Dont Understand The Complaints

Post » Wed Dec 07, 2011 12:35 am

I can't speak for any other hardware as I'm a console gamer. 360 being my console of choice, Rage runs great on it simple as.
Rushed home with it and after loading up got straight into it.
Was having a great time until my son decided he wanted a little more attention than a passing glance and an alright son.

It was for this reason I had to turn Rage off, not some technical issue or bug.
So although I haven't clocked up many hours on rage. What little time I have invested I feel thoroughly rewarded for , and can't wait for my wife to get up and take over the boys so I can get some serious time clocked up.
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Mariaa EM.
 
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Post » Tue Dec 06, 2011 5:08 pm

Poeple are complaining because they expect the legendary Id software, the people that created and popularized the fps genre, to create a flawless PC game even though the game was started when consoles were new, directed at consoles for this reason, drivers were broken when it was released, it's been five years since it was started, and it would take 50 gigs to download the textures that are twice as detailed as we have now because the game uses megatextures which are gigantic textures painted over the whole level which lets every place look unique but are stored as big files. And even after bunny hopping, numerous Easter eggs to past PC games, fixes to graphical issues, a 64bit executable and comprehensive mod tools have been promised people still think that Id spent the last 5 years perfecting the console version while at the last minute copy and pasted the code onto a windows PC even though it has fewer problems than many exclusive PC games such as stalker and half-life 2 had at launch and all bugs will be fixed soon even though the aforementioned stalker still has bugs since before it was released years after it went gold.

I'm having fun too! Best FPS this year hands down, and would expect nothing less (or more) from Id :batman:
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Jessica Thomson
 
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Post » Tue Dec 06, 2011 3:38 pm

Poeple are complaining because they expect the legendary Id software, the people that created and popularized the fps genre, to create a flawless PC game even though the game was started when consoles were new, directed at consoles for this reason, drivers were broken when it was released, it's been five years since it was started, and it would take 50 gigs to download the textures that are twice as detailed as we have now because the game uses megatextures which are gigantic textures painted over the whole level which lets every place look unique but are stored as big files. And even after bunny hopping, numerous Easter eggs to past PC games, fixes to graphical issues, a 64bit executable and comprehensive mod tools have been promised people still think that Id spent the last 5 years perfecting the console version while at the last minute copy and pasted the code onto a windows PC even though it has fewer problems than many exclusive PC games such as stalker and half-life 2 had at launch and all bugs will be fixed soon even though the aforementioned stalker still has bugs since before it was released years after it went gold.

I'm having fun too! Best FPS this year hands down, and would expect nothing less (or more) from Id :batman:


How dare you!!! :biggrin:

Can′t wait to get home and continue my game, - which works and runs great on my PC.

:foodndrink:
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James Rhead
 
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Post » Tue Dec 06, 2011 5:56 pm

Can′t wait to get home and continue my game, - which works and runs great on my PC.
Really? how'd you get rid of the hardware acceleration?
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Tom
 
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Post » Tue Dec 06, 2011 3:24 pm

Am pleased to see that others are getting the same enjoyment from Rage as myself. Initially i wasn't going to buy it as ive been waiting for Skyrim.
So pleased i went with the advice of the trusty forum.
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Sammygirl500
 
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Post » Wed Dec 07, 2011 1:23 am

A lot of PC gamers could make a professional wrestler blush with all their trash talk and being on PCs they tend to post more of it online then console gamers. That said the game is certainly not without its flaws and the launch was botched about as badly as it gets. Ever seen someone poke a hornet's nest or tease an animal with food?
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Invasion's
 
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Post » Tue Dec 06, 2011 12:46 pm

Another 360 user here; I have about 5 hours gamegplay so far and it has been flawless. Furthermore this is hands down the best looking game graphics wise I've seen on the 360. For people complaining about the PC version; sorry to hear your troubles!
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Katie Samuel
 
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Post » Wed Dec 07, 2011 12:48 am

I think the problem here is with PC users. I was and still consider myself a PC gamer, but my mother has cancer and my money goes towards helping my parents pay off her medical bills so I gave up on PC gaming for the time being. However after playing Rage on my xbox I have loved the game, never countered a bug, I think it looks beautiful and I LOVE the AI in this game. I play on nightmare mode, but the AI is constantly trying to flank me, flush me out with grenades, I mean you can even hear them yelling at each other "I'll give you cover fire, push up!" and they actually do it. This game has been really fun, but as a ex pc user I know how frustrating it can be to get a game on a PC that just conflicts with every driver you have. Ive wasted many $60 on PC games I ended up unable to play because I had to wait for a patch that let the game work with my video card.

