Discussion: Forced 3rd person kills RUIN Skyrim.

Post » Mon Jun 11, 2012 8:07 pm

Good tactics, skill, and observation? Are you serious? The ONLY form of combat in this game that requires any kind of "tactics" whatsoever is sword 'n board, and all that amounts to is attempting to block a strike once in a while. Everything else is "tap x" or "hold x."
Well, which is it? Tap or hold? See, that's strategy right there.
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Tracey Duncan
 
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Post » Mon Jun 11, 2012 8:13 pm

I feel the exact opposite. 1st person kills annoy me.
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Gen Daley
 
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Post » Mon Jun 11, 2012 5:19 am

Well, which is it? Tap or hold? See, that's strategy right there.

If you're dual wielding or using a 2h, it's tap.

If you're using magic, it's hold.

Yes, quite strategic.
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Veronica Martinez
 
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Post » Mon Jun 11, 2012 2:54 pm

They RUIN it.

How hard would a toggle option have been? Bethesda should not preach about freedom and customisation when they start forcing this gimmicky fatality crap on long time fans of the series.

Whilst in the depths of Direnni tower when playing Daggerfall I did not think..man, this game would be so much better with matrix style slo mo kill cams.

I do however think when playing Skyrim, man.. this game would be so much better without kill cams.

Get with the programm Bethesda, not all your fans have come from the Mortal Kombat bandwagon.

Forced 3rd person kill ruin random encounters.. If I run into a lone bandit there is a 95% chance I'll have a 3rd person kill forced upon me. This totally ruins the feeling of suceeding in combat through good tactics, skill and observation. PLEASE patch in a toggle option.

Ruin? Ruin? Oh LOL.

How does this ruin anything? You do realize that it has no effect on good tactics, skill and observation, right?
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Shannon Lockwood
 
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Post » Mon Jun 11, 2012 6:18 pm

Complaining complaining ring around the complaining

Shut up shut up we all shut up!
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Victoria Bartel
 
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Post » Mon Jun 11, 2012 9:57 am

Good tactics, skill, and observation? Are you serious? The ONLY form of combat in this game that requires any kind of "tactics" whatsoever is sword 'n board, and all that amounts to is attempting to block a strike once in a while. Everything else is "tap x" or "hold x."

^ Maybe on novice yeah. Try taking on a snow troll with an iron sword on master. Thats how I roll, try and hack n slash your way out of that.

Ruin? Ruin? Oh LOL.

How does this ruin anything? You do realize that it has no effect on good tactics, skill and observation, right?

^ cos that's an argument right there, telling me I'm wrong with no counterpoint. See above.

3rd person kill arent even that bad, but they happen WAY WAY TOO OFTEN. Every pack of wolves I fight I can 100% guarentee a cutscene will kill the last one for me.
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StunnaLiike FiiFii
 
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Post » Mon Jun 11, 2012 3:40 pm

The forced third person is a big [censored] you from Bethesda to its oldest fans.

I'm not one of those people who bashes the devs for not letting us have kids with our wives, lay siege to Solitude in massive battles or 'finish' whatever my interpretation of essential features is.

But this is inexcusable laziness in direct conflict with their own concept for the series. It's couldn't have possibly been a design choice. They just didn't want to deal with steadying the camera and animating the claws for werewolves.
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Trish
 
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Post » Mon Jun 11, 2012 4:57 pm

IIRC the frequency of the kill cams is controlled by a global variable, if so there's really no excuse for not having an option for it.

Kill cams should be dependent on the type of enemy as in boss, it look pretty stupid getting it on critters but it's cool on the deathlords.

OP; I doubt Bethesda preaches about anything. But I too do not appreciate the kill cams, or third person nonsense. But in a game with so many choices removed, it is not very high on the list.
As below pants, yes they underestimated the audience, I have a strong feeling that the majority is familiar with pants and how they are used.
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Dale Johnson
 
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Post » Mon Jun 11, 2012 12:09 pm

I don't like the Kill cam either.
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Claire
 
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Post » Mon Jun 11, 2012 10:25 am

Waaaaahhhhhhh bethesda have forsaken me. I can't believe what they're doing it's a big [censored] you to long time fans. How dare they. I can't believe it. Daggerfall/Morrowind was nothing like this.

Well go back and play daggerfall then if something as small as kill cams are destroying your enjoyment of the game.
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Nienna garcia
 
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Post » Mon Jun 11, 2012 8:22 pm

95% of the time i play in 3rd person...so a 3rd person kill cam is cool to me :)
btw, an option to turn them off should be nice anyway, i just won't use it :)
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Kieren Thomson
 
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Post » Mon Jun 11, 2012 5:28 am

I don't like the kill cams, but they don't come close to ruining the game for me.
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Robyn Lena
 
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Post » Mon Jun 11, 2012 6:09 am

Waaaaahhhhhhh bethesda have forsaken me. I can't believe what they're doing it's a big [censored] you to long time fans. How dare they. I can't believe it. Daggerfall/Morrowind was nothing like this.

