[REL] Dragonskin Tactical Outfit

Post » Mon Mar 14, 2011 2:10 pm

Dragonskin Tactical Outfit

The Dragonskin Tactical Outfit mod actually adds a selection of the titular outfits - in different colours and camo patterns - to the Wasteland. It is loosely based on the real Dragon Skin body armour apparently in use today by SWAT teams, Secret Service and other elite military personnel. During testing this armour withstood multiple assault rifle bullet impacts and even point-blank hand grenade blasts.


Download: http://www.newvegasnexus.com/downloads/file.php?id=36152


Screenshots:

- http://i21.photobucket.com/albums/b300/jlollback/falloutnv/ncr_promo01.jpg
- http://i21.photobucket.com/albums/b300/jlollback/falloutnv/ncr_promo02.jpg
- http://i21.photobucket.com/albums/b300/jlollback/falloutnv/dto_backpacks01.jpg
- http://i21.photobucket.com/albums/b300/jlollback/falloutnv/multicam_promo01.jpg
- http://i21.photobucket.com/albums/b300/jlollback/falloutnv/flecktarn_promo01.jpg
- http://i21.photobucket.com/albums/b300/jlollback/falloutnv/navy_digital_promo01.jpg
- http://i21.photobucket.com/albums/b300/jlollback/falloutnv/dto_nv01.jpg
- http://i21.photobucket.com/albums/b300/jlollback/falloutnv/dto_nv02.jpg
- See above download link for more.


Readme:

Fallout New Vegas:

==================
Dragonskin Tactical Outfit

Version: 1.0.2
Date: 15-11-2010
Author: Antistar (Joseph Lollback)
E-mail: josephlollback@hotmail.com
==================


1. Description
2. Requirements
3. Installation/Uninstallation
4. Playing the mod
5. Frequently Asked Questions (FAQ)
6. Save games
7. Conflicts/Known Issues
8. Credits
9. Modder's Resource Info
10. Contact and Information
11. Legal Stuff/Disclaimer
12. Version History

===============
1. DESCRIPTION
===============

The Dragonskin Tactical Outfit mod actually adds a selection of the titular outfits - in different colours and camo patterns - to the Wasteland. It is loosely based on the real Dragon Skin body armour apparently in use today by SWAT teams, Secret Service and other elite military personnel. During testing this armour withstood multiple assault rifle bullet impacts and even point-blank hand grenade blasts.

The mod also adds matching 'Dragon' Combat Helmets, plus Combat Backpacks (that increase the maximum weight the wearer can carry) M40 Gas Masks (that provide some radiation resistance to the wearer) and Balaclavas to complete the look.

The player will not need to find (or purchase) more than one outfit to be able to use it in different camo configurations: much cheaper and lighter 'camo covers' for the armour and helmets allow the player to swap the camo type used by the outfit whenever they wish.

The outfits themselves are quite expensive, but offer fantastic protection: they are intended to be amongst the best armour available in-game; before stepping up to power armour, that is. For the sake of comparison (with default game values), the outfits offer slightly more protection than Reinforced Combat Armour, but not as much protection as Reinforced Combat Armour Mark 2. The outfits also increase the maximum weight the wearer can carry, and offer mild bonuses to the Small Guns and Sneak skills.

Outfit and Helmet Camo Types:
- Black
- Desert
- NCR (Considered NCR Faction clothing)
- Urban
- Winter
- Woodland

Backpack Camo Types:
- Black
- Brown
- Desert
- Grey
- Olive Drab
- Tan
- Urban
- White
- Winter
- Woodland


Tech Specs:

Dragonskin Tactical Outfit
DT - 18
Value - 9000
Max Condition - 750
Weight - 25
Weight Class - Medium
Bonuses - Carry Weight +20, Guns +5, Sneak +5
Repaired with - Dragonskin Tactical Outfits

Dragon Combat Helmet
DT - 5
Value - 1500
Max Condition - 100
Weight - 3
Weight Class - Light
Repaired with - Dragon Combat Helmets