I don't think people hate the game, as much as they hate the bugs and flaws that makes them unable to play the game. Just my 2 cents.

Either way I love Rage on my 360.
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Rusty Billiot
 
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Post » Tue Dec 06, 2011 1:03 pm

I think the problem here is with PC users. I was and still consider myself a PC gamer, but my mother has cancer and my money goes towards helping my parents pay off her medical bills so I gave up on PC gaming for the time being. However after playing Rage on my xbox I have loved the game, never countered a bug, I think it looks beautiful and I LOVE the AI in this game. I play on nightmare mode, but the AI is constantly trying to flank me, flush me out with grenades, I mean you can even hear them yelling at each other "I'll give you cover fire, push up!" and they actually do it. This game has been really fun, but as a ex pc user I know how frustrating it can be to get a game on a PC that just conflicts with every driver you have. Ive wasted many $60 on PC games I ended up unable to play because I had to wait for a patch that let the game work with my video card.

I don't think people hate the game, as much as they hate the bugs and flaws that makes them unable to play the game. Just my 2 cents.

Either way I love Rage on my 360.

Most have misguided frustrations because they're not very skilled with their computer investment, nor did they do any research to form a baseline of what is to realisticly be expected from this product. A little bit of homework would have prepared anyone for this.
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LADONA
 
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Post » Tue Dec 06, 2011 8:55 pm

A lot of PC gamers could make a professional wrestler blush with all their trash talk and being on PCs they tend to post more of it online then console gamers. That said the game is certainly not without its flaws and the launch was botched about as badly as it gets. Ever seen someone poke a hornet's nest or tease an animal with food?


PC Exclusive games have had way worse launches, the legendary Half-Life 2, despite only being on PC at the time, left many people unable to download, install and play the game. For most people it took a couple of days before they could even start the damn thing. Compared to that RAGE has barely any problems as all that's needed to fix them is a bit of patience while new drivers come out.
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Reven Lord
 
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Post » Tue Dec 06, 2011 10:55 pm

runs great here... on all consoles. Took a few moments of tweaking on PC for low texture issues and pop-in, but pretty much got it resolved.

One of the best games on the market. End of story. :)
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Laura Wilson
 
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Post » Wed Dec 07, 2011 1:11 am

...the textures that are twice as detailed as we have now


Sorry that you got confused, but while the files are indeed large, they are not twice as detailed (especially on average). Some parts are HiRes (or higher), but some are inversely LowRes to compensate. That is why all the clutter in the game is a blurry mess (even with 8K MegaTextures active). While that kind of foreground being nice, and background being crap, is a necessary convention on consoles, PC users are used to a much higher standard (as most of the FPS competition delivers). MegaTextures unwrap the entire level in a manner that is supposed to eliminate seams. Of course, since I have seen at least 6 seams in Wellsprings alone (as far as I could get), I am not that impressed. Now, I will acknowledge that a few could have been driver issues, but some are definitely not. I expect that a few were due to bad level design, and one was probably due to bad UVW unwrapping. The point is, why bother with MTs if there are still going to be seams, especially in the first 10 minutes of play?

Now, Dragon Age II used something similar to MTs, with very large textures for the levels. So while the texture size was 4X regular, it also covered 4X the area, so the overall result was a whopping 0% improvement in resolution. What it did do was make it easier for them to work with. John has figured out a way to allow id to fracture the large textures into pages which the game can load in a much more efficient manner. So that is the real bonus of MTs right now. If the 16K versions will actually run on PCs, then we might have a reason to really get behind MTs, as they should further enhance the savings allowing us to double the resolution without it costing as much as it would in other games. Those 16K textures would be the jaw-dropping portion of their graphic, but until we have them we are looking at a game that is not standing as tall as the advertisemants lead us to believe.

Since I have not looking into the console commands yet (debugging console, not game console), I do not know how to unpack the MTs and see what their average resolution is. For the good bits in the 8K pack, it looks to be about the equivalent to a texture that is 2048^2 which is standard HiRes. Remember, it is the size divided by the area it is stretched over, so being large does not mean anything. There was a 512^2 in Dragon Age but some idiot stretched it over a 30 foot tall door (when the average is 1024^4 for human sized). Naturally it looked like a blurry mess. So if my estimation is correct then the 16K MT would be equivalent to a 4096^2 which is much more impressive. The real question will be what do the nasty bits (appear to be equivalent to 128^2 to 256^2 in the 8K pack) get improved to in the 16K? If id wanted to have the largest impact on the game, they would try to equalize the textures a little more. Then PC users would not have the jarring experience of seeing a very realistic car sitting beside a blurry bunch of clutter. Trust me, contrast has a huge effect, and this kind of contrast can wreck immersion in a game very easily.

