Does anybody think Fallout 3 was more detailed then Skyrim?

Post » Fri Jun 22, 2012 4:19 pm

I'v put in nearly 200+ hours of skyrim, so before I say what I say let it be known that I love this game, but theres somethings thats been itching away at me ever since I started playing it after coming off of Fallout, it doesn't seem as detailed. Here me out, in Fallout 3 you had over 100 points of interests and these areas were unique, with their own NPCS with their own dialogue and their own buildings, here in Skyrim alot of locations are cookie clutter. Alot of the villages look the same, alot of the buildings are the same such as the Inns and houses and their doesn't seem to be as much 'imaginetive story telling' like there was in Fallout 3. For example walking into a house and finding a skeleton in the baths surrounded by pill bottles, you get what happened.

I don't see much of this in Skyrim, I know theres alot more POIs in this game but they just don't seem to be as nearly as interesting. Maybe its just me, maybe I'm playing it wrong, but I am just giving my opinion being a huge fallout 3 fan (not so much new vegas) and yes, a huge skyrim fan also, What are your guys thoughts? Is it just me, do you agree or disagree? I've given you my reasons, lets here yours : )

Thanks guys.
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Adrian Powers
 
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Post » Fri Jun 22, 2012 8:24 pm

Then again, you can't enter EVERY SINGLE BUILDING in Fallout 3, etc. Some doors are permanently locked and some don't even have the "enter" feature when you walk up to them, every door, to my knowledge, in Skyrim can be opened.
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Hearts
 
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Post » Fri Jun 22, 2012 5:14 pm

In certain aspects, such as random campers with a bed in the middle of nowhere, completely unmarked. Excellent for roleplaying and I wish Skyrim had something like this. (If there is, let me now.) As for landscape Skyrim does it vastly better.
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lisa nuttall
 
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Post » Fri Jun 22, 2012 11:03 am

In certain aspects, such as random campers with a bed in the middle of nowhere, completely unmarked. Excellent for roleplaying and I wish Skyrim had something like this. (If there is, let me now.) As for landscape Skyrim does it vastly better.
There are unmarked camps of hunters and some unmarked caves and locations with a few backstores, I can't remember where they are though. =\
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Lifee Mccaslin
 
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Post » Fri Jun 22, 2012 8:52 am

Not even remotely, no.
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kennedy
 
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Post » Fri Jun 22, 2012 6:57 pm

Fallout 3 has wonderful atmosphere, which i believe is its centerpiece. Skyrim does have storytelling where you have to infer, Just not as morbidly interesting.
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Alina loves Alexandra
 
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Post » Fri Jun 22, 2012 12:54 pm

Well Yes and no.
I wish skyrim had more villages and cities,with unique side quests etc :) ... More small settlements.
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Trent Theriot
 
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Post » Fri Jun 22, 2012 2:05 pm

I liked the quests and dialogue alof better in fallout 3 and skyrim has more quests it's basically quality vs quantity
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Ella Loapaga
 
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Post » Fri Jun 22, 2012 9:00 pm

The design of Skyrim is better than Fallout 3 bug wise they are both a mess but Skyrim is worse. This makes me cringe at future Bethesda titles, we go from Morrowind which had some annoying bugs that you could work around to the virtually bug free Oblivion to the mounting bugs in Fallout 3 to the unforgivable bugs in Skyrim...
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Chloé
 
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Post » Fri Jun 22, 2012 7:56 am

No stories? *readies sword*

In the Rift you'll find a house on fire. If you venture inside the ruins of the house, you'll find some remains. Search the remains and you'll see a Summon Flame Atronach scroll/spell tome. Get the idea?

Visit Frostflow Lighthouse. I won't give the details, just have a look.

On the road from Solitude you'll find a broken-down carriage, it's occupants dead. Read the journal and while it doesn't tell you what happened, it gives a very good idea.

And many, many dungeons have these stories, many of them just don't jump up and bite you.
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Jhenna lee Lizama
 
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Post » Fri Jun 22, 2012 12:25 pm

No stories? *readies sword*

In the Rift you'll find a house on fire. If you venture inside the ruins of the house, you'll find some remains. Search the remains and you'll see a Summon Flame Atronach scroll/spell tome. Get the idea?

Visit Frostflow Lighthouse. I won't give the details, just have a look.

On the road from Solitude you'll find a broken-down carriage, it's occupants dead. Read the journal and while it doesn't tell you what happened, it gives a very good idea.

And many, many dungeons have these stories, many of them just don't jump up and bite you.

While I agree with you I feel as though we should see more unmarked buildings I love to come across things and not be guided by the compass.
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Jose ordaz
 
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Post » Fri Jun 22, 2012 11:36 am

No, but both are great games.
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JD FROM HELL
 
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Post » Fri Jun 22, 2012 12:18 pm

I dunno... I've played an obscene amount of Fallout 3 and well over 200 hours of Skyrim and I don't think Skyrim fares too badly in those aspects tbh.

Like the skeleton with the pill bottles, the unspoken story thing.

Skyrim has plenty of those, the dude crushed by the rock, the guy in the mines evidently forced into labor.
Nearly every dungeon has some "character" to it, I agree that some of the inns feel a little samey but meh, they're inns, what do you want... plus they are all very different in the main cities.