Combat Backpack
DT - 0
Value - 350
Max Condition - N/A
Weight - 3
Weight Class - Light
Bonuses - Carry Weight +60
Repaired with - N/A

Balaclava
DT - 0
Value - 75
Max Condition - 150
Weight - 1
Weight Class - Light
Repaired with - Balaclavas, Biker Goggles, Hockey Masks, M40 Gas Masks, White Glove Masks

M40 Gas Mask
DT - 0
Value - 250
Max Condition - N/A
Weight - 2
Weight Class - Light
Bonuses - Rad Resistance +10
Repaired with - N/A

===============
2. Requirements
===============

- Fallout New Vegas
- [OPTIONAL] New Vegas Script Extender (NVSE) v1.0 Beta 1 or above. Get it from here: http://nvse.silverlock.org

========================
3. INSTALLATION/UNINSTALLATION
========================

Installation:

- Using 7-Zip (http://www.7-zip.org), extract the contents (everything - ALL files and folders) of the DragonskinTacticalOutfit.7z archive file to your Steam\steamapps\common\fallout new vegas\Data\ directory. If asked if you want to overwrite files and folders, click 'Yes to all' (or equivalent for your operating system).

- In the Data Files section of the Fallout New Vegas Launcher - or using a mod manager tool - place a tick in the box next to DragonskinTacticalOutfit.esp.

- ArchiveInvalidation *may* be necessary if you have not performed it already. Try this tool: http://www.newvegasnexus.com/downloads/file.php?id=35935

- [OPTIONAL] If you want NCR Rangers to have the chance to spawn with NCR-variant Dragonskin Outfits and/or Dragon Helmets, place a tick in the box next to DragonskinNCRPersonnelWearingOutfits.esp in the Data Files section of the Fallout New Vegas Launcher - or using a mod manager tool. DragonskinNCRPersonnelWearingOutfits.esp must load *after* DragonskinTacticalOutfit.esp - changing the load order of plugins is easiest to do using a mod manager tool.

- [OPTIONAL] If you have not already done so, download and install NVSE (http://nvse.silverlock.org). Be sure to read and follow the NVSE documentation *closely*.

- [OPTIONAL] If you do not want to use the modified pistol equip/unequip animations included with this mod, delete the 1hpequip.kf, 1hpholster.kf, 1hpunequip.kf, sneak1hpequip.kf and sneak1hpunequip.kf files from your Steam\steamapps\common\fallout new vegas\Data\meshes\characters\_male\ directory after installing this mod - or do not install these files to begin with.



Automatic Merged Patch Creation:

- This is strongly recommended as standard practice when using mods for FNV (especially a lot of mods at the same time), as it may improve compatibility between mods you may be using (including - but not limited to - DTO).

- Download FNVEdit (http://www.newvegasnexus.com/downloads/file.php?id=34703) to create the 'merged patch'. This should be done after you have installed and activated all the mods you wish to play the game with (and have configured your load order using a mod manager tool). This is how to do it:

- Run FNVEdit, and a list of all the plugins in your Steam\steamapps\common\fallout new vegas\Data\ directory will come up, listed as per your load order. By default, the plugins you have activated in the New Vegas Launcher or in a mod manager tool will have ticks next to them. This is what you want, so just click 'OK'.

- Once FNVEdit has finished loading, right-click somewhere in the panel on the left that lists your activated plugins, and select 'Create Merged Patch' from the context menu.

- Enter a name for the patch into the window that pops up (any name you like), and click on 'OK'.

- Once FNVEdit has finished generating the patch (it creates a new .esp file with the name you entered), which should only take a few seconds, close FNVEdit. Click 'OK' on the window that pops up to save the Merged Patch that was generated.

- Finally, make sure the Merged Patch esp is loading after all your other plugins (which it should already be, by default), and activate it using the New Vegas Launcher or a mod manager tool.

