DLC map ideas

Post » Sat May 28, 2011 12:12 pm

People have been talking about dlc and how they should only include maps and clothes, not weapons and things that effect the gameplay. so what maps would you like to see as dlc?


I want to see a map that is a security or resistance jail/ detention center. I think it would fit in well, the main objective could be to rescue a prisoner from the jail that is being tortured for information or something like that. I got the idea for that map from the journal entry game thread.
User avatar
Antony Holdsworth
 
Posts: 3387
Joined: Tue May 29, 2007 4:50 am

Post » Sat May 28, 2011 2:26 pm

Something fun and unexpected and not as serious as the rest of the maps.
User avatar
REVLUTIN
 
Posts: 3498
Joined: Tue Dec 26, 2006 8:44 pm

Post » Sat May 28, 2011 3:16 pm

I want to see a map that is a security or resistance jail/ detention center. I think it would fit in well, the main objective could be to rescue a prisoner from the jail that is being tortured for information or something like that. I got the idea for that map from the journal entry game thread.

Like http://www.splashdamage.com/screens_brink/023.jpg http://www.splashdamage.com/screens_brink/019.jpg, basicly? It's the Prisoner-escort mission map.
User avatar
jessica robson
 
Posts: 3436
Joined: Mon Oct 09, 2006 11:54 am

Post » Sat May 28, 2011 5:25 pm

I personally wouldn't want DLC maps, because that seperates the playerbase. If your friend has the map and you don't, He advances to the DLC map, and you advance to the map after that. You'd be seperated until the campaign ends, or you'd be forced to repeat a map, or he'd be forced to skip a map.
User avatar
Sarah Edmunds
 
Posts: 3461
Joined: Sat Jul 08, 2006 8:03 pm

Post » Sat May 28, 2011 4:45 pm

I personally wouldn't want DLC maps, because that seperates the playerbase. If your friend has the map and you don't, He advances to the DLC map, and you advance to the map after that. You'd be seperated until the campaign ends, or you'd be forced to repeat a map, or he'd be forced to skip a map.


Also that the Ark is an artifical island with finite space. You can't exactly add additions to it after the game comes out.
User avatar
Ebou Suso
 
Posts: 3604
Joined: Thu May 03, 2007 5:28 am

Post » Sat May 28, 2011 11:07 am

Also that the Ark is an artifical island with finite space. You can't exactly add additions to it after the game comes out.


It's very possible that Brink doesn't cover every part of the Ark, as if the Resistance/Security forces simply did not battle in some areas. It's possible that thier battles could then move over to said areas, creating new maps to play in.


Also, I'd like some DLC maps, but if they were free and available to all players. If Team Fortress 2 could go some 8 major game-changing DLCs without any change in price, Brink could run off that too.
User avatar
Toby Green
 
Posts: 3365
Joined: Sun May 27, 2007 5:27 pm

Post » Sat May 28, 2011 12:34 pm

U JUST GOTTA PUT WEAPONS,CLOTHES,AND MAPS IN DLC U JUST GOTTA CAPTAIN...also tomahawks...:-D
User avatar
Jaylene Brower
 
Posts: 3347
Joined: Tue Aug 15, 2006 12:24 pm

Post » Sat May 28, 2011 7:48 pm

U JUST GOTTA PUT WEAPONS,CLOTHES,AND MAPS IN DLC U JUST GOTTA CAPTAIN...also tomahawks...:-D


As pro-tomahawks as I am they don't fit in Brink.
User avatar
Milagros Osorio
 
Posts: 3426
Joined: Fri Aug 25, 2006 4:33 pm

Post » Sat May 28, 2011 2:46 pm

As pro-tomahawks as I am they don't fit in Brink.


wraith put down your gun and we can talk about this bro!
User avatar
Beth Belcher
 
Posts: 3393
Joined: Tue Jun 13, 2006 1:39 pm

Post » Sat May 28, 2011 11:31 pm

Also that the Ark is an artifical island with finite space. You can't exactly add additions to it after the game comes out.


It's very possible that Brink doesn't cover every part of the Ark, as if the Resistance/Security forces simply did not battle in some areas. It's possible that thier battles could then move over to said areas, creating new maps to play in.

I agree with Rammite on this point.

