DLC this, DLC that. Considered thoughts about possible DLC

Post » Fri Jun 01, 2012 11:37 pm

OK sure we all want DLC. I read a lot of things about what people want for DLC, and some of it's pretty out there in terms of viability.

What do we know is left open? Several things, and maybe they could be tailored to Play Styles-

The 'Aldmeri Question'. Could be interesting to explore Aldmeri intents, from either side. Might be a good stealth character DLC, or for the warrior type that tries to solve questions with an axe to get introduced to the need for stealth. Could be interesting for the alchemist or mage

Lots of "redo this, redo that" stuff and I in general hate that, but how about revisiting Solstheim? No need (or want, from me) to revisit 'Bloodmoon', there's a lot of possibilities here, in a larger and more detailed Solstheim, and it also invites underwater content, being an island. Dunmer influence should abound, making it much different from what MW players recall. Based on what we know about events after Red Mountain, what has happened to Solstheim seems to be a great opportunity. Perhaps Solstheim wants independence, maybe as a Dunmer nation. Could be a great DLC for the agent/thief.

How about a Challenge to the College Guildmaster? Yup, you became Archmage really easily. How about DLC that puts you through a challenge from an Archmage from another province, who is angry such a neophyte runs the College of Winterhold (even if you're an expert, he still assumes you're a nobody)? You'd have a series of quests that require you to be, in actuality, the expert mage you're supposed to be. Maybe a magic-oriented 'Trials of Hercules' concept

But easily the best idea I can come up with is this- rescuing the Souls that Alduin 'consumed'. Alduin was un-made, or destroyed, but what of the souls he harvested? Lots of possibilities here, that range from Tomb delving to acquire a bone from the fallen hero to use as a focus for easing his lost soul's passage back to Sovengarde to journeying to planes of Oblivion to treat with Daedric Princes that seized the souls that where aimlessly journeying after Alduin was defeated. Maybe the Souls are spread out over Skyrim and Oblivion, trapped into weapons and armor by enchanters that didn't realize (or who did realize) what they were, and the enchanters are using them for their own ends. Only disenchating them to speak to the Soul and then following a Quest to send them back to Sovengarde could restore them to their rest. Maybe Alduin's soul, his body destroyed, is in one of those weapons or sets of armor, and has possessed it's owner, making a man or mer that is master of the Voice that you must defeat. Maybe that possesed person is a necromancer who is trying to harvest the souls himself, and is creating a nice undead army. Warrior type is obviously the most typical answer, but mage could also be a great choice if done right

I'm sure there are dozens of other possibilities
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Claudia Cook
 
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Post » Sat Jun 02, 2012 3:03 am

There's also 2 races who no longer have a real home. I could see fairly huge opportunities in helping them carve out a new place in the world for themselves.
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Alex [AK]
 
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Post » Sat Jun 02, 2012 2:06 am

There's also 2 races who no longer have a real home. I could see fairly huge opportunities in helping them carve out a new place in the world for themselves.
helgen seems like a good place :)
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Cash n Class
 
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Post » Sat Jun 02, 2012 7:00 am

154 views, 2 replies?

On these forums, I expected more "those are stupid" replies than the the total number I got!
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Yvonne Gruening
 
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Post » Sat Jun 02, 2012 12:07 am

Seems like most of us fans want the DLC to be Aldmeri Dominion-centred, so I doubt Bethesda will dissapoint us. I also hope some kind of arena is implemented in game, as well as a honorable faction for you to join (Vigilants of Stendarr would make up for this, similar to KOTN of Oblivion). Last but not least, we need alternative ways to become werewolves. Not everyone wants to join the companions
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Rachael
 
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Post » Sat Jun 02, 2012 8:17 am

Ah, a DLC for Skyrim? Thats easy. I call it:


THE PATH OF TALOS!!

Thats right, folks, a DLC devoted to restoring the Great and Mighty Talos to his proper place as god and patron of humanity, or destroing him. In this DLC, Talos has been cast from Godhood and made Mortal once more. He has saught you out, the Dragonborn, to aid him in restoring himself to godhood and taking his rightful place amongst the divines. With the aid of the Dragonborn, Talos must accomplish a series of feats in the names of the other 8 divines to prove himself worthy of his godhood. Opposing the player and Talos are agents of the Altmeri Dominion who would love nothing more then to kill the great hero of man and humiliate all of man kind and proving the superiority of mer kind.

