» Sat May 28, 2011 7:40 am
I'd start drawing your own map. Just google "maps" and find one your looking for, realistic, stylized, ancient looking. Study them, copy them, whatever. Basically, if you can't design your own map, you probably won't get very far with anything else. That's not to say that eventually you won't find someone who can do one better for you, but you should have something to go off of.
And as far as game development goes...it's tough. Real tough. This guy http://www.youtube.com/watch?v=n0B6Gbsu3N0&feature=related is kind of a jerk, but he knows what he's doing.
Basically, there are thousands of "idea guys" and only a couple who know how to do stuff. There is no way you are going to make any kind of game by just giving orders to other guys and having them do the work. Especially if you don't know what you say to them. That's why it's important to learn as much as you can about every aspect of game design, mainly programming, but also graphic design, sound, writing, etc. Now, you don't have to learn how to do all the programming yourself, but you have to be familiar with terms, languages, etc. But you should plan on finding one aspect of game design (besides "ideas") that you CAN do all on your own, whether that's modeling, programming, etc.
That's basically the stage I'm at. I'm learning Java (which is not the best for most games, but it's the language used by Android, which is the market I'm building for) as well as trying out Blender and even the Morrowind Construction Set. My plan is to learn as much as I can, then focus on one or two aspects (probably programming and modeling/animating) and then hopefully find some like minded people who want to work on a project together, or do one small enough that I can finish on my own.
Think small small small. If you want to start from the ground up, learn to make the first games anyone made. Program a Pong Simulator, then Tetris, then PacMan. There are a couple programs out there that don't require programming, but they are pretty thin and not as educational. My final advice is to make this a fun hobby, not a job. If you really really enjoy it, maybe look for a school that has gaming majors, but otherwise just do it in your spare time. Indie games are big right now, so don't worry about getting a job with Rockstar. You'd just be a bottom rung guy anyway. Make a simple game well (check out Limbo, Minecraft, Angry Birds) and then go from there.