People suggest that if the OP wants to just be a regular guy he should not become the Dragonborn - he responds "but then what would I do?". Pick your [censored] nose all day like a regular person.
Ok I never said I had found nothing to do apart from the main quest, you must have mistaken me for another.
I still greatly appreciate all the rich world of skyrim, all the side quest, I also like the main quest, this was not my point...
About the guy who corrected me about morrowind (where we indeed play the reincarnation of a badass guy), forgive me I played this game quite young and it seems I didn't understand everything.
About the oblivion related thing, I do not remember being a friend of martin or knowing him before the kvatch lovely meeting (game lore wise), but I could once again be mistaken.
I think people have been mistaken by the superman stuff of my original post. I was not talking about raw powers (btw I lold hard at the supermanlike powers comparison), I was rather talking about what you are meant to be. I don't even know if Mr Kent was born with superpowers, that's not my point. I was more attached to my characters in previous games, because I could shape a more distinct personality for all of them. In skyrim I cannot but think "all right let's try... a marksman dragonborn ! Oh no wait, maybe a illusionist dragonborn ? "
In oblivion if I ignored the main quest (I usually did since I hated those fiery gates when they appeared in the midst of my lovely forest walks) I could just be a lucky prisoner with a shiny talisman that I should give to somebody, nothing cataclysmic nor urgent in line except if I chose to believe the star stuff the emperor told me, which I can explicitly, in the dialog options, choose to not believe, and that's a huge difference.
We are much more "streamlined" in Skyrim, I mean a dragon is roaming free, I just cannot let this aside and just don't care. And then all the stuff begins and however cool it is, I don't like the fact that I feel compelled to do and continue the main quest.
I wanted to stress the difference I'm feeling in terms of RP design. Of course they are ways to avoid the main quest I do not question this.
I guess I am indeed a spoiled child who wanted a more neutral RPG experience then

It's what I loved in Oblivion. Here the experience is much more movie like, take the whiterun actions, everything is scripted to make it a very continuous and fluid story , you arrive, if you have the dragon stone it's immediatly continuing towards the dragon attack and all the stuff. It's very cinematic, it's very cool, the dialogs are even starting all by themselves... but I lost something I liked in previous games.
Maybe just a little "pause" in between the quests where you give the information about the dragon and the rest goes on could have totally changed that. I would have satisfied my conscience, if I'm curious I can ask if they need the help of a guy in rags, if not I just go away, so you will say "you CAN go away", yes, but not without going against the logic of the RP scripts.
Anyway, I don't know if I'm clear about all this, enjoy the game people, it's still amazing ^^