- If you ever uninstall plugins, update existing plugins, or install new ones, deactivate and delete the Merged Patch, and then follow these instructions again to create a new one.



Updating from an earlier version:

- Install the files from the newer version (following the installation instructions above) over the top of the files from the older version - clicking 'Yes to All' (or equivalent) when Windows asks if you wish to overwrite files and folders.

- Update your merged patch if you use one (see Automatic Merged Patch Creation, above).

- Resume play: no other steps required.



Uninstallation:

- In the Data Files section of the Fallout New Vegas Launcher - or using a mod manager tool - clear the tick in the box next to DragonskinTacticalOutfit.esp (and DragonskinNCRPersonnelWearingOutfits.esp, if it was also activated).

- If desired, delete all files copied to your Steam\steamapps\common\fallout new vegas\Data\ directory during installation (check the DragonskinTacticalOutfit.7z archive file to identify these files).

=====================
4. PLAYING THE MOD
=====================

Dragonskin Tactical Outfits, Dragon Combat Helmets, Camo Covers, Balaclavas and M40 Gas Masks can be either purchased or found in certain locations in the Mojave Wasteland. They can be purchased from these merchants:

188 Trading Post - Alexander
Brotherhood Of Steel - Torres
Camp McCarran Supply Shack - Contreras
Gun Runners HQ - Vendortron
Hoover Dam - Bardon
Mojave Outpost - Lacey

Finding the outfits, helmets, camo covers, gas masks and balaclavas in the Wasteland may prove more difficult. They are highly prized, and will likely only be found in well-secured armouries, caches and strongholds; places that may be difficult (or impossible) for very low-level characters to access.



Dragonskin Tactical Camo Covers can be used to swap the camo pattern used by a Dragonskin Tactical Outfit and Dragon Combat Helmet. To do so, follow these steps:

1) Ensure that the outfit and/or helmet you want to change is equipped.
2) Activate the Outfit or Helmet Camo item you wish to apply (they are found in the Aid section of your Pip-Boy).

The new camo pattern will be applied to your outfit/helmet, and the old pattern will be added to your inventory as another outfit/helmet camo item that can be later re-applied if you wish to return the outfit/helmet to how it looked earlier.

Note that this camo-swapping system will only work if you have NVSE installed (see the installation instructions above). Users without NVSE can still use the mod as normal - but the camo-swapping system will simply not work until/unless NVSE is installed (and a message will appear saying as much, if the user attempts to use a camo cover).



The Dragonskin Tactical Outfit incorporates a thigh holster for pistols, and the mod includes modified pistol draw/holster animations to make pistols sit in the holster when holstered, rather than on the waist as in default Fallout New Vegas. See the installations instructions above if you do not want to use these modified animations.



The optional DragonskinNCRPersonnelWearingOutfits.esp plugin adds the chance for NCR Rangers to spawn with Dragonskin Tactical Outfits and/or Dragon Combat Helmets (NCR camo variants). Note that this is only a *chance* for NCR Rangers to spawn with these items - and it does not affect regular NCR troops, or Elite Rangers; only NCR Rangers.

===============
5. FREQUENTLY ASKED QUESTIONS (FAQ)
===============

Q) Can I criticise you for implementing something in DTO in an 'unrealistic' way?
A) Well I can't stop you, but I might save you from wasting your time by telling you now that I won't care. This mod does not attempt to be perfectly 'realistic' - it is intended to make gameplay (and aesthetic) additions to Fallout New Vegas; no more or less.

Q) But I want to talk about the real-world Dragon Skin body armour! Will you give a flying firetruck if I start talking about this?
A) No I will not.

Q) Will/can you make a version of the mod where the camo-swapping system doesn't require NVSE?
A) No, it's not possible; sorry.

Q) I'm having trouble with NVSE. Can you help me?
A) No - I am not part of the NVSE team; you'll need to contact them regarding issues with NVSE.

Q) Where can I find Dragonskin Tactical Outfits in a specific camo type? (Eg: black, desert, urban, etc.)
A) The camo types found - both for sale by merchants and in the game world - are determined randomly.

