Does the AI need working on?

Post » Tue Jun 05, 2012 2:17 am

Oblivion has poor AI and Skyrim seems the same. I dont think it detracts from the game, but i do notice enemies just charge at you and wont try and hide behind cover or something to avoid your attacks. The minute they see you they just head straight towards you and charge at you until you kill them.

Be nice if they tried to avoid your attacks a little
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Alexander Horton
 
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Post » Mon Jun 04, 2012 7:35 pm

It obviously doesn't... it's selling and people are playing it around the world. We all would like it to... but it doesn't need it.
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Cool Man Sam
 
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Post » Mon Jun 04, 2012 10:13 pm

The pathing on this game is positively medieval and really really is overdue some hard work. The combat AI in my opion is decent enough.

Also I think your main criticism is pretty undue, all of the enemies try and avoid your attacks. If you get into an unreachable spot and fire arrows or spells at them, they will seek out cover immediately, hiding behind rocks, they actually crouch if the cover is too low to cover their upper bodies.
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Emily Rose
 
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Post » Mon Jun 04, 2012 11:29 pm

the AI doesnt need work, it needs a new repair man. i swear its gotten worse since oblivion... the pathing sure has.

enemies occasionally move to the side to simulate them dodging... thats nice, but it would help if they knew how to get to me in less the 10 minutes first.
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JR Cash
 
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Post » Mon Jun 04, 2012 8:50 pm

It obviously doesn't... it's selling and people are playing it around the world. We all would like it to... but it doesn't need it.


Improvement is always a good thing..The moment yous top improving, that's when you should close shop.
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Stephanie Valentine
 
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Post » Tue Jun 05, 2012 1:12 am

yes it does.

i say keep the graphics this way for a loooooooooooooooooong time. even a new tes can keep it. than put all the work in the world and the npc ai
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Rebekah Rebekah Nicole
 
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Post » Tue Jun 05, 2012 4:28 am

Everything needs working on. Not because it isn't good, but because it could be better.
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Jessica Thomson
 
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Post » Tue Jun 05, 2012 10:13 am

Nothing is perfect, everything could be improved.

Cheers
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Carys
 
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Post » Mon Jun 04, 2012 7:57 pm

For this game? Nope, it is fine enough. For the next game though, sure, which it will be worked on.
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ashleigh bryden
 
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Post » Mon Jun 04, 2012 9:19 pm

For this game? Nope, it is fine enough. For the next game though, sure, which it will be worked on.

Are you some sort of prophet? Because it would take religious faith for me to believe you.
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Noraima Vega
 
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Post » Mon Jun 04, 2012 11:17 pm

Sneak is definitely glitched in terms of how the AI is unable to see you even under semi lighted conditions. Hopefully a mod wil resolve this ...
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Bones47
 
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Post » Tue Jun 05, 2012 9:39 am

The combat a.i. is Oblivionish to the core. It's weak. The "Stop no more" line is just a cosmetic addition, as soon as they manage to breathe a little they are attacking again like the brainless kamikaze they are.
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Victoria Bartel
 
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Post » Tue Jun 05, 2012 1:21 am

Yes, among other things I wish enemies:

1. Enemies can purposefully flee, and try to draw the player into more enemies and traps.
2. Enemies can lock doors behind them.
3. Enemies can use racial powers.
4. Enemies use scrolls/potions/food more often.
5. Enemies use healing and stat increasing spells on their allies.
6. Enemies use invisibility and sneak.
7. Enemies get perks per level as players, but damage and health is adjusted to be normal.
8. Stronger enemies will try to protect weaker ones.
9. Mage enemies can cast detect life if alerted, or suspect something.
10. Sneak detection was not so braindead/deaf/blind
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Chrissie Pillinger
 
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Post » Mon Jun 04, 2012 10:59 pm

The AI is FAR worse in skyrim than in oblivion........Or morrowind. Seriously wth happened? I used to be able to at least rely on the fact summoned creatures would attack. I've seen my ressurected trolls sit there dumbly staring at me fight enemies. Same with a couple of followers, I really wish they had made followers not try to copy you but simply fight with their own style.....as trying to adapt to what the player is doing AND what enemies are doing(AI's will for example switch to bows if attacked by bows) is just too much for them to do and I've seen them sometimes stand around switching weapons repeatedly rather than fighting.