The other aspect that is missing from this discussion is that consoles are only able to use 4K MegaTextures, while PCs can run 8Ks out of the box. The problem is that without the proper drivers, PC users are not getting the value, as they have to nerf their setting down to console levels. It is also true that id could have required the drivers to be working before the launch of the PC version, but they did not. They trusted the video card manufacturers to actually do their jobs. I doubt id will make the same mistake again.

One other fact is that PC users are used to having physical geometry in their games. There are many examples of conduits, boxes, and other features that are just a texture pasted onto a flat plane. This was obviously done to get the game to run on the consoles, but PCs have poly limits that are far beyond consoles. That was my greatest shock when I started the game and got out of the car in the garage. Sure I knew about the LowRes textures on clutter, but null poly geometry? That has not been used in any major PC game in a very long time (8+ years), and Rage is a major game (especially for id). Heck, from what I saw, I doubt they even used an aggressive Normal Map to give it some fake dimension until you get close. Even the color contrast could be a lot better to make it appear 3D at long range. So someone should be flogged around the offices for that one. If BF3 or COD3 tried this the :fallout: would be Epic.

So, why are we displeased? Because the game promised jaw-dropping graphics, and while the HiRes portions are as jaw-dropping as most other HiRes games , the LowRes components average it down, and the lack of geometry makes it sub-par.

Is it a waste? No, not yet. It is unacceptable in its current condition, but that will change. With the promise of working drivers, and 16K Megatextures the PC will eventually be a much stronger game. Throw in modder support, which could include remade levels with full geometry, and PCs will have a much longer Rage lifespan than on the consoles (unless Bethesda takes the giant leap of putting up the better mods for console users - which would be really jaw-dropping). Right now PC users are simply railing that the PC market got screwed again, in a console to PC port instead of the other way around (to assure the max. quality for everyone). Once the drivers are fixed, it will calm down to a steady roar on the lack of open world, and wonky controls/UI (which is already starting).

Of course, there is something to be said about the satisfaction of actually having a working game on release day, and the day after, and so on... :banghead:

Cheers!
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Lisa Robb
 
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Post » Tue Dec 06, 2011 8:50 pm

Sorry that you got confused, but while the files are indeed large, they are not twice as detailed (especially on average). Some parts are HiRes (or higher), but some are inversely LowRes to compensate.
LOL, you posted a wall of text all based on a misinterpretation of what he clearly said.

...it would take 50 gigs to download the textures that are twice as detailed as we have now


It WOULD take, along with the 50GB file size mentioned, is obviously in reference to the forthcoming HD texture pack id's been talking about for the PC version to bring the textures out of the stone age. The stock PC version has 17GB of texture files, not 50GB. The stock textures are only capable of 8192x8192 texture resolution. The HD ones will be 16384x16384 files, thus they'll be at least 3 times the file size.

As for the thread topic, I understand many here are on consoles and all giddy about getting a game that is better than the average fare on those platforms, but to post up a satisfaction comment thread laced with salt in our wounds, implying all the complaints from PC customers are hard to understand when most of you on consoles seem to be clueless about anything to do with PC gaming is just asking for a flame infested platform war. Furthermore many of you seem to be elated that id has obviously leaned more toward console support than PC support like they used to, so it should be obvious to you that you're pushing it when you act dumbfounded as to our discontent.

This thread is yet another of many obvious reasons why this forum should have been split into two categories, a Console General Discussion board, and a PC General Discussion board.
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GPMG
 
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Post » Tue Dec 06, 2011 5:13 pm

And I don't understand the very few that are calling this the "Best FPS of the year." It's mediocre at best. Brings nothing new to the table.
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Courtney Foren
 
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Post » Tue Dec 06, 2011 5:26 pm

And I don't understand the very few that are calling this the "Best FPS of the year." It's mediocre at best. Brings nothing new to the table.

Where have you seen more detailed and better animations on NPC's?
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Lil Miss
 
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Post » Tue Dec 06, 2011 8:44 pm

LOL, you posted a wall of text all based on a misinterpretation of what he clearly said.