Q) Will you add a camo-swapping system for the Combat Backpacks?
A) Possibly.

Q) Is DTO compatible with [insert name of mod here]?
A) DTO should be compatible with almost all other mods. I have, however, listed the base objects edited by this mod in the 'Conflicts/Known Issues' section below, to help users and modders determine for themselves whether a specific mod will conflict with DTO or not.

Q) Is DTO compatible with [insert name of body-replacer here]?
A) Dragonskin Tactical Outfits cover the body entirely (no bare skin), so the mod should be compatible with all body-replacers.

Q) Is there a female version of the Dragonskin Tactical Outfit?
A) Yes, there is; and it can be seen in some of the promo images that (should be) on the page where you downloaded DTO. The outfit is not particularly revealing or form-fitting, however, so don't expect the female version to look overwhelmingly 'feminine'.

Q) Is DTO compatible with Kenkuro's Holster Animations mod?
A) At the time of writing it is (to the best of my knowledge). DTO uses animation files from Kenkuro's Holster Animations mod, so using both it and DTO at the same time is fine since they are the same files.

Q) What do I do with the file I downloaded? It's an unknown file type/I don't know what to do with 7z files.
A) You need a program like 7-zip (http://www.7-zip.org) or WinRAR (http://www.rarlab.com) to open the file you downloaded. After you have that, follow the installation instructions above.

Q) Why is New Vegas crashing/stalling on startup?
A) This is usually caused by a load order issue. Check the load order information in the Installation Instructions section of the DTO readme - and the readmes for any DTO add-ons you may be using. Also, do NOT rename any DTO plugins - especially DragonskinTacticalOutfit.esp.

Q) Why am I seeing 3D exclamation points and/or missing texture notifications instead of items from the DTO mod?
A) This happens when the game can't find the meshes and textures it's looking for; in this case that means that DTO wasn't installed correctly. Along with the DragonskinTacticalOutfit.esp file, you also need to place the [meshes] and [textures] directories from the DragonskinTacticalOutfit.7z archive file into your Steam\steamapps\common\fallout new vegas\Data\ directory. Click on 'Yes To All' if a window pops up asking you if you want to replace files and folders (you won't lose anything). Also (in the case of texture issues - not missing mesh issues) make sure you've followed the ArchiveInvalidation part of the Installation Instructions above - on the outside chance that this is the cause.

Q) Will you tell me how to cheat to get the items added by this mod so I don't have to purchase or go looking for them?
A) There are console commands to give your character any items you want; and with a bit of research I'm sure you'll work it out. I'm not going to actively help people to cheat at my mod though: it goes against the intended design of DTO.

===============
6. SAVE GAMES
===============

- Activating or de-activating this mod should not have any negative effects on your existing save game/s - but as always, it is good practice to keep backups.
- Follow the Uninstallation instructions above if you wish to de-activate this mod.

============================
7. CONFLICTS / KNOWN ISSUES
============================

- The camo-swapping aspect of DTO is considered to be in beta for as long as NVSE is in beta. Be prepared to potentially (unlikely, but possible) need to update the mod as new versions of NVSE are released.

- Some imperfect rigging - notably around the shoulders and knees.

- It was discovered during testing that if a Balaclava is worn at the same time as a Dragon Combat Helmet (or other helmets, possibly - not tested), the helmet will not take durability damage, but the Balaclava will. I imagine this is due to both these objects being technically 'helmets' from the game's point of view.

- The Dragonskin Tactical Outfits, Combat Backpacks and M40 Gas Mask use relatively high-poly meshes and high-res textures, and so may cause performance issues on lower-end computers if (say) given to an army of companion NPCs. These would almost certainly have to be computers that struggle to run New Vegas generally, though.

- I'm not sure yet how well the Faction Outfit system works with the Dragonskin NCR variant when swapping to/from the NCR variant using camo covers. Notifications are a bit inconsistent, and more testing needs to be done to establish if the rest of the system works as intended.