However, if a player is one of the Mer races (Dark Elf, Wood Elf or High Elf) they will first be approached by agents of the Altmeri Dominion. As the only Mer Dragonborn, they will be asked to hunt down and defeat Talos in the name of all Mer kind. Should they accept, they will have to track down Talos as he completes his tasks for the other 8 divines. Along the way, the Mer Dragonborn will have to battle against compantions who have joined with Talos to aid him on his quest.

Possible Outcomes:

Helping Talos (Human Questline): Players who aid Talos and help him succeed in his journey will allow him to ascend back into godhood, much to the dread of the Altmeri, as Talos swears a swift and terrible vengeance to come against the Mer in the future and that "The time of their reckoning is at hand!" as Man will rise up once more and defeat their Elven oppressors. The ban on Talos worship is lifted across the empire as word of Talos' second coming and ascension spreads across the provinces. The Altmeri Dominion has no choice but to accept Talos as a god once more. Talos is added once more to all temples of the Nine across the empire and Skyrim.

Defeating Talos (Mer Questline): Those who choose to defeat Talos will have to battle the legendary warrior. By defeating him, Talos is killed and his spirit is cast into the void. The god-hero of men is forever lost and the Altmeri Dominion is strengthened, as a Mer had slain humanities greatest champion. Talos is forgotten as those who once had faith in him turn away from worshipping him. All remaining shrines to Talos are destroyed.

Players who play as the "neutral races" (Orc, Argonian, Khajiit) will be approached by both sides and will have a choice of which side to support.

(Note: the revenge sworn by Talos alludes to future events that would not occur during Skyrim, but possibly in another Elder Scrolls game)
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Jessica Thomson
 
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Post » Sat Jun 02, 2012 6:19 am

Ah, a DLC for Skyrim? Thats easy. I call it:


THE PATH OF TALOS!!

Thats right, folks, a DLC devoted to restoring the Great and Mighty Talos to his proper place as god and patron of humanity, or destroing him. In this DLC, Talos has been cast from Godhood and made Mortal once more. He has saught you out, the Dragonborn, to aid him in restoring himself to godhood and taking his rightful place amongst the divines. With the aid of the Dragonborn, Talos must accomplish a series of feats in the names of the other 8 divines to prove himself worthy of his godhood. Opposing the player and Talos are agents of the Altmeri Dominion who would love nothing more then to kill the great hero of man and humiliate all of man kind and proving the superiority of mer kind.

However, if a player is one of the Mer races (Dark Elf, Wood Elf or High Elf) they will first be approached by agents of the Altmeri Dominion. As the only Mer Dragonborn, they will be asked to hunt down and defeat Talos in the name of all Mer kind. Should they accept, they will have to track down Talos as he completes his tasks for the other 8 divines. Along the way, the Mer Dragonborn will have to battle against compantions who have joined with Talos to aid him on his quest.

Possible Outcomes:

Helping Talos (Human Questline): Players who aid Talos and help him succeed in his journey will allow him to ascend back into godhood, much to the dread of the Altmeri, as Talos swears a swift and terrible vengeance to come against the Mer in the future and that "The time of their reckoning is at hand!" as Man will rise up once more and defeat their Elven oppressors. The ban on Talos worship is lifted across the empire as word of Talos' second coming and ascension spreads across the provinces. The Altmeri Dominion has no choice but to accept Talos as a god once more. Talos is added once more to all temples of the Nine across the empire and Skyrim.

Defeating Talos (Mer Questline): Those who choose to defeat Talos will have to battle the legendary warrior. By defeating him, Talos is killed and his spirit is cast into the void. The god-hero of men is forever lost and the Altmeri Dominion is strengthened, as a Mer had slain humanities greatest champion. Talos is forgotten as those who once had faith in him turn away from worshipping him. All remaining shrines to Talos are destroyed.

Players who play as the "neutral races" (Orc, Argonian, Khajiit) will be approached by both sides and will have a choice of which side to support.

while that would be an awsome thing to play through I cant help but think its too hard to implament lore wise. a choice in a civil war is one thing and can have work arounds to get one concrete ending lore wise, while killing or restoring a god would be much harder to explain.

Basicaly if there is going to be thalmor DLC then its only going to have one outcome because a world where the thalmor rule is too drastically different than a world where they are destroyed.
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Matt Terry
 
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Post » Sat Jun 02, 2012 6:30 am

while that would be an awsome thing to play through I cant help but think its too hard to implament lore wise. a choice in a civil war is one thing and can have work arounds to get one concrete ending lore wise, while killing or restoring a god would be much harder to explain.

