Disappointed with 1.4

Post » Tue May 22, 2012 8:43 pm

I'd saved a couple games, but I'm afraid that they've since been deleted.

Some of the more mundane glitches are easier to duplicate. For example, running while your weapon is drawn and then sheathing it does not increase your running speed, you have to press sprint again (this is a pretty weak programming error). And while I'm not sure the swimming guard can be duplicated, the werewolf crotchfire is easy to recreate:

http://i801.photobucket.com/albums/yy295/HeartbreakerStudios/DSC00042.jpg




Let's stay on topic, people, PLEASE.
Did you ever think that maybe he just has herpes? Jeez, be a little more sensitive.
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victoria johnstone
 
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Post » Tue May 22, 2012 6:42 pm

To be fair patch 1.4 is quite okay. I think the main problem is that Bethesda wanted to create an open world game, which sounds great on the paper and is great in many respects. But unfortunately they must have forgotten to tell that to the gamedesigners, the programmers and the gametesters. But atleast they released it on cool sounding date 11.11.11 (who needed that anyway?).

What we as players got is a game which coding, use of RAM, savegameoptimizing is... let's say fairly underdeveloped. I don't know if that amount of time would have been enough to do more testing, polishing and clearing bugs and glitches but I think they should have delayed the release for about 6 months and then present a game with fewer to maybe none bugs at all. At that point the buglist might have been much smaller, because the gametester could tried many different ways of playing the game just the gamingcommunity now does.
When make such a big game with the promise of total freedom of how to play the game, you should deliver exactly that. If that would have a couple of months, so be it. We all would be a lot happier and would spend more time playing instead of listing all the bugs.
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scorpion972
 
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Post » Wed May 23, 2012 2:17 am

Oh please, your argument is a fallacy all the way around. It is invalid in the following ways:

1.) It is not an arbitrary NPC. It is a quest-specific NPC reacting to it's one and only quest specific item. One of the very first you meet in the game!
2.) The game doesn't need to reconcile it with more lines of dialog, just take that dialog out! Should the Golden Claw no longer be in his store even after you've recovered it, simply revert back to his normal dialog option, and not "Thaaaaaank yoooooou."

So the NPC ignoring the fact his Golden Claw is gone is a better choice? TBH id rather have had a reactionary dialogue if it was possible than even ignoring that fact that its no longer there. I will admit still thanking you for retrieving it is a bit much if you steal it again.

3.) You want to talk about enough data on one disc? Why not pay attention to the more ridiculous issue of the several different voice actors all given the same dialog? The same amount of space Bethesda took to have multiple voice actors do different iterations of "Some call this junk, me, I call it treasure." could have been spent on more dialog variety.

This happens with a lot of games that have many voice overs even for the most common NPCs, Skyrim has 71 listed voice actors which dwarf what Oblivion had. Now while some lines are overly done, least we can say for the most part that there are more of a variety for voices in Skyrim than in previous games.

Another issue they didn't iron out is that you can't switch Shouts if one's already in the midst of casting. This is particularly noticeable on shouts with a casting delay like Aura Whisper, where you have to wait for the screen to fade out of black before you can switch.

I could be wrong but isnt it the same with magic or other equipment? If you are in the midst of using it you cant switch? Ive never tried but I dont see why thats an issue.
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Cedric Pearson
 
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Post » Wed May 23, 2012 3:33 am

So the NPC ignoring the fact his Golden Claw is gone is a better choice?
Uhh, yeah? Every single other NPC in the game's dialog doesn't change when they come home to an empty house.

TBH id rather have had a reactionary dialogue if it was possible than even ignoring that fact that its no longer there.
Wait, what? Where did you get the idea that I'd prefer no reaction to an appropriate reaction? I'm assuming you mean "appropriate reaction", making the sentence a baseless response, even though you failed to specify, because otherwise the sentence is poorly worded and contributes nothing due to the overly general implications of "reactionary dialog" which could include an inappropriate response like "Thank You", or an appropriate one like "Oh, it's gone missing again", at which point it's superiority to ignoring the missing recovered quest item is entirely dependent.

I will admit still thanking you for retrieving it is a bit much if you steal it again.
Nevermind. These three sentences are very confusing.

This happens with a lot of games that have many voice overs even for the most common NPCs, Skyrim has 71 listed voice actors which dwarf what Oblivion had. Now while some lines are overly done, least we can say for the most part that there are more of a variety for voices in Skyrim than in previous games.
That's not even what I'm talking about, the number of voice actors in Skyrim is a given, it's set in stone, the game was released with X many, proving it could hold that much, and suggesting it could ONLY hold that much. Since we don't know, let's just assume the number of voice actors is a constant and cannot change.