- Efforts were made to make this mod as conflict-free as possible, but it *may* conflict with mods that also alter these base objects:

- FactionGearNVNCR (Form List)
- NVTravelLightBadArmorList (Form List)
- Pistol holster animations (replaces vanilla animation files - optional, though, as noted in the installation instructions above)
- Several cells had containers added to them; some in playable space, some not (no other changes made to cells). I would list specifics, but they would constitute spoilers. They are easily discovered by opening the plugin in the GECK or FNVEdit, in any case.

- Following the 'Automatic Merged Patch Creation' part of the installation instructions (see above) will minimise conflicts between DTO and other mods that also alter these base objects (the list objects, at least).

================================
8. CREDITS
================================

Any aspect of the mod not specifically mentioned here is the work of Joseph Lollback (that would be me).

The following meshes were used as base elements of the final outfit (text in brackets indicates changes made by me):
- 10mm Pistol Magazine by gamesas (shape modified slightly)
- Combat Backpack by SedPL
- Chinese Jumpsuit sleeves by gamesas (extensively modified)
- Combat Helmet by gamesas (shape modified slightly, parts removed, parts added)
- Wasteland Doctor outfit by gamesas (extensively modified)
- M40 Gas Mask by Sparky84 (some fixes, tweaks and optimisations, shape modified)
- Ski Mask with goggles by gamesas (extensively modified)
- Tactical Vest by Ohnomelon (extensively modified)
- Thigh Holster by Alexscorpion (some tweaks and optimisations)

The following textures were used as base elements of the final outfit (text in brackets indicates changes made by me):
- 10mm Pistol Magazine by gamesas
- Chinese Jumpsuit sleeves by gamesas (extensively modified)
- Combat Backpack by SedPL (several new colours made)
- Combat Helmet by gamesas (extensively modified)
- Head Wrap by gamesas (several new colours made)
- Wastelandchild03 outfit by gamesas (several new colours made)
- Wasteland Doctor outfit by gamesas (extensively modified)
- M40 Gas Mask by Sparky84
- Assault Rifle Magazine by Ohnomelon
- Thigh Holster by Alexscorpion (several new colours made)

Misc:
- The real-world 'Dragon Skin' body armour this mod is loosely based on is a product made by Pinnacle Armor.
- Pip-Boy style inventory icon for Dragonskin Tactical Outfits by The Third Type (a.k.a. T3T).
- Backpack inventory icon made using royalty-free clipart from www.freeclipartnow.com
- Modified gamesas pistol equip/unequip animations (to fit Thigh Holster) by Kenkuro.
- NCR double-headed bear symbol by gamesas/Obsidian.
- Photoshop Scratch Brush from www.photoshopbrushes.com
- Photoshop Stitch Brush from www.obsidiandawn.com


==========================
9. MODDER'S RESOURCE INFO
==========================

- Please ask my permission before releasing mods that alter, are based on, or use assets from the Dragonskin Tactical Outfit mod.

- To possibly save people some time: I will almost certainly refuse requests to allow the release of a 'sixified' version of the outfit (for example with pieces removed to show great swathes of skin, or the female version modified to have gigantic briasts).

==========================
10. CONTACT AND INFORMATION
==========================

My e-mail address is josephlollback@hotmail.com

=========================
11. LEGAL STUFF/ DISCLAIMER
=========================

By downloading and using this modification, you agree that the author of the modification cannot be held responsible for any damage to software or hardware directly or indirectly caused by the aforementioned modification. Use at your own risk, basically.

I am not associated in any way with Pinnacle Armor, the makers of the real-world 'Dragon Skin' body armour. The name 'Dragonskin' is only used as flavour text, and this mod does not aim to realistically represent the real-world performance of Pinnacle Armor's 'Dragon Skin' armour. If you are the copyright-holder of Pinnacle Armor's 'Dragon Skin' armour and believe your work has been used unfairly, please contact me using the contact details above.

