Does anybody think Fallout 3 was more detailed then Skyrim?

Post » Fri Jun 22, 2012 3:11 pm

I didn't realize many invisible walls and an incredibly tiny map were that immersive.

I thought we were talking about attention to detail and atmosphere, not map size.
Just Cause (for example) shows how irrelevant that is to the subject.

New Vegas had without doubt the richest game world regardless of size, it was the most coherent atmosphere and showed the most consistancy in theme and direction than any of the other titles mentioned.

If they were bands playing music, people would say New Vegas had the "tightest" sound.
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Jaylene Brower
 
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Post » Fri Jun 22, 2012 11:14 am


Atleast bethesda trying to fix the bugs and improve the game.
The patches have been having a tendency to make things worse.
Also 1.6 did not fully address the respawns, enemies in the wilderness and along the roads have yet to respawn. This has been broken in some way since 1.3 and its still partially broken.

The plant life respawning in the world has been broken since 1.3.
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Dan Scott
 
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Post » Fri Jun 22, 2012 9:58 am

Want proof, Yesterday I walked up to cave expecting it to be just a cave, It was in FACT a magic grove filled with wildlife and A small temple, a shrine of talos lay with in, on the shrine of talos was a blades Sword with a note, detailing the last years of Balvor the LAST TRUE BLADE.
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JUan Martinez
 
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Post » Fri Jun 22, 2012 1:30 pm

The patches have been having a tendency to make things worse.
Also 1.6 did not fully address the respawns, enemies in the wilderness and along the roads have yet to respawn. This has been broken in some way since 1.3 and its still partially broken.

The plant life respawning in the world has been broken since 1.3.
What system are you on? I have no problems like that and Im on 360.
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KU Fint
 
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Post » Fri Jun 22, 2012 3:23 pm

No, I think Bethesda is just as masterful at environmental storytelling in Skyrim as in FO3. Some examples off the top of my head- on the northern coast near Dawnstar you come on a small shipwreck with a curved. sword. and a copy of a book about Hammerfell, then a little ways further along you come on a burned corpse with a Flame Cloak spell book nearby, then you come on a "love shack" with an amulet of Mara, flower-strewn beds, and two cream tarts that look like ta-tas.

So, Bethesda's still got it.
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Jamie Moysey
 
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Post » Fri Jun 22, 2012 2:42 pm

HAH, Black Reach, Elder gleam, Bloated man groto, flost flow lighthouse, Plus many more were ALL UNIQUE.
OBLIVIONS Dungeons were all generic and lame, With most HAVING NO BACKSTORY.

For the most part, though, the dungeons all fall into the categories I listed. I never said there were no unique dungeons.
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James Smart
 
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Post » Fri Jun 22, 2012 8:15 pm

I think Skyrim is actually an improvement over F3 in terms of the map - I think it's more detailed and the world better put together. Skyrim strikes me as laid out reasonably logically, whereas F3 was the city area + a jumbled mess of random locations outside it.

F3's writing and characterisation was pretty bad, but somehow they've managed to make it even worse in Skyrim. I think Skyrim's better until anyone says anything, then it all starts to fall apart at the seams.
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Mrs. Patton
 
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Post » Fri Jun 22, 2012 11:37 am


What system are you on? I have no problems like that and Im on 360.
Also on the 360 and I've reported the problem directly to Gstaff, I've been having the issue since 1.3 and its killing the world for me and with1.6 it seems they just patched over the enemy respawns, instead of actually fixing the issue.

