Dont Understand The Complaints

Post » Tue Dec 06, 2011 1:48 pm

Helo

It has happened what I was afraid of. Cheap, campaign like game, no real story, trying to mimic RPG-like features.
Not suitable to ID Software at all. Weak plot weak dialogues, and annoying UI. Friend of mine bought this game, and
I was watching him, and I'm happy I haven't bought it. Idon't think I will.
Not to mention the buggy coding, we still couldn't fix the texture rectangles glitch, and the game didn't even start up because it crashed saying about some
atioglxx.dll failed module.
I'm disappointed in Mr Carmack, it used to be that they created much more high standard softwares. The game right now is unplayable.
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Queen of Spades
 
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Post » Wed Dec 07, 2011 12:24 am

I know how frustrating it can be when you buy a game for PC and it doesn't work right away and/or as good as you had hoped. If i were still having problems with the game i'm sure i'd be on here as well having a stroke and what not like a lot of people seem to be doing. Fortunately, the game runs nice for me now and the overall graphics, artwork and fun game play makes me not care about some [censored] wall textures. IMO a lot of the complaints about this game are just from people who are angry with the current state of the game and taking their rage out on all sorts of little details. With time they will get over it, or forget about it.


My biggest complaint is you can not jump over anything. annoying when you can't jump a 2 foot high railing.
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Amysaurusrex
 
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Post » Wed Dec 07, 2011 1:44 am

I play it on PC and I lag soooo hard, it took me 10 minutes just to get out of the pod
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TASTY TRACY
 
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Post » Tue Dec 06, 2011 9:29 pm

all the clutter in the game is a blurry mess (even with 8K MegaTextures active). While that kind of foreground being nice, and background being crap, is a necessary convention on consoles, PC users are used to a much higher standard (as most of the FPS competition delivers).

If id wanted to have the largest impact on the game, they would try to equalize the textures a little more. Then PC users would not have the jarring experience of seeing a very realistic car sitting beside a blurry bunch of clutter. Trust me, contrast has a huge effect, and this kind of contrast can wreck immersion in a game very easily.

The other aspect that is missing from this discussion is that consoles are only able to use 4K MegaTextures, while PCs can run 8Ks out of the box. The problem is that without the proper drivers, PC users are not getting the value, as they have to nerf their setting down to console levels. It is also true that id could have required the drivers to be working before the launch of the PC version, but they did not. They trusted the video card manufacturers to actually do their jobs. I doubt id will make the same mistake again.

One other fact is that PC users are used to having physical geometry in their games. There are many examples of conduits, boxes, and other features that are just a texture pasted onto a flat plane. This was obviously done to get the game to run on the consoles, but PCs have poly limits that are far beyond consoles. That was my greatest shock when I started the game and got out of the car in the garage. Sure I knew about the LowRes textures on clutter, but null poly geometry? That has not been used in any major PC game in a very long time (8+ years), and Rage is a major game (especially for id). Heck, from what I saw, I doubt they even used an aggressive Normal Map to give it some fake dimension until you get close. Even the color contrast could be a lot better to make it appear 3D at long range. So someone should be flogged around the offices for that one. If BF3 or COD3 tried this the :fallout: would be Epic.

So, why are we displeased? Because the game promised jaw-dropping graphics, and while the HiRes portions are as jaw-dropping as most other HiRes games , the LowRes components average it down, and the lack of geometry makes it sub-par.

Is it a waste? No, not yet. It is unacceptable in its current condition, but that will change. With the promise of working drivers, and 16K Megatextures the PC will eventually be a much stronger game. Throw in modder support, which could include remade levels with full geometry, and PCs will have a much longer Rage lifespan than on the consoles (unless Bethesda takes the giant leap of putting up the better mods for console users - which would be really jaw-dropping). Right now PC users are simply railing that the PC market got screwed again, in a console to PC port instead of the other way around (to assure the max. quality for everyone). Once the drivers are fixed, it will calm down to a steady roar on the lack of open world, and wonky controls/UI (which is already starting).

Of course, there is something to be said about the satisfaction of actually having a working game on release day, and the day after, and so on... :banghead:

Cheers!



I agree.
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Harry Hearing
 
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Post » Tue Dec 06, 2011 7:04 pm


Does the game have good art design, yes, the levels are well constructed with very good artistic ideas. Did they honor that wonderful art design with textures to match, FAR from it. Instead they disgraced those whom drew up the conceptual art and made it look nowhere near as good as the art deserves. if I were one of the artists whom had drawn up these levels, I'd be very insulted by the end result.



