DLC request (dragon disabling)

Post » Sat Jun 09, 2012 12:24 am

I'd like to request that in a future DLC, the developers bundle in an entirely optional quest that, once completed, would result in the disabling of random dragon attacks.

This quest would only become available after the main quest has been completed and, once again, it would be entirely optional to take.
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Justin Hankins
 
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Post » Sat Jun 09, 2012 12:34 am

There won't be a DLC like that.

If bethesda sees enough backlash from the fans - they will fix it. Otherwise - wait for a mod (Unless you are on a platform that doesn't support mods).
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JUan Martinez
 
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Post » Sat Jun 09, 2012 12:21 am

I doubt this will happen since the dragons have such an important role in the game but you should check out the Mod forum after the CK is released, someone might create a mod with this quest ;)
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Katie Louise Ingram
 
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Post » Sat Jun 09, 2012 1:09 am

I doubt this will happen since the dragons have such an important role in the game but you should check out the Mod forum after the CK is released, someone might create a mod with this quest :wink:

1. Not all of us play on PC
2. Dragons no longer have an important role in the game once the main quest has been completed.
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Jake Easom
 
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Post » Fri Jun 08, 2012 5:09 pm

This is what gets me about dragons. So I'm fighting them on the ground. moving side to side to avoid the snaps and then the fire/frost breath does very little damage so I can heal through it very simple. What gets me is I get in front of the damned thing and control goes out the window and the thing raises its jaws and snaps my head off. I really hate that.
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joannARRGH
 
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Post » Fri Jun 08, 2012 9:09 pm

There won't be a DLC like that.

I'm not asking for an entire DLC built around that idea. I said "bundled in." I also said "optional" so I don't see what the big issue is.
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Vincent Joe
 
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Post » Fri Jun 08, 2012 10:59 pm

Because Bethesda wants dragons to be in the game. It's their game so they have no reason to do something that would go against their design plans for the game (assuming that they feel like this about the dragons, which I don't know)
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Nick Swan
 
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Post » Fri Jun 08, 2012 9:13 pm

I'm not asking for an entire DLC built around that idea. I said "bundled in." I also said "optional" so I don't see what the big issue is.
There were over five million copies of skyrim sold within several days after launch. One person... Okay, let's be generous and say it's a thousand... One thousand people with a request to change something that works fine for everyone else is not a priority. Deal with it.

There might be a patch at some point, but the easiest way to fix it is a mod. Too bad you are on a wrong platform :confused:
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Hilm Music
 
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Post » Fri Jun 08, 2012 11:46 pm

I don't know wth dragons have to do with vvardenfel anyway. They seem so ancient, but their history comes only in skyrims time. What gets me the most is how cheaply the elder scroll became the shout to defeat alduin. It seems so cheaply devised. Like a disney movie or something.
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Antony Holdsworth
 
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Post » Fri Jun 08, 2012 3:55 pm

I don't know wth dragons have to do with vvardenfel anyway. They seem so ancient, but their history comes only in skyrims time. What gets me the most is how cheaply the elder scroll became the shout to defeat alduin. It seems so cheaply devised. Like a disney movie or something.
Vvardenfel?
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louise hamilton
 
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Post » Sat Jun 09, 2012 7:41 am

Vvardenfel?
I'm pretty sure he posted in a wrong thread, but there were indeed dragons in Vvardenfel at some point. Lore says Cliff Racers drove them out.
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James Potter
 
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Post » Sat Jun 09, 2012 6:12 am

Because Bethesda wants dragons to be in the game. It's their game so they have no reason to do something that would go against their design plans for the game (assuming that they feel like this about the dragons, which I don't know)

Dragons would STILL BE IN THE GAME. How many times do I have to repeat "quest would only be available AFTER the main quest has been completed?"

@Komodo - Please don't pretend you know how many players (particularly console players) might welcome such a quest option if it were there.

And finally, I'm making a request of the developers. Not you. Not PC players who don't give a damn because they have access to mods.

It would be optional. It wouldn't affect you if you don't want it to.
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Vera Maslar
 
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Post » Fri Jun 08, 2012 10:19 pm

I'm pretty sure he posted in a wrong thread, but there were indeed dragons in Vvardenfel at some point. Lore says Cliff Racers drove them out.
That makes sense, I thought he had confused Vvardenfel with something else because I already knew there were Dragons in Vvardenfell.




Dragons would STILL BE IN THE GAME. How many times do I have to repeat "quest would only be available AFTER the main quest has been completed?"
Relax, I know what you mean, but I still stand by what I said earlier. You have to see this from their perspective, dragons are a huge part of this game and making them optional (after the main quest, I know) goes against the very core design of the game.