To me it seems like most people do not notice these two bugs me I notice this because I am a diligent alchemist and I pay attention to locations I've been that's how I have been able to recall exact locations, but my reports keep getting overlooked by the community.
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Marilú
 
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Post » Fri Jun 22, 2012 3:13 pm

For the most part, though, the dungeons all fall into the categories I listed. I never said there were no unique dungeons.
No, There's a list of dungeon types in skyrim, Ill look for it.
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Farrah Barry
 
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Post » Fri Jun 22, 2012 5:55 pm

For the most part, though, the dungeons all fall into the categories I listed. I never said there were no unique dungeons.
  • http://www.uesp.net/wiki/Category:Skyrim-Places-Animal_Dens
  • http://www.uesp.net/wiki/Category:Skyrim-Places-Bandit_Camps
  • http://www.uesp.net/wiki/Category:Skyrim-Places-Dragon_Lairs
  • http://www.uesp.net/wiki/Category:Skyrim-Places-Dragon_Priest_Lairs
  • http://www.uesp.net/wiki/Category:Skyrim-Places-Draugr_Crypts
  • http://www.uesp.net/wiki/Category:Skyrim-Places-Dwarven_Automaton_Sites
  • http://www.uesp.net/wiki/Category:Skyrim-Places-Falmer_Hives
  • http://www.uesp.net/wiki/Category:Skyrim-Places-Forsworn_Camps
  • http://www.uesp.net/wiki/Category:Skyrim-Places-Giant_Camps
  • http://www.uesp.net/wiki/Category:Skyrim-Places-Hagraven_Nests
  • http://www.uesp.net/wiki/Category:Skyrim-Places-Spriggan_Groves
  • http://www.uesp.net/wiki/Category:Skyrim-Places-Vampire_Lairs
  • http://www.uesp.net/wiki/Category:Skyrim-Places-Warlock_Lairs
  • http://www.uesp.net/wiki/Category:Skyrim-Places-Werewolf_Lairs
  • http://www.uesp.net/wiki/Skyrim:Dungeons
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amhain
 
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Post » Fri Jun 22, 2012 9:06 pm

I agree. Especially with dungeons. In Fallout, there were places like the museum, they made the world feel real and alive. That's what were supposed to have in Skyrim. I remember once, Todd Howard said something about the hundreds of hand-crafted dungeons. Ha. What a joke. Even oblivion had better dungeons than skyrim does. They're all alike. I think a big part of it is the designe style. It's pretty much all nordic ruins or caves. That gets really old really fast. I actually can't think of any dungeon types besides those two. In oblivion, at least we had alyeid ruins, caves and strongholds.
Hmm let's see. DWEMER ruins. That should be enough, but let's continue. Forts, nordic ruins, caves, mines, dwemer ruins, snow cave, glacial cave, falmer cave, grotos, etc. Not to mention the outside areas, like outside forts, forsworn camps, stormcloak/imperial camps, giant camps, and more.
What game were you playing?
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Juan Cerda
 
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Post » Fri Jun 22, 2012 7:33 pm

we go from Morrowind which had some annoying bugs that you could work around to the virtually bug free Oblivion to the mounting bugs in Fallout 3 to the unforgivable bugs in Skyrim...

Odd since in my experience was totally different. Morrowind almost never gave me any bugs, aside from very rare save corruptions, then Oblivion which was a bugfest and I never made a single character that eventually didn't have at least 5+ quests permanently broken, and then Skyrim where I never saw a single major problem except

Esbern's dialogue mess, and very few irrelevant little bugs that usually fix on their own.


Even oblivion had better dungeons than skyrim does. They're all alike.

:rofl:
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Alan Cutler
 
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Post » Fri Jun 22, 2012 6:39 pm



Odd since in my experience was totally different. Morrowind almost never gave me any bugs, aside from very rare save corruptions, then Oblivion which was a bugfest and I never made a single character that eventually didn't have at least 5+ quests permanently broken, and then Skyrim where I never saw a single major problem except

Esbern's dialogue mess, and very few irrelevant little bugs that usually fix on their own.