Did you not see the screenshots of this game and media that was distributed? If your system was not able to convey those images then it's your system--my system was able to get exactly what was advertised. Comparing screenshots nudged up against the wall is ridiculous. Everyone that i've shown this game to has said the same thing...WOW!

Can you take a screenshot of your gaming experience and not nudged up against the wall? If you are running a high rig then i'm not sure why you are disappointed because like i've said the media prior to launch has stayed true for anyone with a nice rig.

I think some complaints are warranted but most are just overboard and way off base and it has mostly to do with what the users expected their experience would be with their current system. I'm sure the collective feeling before release was hey I have a mediocre system that should make sure I have a better visual experience than the consoles which is not the case with RAGE. Like Carmack said PCs are way more powerful but are so inefficient compared to consoles that it was even hard to get the game running on High-End systems at 60hz.

Those with complaints have made them but you will notice the trolls are the ones that will keep on complaining about the same thing...ok you hate the game we get it...What do you want us in the forums to do about it?
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Fanny Rouyé
 
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Post » Tue Dec 06, 2011 2:41 pm

Did you not see the screenshots of this game and media that was distributed? If your system was not able to convey those images then it's your system
No it's not my system. I happen to have spec beyond that of the recommended requirements and am running the game at max settings AND the 8192x8192 tweak, WITH GPU Transcoding AND 16x AF. It plays at plenty high FPS even with those settings/tweaks, so it's not my spec. I can do all that on a mere GTS 250 1GB btw, so clearly the game was not made with advanced hardware and high end graphics in mind. Carmack himself was quoted as saying they were pushing for 60 FPS on any system, whereas Doom 4 will be made with higher detail and slated for 30 FPS.

Honestly I think a LOT of people here need a new eyeglass prescription because the one they're using is apparently outdated, like the graphics in this game. There have been numerous screenshots comparing this game's textures to 6-7 year old games like Doom 3 and FEAR 1, even an animated Gif on Nvidia's website posted here by AndyB from Nvidia showing the game with and without the 8k texture tweak. It's obvious in that demonstration Gif that even the highest detail pic shows textures nowhere near up to those of today's state of the art game graphics.

Play Just Cause 2 on just max texture detail even without everything else maxed and you will clearly see that common items like tires, barrels, walls, buildings, hell, most textures in the game for that matter, look FAR more detailed than most of the textures in Rage, and it's a game with a FAR bigger map and NO map loading to wait through. The real kicker is JC 2 has all that while taking up less than 5GB file space total for the entire game.

Rage has a lot of things going for it, but graphics, engine design (mainly the megatexture concept), and file size are not among them, unless all you care about in gtraphics is the art design and not the texture detail. To put it another way, why would Carmack himself have admitted he wished they'd pushed PC hardware further with this project, and why would id be coming out with an HD texture pack if the graphics were as great as some of you claim?
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JERMAINE VIDAURRI
 
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Post » Tue Dec 06, 2011 9:39 pm

The ending was really a let down.

Crash some high tech cars who are actually made out of paper.

Do the normal instance walk through the dungeon, fighting enemies, etc.

Kill 12 bionically enhanced ghouls and then it's over.


The story also stopped so abruptly...

The authority is also a really cheap villain faction.
Just look at their flag. Honestly, what happened to depth with the bad guys?
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Lily Something
 
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Post » Tue Dec 06, 2011 12:31 pm

Since i am away for atumn vecation i could only play the game for about an hour or two at home on my gamer pc before i had to leave.
Unfortunaly i can't play the game on the computer on my current location.

I had to tweak the game to get it to run at acceptable quality.
And i think the game looks good, not great, but good. The game looks far better than most games out there, but for an Id game i am a bit dissapointed.
As they have alaways impressed me with their skill in macking good graphics and very polished games. And even though i think the game looks good, it is just not as good as i expected from this company. When Doom 3 was released it was revolutionary, and it was the first game that really made a huge leap in graphics. I had no bugs with the game and it was a blast to play. And with Rage i have expected that this game would again beat everyone at graphics and polish.