It WOULD take, along with the 50GB file size mentioned, is obviously in reference to the forthcoming HD texture pack id's been talking about for the PC version to bring the textures out of the stone age. The stock PC version has 17GB of texture files, not 50GB. The stock textures are only capable of 8192x8192 texture resolution. The HD ones will be 16384x16384 files, thus they'll be at least 3 times the file size.

As for the thread topic, I understand many here are on consoles and all giddy about getting a game that is better than the average fare on those platforms, but to post up a satisfaction comment thread laced with salt in our wounds, implying all the complaints from PC customers are hard to understand when most of you on consoles seem to be clueless about anything to do with PC gaming is just asking for a flame infested platform war. Furthermore many of you seem to be elated that id has obviously leaned more toward console support than PC support like they used to, so it should be obvious to you that you're pushing it when you act dumbfounded as to our discontent.

This thread is yet another of many obvious reasons why this forum should have been split into two categories, a Console General Discussion board, and a PC General Discussion board.

the thread does clearly state xbox 360 version... Never was it my intention to rub salt in wounds. The fact remains that Rage is a superb game all be it on my 360.
I do have a pc but have never used it for playing games so don't really understand all the technical chuffle. It is due to this lack of understanding that I opt for console as opposed to pc. The graphics are great and the AI is so impressive that at times I'm left smiling at myself whilst playing. I have nothing to set up.... Just insert the disk/disks and thats it play and enjoy.
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GabiiE Liiziiouz
 
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Post » Wed Dec 07, 2011 1:31 am

Of course the OP doesn't understand the complaints. He's on a console.

What he also doesn't understand is the difference between PCs and consoles, a trait, in my experience, is all to common with console players.
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OTTO
 
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Post » Tue Dec 06, 2011 10:57 pm

And I don't understand the very few that are calling this the "Best FPS of the year." It's mediocre at best. Brings nothing new to the table.



Amen dude, I'm right with ya...

Its in no way a $^itty game but, in no way hits the mark of what you would expect from this game.

..Honestly in over what, 5 years of development(?) the word 'mediocre' should never be uttered in the same sentence when describing a game like this.

Though sadly, its completely appropriate.. :brokencomputer:

Its "rent-worthy".. Something to do until Skyrim.
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Cash n Class
 
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Post » Tue Dec 06, 2011 10:29 pm

Amen dude, I'm right with ya...

Its in no way a $^itty game but, in no way hits the mark of what you would expect from this game.

..Honestly in over what, 5 years of development(?) the word 'mediocre' should never be uttered in the same sentence when describing a game like this.

Though sadly, its completely appropriate.. :brokencomputer:

Its "rent-worthy".. Something to do until Skyrim.

What did you expect from Rage?
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Dan Wright
 
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Post » Tue Dec 06, 2011 4:33 pm

What did you expect from Rage?


I duno, something better?..

I should really low ball it from now on, so I wont be disappointed.


[Edit] And to clarify more clearly, Kelco.. There are alot of things in this game I really like -- The textures, (regardless if there are no real options to tweak it etc.) the enemy AI is pretty sweet, & the raceing/buggy aspect work really well to.. I guess in the end, I was hoping for more depth, mainly lore/character wise.. Like I said, its in no way a horrible game, buuuut I like many others kinda' expected more. -_-
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Quick Draw
 
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Post » Tue Dec 06, 2011 9:10 pm

I duno, something better?..

I should really low ball it from now on, so I wont be disappointed.

LOL you dont even know what you want.
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Bereket Fekadu
 
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Post » Wed Dec 07, 2011 3:20 am

Where have you seen more detailed and better animations on NPC's?

Battlefield 3 maybe not for detail but the animations rock. The important NPCs in Rage are nailed to the floor. Anyway that's what GOTY is to you?

It's a mediocre game. A very pretty rail shooter. Nothing particularly groundbreaking at all. The AI is pretty simple, I'm not talking about animations, and it's pretty well all reverse path with a few scripted bits here and there. I have seen no real attempts at flanking and it would actually be better if we had a few monsters in boxes to spring out behind you like Doom 3.

The thing that upsets me the most is this supposed to be an apocalyptic shooter. I love Stalker and like the 3D Fallout games and I really am upset that there is almost no real exploring even possible. Invisible walls everywhere. I just hate that.

It's as much a stupid directed shooter as COD.
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REVLUTIN
 
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Post » Wed Dec 07, 2011 12:37 am

Battlefield 3 maybe not for detail but the animations rock. The important NPCs in Rage are nailed to the floor. Anyway that's what GOTY is to you?