BGS has no reason to remove the dragons or make them optional.
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Tracy Byworth
 
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Post » Fri Jun 08, 2012 11:48 pm

I don't see that happening. When all you have to do is NOT forego the MQ in the first place. If it is triggered after the MQ is completed, then you have already done that with the previous character.
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Austin Suggs
 
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Post » Fri Jun 08, 2012 3:53 pm

Dragons would STILL BE IN THE GAME. How many times do I have to repeat "quest would only be available AFTER the main quest has been completed?"

@Komodo - Please don't pretend you know how many players (particularly console players) might welcome such a quest option if it were there.

And finally, I'm making a request of the developers. Not you. Not PC players who don't give a damn because they have access to mods.

It would be optional. It wouldn't affect you if you don't want it to.

Actually it sort of would, the second you have the option to kill all dragons (in anything other then a menu) then future Lore would have to change because of that, meaning dragons will have to dissapear.

I'd be fine with Bethesda giving a menu option to disable them, if you want. But that's about it.
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amhain
 
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Post » Sat Jun 09, 2012 6:03 am

When all you have to do is NOT forego the MQ in the first place. If it is triggered after the MQ is completed, then you have already done that with the previous character.

That doesn't make a lick of sense.
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Captian Caveman
 
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Post » Sat Jun 09, 2012 4:55 am

@Komodo - Please don't pretend you know how many players (particularly console players) might welcome such a quest option if it were there.

And finally, I'm making a request of the developers. Not you. Not PC players who don't give a damn because they have access to mods.

It would be optional. It wouldn't affect you if you don't want it to.
1. Bethesda doesn't take ideas from forums and they don't do requests.
2. Bethesda won't even try to change things without significant amount of backlash.

Be angry at me all you want, but it's not. Going. To happen.
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Emily Rose
 
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Post » Fri Jun 08, 2012 11:27 pm

There's a loophole at least for Xbox users. Random dragons (only random ones which are also the more annoying) are controlled by a global variable whose state is saved inside the file. Since the saved games can be imported/converted to PC (after Microsoft allowed external, unsigned USB storage to be used), this variable can have its value changed and then the game can be imported back to console.

I know this involves having access to a PC version of Skyrim and a friend willing to provide assistance but I don't think a DLC/expansion will deal with random dragons. Then, there's always the chance that Bethesda will listen to the complaints and will include, in one of the future patches, a fix for random dragons spawning in populated areas.
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Keeley Stevens
 
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Post » Fri Jun 08, 2012 5:44 pm

then future Lore would have to change because of that

So what? It has to change anyway. Canon cannot be written as "The Stormcloaks defeated the Imperials" and "The Imperials defeated the Stormcloaks." simultaneously.
Only one of those can hold true in future instalments, even though the player has the option to make either outcome possible.
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Gavin boyce
 
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Post » Fri Jun 08, 2012 5:45 pm

I'm pretty sure he posted in a wrong thread, but there were indeed dragons in Vvardenfel at some point. Lore says Cliff Racers drove them out.

That has to be what happened. Cliff racers drove them from the land. What I was trying to get at is that dragons seem to be a big deal for the world and no mention of them is made in any of the previous games, it seems like had there been a book in morrowind or oblivion that spoke of them it would make more sense.
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Nathan Hunter
 
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Post » Sat Jun 09, 2012 5:53 am

Be angry at me all you want, but it's not. Going. To happen.

Very well, are you done then?
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Kayla Bee
 
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Post » Fri Jun 08, 2012 5:42 pm

1. Not all of us play on PC
2. Dragons no longer have an important role in the game once the main quest has been completed.
Yes they do, you need to get so and so many dragon souls to get all the shouts to get the achievement, people would cry foul if they disabled dragons after the main quest. And agreed, every just ASSUMES we are playing on PC, when the majority are no actually.
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Laura Shipley
 
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Post » Fri Jun 08, 2012 7:18 pm

That doesn't make a lick of sense.
You are kidding...
Are you compelled to do the MQ with each char?
That is only about 5% of the total content.
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Noraima Vega
 
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Post » Fri Jun 08, 2012 5:02 pm

You are kidding...
Are you compelled to do the MQ with each char?
That is only about 5% of the total content.

what is the other 95%?
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Cayal
 
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Post » Sat Jun 09, 2012 12:16 am

what is the other 95%?
Every other questline and sidequest in the game.

EDIT : I don't get how most people feel the need to do everything in one playthrough. It is much more fun, for me, to create different chars for different questlines. I have logged over 1000 hrs, with 6 chars. I have yet to advance the MQ past meeting the graybeards.
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Teghan Harris
 
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