I think they tried too hard to make the AI adaptive....it just didn't work.
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u gone see
 
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Post » Tue Jun 05, 2012 12:20 am

The combat a.i. is Oblivionish to the core. It's weak. The "Stop no more" line is just a cosmetic addition, as soon as they manage to breathe a little they are attacking again like the brainless kamikaze they are.

Only difference this time around is that they don't swing their glass war hammer at you repeatedly while chasing you down regardless of how far away you are. That used to be so silly.
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roxanna matoorah
 
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Post » Tue Jun 05, 2012 5:15 am

For me melee characters often take cover from missile fire and archers dodge around hide behind stuff and crouch. Creatures flee behind a rock and wait for you to come down if you're on a rock.. Higher level characters shield bash and dodge sideways from attacks. Seems lots better to me


Did I get some premium version of the game or something?
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Juanita Hernandez
 
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Post » Tue Jun 05, 2012 7:30 am

It is artificial intelligence it could always be better. I don't see it being any worse and in most occurences it has been better. I remember in Oblivion a wisp attacked one of the roaming guard horses, somehow it got on top of the horse. So now you have a running horse with a wisp hitting it, the horse runs back towards town, now you have a wisp riding and hitting a running horse with 3 guards chasing it around. It was funny.

The more adaptive you try to make your AI the more odd occurences you get.

I agree that the companions can do stupid things, it seems that if there is a trap they will invariably trigger it. I have also seen the weapon swapping occur but at least it is trying to simulate.
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Agnieszka Bak
 
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Post » Mon Jun 04, 2012 6:20 pm

No, AI is definitely not broken - that's all the player's fault: http://youtu.be/Yfk-BNf51Qw?hd=1 :rofl:
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Marguerite Dabrin
 
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Post » Mon Jun 04, 2012 7:45 pm

No, AI is definitely not broken - that's all the player's fault: http://youtu.be/Yfk-BNf51Qw?hd=1 :rofl:

:clap: some people are so inventive and they say boredom is a bad thing.
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Cat
 
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Post » Mon Jun 04, 2012 7:43 pm

The combat a.i. is Oblivionish to the core. It's weak. The "Stop no more" line is just a cosmetic addition, as soon as they manage to breathe a little they are attacking again like the brainless kamikaze they are.

This is the key issue here - enemy combatants have no true concept of surrender. It's all a fight to the death. Bethesda has had plenty of chances to try to add non-lethal resolutions to combat (outside of certain scripted events), and apply the Speechcraft skill to encounters with bandits and rogue mages, yet they squandered it with every installment.
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Adrian Powers
 
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Post » Mon Jun 04, 2012 6:08 pm

There is a mod available that plays around with AI and this will likely grow after the CK... if you're on the consoles... Well unless Bethesda fixes it, which they won't... then you are hooped
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Michelle Chau
 
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Post » Tue Jun 05, 2012 3:54 am

Would like to see some more randomness in what AI does wrt countering our sneak. Differentiate between "thinking I heard something" and "oh, one of my buddies lying dead - can't be the wind anymore". The first one is pretty okay I guess. Not so much for the second one. If they are several, let them do a more random search pattern in the general direction they "think" I'm at, expand the search area in a random fashion, let them communicate between one another and if one suddenly stops talking they investigate. Each time a bodycount is increased, the search time for the searching party should quadruple, and maybe just double if the sneak skill is high enough (we "hide our tracks better").
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KRistina Karlsson
 
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Post » Tue Jun 05, 2012 4:16 am

Yes the AI needs some work. The pathfinding is some of the worst I've ever seen, its laughable when my frost atronach gets stuck on a wall right next to a door with enemies on the other side, atrocious. :eek:
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Mario Alcantar
 
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Post » Tue Jun 05, 2012 1:55 am

It is pretty poor, companions do stupid things, guards notice a dead body then carry on as if nothing happened, they don't even clear the body away.
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Alexandra Louise Taylor
 
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Post » Tue Jun 05, 2012 6:45 am

Bandit Highwaymen dodge my arrows
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James Hate
 
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