=================
12. VERSION HISTORY
=================

Version 1.0.2 (15-11-10)
- Added Combat Backpacks (ten colour/camo variants).
- Implemented different method of adding items to Vendortron's merchant inventory (no potential compatibility issues now).
- Removed edit to placed ref of VendorContainerGunRunnerHQ (related to above point).

Version 1.0.1 (11-11-10)
- Re-introduced camo-swapping system now that NVSE is available.
- Added Dragonskin Tactical Outfit (NCR) and Dragon Combat Helmet (NCR).
- Added DTO items to more merchants, and to more locations in the game world.
- Removed edit to VendorArmorTier5 (Leveled List); DTO items added to Gun Runners' Vendortron via script now.
- Created optional DragonskinNCRPersonnelWearingOutfits.esp plugin.

Version 1.0 (01-11-10)
- Port of DTO v1.0.3 for Fallout 3.
- Camo-swapping system (and related art assets) omitted until NVSE is available.
- S10 Gas Mask renamed to M40 Gas Mask (which it more closely resembles).
- DTO items added to appropriate New Vegas merchants and locations. More to come in later versions, once I've seen more of the game.



Edit (15-11-10): Updated readme quote to v1.0.2, added some more screenshots.
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Melissa De Thomasis
 
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Post » Mon Mar 14, 2011 9:36 pm

Weeeee!
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Gracie Dugdale
 
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Post » Tue Mar 15, 2011 1:46 am

Wow looks pretty sweet, I'll have to try it out
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Vincent Joe
 
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Post » Mon Mar 14, 2011 3:42 pm

Oh nice, these were my favorite FO3 armors. Thanks!
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Jennifer May
 
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Post » Mon Mar 14, 2011 10:08 pm

Nice! Great to see this in NV.

You know, if they hired you to do the weapon mods, it wouldn't have been such a mess in NV....mods not removable, uniques not moddable....
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Tikarma Vodicka-McPherson
 
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Post » Mon Mar 14, 2011 5:28 pm

Thank you!

I couldn′t play without this mod!

(Note: I am the one who said you this on your youtube chanel :D )

Anyway, all your mods are awesome. Continue like this.
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Madison Poo
 
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Post » Mon Mar 14, 2011 3:46 pm

I had this mod for a while in FO3, and saw it on the Nexus about an hour ago :)

Just on my way out to work, so I'll be playing with it as soon as I get back, but as far as I can tell, its gonna be as awesome as it was in FO3 :)
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Alex Blacke
 
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Post » Mon Mar 14, 2011 10:45 pm

looks good. have downloaded and will install to my game once I've been to sleep but I'm impressed with the look and it should go well with the Tactical Weapons pack I've got.
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Matthew Barrows
 
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Post » Mon Mar 14, 2011 7:10 pm

Dragonskin was also found to warp and become utterly ineffective in extreme hot or cold environments, and in testing had numerous failures due to the plating system and materials used. Just posting that in case anyone is wondering why it hasn't been adopted.

The mod armor, however, looks keen regardless.
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sam westover
 
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Post » Tue Mar 15, 2011 3:23 am

Just a couple of quick questions.

1) Where can I find the Black Version? I have checked in all the listed vendors and cannot find it anywhere?
2) Which is the mod required to have the Venditron sell DTO? I couldn't see this listed?

I've seen you say to a couple of people about reading the DTO BONUS Readme, but that wasn't in the "pack" I downloaded from the Nexus, so sorry if I've missed something :)
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Kat Ives
 
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Post » Tue Mar 15, 2011 4:09 am

Badass. Was using it in F3 and Jagged Alliance 2 too :celebration:

OT: Wondering if we will ever see the russian http://www.rusmilitary.com/images/maska_helmet.jpg helmet in NV? That face shield/visor/whatever is just too awesome, lulz.
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Ian White
 
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Post » Tue Mar 15, 2011 3:12 am

Thanks everyone. :)

Nice! Great to see this in NV.

