Dual Wield build - Advice?

Post » Sun Jun 24, 2012 11:30 am

Stamina is fairly useless, since you can just use Cooking to your advantage, and since Power Attacks svck up stamina anyways even though you only need 1 stamina to initiate a power attack.

Use your lightest weapon on your left hand.
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patricia kris
 
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Post » Sun Jun 24, 2012 7:56 pm

Do you guys not understand that power attacks do the same damage whether you have 60 stamina or 1 stamina? Eat vegetable soup and you can power attack indefinitely. Putting points into stamina past 100 is a complete waste, sorry to break it to you.
So is putting points into magicka. I can enchant gear to make magicka useless.
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Robert DeLarosa
 
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Post » Sun Jun 24, 2012 8:59 pm

I disagree. Dual wielding requires power attacks, and without high stamina you're in trouble.
thats true and always use heavy-armor! or you will be in deepsh...!the perks use all in one handed,heavy armor,smithing and enchantig but dont use in weapons or you will not use the elemental fury shout! thats at least how i played with my character and it was the best!
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Horse gal smithe
 
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Post » Sun Jun 24, 2012 6:50 pm



Obviously I'll be choosing redguard but apart from putting perks into one-handed, smithing and enchanting, what other skills do you think will be useful for this type of build?



why is redguard the obvioius choice?

I made a mace dual wielding orc and he dominates, especially with both dual flurry perks to speed things up a bit...he's like a walking meat tenderizer ;)
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Lisa Robb
 
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Post » Sun Jun 24, 2012 9:33 pm

Im sorry. You talk about playstyle and you are free to choose whatever you want. You have some a great suggestions for char that needs stamina, but this isnt a players only choice. There are different ways of playing.
It strikes me as odd that these threads turns into competition over waht builds are the best. Well, I hate to break it to you. A build is a very pesonal thing, and for me its RP-playing thing, not necessarily finding the ultimate build.
So loosen up please and stop this "I have a better build than you" thing...

The OP asked for advice, and I gave them my advice. They didn't ask about roleplaying or anything of the sort, they asked about useful skills for their type of build, and for health/stamina ratio. Had they wanted advice based on RPing, they would/should have stated that. I simply gave them my advice as far as game mechanics and min/maxing goes.

I'm "loosened up" and I happen to RP every character I play in this game, and even I put points into Stamina. I'm simply telling them the mathematical benefits/shortcomings of Stamina. No need to get all offensive. :x

So is putting points into magicka. I can enchant gear to make magicka useless.

I don't use enchanting (or any trade skills) on most of my characters, so that's out of the question for me. Also, unless you're abusing exploits, you can only reduce two schools to 0, so magicka is still important. Plus, I find it cheap to reduce costs to 0, which I avoid doing, for the same reasons I don't use vegetable soup. This is getting off-topic though. =p
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Jordyn Youngman
 
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Post » Sun Jun 24, 2012 11:29 am

Honestly this is ridicolous. Everyone knows about all the choices. Everyone are free to use stones and pickpocket perks. But not everyone wants to use them or to play the way you do.
/snip
So loosen up please and stop this "I have a better build than you" thing...
I think Vman is just giving an example suggested build scenario. Just like the rest of us that really don't value the Stamina favored build. It's nothing personal or a "my way only". It just comes down to one of two things...Stamina or no Stamina. For every reason that one can want it, the game provides and alternative for that. Then there is Alchemy that provides an alternative for anything else in the game.

EDIT :
So is putting points into magicka. I can enchant gear to make magicka useless.
That is true but I want those slots for other stuff. My assassins just need enough Magicka to cast Invisibility two or three times. The rest goes into Health. My DW Warrior puts everything in Health.

JMO, but again I never put more than one perk in any armor. But that's just me. I never need the extras.
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Vera Maslar
 
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Post » Sun Jun 24, 2012 1:34 pm

Stamina is fairly useless, since you can just use Cooking to your advantage, and since Power Attacks svck up stamina anyways even though you only need 1 stamina to initiate a power attack.

Use your lightest weapon on your left hand.

Pls read all posts in this thread so you get a better understanding of what we are talking about here.Sigh
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Nicholas
 
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Post » Sun Jun 24, 2012 9:19 pm

You could make arguements that stamina and magicka are useless. It all depends what you want to do with your enchantments and other things. If someone wants to save their enchantments for things other than carry weight then stamina isn't useless. If someone want to save their enchantments for something other than magicka cost reduction then magicka isn't useless. It all depends on what you want to do.
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carrie roche
 
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Post » Sun Jun 24, 2012 6:32 pm

Also...Why is the Redguard so obvious? When it comes down to it, race has an almost no bearing on a character. Granted some "powers" may be more attractive than others for different reasons, but the skill bonuses can be made up in 5 levels.

It really comes down to what looks good for your character.

Nobody really picks race for skill bonuses, at least nobody I know. It's all about the racial abilities. Racial abilities are very important. For people who may not have vegetable soup on hand makes Redguards VERY suitable for a replacement. Orcs are devastating warriors simply for their racial power. Race doesn't make or break anything, but it does give some competitive edge which shouldn't be ignored, especially since not everyone considers this game "easy". I am always on the verge of death.
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Matt Terry
 
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Post » Sun Jun 24, 2012 2:22 pm

The OP asked for advice, and I gave them my advice. They didn't ask about roleplaying or anything of the sort, they asked about useful skills for their type of build, and for health/stamina ratio. Had they wanted advice based on RPing, they would/should have stated that. I simply gave them my advice as far as game mechanics and min/maxing goes.