It's a mediocre game. A very pretty rail shooter. Nothing particularly groundbreaking at all. The AI is pretty simple, I'm not talking about animations, and it's pretty well all reverse path with a few scripted bits here and there. I have seen no real attempts at flanking and it would actually be better if we had a few monsters in boxes to spring out behind you like Doom 3.

The thing that upsets me the most is this supposed to be an apocalyptic shooter. I love Stalker and like the 3D Fallout games and I really am upset that there is almost no real exploring even possible. Invisible walls everywhere. I just hate that.

It's as much a stupid directed shooter as COD.

Yeah but the facial expressions hands and arms are better animated on Rage than they are on the Beta of BF3. Not to mention its way way way beta and shouldnt even be a basis of comparison, its not fair to BF3.
Actually there are occasions where monsters jump out at you, did you really play the game?
Stalker had invisible walls too..so..yeah.
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Miss K
 
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Post » Tue Dec 06, 2011 4:51 pm

Sorry that you got confused, but while the files are indeed large, they are not twice as detailed (especially on average). Some parts are HiRes (or higher), but some are inversely LowRes to compensate. That is why all the clutter in the game is a blurry mess (even with 8K MegaTextures active). While that kind of foreground being nice, and background being crap, is a necessary convention on consoles, PC users are used to a much higher standard (as most of the FPS competition delivers). MegaTextures unwrap the entire level in a manner that is supposed to eliminate seams. Of course, since I have seen at least 6 seams in Wellsprings alone (as far as I could get), I am not that impressed. Now, I will acknowledge that a few could have been driver issues, but some are definitely not. I expect that a few were due to bad level design, and one was probably due to bad UVW unwrapping. The point is, why bother with MTs if there are still going to be seams, especially in the first 10 minutes of play?

Now, Dragon Age II used something similar to MTs, with very large textures for the levels. So while the texture size was 4X regular, it also covered 4X the area, so the overall result was a whopping 0% improvement in resolution. What it did do was make it easier for them to work with. John has figured out a way to allow id to fracture the large textures into pages which the game can load in a much more efficient manner. So that is the real bonus of MTs right now. If the 16K versions will actually run on PCs, then we might have a reason to really get behind MTs, as they should further enhance the savings allowing us to double the resolution without it costing as much as it would in other games. Those 16K textures would be the jaw-dropping portion of their graphic, but until we have them we are looking at a game that is not standing as tall as the advertisemants lead us to believe.

Since I have not looking into the console commands yet (debugging console, not game console), I do not know how to unpack the MTs and see what their average resolution is. For the good bits in the 8K pack, it looks to be about the equivalent to a texture that is 2048^2 which is standard HiRes. Remember, it is the size divided by the area it is stretched over, so being large does not mean anything. There was a 512^2 in Dragon Age but some idiot stretched it over a 30 foot tall door (when the average is 1024^4 for human sized). Naturally it looked like a blurry mess. So if my estimation is correct then the 16K MT would be equivalent to a 4096^2 which is much more impressive. The real question will be what do the nasty bits (appear to be equivalent to 128^2 to 256^2 in the 8K pack) get improved to in the 16K? If id wanted to have the largest impact on the game, they would try to equalize the textures a little more. Then PC users would not have the jarring experience of seeing a very realistic car sitting beside a blurry bunch of clutter. Trust me, contrast has a huge effect, and this kind of contrast can wreck immersion in a game very easily.

The other aspect that is missing from this discussion is that consoles are only able to use 4K MegaTextures, while PCs can run 8Ks out of the box. The problem is that without the proper drivers, PC users are not getting the value, as they have to nerf their setting down to console levels. It is also true that id could have required the drivers to be working before the launch of the PC version, but they did not. They trusted the video card manufacturers to actually do their jobs. I doubt id will make the same mistake again.

One other fact is that PC users are used to having physical geometry in their games. There are many examples of conduits, boxes, and other features that are just a texture pasted onto a flat plane. This was obviously done to get the game to run on the consoles, but PCs have poly limits that are far beyond consoles. That was my greatest shock when I started the game and got out of the car in the garage. Sure I knew about the LowRes textures on clutter, but null poly geometry? That has not been used in any major PC game in a very long time (8+ years), and Rage is a major game (especially for id). Heck, from what I saw, I doubt they even used an aggressive Normal Map to give it some fake dimension until you get close. Even the color contrast could be a lot better to make it appear 3D at long range. So someone should be flogged around the offices for that one. If BF3 or COD3 tried this the :fallout: would be Epic.

