add Extreme and Impossible instead.
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Cccurly
 
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Post » Tue May 17, 2011 6:22 am

They should remove Very Easy and Easy and add Extreme and Impossible instead.

But I like Very Easy. I'm a lazy fighter :cryvaultboy:
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sarah simon-rogaume
 
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Post » Mon May 16, 2011 11:14 pm

They should remove Very Easy and Easy and add Extreme and Impossible instead.


If they were to add additional difficulty options, they should keep all of the existing ones. Also, Extreme and Impossible, if they do not change how difficulty works, would be the most tedious and annoying gameplay experience ever.
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Lucie H
 
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Post » Tue May 17, 2011 3:32 am

If they were to add additional difficulty options, they should keep all of the existing ones. Also, Extreme and Impossible, if they do not change how difficulty works, would be the most tedious and annoying gameplay experience ever.

Well of course I'd like the difficulties to be tweaked.
Very Hard just made enemies into bullet sponges.
Shouldn't be that way.
Extreme and Impossible wouldn't raise their health into absurd levels.
Maybe it could increase enemy spawns, give every enemy their own perks.
Raise their damage a little.
Better tactics and strategies depending on difficulty.
Maybe they could get better equipment that is unlootable for balancing reasons.
(Example: A raider at Impossible get's to use 5 random drugs that he has on himself but when he dies they disappear just so that the PC can't farm drugs and special ammo like crazy.)
That kind of stuff.

But I guess it would be selfish to remove Very Easy and Easy.
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Carlos Rojas
 
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Post » Tue May 17, 2011 10:24 am

My biggest question is if you'll earn more XP on harder difficulty settings like in Fallout 3.
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Rachyroo
 
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Post » Tue May 17, 2011 2:39 am

My biggest question is if you'll earn more XP on harder difficulty settings like in Fallout 3.


I still wonder whose brainfart that was. <_<

I'm pretty confident that isn't the case in F:NV.
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Sylvia Luciani
 
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Post » Tue May 17, 2011 4:46 am

I personally thought you got too much exp on hard & leveled up too quick...& i did'nt like the extra exp perks either,but thats just me.

I thought the difficulty slider in oblivion was ok.
As for fallout 3 i played on hard..very hard had too many bullet sponges as most people have said,i would prefer better AI or as some of you have suggested ,more enemies.
The only problem with more enemies is...it may cause more game lag,but its still a good idea.
But the big thing for me is the introduction of hardcoe mode,it looks ok from what i've seen of it...we'll see when the games out properly.
But hardcoe mode gives the game way more potential for those who want more of a challenge,being the current game ( NV ) or DLC/expansions or even future fallout games.
I think there could be many,many more ideas with the introduction of hardcoe mode....so the difficulty option might not be as big of an issue this time around,but lets see.
But at least we have something to work with with hardcoe mode :)
Just my view.
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brian adkins
 
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Post » Mon May 16, 2011 11:33 pm

I very much hope that with increased difficulty there isn't increased XP; levelling seems to happen so quickly, why make it faster?
That is another thing I hope is changed in FNV!

How is the hardcoe mode going to work?
I know its mechanics, but I thought it would be a difficulty setting such as Easy, Normal, Hard, Very Hard, hardcoe...

Or is hardcoe mode something that will be toggled, with difficulties to choose from?
Easy, Normal, Hard, Very Hard. With hardcoe mode on/ off?

Very Hard mode in Fallout 3 was quite hard for the first few levels, but now I seem to be blowing enemies away, and seem to have a silly amount of caps, and a silly amount of chems!
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Lil Miss
 
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Post » Tue May 17, 2011 11:30 am

Since people want to complain about Very Hard Mode, they should make people get the same EXP as in Very Easy mode. Make them bust their hump for a level up. If they complain Very Hard is to hard, you know Obsidian is doing it right. :evil:
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Fluffer
 
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