Well go back and play daggerfall then if something as small as kill cams are destroying your enjoyment of the game.
Your comment contributes nothing to the discussion.
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Romy Welsch
 
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Post » Mon Jun 11, 2012 5:30 am

They ruin it? Really? So playing the game with the occasional third person kill completely overshadows the pros of the game and ultimately ruins the gaming experience? Well my friend, it sounds like you get very little enjoyment out of games, since there will always be something that is disliked with a game. You are blowing something minor out of proportion to make it seem as if it is the Achilles Heel of this game...
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GEo LIme
 
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Post » Mon Jun 11, 2012 3:16 pm

I like them, wouldn't use a toggle.
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Chris Ellis
 
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Post » Mon Jun 11, 2012 8:40 pm

They RUIN it.

How hard would a toggle option have been? Bethesda should not preach about freedom and customisation when they start forcing this gimmicky fatality crap on long time fans of the series.

Whilst in the depths of Direnni tower when playing Daggerfall I did not think..man, this game would be so much better with matrix style slo mo kill cams.

I do however think when playing Skyrim, man.. this game would be so much better without kill cams.

Get with the programm Bethesda, not all your fans have come from the Mortal Kombat bandwagon.

Forced 3rd person kill ruin random encounters.. If I run into a lone bandit there is a 95% chance I'll have a 3rd person kill forced upon me. This totally ruins the feeling of suceeding in combat through good tactics, skill and observation. PLEASE patch in a toggle option.

Hi Earthlinger.

I don't like them either, but I wouldnt go as far as saying they kill SKyrim, especially since they're so infrequent or non-existing if you play as an archer. Toggeable Kill cams for the three archtypes in the point of view of your choosing would be the perfect solution. Here's hoping DLC will feature them.
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Maria Leon
 
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Post » Mon Jun 11, 2012 12:31 pm

I like them.

Some people like them, some people don't.

Solution? Give an option to turn them off, everyone is happy.
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Ella Loapaga
 
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Post » Mon Jun 11, 2012 9:02 am

^ Maybe on novice yeah. Try taking on a snow troll with an iron sword on master. Thats how I roll, try and hack n slash your way out of that.


Uh.... I do play on Master, with no companions and no magic allowed. You have the same copy of Skyrim that I have, with the same developers, and the same "combat system." Stunlocking with power attacks is not complex, it isn't "tactics." If you're going to try and tell me that you outsmarted the frost troll using combat tactics, I'm going to laugh and call you a liar.

Like I said, there's no tactics in this game (you could argue sword and shield, but that's really shallow tactics).
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Barbequtie
 
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Post » Mon Jun 11, 2012 2:14 pm

I only play in 3rd person myself. But I agree that those people who play in 1st shouldn't be forced to play in 3rd.

And the same goes the other way around. Those of us who play in 3rd shouldn't be forced to play in 1st, either.
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trisha punch
 
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Post » Mon Jun 11, 2012 7:41 am

If the animation was better I wouldn't mind them, they almost always look pretty janky.
But I completely agree there should be a toggle for people who dislike them.
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loste juliana
 
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Post » Mon Jun 11, 2012 8:14 pm

I thought I'd hate it, but I actually really enjoy it. Makes taking screenshots so much more fun. However, I guess a toggle option wouldn't hurt.
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Greg Cavaliere
 
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Post » Mon Jun 11, 2012 10:40 am

MANY games that aren't RPGs give you the option to turn "kill cams" off. Kill cams don't belong in RPGs. Third-person kill cams break my "fourth wall" and ruin my immersion.

...but my voice will be drowned out in the laughter of this generation's gamers, so why even bother whining about it? I'll just have a drink and wait for a mod.

@ PhonAntiPhon below:

The problem is it's just one more choice taken away from us. It's one more step for TES toward becoming simply a "video game" a la Battlefield or Call of Duty. Immersion means a lot to some people, and having the game determine it's going to insta-kill your current enemy just to wow you with a flashy move in third person gets annoying after the 100th time.
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Robyn Howlett
 
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Post » Mon Jun 11, 2012 4:08 am

Personally I don't see what the problem is.
It's only a piece of animation for heaven's sake...
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Lexy Dick
 
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Post » Mon Jun 11, 2012 6:28 pm

Good tactics, skill, and observation? Are you serious? The ONLY form of combat in this game that requires any kind of "tactics" whatsoever is sword 'n board, and all that amounts to is attempting to block a strike once in a while. Everything else is "tap x" or "hold x."

Someone didn't read the in-game book "The Mirror". Shame ;)
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Colton Idonthavealastna
 
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Post » Mon Jun 11, 2012 2:30 pm

The real tragic thing is that the 1st person kill moves arent too bad... but 3rd person kills happen at about a 1:5 frequency to 1st person kills.

As someone who plays 98% of the time in 1st person.... I find the 1st person finishing moves pretty awkward. The 3rd person ones, on the other hand, let me see my character being pretty badass :tongue:. So yeah - a toggle would be nice. So that I could just get 3rd person ones, and no 1sts anymore. :smile:


One one hand, I am a bit surprised that they didn't have a toggle, like in the Fallouts. On the other hand, the "finishing moves" seem to have game mechanics attached to them, not just aesthetic animations - I'd swear that enemies die with more HP than I think I'd take off with a normal swing. If that's the case, then I can understand why they don't have a toggle to change how combat is calculated.



also, nice hyperbole on that "RUIN". Seems like (as with many of the things over the past months that people have declared worst thing ever) a minor issue at best. A small annoyance. I really don't see how blowing something so out of proportion that no-one can take your complaint seriously, isn't conducive to actually getting action or support. :shrug:
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Beast Attire
 
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