Basicaly if there is going to be thalmor DLC then its only going to have one outcome because a world where the thalmor rule is too drastically different than a world where they are destroyed.


I think you misunderstood. The destruction of the Thalmor that Talos swears would not occur during Skyrim, but is alluding towards future events in the Elder Scrolls Universe, possibly in another Elder Scrolls game.
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Rhiannon Jones
 
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Post » Fri Jun 01, 2012 10:16 pm

I think you misunderstood. The destruction of the Thalmor that Talos swears would not occur during Skyrim, but is alluding towards future events in the Elder Scrolls Universe, possibly in another Elder Scrolls game.

I guess i worded my statement wrong. A better was to say it is a world where they succeed in killing talos is too drastically different then one where they don't. I just don't think that they will be able to explain it in lore. Now if there was only one out come whether it it be he lives or he dies then it would make sense, it would have too much effect on the world either way. But that's just my opinion and I am in no way an expert on the lore so there may be something I don't know about that could make it work. maybe a Dragon break?

However I do agree that the DLC will most likely involve the thalmor.
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Amysaurusrex
 
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Post » Fri Jun 01, 2012 11:47 pm

I personally want to go back to Solstheim. I want an updated Stahlrim Ice armour I can't stand it. There is nothing I want more in this world than a chance to revist something from Morrowind with Skyrim's graphics. Plus, it would be very interesting to see whats changed there since the events of Bloodmoon.
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xemmybx
 
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Post » Sat Jun 02, 2012 12:01 am

I guess i worded my statement wrong. A better was to say it is a world where they succeed in killing talos is too drastically different then one where they don't. I just don't think that they will be able to explain it in lore. Now if there was only one out come whether it it be he lives or he dies then it would make sense, it would have too much effect on the world either way. But that's just my opinion and I am in no way an expert on the lore so there may be something I don't know about that could make it work. maybe a Dragon break?

However I do agree that the DLC will most likely involve the thalmor.

Actually, its pretty easy to explain. Because Talos had lost so many worshippers because of Thalmor banned people from doing so, he lost his right to be a god and was made mortal once more. As for the world being different depending on outcome, youd have to figure either ending would have the same result.

Talos becomes a god again and inspires men to rebel against the Elves.

Talos is slain, humans are outraged by the death of their hero and swear revenge against the Elves.

As for explaining it in lore, they could do what Mass Effect 2 did and allow for players to choose which happened at the end of their Skyrim playthroughs in the beginning of the next Elder Scrolls game, give players a sence of their actions ACTUALLY having an impact.
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REVLUTIN
 
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Post » Sat Jun 02, 2012 11:29 am

My thoughts are: No DLCs.

1° fix the problems and script errors in this... ahhem... "beta" release of skyrim.

2° Make a proper expansion, with a decent add to the storyline (and take in mind the complains, hints, and suggestions of the forum when do that). Sell it for a fair price, and either Bethesda and the game community will gain with this.
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Sarah MacLeod
 
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Post » Sat Jun 02, 2012 12:50 pm

From reading posts on the forum the Thalmor seems to be the most popular choice. I think we will end up with Falmer based DLC because they are so prevelant throughout the game. Personally, I'd like a visit to High Rock to find out what that old tower was really used for and to get up to magic/wizadry based mischief.

To be honest, I don't think it really matters where it is set or who we fight against, as long as it's well written, well thought out, the quests are well planned and well laid out, the lore is immersive, and it's large enough to give good value for money. oh yeah, and i want to marry Annekke at Darkwater Crossing cos she's hot. Let me kill her gruesome husband please?
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Laura Elizabeth
 
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Post » Sat Jun 02, 2012 6:15 am

I want a home dlc, prehaps a castle, or a city (helgen?), OR BOTH! Solstheim would be prity cool, we could go there, solve some quests, then become leader of the city(and have a nice castle to fit a leader), then build our city up. It would be the same idea with helgen.

I also want to kick some thalmor ass.

With many fans crying for these types of dlc's, i hope they are included...
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Wayne Cole
 
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Post » Fri Jun 01, 2012 9:56 pm

Actually, its pretty easy to explain. Because Talos had lost so many worshippers because of Thalmor banned people from doing so, he lost his right to be a god and was made mortal once more. As for the world being different depending on outcome, youd have to figure either ending would have the same result.

Talos becomes a god again and inspires men to rebel against the Elves.