However, since Brink blends your single-player campaign and multiplayer matchmaking, how do the the developers introduce these new maps in a way that fits in the storyline? Remember, the beginning of Brink is the beginning of the civil war on the Ark, and the game's timeline covers a week and a half or so; also, these maps/missions can't be critical to the story due to the main maps already being the main missions that progress the game through the campaign. There's a lot to consider about DLC maps in terms of Brink's style of gameplay, I'm not sure a lot of people are considering that.
User avatar
josh evans
 
Posts: 3471
Joined: Mon Jun 04, 2007 1:37 am

Post » Sat May 28, 2011 10:21 pm

if they dont add new maps once the game has been out for awhile it will go stale period!
User avatar
Louise Lowe
 
Posts: 3262
Joined: Fri Jul 28, 2006 9:08 am

Post » Sat May 28, 2011 12:09 pm

I agree with Rammite on this point.

However, since Brink blends your single-player campaign and multiplayer matchmaking, how do the the developers introduce these new maps in a way that fits in the storyline? Remember, the beginning of Brink is the beginning of the civil war on the Ark, and the game's timeline covers a week and a half or so; also, these maps/missions can't be critical to the story due to the main maps already being the main missions that progress the game through the campaign. There's a lot to consider about DLC maps in terms of Brink's style of gameplay, I'm not sure a lot of people are considering that.


http://www.brinkthegame.com/ark/island/

However they may not use all of it right away,

if they dont add new maps once the game has been out for awhile it will go stale period!


Quality over quantity. Most people end up having a few maps that they love playing above all others.
User avatar
Austin Suggs
 
Posts: 3358
Joined: Sun Oct 07, 2007 5:35 pm

Post » Sun May 29, 2011 1:30 am

if they dont add new maps once the game has been out for awhile it will go stale period!

If by "stale" you mean "all the materialistic consumer video gamers will move on from this game to the next new game and only leave the people who actually enjoy playing the game for the game's sake", then I fail to see the problem with any game going "stale".
User avatar
Sami Blackburn
 
Posts: 3306
Joined: Tue Jun 20, 2006 7:56 am

Post » Sat May 28, 2011 11:00 pm

http://www.brinkthegame.com/ark/island/

However they may not use all of it right away,



Quality over quantity. Most people end up having a few maps that they love playing above all others.

brink is still an fps so it has to have new maps,clothes,weapons or why would they have so little
User avatar
T. tacks Rims
 
Posts: 3447
Joined: Wed Oct 10, 2007 10:35 am

Post » Sun May 29, 2011 2:22 am

brink is still an fps so it has to have new maps,clothes,weapons or why would they have so little

It's hard to design a map where every object can be navigated in some way, shape, or form. This isn't a COD or Battlefield map, where you have some sort of random house every five hundred yards. BRINK's looking to offer close-quarters combat, and they want the player to be able to use SMART on every object that they can see and reach.
User avatar
adam holden
 
Posts: 3339
Joined: Tue Jun 19, 2007 9:34 pm

Post » Sat May 28, 2011 11:37 am

brink is still an fps so it has to have new maps,clothes,weapons or why would they have so little


It's hard to design a map where every object can be navigated in some way, shape, or form. This isn't a COD or Battlefield map, where you have some sort of random house every five hundred yards. BRINK's looking to offer close-quarters combat, and they want the player to be able to use SMART on every object that they can see and reach.

Also, when it comes to weapons, clothes, and the like, once you release those, everyone who has the game must be able to at least see it in-game. Meaning players will be forced to get those packs. I don't get the vibe from Splash Damage that they are that kind of developers where they are going to force stuff on players.

Maps, I can see, but it will take time (reason quoted by havok, which is also why the game won't include a map editor). But it can also backfire: in Transformers: War for Cybertron, a tiny fraction of the players have the DLC map packs and it takes forever to find players for a game in those maps.
User avatar
MISS KEEP UR
 
Posts: 3384
Joined: Sat Aug 26, 2006 6:26 am

Post » Sun May 29, 2011 2:34 am

Underwater compartments of the Ark. Not sure entirely what to make out of this sort of map, but I think it would be cool to make someone's objective to blow the walls and seal the enemy in the flooding compartment.

Could give some "holy crap, that was cool" opportunities.
User avatar
Alyce Argabright
 
Posts: 3403
Joined: Mon Aug 20, 2007 8:11 pm

Post » Sat May 28, 2011 10:35 pm


Quality over quantity. Most people end up having a few maps that they love playing above all others.


