» Tue Jun 05, 2012 3:54 am
Would like to see some more randomness in what AI does wrt countering our sneak. Differentiate between "thinking I heard something" and "oh, one of my buddies lying dead - can't be the wind anymore". The first one is pretty okay I guess. Not so much for the second one. If they are several, let them do a more random search pattern in the general direction they "think" I'm at, expand the search area in a random fashion, let them communicate between one another and if one suddenly stops talking they investigate. Each time a bodycount is increased, the search time for the searching party should quadruple, and maybe just double if the sneak skill is high enough (we "hide our tracks better").