You know, if they hired you to do the weapon mods, it wouldn't have been such a mess in NV....mods not removable, uniques not moddable....


Well I do have some... plans. :whistling:


Just a couple of quick questions.

1) Where can I find the Black Version? I have checked in all the listed vendors and cannot find it anywhere?
2) Which is the mod required to have the Venditron sell DTO? I couldn't see this listed?

I've seen you say to a couple of people about reading the DTO BONUS Readme, but that wasn't in the "pack" I downloaded from the Nexus, so sorry if I've missed something :)


Okay, this is the situation with the Vendortron stocking DTO items:

For the other merchants, I added a container with the items to the cell containing the merchant, and set the ownership of the container to that merchant; which makes them offer the things in the container for sale. For the Vendortron, however, the GECK wouldn't let me assign ownership - perhaps because it is technically classed as a 'creature' rather than an 'NPC'. So I added the DTO items to one of the leveled lists the Vendortron sells things from, but as mentioned in the readme, this may require the Vendortron's merchant inventory to respawn first - I really haven't had time to test it properly yet. I'm planning to dig around in FNVEdit to see if it will let me assign ownership to the Vendortron.

There are other ways to add the DTO items to the Vendortron's inventory, but they would create potential compatibility issues.


The camo types found - both in the game world and in merchants' inventories - are chosen randomly.


As noted at the top of the DTO Description on FNVNexus, I haven't ported the DTO Bonus Pack yet.
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Silencio
 
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Post » Mon Mar 14, 2011 9:55 pm

FNVEdit wouldn't let me assign ownership to the Vendortron either, so I ended up using the same technique I used in the FO3 version of DTO: a quest script handles stocking and re-stocking the items; adding them directly to the Vendortron's 'merchant container'. It seems to be working now, but I had to give the container ref a name (it didn't have one) so that the script could refer to it. Unless I'm missing something there. Hopefully that doesn't create any compatibility issues (and this is why I avoided doing this earlier).

This change will be in the next update, anyway. :)
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Mandi Norton
 
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Post » Mon Mar 14, 2011 6:02 pm

As noted at the top of the DTO Description on FNVNexus, I haven't ported the DTO Bonus Pack yet.


Ah sorry, I read the whole thing before I first downloaded it, but in skimming through just looking for ways to find the black armour, I must have missed LOADS out :)
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no_excuse
 
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Post » Tue Mar 15, 2011 5:37 am

This is really, really cool. My only very slight criticism is that the head isn't "beefy" enough, although that's not really too bad :)
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Nicole Elocin
 
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Post » Tue Mar 15, 2011 5:03 am

Loved DTO in Fallout3, http://www.newvegasnexus.com/imageshare/images/899612-1288818574.jpg. :goodjob: I have to say that the All American looks particularly nice with DTO.

Thanks AntiStar! Finally some threads that look right for the scene! I think I even saw Boone look jealous for a minute.. ;)

Cheers! :celebration:

Miax
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Cayal
 
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Post » Mon Mar 14, 2011 1:44 pm

Miaximus,

in the photo you have a modern weapon(Maybe ACR?), it is not ingame, is it?
Any mod that adds weapons to fit this Outfit?

thank you.
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Mr. Allen
 
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Post » Mon Mar 14, 2011 10:45 pm

Miaximus,

in the photo you have a modern weapon(Maybe ACR?), it is not ingame, is it?
Any mod that adds weapons to fit this Outfit?

thank you.


Oh boy is it in game, and its my absolute favorite weapon.

Spoiler

It's called the All American, and you can find it at the bottom of Vault 34. What makes it powerful is the fact that it does Almost as much damage as the Gobe sniper rifle, close to the Anti-Material rifle in damage and has a 24-round clip. I find that huge ammo capacity very important in Cazadore and Deathclaw battles. Scope is nice, but it's not nearly as good as the Gobe for sniping. http://fallout.wikia.com/wiki/All_American

And if you havn't been there before, this is what JES tweeted about it:

vault 34 is a pros-only vault. fyi.
J.E. Sawyer


So go in heavily armed and ready to deal with Alot of radiation.