Those two comments don't go together, otherwise why is Nuketown one of those "loved" maps. :P
User avatar
Enny Labinjo
 
Posts: 3480
Joined: Tue Aug 01, 2006 3:04 pm

Post » Sat May 28, 2011 2:43 pm

Also, when it comes to weapons, clothes, and the like, once you release those, everyone who has the game must be able to at least see it in-game. Meaning players will be forced to get those packs. I don't get the vibe from Splash Damage that they are that kind of developers where they are going to force stuff on players.

Maps, I can see, but it will take time (reason quoted by havok, which is also why the game won't include a map editor). But it can also backfire: in Transformers: War for Cybertron, a tiny fraction of the players have the DLC map packs and it takes forever to find players for a game in those maps.

Well, when BC2 offered the SPECACT weapons pack, DICE also created an update that would allow the player to see such weapons in the killcam IIRC (though I think you would only pick up the standard version if you encountered the SPECACT gun in question).

The main problem with weaponry would be that they would have to be balanced with the standard guns, which would delay DLC release times by quite a while.

As for handling people with DLC maps, there should be an option available that will select which people you would want to play with. So if I have map packs 1 and 2, but not 3, I should be able to choose to play with people who have map pack 1 only, map pack 2 only, both map pack 1 and 2, or those who have no DLC whatsoever.
User avatar
Quick Draw
 
Posts: 3423
Joined: Sun Sep 30, 2007 4:56 am

Post » Sun May 29, 2011 3:03 am

As for handling people with DLC maps, there should be an option available that will select which people you would want to play with. So if I have map packs 1 and 2, but not 3, I should be able to choose to play with people who have map pack 1 only, map pack 2 only, both map pack 1 and 2, or those who have no DLC whatsoever.

Which would be fine, if Brink had game lobbies and playlists a la Halo. Unfortunately, it doesn't. Last I heard (from the Compendium), you can't specify what you want to play beyond 1) single-player, co-op with friends, or all-out multiplayer and 2) if you want to face players in the same level-block as you (levels are grouped 1-5, 5-10, 10-15,15-20 for ability balancing) or not.
User avatar
Juan Suarez
 
Posts: 3395
Joined: Sun Nov 25, 2007 4:09 am

Post » Sat May 28, 2011 8:34 pm

Those two comments don't go together, otherwise why is Nuketown one of those "loved" maps. :P


Kills.

Everywhere.

Non-stop.

It didn't take me long in my job to understand the truth behind the KISS method. It works. Keep It Simple, Stupid. Nuketown was simple. Nuketown was successful.
User avatar
Philip Rua
 
Posts: 3348
Joined: Sun May 06, 2007 11:53 am

Post » Sun May 29, 2011 2:56 am

If SD are planning on releasing any map packs then they are probably already working on them right now.

That or they're letting another company do the maps while they put the last finishing touches on the main game.
User avatar
Dalton Greynolds
 
Posts: 3476
Joined: Thu Oct 18, 2007 5:12 pm

Post » Sat May 28, 2011 7:12 pm

Which would be fine, if Brink had game lobbies and playlists a la Halo. Unfortunately, it doesn't. Last I heard (from the Compendium), you can't specify what you want to play beyond a) single-player, co-op with friends, or all-out multiplayer and B) if you want to face players in the same level-block as you (levels are grouped 1-5, 5-10, 10-15,15-20 for ability balancing) or not.

That's quite unfortunate. This complicates a lot of things.

I think the level-block thing is automatically instated, unless you're playing with a friend who is in a lower level block.
User avatar
Rachael Williams
 
Posts: 3373
Joined: Tue Aug 01, 2006 6:43 pm

Post » Sun May 29, 2011 1:41 am

If they do create DLC Guns, I would like to assume they would be balanced with non DLC guns. As stated by NullChampion, I don't get that vibe from them. Just throwing in guns without trying to equal them out.
User avatar
Natalie J Webster
 
Posts: 3488
Joined: Tue Jul 25, 2006 1:35 pm

Post » Sat May 28, 2011 6:27 pm

That's quite unfortunate. This complicates a lot of things.

I think the level-block thing is automatically instated, unless you're playing with a friend who is in a lower level block.

I think it is enabled by default as well; however, I did read somewhere that lower-rank players could play up with higher ranks, but higher ranks can't play down. Can't find the source on that though :/
User avatar
:)Colleenn
 
Posts: 3461
Joined: Thu Aug 31, 2006 9:03 am

Next

Return to Othor Games