Talos is slain, humans are outraged by the death of their hero and swear revenge against the Elves.

As for explaining it in lore, they could do what Mass Effect 2 did and allow for players to choose which happened at the end of their Skyrim playthroughs in the beginning of the next Elder Scrolls game, give players a sence of their actions ACTUALLY having an impact.


I have an issue with this idea since the Thalmor hate any elves that are not Altmer so why would Dunmer or Bosmer go against Talos to help the Dominion. My dark elves wouldn't.
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Carys
 
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Post » Sat Jun 02, 2012 12:12 am

My thoughts are: No DLCs.

I agree with this. Expansions; damn DLC to Hell and back.
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sw1ss
 
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Post » Sat Jun 02, 2012 10:41 am

I'd kind of like to see them expand on quests and locations to explore and wreak havoc in (if necessary), sort of like what they did when they released TSI for Oblivion. Ony in this case since we know they took the time to add unfinished versions of the provinces of Morrowind and Cyrodiil in the game already, why not take the time to finish and polish them up and expand on an already amazing open world experience?? It would be pretty cool to go back to either one of those provinces about 200 years (TES Universe time) since we've last been there and see how much has changed since then. It woul probably require loading times between provinces but I think the playability value in the long run would be well worth it.
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Lalla Vu
 
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Post » Fri Jun 01, 2012 10:18 pm

I agree with this. Expansions; damn DLC to Hell and back.

in all fairness a lot of people use the two terms interchangeably now. at least i do, but yes DLC, Expansions or whatever you want to call them I want them to be big and add a substantial amount of content into the game.
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Phillip Hamilton
 
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Post » Sat Jun 02, 2012 1:17 am

I'd like some sort of expansion involving a daedric realm that we haven't been able to explore before. The daedra are infinitely fascinating to me and I would enjoy some more conjuration spells. :obliviongate:
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Rudi Carter
 
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Post » Sat Jun 02, 2012 2:15 am

Regarding the souls and Alduin; I for one certainly wouldn't complain if they took these and made them into Skyrim's version of the Wild Hunt. An entourage of crazed souls coming out at night, leaving death and destruction in their wake. At the end of the day, Atmora is still on top of my list though.
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jess hughes
 
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Post » Sat Jun 02, 2012 9:13 am

I'd like some sort of expansion involving a daedric realm that we haven't been able to explore before. The daedra are infinitely fascinating to me and I would enjoy some more conjuration spells. :obliviongate:
Why not have a DLC with both daedric ruins (Morrowind style) and ayleid ruins (like it was in Oblivion) in Skyrim, because the other day while I was playing I discover some sort of a border check point.

http://imageshack.us/photo/my-images/338/screenshot18ns.jpg/
http://imageshack.us/photo/my-images/507/screenshot19i.jpg/

Perhaps this is for an upcoming DLC but who knows. :shrug:
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April
 
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Post » Fri Jun 01, 2012 10:08 pm

Personally, I'd like to visit http://www.uesp.net/wiki/Lore:Atmora, the start of the nords, and I in-visioned it to be somewhat like Raven Rock in Morrowind, small village. with your help becomes a thriving city, with guards and walls. I've read there is only 1 small village left on the entire continent.
Become Jarl of this newly founded city, the birthplace of Ysgramor. Have a nice castle to yourself
Maybe even re-vamp http://www.uesp.net/wiki/Bloodmoon:Base_Armor#Ice_Armor
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JERMAINE VIDAURRI
 
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Post » Sat Jun 02, 2012 2:58 am

I'm willing to bet that they will do a DLC for cleaning up Riften, batman style. Not only are the characters in place to support it (Mjoll & Co.), but I believe a few variables might be as well. After all, why is Mjoll considered essential? Perhaps because she will be used in upcoming DLC.

Of course, I could be completely wrong and its just a developer oversight ;P
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Lyd
 
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Post » Fri Jun 01, 2012 9:09 pm

Fisticuffs! A Kahjiit based DLC with a H2H skill tree!
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adame
 
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Post » Sat Jun 02, 2012 12:38 am

I'd like some sort of expansion involving a daedric realm that we haven't been able to explore before. The daedra are infinitely fascinating to me and I would enjoy some more conjuration spells. :obliviongate:


Playground in Oblivion was explored in... Oblivion, to repeat that is to declare Oblivion as a inconsistent game. Would be nice if in skyrim expansion, the Gods, and therefore, they realms, get some background to.
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Eilidh Brian
 
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