It's strange in Morrowind in with a character I had items all over the place where I just threw them down and dishes and so on, the game crashed every once in while especially around Ebonheart and Vivec City. Then in Oblivion I had a few miss.or bugs not worth mentioning at all they was just inconsequential. Then in Fallout 3 ash piles everywhere enemies respawned I side the piles game crashes, and Skyrim enemies and plants never respawn, frequent game crashes, weapons and shields never clean up, quest breaking around every turn. Skyrim is the epitome of bugs I have never played a game more bugged. I cannot wait to get a PC for the Unofficial Skyrim Patch. That is the mod I want the most. I just hope Arthmoor and Kivan fix the respawn bug properly.
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Megan Stabler
 
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Post » Fri Jun 22, 2012 8:20 am

Okay Otheral, whats your opinion on the dungeons, who had better, Oblivion, Skyrim, or F3?
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Epul Kedah
 
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Post » Fri Jun 22, 2012 6:47 pm

No, I think Bethesda is just as masterful at environmental storytelling in Skyrim as in FO3. Some examples off the top of my head- on the northern coast near Dawnstar you come on a small shipwreck with a curved. sword. and a copy of a book about Hammerfell, then a little ways further along you come on a burned corpse with a Flame Cloak spell book nearby, then you come on a "love shack" with an amulet of Mara, flower-strewn beds, and two cream tarts that look like ta-tas.

So, Bethesda's still got it.

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Amelia Pritchard
 
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Post » Fri Jun 22, 2012 5:06 pm

No, I think Bethesda is just as masterful at environmental storytelling in Skyrim as in FO3. Some examples off the top of my head- on the northern coast near Dawnstar you come on a small shipwreck with a curved. sword. and a copy of a book about Hammerfell, then a little ways further along you come on a burned corpse with a Flame Cloak spell book nearby, then you come on a "love shack" with an amulet of Mara, flower-strewn beds, and two cream tarts that look like ta-tas.

So, Bethesda's still got it.
This
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Lexy Corpsey
 
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Post » Fri Jun 22, 2012 8:12 am

They are basically the same level, maybe Skyrim does it better because it does it on a wider scale, on a larger map.

But yes, dungeons even in Fallout were made by reused tilesets, it does make it more varied with background stories and scripted events.
... just like in Skyrim, there are quite a few dungeons with their own stories, there are many of them that have a lot of scripted events, even unique dialog even though the dungeon is not connected to any quests other than radiant ones.
Not to mention the POIs, marked or otherwise, there are quite a bit of hidden detail most people seemingly skimp over.
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casey macmillan
 
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Post » Fri Jun 22, 2012 12:51 pm

I do not really enjoy F3 but the areas were my favourite part of the game. I played catch up with OB and got it only a couple of months before Skyrim and never gave it the attention it deserved. I only put in 100 hours but the dungeons were actually one of my least favourite parts since they were mostly similar. Skyrim had amazing dungeons and the unitrusive storytelling for a lot of them made me want to fully explore it. For me Skyrim wins
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Cagla Cali
 
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Post » Fri Jun 22, 2012 7:12 pm

Skyrim has tons of unmarked interesting things. Way up north, I came across a small camp. Two tents, burned out fire, and a journal on one of the bed rolls. Two friends came up to go fishing, get away from the missus, all that. Finish reading the book, look out over the water; over-turned boat, Slaughterifsh everywhere.


IIRC, there was a skeleton inside the boat, lol.
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Reanan-Marie Olsen
 
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Post » Fri Jun 22, 2012 9:46 am

I agree. Especially with dungeons. In Fallout, there were places like the museum, they made the world feel real and alive. That's what were supposed to have in Skyrim. I remember once, Todd Howard said something about the hundreds of hand-crafted dungeons. Ha. What a joke. Even oblivion had better dungeons than skyrim does. They're all alike. I think a big part of it is the designe style. It's pretty much all nordic ruins or caves. That gets really old really fast. I actually can't think of any dungeon types besides those two. In oblivion, at least we had alyeid ruins, caves and strongholds.