In certain aspects, such as random campers with a bed in the middle of nowhere, completely unmarked. Excellent for roleplaying and I wish Skyrim had something like this.


Skyrim has loads of this stuff man!
You specifically mention campers, but in Skyrim there are unmarked camps aplenty, abandoned shacks, ruins (not dungeons).


Maybe I'm wrong, it's been a while since I played FO3 but I really don't remember it being substantially more detailed in that way.

I think New Vegas blows both of them out of the water though, that's how you make an immersive, detailed game Bethesda, take note.
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Tanya Parra
 
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Post » Fri Jun 22, 2012 11:21 pm

While I agree with you I feel as though we should see more unmarked buildings I love to come across things and not be guided by the compass.

Ah yes, I agree that compass spoils it a little, It should only show things you've discovered, it tells too much.
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Strawberry
 
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Post » Fri Jun 22, 2012 11:40 am

:fallout:
I have to agree with you. Fallout, both 3 and New Vegas, had better characters, better story ( New vegas more than 3 ) better interaction with the world, and, this is going to sound bad to most of you guys, better character design. You can make the perfect looking character in Fallout. Smooth features, virtually no flaws, ect. Skyrim has more options for character creation but the parts you can't change? Breton old face, Nord gauntness.... I've clocked in maybe 500 hours max on Skyrim before becoming bored. Fallout 3? Well over 1000 with multiple characters. Max time was around 500 hours on one character. But, that's just my personal opinion in the matter.

EDIT: Disagree with the small side stories part. As mentioned before, Skyrim's got plenty of them too.
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A Boy called Marilyn
 
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Post » Fri Jun 22, 2012 6:49 pm

I think New Vegas blows both of them out of the water though, that's how you make an immersive, detailed game Bethesda, take note.

I didn't realize many invisible walls and an incredibly tiny map were that immersive.
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Lovingly
 
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Post » Fri Jun 22, 2012 4:41 pm

I didn't realize many invisible walls and an incredibly tiny map were that immersive.
This, Fallout new vegas only improved fallout 3s combat,
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Jason White
 
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Post » Fri Jun 22, 2012 8:51 am

I didn't realize many invisible walls and an incredibly tiny map were that immersive.
So my beta testing friend, any of these hidden stories in dawnguard :biggrin:
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Thomas LEON
 
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Post » Fri Jun 22, 2012 6:32 pm

FO3 was about as detailed as skyrim but the provlem that FO3 had was that the capital wasteland while big was kinda barren and the questlines for some places were longer but once done ended up being the only quests you can do for that area. Now I'm not saying FO3 didn't have enough quests it just didn't have a lot but skyrim has this problem too, but it was more focused on Radiant quests then actual quests.

But really you can't compare these two games together because they are really different.
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Nikki Morse
 
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Post » Fri Jun 22, 2012 6:30 pm



I didn't realize many invisible walls and an incredibly tiny map were that immersive.
I agree with this the only things New Vegas did better was better combat, crafting, and it had better characters but other than that Fallout 3 was better.
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naomi
 
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Post » Fri Jun 22, 2012 3:25 pm

The design of Skyrim is better than Fallout 3 bug wise they are both a mess but Skyrim is worse. This makes me cringe at future Bethesda titles, we go from Morrowind which had some annoying bugs that you could work around to the virtually bug free Oblivion to the mounting bugs in Fallout 3 to the unforgivable bugs in Skyrim...
Atleast bethesda trying to fix the bugs and improve the game.
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Elizabeth Falvey
 
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Post » Fri Jun 22, 2012 6:56 pm

some unmarked caves and locations with a few backstores

Hm you sure there were unmarked caves? I've found a couple, but for every single one I've found so far it turned out they have an exit on the other side which was marked. But I haven't found everything yet so yeah..
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Rowena
 
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Post » Fri Jun 22, 2012 9:26 pm

Fallout 5, Return to Skyrim...........(joke).........
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naome duncan
 
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Post » Fri Jun 22, 2012 4:51 pm

I agree. Especially with dungeons. In Fallout, there were places like the museum, they made the world feel real and alive. That's what were supposed to have in Skyrim. I remember once, Todd Howard said something about the hundreds of hand-crafted dungeons. Ha. What a joke. Even oblivion had better dungeons than skyrim does. They're all alike. I think a big part of it is the designe style. It's pretty much all nordic ruins or caves. That gets really old really fast. I actually can't think of any dungeon types besides those two. In oblivion, at least we had alyeid ruins, caves and strongholds.
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Lyd
 
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Post » Fri Jun 22, 2012 11:02 am

I agree. Especially with dungeons. In Fallout, there were places like the museum, they made the world feel real and alive. That's what were supposed to have in Skyrim. I remeber once, Todd Howard said something about the hundreds of hand-crafted dungeons. Ha. What a joke. Even oblivion had better dundeons than skyrim does. They're all alike. I think a big part of it is the designe style. It's pretty much all nordic ruins or caves. That gets really old really fast. I actually can't think of any dungeon types besides those two. In oblivion, at least we had alyed ruins, caves and strongholds.
HAH, Black Reach, Elder gleam, Bloated man groto, flost flow lighthouse, Plus many more were ALL UNIQUE.
OBLIVIONS Dungeons were all generic and lame, With most HAVING NO BACKSTORY.
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jessica breen
 
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