Miax
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Michelle Smith
 
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Post » Mon Mar 14, 2011 8:08 pm

Luke, I am your father...!

:P

Nice work :goodjob:
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Sophie Miller
 
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Post » Tue Mar 15, 2011 4:18 am

Thanks everyone. :)

Now that NVSE is out, I'm working to get the camo-swapping feature from the FO3 version of DTO into the FNV version. I'd probably be a bit further along if I hadn't become sidetracked putting together a new camo type for DTO main (as opposed to the DTO Bonus Pack which I haven't ported yet):

- http://i21.photobucket.com/albums/b300/jlollback/falloutnv/ncr_promo01.jpg
- http://i21.photobucket.com/albums/b300/jlollback/falloutnv/ncr_promo02.jpg

Wearing this is counted as wearing NCR faction armour, and since it's in DTO main and therefore will be included in the camo-swapping system, it means you'll be able to swap your Dragonskin outfit in and out of NCR faction status whenever you like; if you have the appropriate camo covers.

And before anyone asks, no I'm not planning to do any other faction versions. Certainly not Caesar's Legion; DTO outfits don't look anything like Legion outfits. I don't think the disguise would work. ;)
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patricia kris
 
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Post » Tue Mar 15, 2011 3:57 am

Good news, thanks Antistar :)
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Javaun Thompson
 
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Post » Tue Mar 15, 2011 12:51 am

Alrighty, DTO v1.0.1 is http://www.newvegasnexus.com/downloads/file.php?id=36152!

Version 1.0.1 (11-11-10)
- Re-introduced camo-swapping system now that NVSE is available.
- Added Dragonskin Tactical Outfit (NCR) and Dragon Combat Helmet (NCR).
- Added DTO items to more merchants, and to more locations in the game world.
- Removed edit to VendorArmorTier5 (Leveled List); DTO items added to Gun Runners' Vendortron via script now.
- Created optional DragonskinNCRPersonnelWearingOutfits.esp plugin.

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Felix Walde
 
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Post » Mon Mar 14, 2011 4:23 pm

And now DTO v1.0.2 and DTO Bonus Pack v1.0 are both http://www.newvegasnexus.com/downloads/file.php?id=36152:


DTO v1.0.2:

Version 1.0.2 (15-11-10)
- Added Combat Backpacks (ten colour/camo variants).
- Implemented different method of adding items to Vendortron's merchant inventory (no potential compatibility issues now).
- Removed edit to placed ref of VendorContainerGunRunnerHQ (related to above point).



DTO Bonus Pack v1.0:

Version 1.0 (15-11-10)
- Port of DTO Bonus Pack v1.0.1 for Fallout 3.
- Added Flecktarn, MultiCam and Navy Digital Dragonskin Tactical Outfits and Dragon Combat Helmets.
- Added Brown Balaclava with goggles.
- DTO Bonus Pack menu is now accessed via an item in the 'Aid' section of the Pip-Boy.



Be sure to also update DTO to v1.0.2 if you grab the DTO Bonus Pack.


New pictures:

- http://i21.photobucket.com/albums/b300/jlollback/falloutnv/dto_backpacks01.jpg
- http://i21.photobucket.com/albums/b300/jlollback/falloutnv/multicam_promo01.jpg
- http://i21.photobucket.com/albums/b300/jlollback/falloutnv/flecktarn_promo01.jpg
- http://i21.photobucket.com/albums/b300/jlollback/falloutnv/navy_digital_promo01.jpg
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Amy Masters
 
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Post » Tue Mar 15, 2011 12:56 am

It's like freaking christmas! YES.
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Kevin Jay
 
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Post » Mon Mar 14, 2011 2:34 pm

FRIGGEN BACKPACKS!
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Josee Leach
 
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