And it sadnes me to hear they focused on consoles first and PC second, Atleast give them the same amount of attention.
I had this illusion of Id being one of the few left who did not put consoles before PC.
And when they spend this long in development for a game and it comes out on PC with this many issues, it is very disappointing. Especially when other developers can push out games that has more than 60 hours of gameplay with less development time and that it actually runs on release without these issues.

As i have stated, i have only played for an hour, and I can't wait to continue playing it when i come home. But i have already noticed things i find to be disappointing. Graphics is not what i expected, the textures is as everyone know, not nearly good enough for PC gaming, and a very beutifull but static skybox. But there is one thing i am very impressed with, and that is the enemy animations. Especially the death animations looks amazing and very varied.
Gameplay wise there are a few issues i just think is to old school. Like not being able to pick up weapons from downed enemies, and instead only acquiring weapons from quests. And the first boss fight was so out of place and was just not designed well. Normal fights against enemies is a blast, and i hope these bad design decisions is not frequent throughout the game.

The last thing i want to mention, so far the weapons are very boring. The shotgun is such a letdown. Not even pump action. they must have gotten a new designer as id has always made great shotguns.
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Nick Swan
 
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Post » Wed Dec 07, 2011 12:58 am

I can't speak for any other hardware as I'm a console gamer. 360 being my console of choice, Rage runs great on it simple as.
Rushed home with it and after loading up got straight into it.
Was having a great time until my son decided he wanted a little more attention than a passing glance and an alright son.

It was for this reason I had to turn Rage off, not some technical issue or bug.
So although I haven't clocked up many hours on rage. What little time I have invested I feel thoroughly rewarded for , and can't wait for my wife to get up and take over the boys so I can get some serious time clocked up.


better story than the games...
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Sheila Reyes
 
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Post » Tue Dec 06, 2011 3:42 pm

I can't speak for any other hardware as I'm a console gamer. 360 being my console of choice, Rage runs great on it simple as.
Rushed home with it and after loading up got straight into it.
Was having a great time until my son decided he wanted a little more attention than a passing glance and an alright son.

It was for this reason I had to turn Rage off, not some technical issue or bug.
So although I haven't clocked up many hours on rage. What little time I have invested I feel thoroughly rewarded for , and can't wait for my wife to get up and take over the boys so I can get some serious time clocked up.


I think the same, this game is amazing, I am on the Xbox as well and have completed it with joy, I love the WINGSTICK
:tes:
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Esther Fernandez
 
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Post » Tue Dec 06, 2011 10:10 pm

Us PC gamers normally the ones that complain have spent a great deal of money to keep are pcs high tech. This means we exspect alot out of a gaming company. I spend about 599 every 2 years for a new video card to keep up with jones. A console gamer(hey i have xbox 360 too) spends far less and expects less. Now i have no issues with rage as is the games runs amazing on my 580GTX. Looks amazing too. Seems its more AMD guys that have suffered because the lack of CUDA cores. I also think 90% of my textures looki amazing so im not going to complain about a tire or wall picture thats lower quality. I love this game only thing i hate is the mouse is hard to control in menus and the ending was alittle abrupt. Hoping for DLC to fix or getting my hands on the IDSTUDIO and making my own lvls.
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Princess Johnson
 
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Post » Wed Dec 07, 2011 1:08 am

I complained quite loudly when the game simply wasn't working. Now that it is, I'm reasonably satisfied - the game proper is good. That said....

It's pretty obvious that id did only the bare minimum when cobbling together the keyboard-mouse controls: no option to turn off mouse acceleration; some keybinds failing to work at all; keyboard steering; excessively fast menu navigation; lack of hold/toggle options for sprint and crouch - I could go on. These are not obscure glitches that can only be discovered through the statistical advantage of millions of players: anyone using a KB+M would have identified these issues within hours, if not less. How did these issues make it through QA? Did anyone actually try playing the game with KB+M?

These problems are, quite frankly, inexcusable for a PC game - the kind of issues that one pessimistically expects from (or, alternatively, defines) the stereotypical botched console-to-PC port. id has gone above and beyond to patch up the botched release, and I am going to assume they will eventually fix these admittedly small issues, but the fact that these problems managed to persist through the entire development cycle doesn't really give the impression that id actually cared about the PC version (until the complaints started rolling in).
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Honey Suckle
 
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Post » Wed Dec 07, 2011 2:09 am

as long as i can see the girls boob and leg on the games. i don't care what is the graphic style.
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Javier Borjas
 
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