brink is still an fps so it has to have new maps,clothes,weapons or why would they have so little
It's hard to design a map where every object can be navigated in some way, shape, or form. This isn't a COD or Battlefield map, where you have some sort of random house every five hundred yards. BRINK's looking to offer close-quarters combat, and they want the player to be able to use SMART on every object that they can see and reach.
Also, when it comes to weapons, clothes, and the like, once you release those,
everyone who has the game must be able to at least see it in-game. Meaning players will be forced to get those packs. I don't get the vibe from Splash Damage that they are that kind of developers where they are going to force stuff on players.
Maps, I can see, but it will take time (reason quoted by havok, which is also why the game won't include a map editor). But it can also backfire: in Transformers: War for Cybertron, a tiny fraction of the players have the DLC map packs and it takes
forever to find players for a game in those maps.