Lets make a comparision between oblivion and skyrim dungeons themes :

Oblivion (Ramdonly generated):
-Alyeid ruins
-Caves
-Forts
-Sewers
-Oblivion

Skyrim (Hand crafted):
-Caves
-Ice caves
-Nordic barrows
-Forts
-Mines
-Dwemer ruins
-Falmer caves (the ones with the glowing mushrooms)

They have more or less the same amount of themes although i think i may have forgottem 1 or 2 on both sides but still, most if not all of skyrim dungeons are hand crafted and have some sort of backstory to them, this alone makes skyrim dungeons 100% better than oblivion dungeons which looked all the same.
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Katharine Newton
 
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Post » Fri Jun 22, 2012 10:02 pm

Then again, you can't enter EVERY SINGLE BUILDING in Fallout 3, etc. Some doors are permanently locked and some don't even have the "enter" feature when you walk up to them, every door, to my knowledge, in Skyrim can be opened.
Skyrim doesn't take place in ruined cities with hundreds of buildings.

I think the reason we find Fallout so interesting is because it's unique, there are not many post-apocalyptic games out there (I don't think there are any open world RPG's) and definitely not any with the unique 50's atmosphere of Fallout and unique story. Whereas, Skyrim is set in the same medievel fantasy swords and sorcery setting (with it's own unique touch) as every other RPG out there.
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Matthew Barrows
 
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Post » Fri Jun 22, 2012 5:21 pm

Skyrim doesn't take place in ruined cities with hundreds of buildings.

I think the reason we find Fallout so interesting is because it's unique, there are not many post-apocalyptic games out there (I don't think there are any open world RPG's) and definitely not any with the unique 50's atmosphere of Fallout and unique story. Whereas, Skyrim is set in the same medievel fantasy swords and sorcery setting (with it's own unique touch) as every other RPG out there.
Skyrim's atmosphere and setting is completely different then games like, dragon age, it's very iron age, conan styled, It's kinda low fantasy, unlike in oblivion were there's unicorns dancing around in glades, its very dark.
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darnell waddington
 
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Post » Fri Jun 22, 2012 9:32 pm

I agree. Especially with dungeons. In Fallout, there were places like the museum, they made the world feel real and alive. That's what were supposed to have in Skyrim. I remember once, Todd Howard said something about the hundreds of hand-crafted dungeons. Ha. What a joke. Even oblivion had better dungeons than skyrim does. They're all alike. I think a big part of it is the designe style. It's pretty much all nordic ruins or caves. That gets really old really fast. I actually can't think of any dungeon types besides those two. In oblivion, at least we had alyeid ruins, caves and strongholds.

Umm....did you even play Skyrim or Oblivion? O.o Oblivion's dungeons were literally all the same as more generic and less appealing while skyrim had these large, unique dungeons filled with unique areas. Just look at blackreach, Kagrenzel, several frost caves, Salidior's Labyrinth, several nordic tombs, forsworn encampments and holdings, Wolfskull cave, I can go on for awhile but its better if you just look around, as for it being mostly Nordic ruins and caves....Oblivion was literally NOTHING but caves, aylied ruins and ruined forts.

Skyrim is one of the oldest provinces in Tamriel so of course there are a ton of Nordic tombs, dwemer ruins and caves, just look at Morrowind.
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Danielle Brown
 
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Post » Fri Jun 22, 2012 7:18 pm

Skyrim's atmosphere and setting is completely different then games like, dragon age, it's very iron age, conan styled, It's kinda low fantasy, unlike in oblivion were there's unicorns dancing around in glades, its very dark.
It's still not that unique. You even used "Conan-styled" to describe it.
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Jesus Lopez
 
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Post » Fri Jun 22, 2012 9:40 pm

It's still not that unique. You even used "Conan-styled" to describe it.
As in Conan styled I mean as in, how should I say,,,Brutal, Dark, and more about the darkness inside sentient s then the darkness outside.
Wanna know how dark,
Spoiler
A necromancer kidnaps, Tortures, raqes, kills them, and then raises young woman as his undead six servants
You would not see that from other fantasy titles.
The above is from Skyrim.
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J.P loves
 
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