So, why are we displeased? Because the game promised jaw-dropping graphics, and while the HiRes portions are as jaw-dropping as most other HiRes games , the LowRes components average it down, and the lack of geometry makes it sub-par.

Is it a waste? No, not yet. It is unacceptable in its current condition, but that will change. With the promise of working drivers, and 16K Megatextures the PC will eventually be a much stronger game. Throw in modder support, which could include remade levels with full geometry, and PCs will have a much longer Rage lifespan than on the consoles (unless Bethesda takes the giant leap of putting up the better mods for console users - which would be really jaw-dropping). Right now PC users are simply railing that the PC market got screwed again, in a console to PC port instead of the other way around (to assure the max. quality for everyone). Once the drivers are fixed, it will calm down to a steady roar on the lack of open world, and wonky controls/UI (which is already starting).

Of course, there is something to be said about the satisfaction of actually having a working game on release day, and the day after, and so on... :banghead:

Cheers!


Hi.
First of thanks for explaining everything in such a detail.

Second u said "It is also true that id could have required the drivers to be working before the launch of the PC version, but they did not. They trusted the video card manufacturers to actually do their jobs".
That doesn't take the blame out of id's choice,the opposite i might say,it's like you are sayin that they gave the game (the product) to another company to make w/e changes they feel are fit for it and to release it by their own (the graphic companies).

Thirdly u say "Once the drivers are fixed, it will calm down to a steady roar on the lack of open world, and wonky controls/UI (which is already starting)."
That means to me that they should post-pone release and NOT do all the right things afterwards.
Why releasing a faulty product and fix it after?The PR department didn't warn them?Is there another excuse like "There are deadlines...",sure we all have dead-lines.They just reached my dead line.

When u say "It is unacceptable in its current condition" i can't find any explanation for them to make it better and i really don't care about the poor quality of graphics,only,and by far more i don't care about what console gamers will say cause i don't hate consoles a bit,i respect them the way i want them to respect the PC side.
Further more every person with the least knowledge on PC area knows why PC's will always exist,even if they won't have periodically from time to time the "wider" audience.
Of course i can also say that when a company is releasing a product like this (Rage) in this state for the PC,than the PC user will think twice to ever buy a product from that company,thus u have your "wider" console audience.
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dean Cutler
 
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Post » Tue Dec 06, 2011 10:52 pm

the thread does clearly state xbox 360 version... Never was it my intention to rub salt in wounds. The fact remains that Rage is a superb game all be it on my 360.
I do have a pc but have never used it for playing games so don't really understand all the technical chuffle. It is due to this lack of understanding that I opt for console as opposed to pc. The graphics are great and the AI is so impressive that at times I'm left smiling at myself whilst playing. I have nothing to set up.... Just insert the disk/disks and thats it play and enjoy.
Actually THIS is exactly how the thread title reads before clicking on it "Dont Understand The Complaints".

If you wanted to make it specifically regarding console platform complaints, you should have mentioned that in the thread title as it appears on the Gen Discussion page, not in small print on the thread page. For that matter, how many people on consoles here do you see complaining? It's kinda hard to buy you didn't mean mostly the complaints coming from PC players, since that's the platform that was obviously disgraced by the level of graphics.

I get that plenty of people on consoles see a game like this as above average for what they're used to. I get that many of them aren't just bratty kids like many assume, lots are actually dads in their 30s. I get that many of them don't understand all the PC tech too. What I don't get is why on Earth they can't see that blanket thread title statements like "Dont Understand The Complaints" comes off as sounding like we're beefing about nothing, when clearly you admit you don't know enough about game design tech to even BE intelligently objective about it.

You should either be just praising it for the value it gives you without speculating that the complaints are misplaced, or at the very least be more understanding when you see such complaints that many making them HAVE seen much better graphics, HAVE shown comparison screenshots of games even 7 years ago that have better texture detail, and HAVE a pretty good knowledge of what is BS regarding promises of mind blowing graphics.

Does the game have good art design, yes, the levels are well constructed with very good artistic ideas. Did they honor that wonderful art design with textures to match, FAR from it. Instead they disgraced those whom drew up the conceptual art and made it look nowhere near as good as the art deserves. if I were one of the artists whom had drawn up these levels, I'd be very insulted by the end result.
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Taylor Bakos
 
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