The issue arises that space is removed from the game to place lines of dialog, and that space reduction is multiplied by the number of times a different iteration, or voice actor repeats the line. Ignoring the relatively negligible space taken up by accompanying subtitles, Bethesda could have had the voice actors shoot different lines rather that repeat the same ones multiple times taking up approximately the same amount of space. This would have made the game's dialog significantly less repetitive, and likewise more rich with the only perceivable drawback being slightly more time taken to write more dialog, program in the new dialog, and program in accompanying subtitles, that's it.

This is something Bethesda easily could have done, but didn't for whatever reason.

This is what I'm talking about. That Skyrim at least had more voice actors is for the most part irrelevant to the discussion.

I could be wrong but isnt it the same with magic or other equipment? If you are in the midst of using it you cant switch?
No, actually. Most of the time you can switch. You could be holding down the trigger to heal yourself and then at the same time open up the favorites menu to switch to a Conjuration spell, the healing spell simply cancels, and your hand's equipped spell is replaced. The same goes for weapons, switch from a sword to a dagger mid-swing and your character instantly stops and unsheathes a dagger.

It DOES get stuck on occasion, but unlike the shouts where the game is designed to prevent you from switching during casting, this happens when the game lags or bugs out, sometimes simply preventing you from attacking altogether despite having a spell and weapon ready.

Ive never tried but I dont see why thats an issue.
Are you implying that it shouldn't be a concern if everything, like weapons and spells, couldn't be interrupted while switching? That, that was simply how the game is, and there's no use in complaining about one of the things that don't work this way, when the rest aren't meant to? Because even if that were the case, believe it or not, there's still a level of intuitive game design that gamers expect from developers these days, and one aspect of that is not having clunky controls, which Skyrim would easily become a target of if it wasn't so smooth to switch between spells, weapons, and items most of the time (ignoring the time-pause feature of the Favorites menu, or the broken #1 and #2 hotkeys).

One really basic thing I'll keep faulting Skyrim for is not having a simple running jump option. Super Mario Bros. had a running jump and that was OVER 20 YEARS AGO, what's Skyrim's excuse?
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Ells
 
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Post » Tue May 22, 2012 2:16 pm

Well, with my longest character clocking in at Level 47 (which I remade once already because I can't change my character's appearance after the game has started), I decided to scrap EVERYTHING for 1.5.

I cleared my cache and deleted every single saved game I have for Skyrim. Something I desperately wish I wasn't compelled to do, but I'm at least optimistic it will improve things.

((For some reason, the game remembered my control and difficulty settings, and that concerns me, can someone explain why this is?))

I once again remade my character flat out of the gate with 1.5 to start.


All I can really say is... I can't help but feel that 1.5 is what Skyrim should have been on release.

I mean, the performance is better (NOT FIXED, but noticeably better), a LOT of big and game-breaking bugs have been fixed like the "No One Escapes From Cidhna Mine" quest never giving me the escape options (which it does now), and the magic/bow finishers are an extremely appreciated patch.

The first time playing the game, realizing that my spells and bowshots are never going to have any of those awesome ranged slow-mo killcams (that were in Fallout 3, but not Skyrim for some reason) was rather disappointing. It seemed unfair that only the melee fighters get the awesome kill moves even if you can't really change up a bowshot too much.

But now, it's in the game, it's incredibly satisfying to land a bow finisher on a fleeing opponent who's too far to even hit with most spells.

"OH! Right square in the back! That's what you get for lollygagging!"


Rather than wait a long time for 1.4 to roll around and be disappointed, I was reminded of 1.5 and was pleasantly surprised.

I hope for more substantial updates like this, not necessarily "extra content", but solid improvements that you can see all around Skyrim as you play.


I'm still prioritizing performance though as my game STILL lags trying to load bushes. If that ONE issue could be fixed, I'd be content, because it really drags the whole game down, and the game is friggen excellent.


And do NOT patch it in a way that requires me to restart my characters to see the performance improvements. I don't know if that was ever true, but I've had enough people say that it is. PLEASE don't.

I just got done deleting the epic tragedy of Meeko's death after helping me conquer 3 dragons on Master difficulty. I was ready to let Meeko go, and then you just say "POOF! Meeko's back!" You cruel heartless bastards!
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Annick Charron
 
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