I'm "loosened up" and I happen to RP every character I play in this game, and even I put points into Stamina. I'm simply telling them the mathematical benefits/shortcomings of Stamina. No need to get all offensive. :x



I don't use enchanting (or any trade skills) on most of my characters, so that's out of the question for me. Also, unless you're abusing exploits, you can only reduce two schools to 0, so magicka is still important. Plus, I find it cheap to reduce costs to 0, which I avoid doing, for the same reasons I don't use vegetable soup. This is getting off-topic though. =p
So you don't follow your own advice on the vegetable soup?
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Rusty Billiot
 
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Post » Sun Jun 24, 2012 10:37 pm

Pls read all posts in this thread so you get a better understanding of what we are talking about here.Sigh

Actually, he's quite spot on with his post, I couldn't have said it better myself.
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Peter lopez
 
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Post » Sun Jun 24, 2012 7:42 pm

Pls read all posts in this thread so you get a better understanding of what we are talking about here.Sigh
Why are you getting tiffy with him? Because he is another supporter of no stamina? The topic is about DW builds. That includes stamina...or lack there of.
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Manuela Ribeiro Pereira
 
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Post » Sun Jun 24, 2012 9:25 pm

The OP asked for advice, and I gave them my advice. They didn't ask about roleplaying or anything of the sort, they asked about useful skills for their type of build, and for health/stamina ratio. Had they wanted advice based on RPing, they would/should have stated that. I simply gave them my advice as far as game mechanics and min/maxing goes.

I'm "loosened up" and I happen to RP every character I play in this game, and even I put points into Stamina. I'm simply telling them the mathematical benefits/shortcomings of Stamina. No need to get all offensive. :x



I don't use enchanting (or any trade skills) on most of my characters, so that's out of the question for me. Also, unless you're abusing exploits, you can only reduce two schools to 0, so magicka is still important. Plus, I find it cheap to reduce costs to 0, which I avoid doing, for the same reasons I don't use vegetable soup. This is getting off-topic though. =p


You still dont get it do you. If you call other suggestions useless, I will give you the appropiate answer. Deal with it.
My build is very much a good dual wielding-build even if you dont take the RP-playing aspect into it. And my suggeestions are good enough. But it wasnt meant to be specific, you are much more specific than me, and again you have a great understanding on how the game works, and what things that benfit, but that doesnt mean that my build is poor.

Next I argumented against different strategies you had, i.e. the standing stones. I did this to prove that its not one way to play a char which uses a great deal of stamina.
Again I have no problem with you build or suggestions, I have a problem with your attitude that your build is the best. There are no "best builds" because people differently and impact different things.
The OP wants different views not just yours. So again loosen up mate...
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QuinDINGDONGcey
 
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Post » Sun Jun 24, 2012 10:56 am

Why are you getting tiffy with him? Because he is another supporter of no stamina? The topic is about DW builds. That includes stamina...or lack there of.

Because he thinks regen stamina is all we are talking about. It isnt
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sam smith
 
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Post » Sun Jun 24, 2012 7:33 pm

You still dont get it do you. If you call other suggestions useless, I will give you the appropiate answer. Deal with it.
My build is very much a good dual wielding-build even if you dont take the RP-playing aspect into it. And my suggeestions are good enough. But it wasnt meant to be specific, you are much more specific than me, and again you have a great understanding on how the game works, and what things that benfit, but that doesnt mean that my build is poor.

Next I argumented against different strategies you had, i.e. the standing stones. I did this to prove that its not one way to play a char which uses a great deal of stamina.
Again I have no problem with you build or suggestions, I have a problem with your attitude that your build is the best. There are no "best builds" because people differently and impact different things.
The OP wants different views not just yours. So again loosen up mate...

I have no 'attitude that my build is the best.' I simply brought up the valid points of which parts of Stamina are useful, and which are useless. The fact of the matter is, there is no "best" build, this isn't a competition. I told him there are ways to by-pass stamina, and he can take them whichever way he wants. If he wants to spend all his points into stamina, or half of them, or 60:40 of them, that's his decision. I simply gave him the run down on the stat in general. I'm not really sure why you're getting so defensive/aggressive. :x

Because he thinks regen stamina is all we are talking about. It isnt

This is why he brought up vegetable soup (see link), he said nothing about "regen stamina" being all we're talking about. http://www.youtube.com/watch?v=hWBDKY5WjrE
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Ebony Lawson
 
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Post » Sun Jun 24, 2012 7:22 am

Meh, I like some stamina for my characters - depending on their style, of course. For non-alchemy barbarian types, vegetable soup (and cooking in general) is a good option. For others, I don't want to spend time hunched over a cooking pot.

Stamina does regen pretty quickly, but it svcks having to 'wait a few seconds' to get that little green sliver back so you can PA again. Usually those few seconds are when some mofo is swinging a hammer at your face. If I have a decent stamina pool, I reckon I can just avoid running out of stamina mid-battle in the first place.

Anyway, OP, keep in mind that there is more to dual-wielding than simply spamming dual power attacks. The dual flurry perks are working for you even if you aren't swinging both swords (or whatever) simultaneously - as long as you have a weapon equipped in each hand, you're benefitting from the speed increase.

My advice is to actually avoid dual swings and dual PAs until you really have an opening. You can usually dance around an enemy, dodge in and out, and get in many quick slashes without being hit. But striking with both weapons simultaneously will root you in place, so save those dual PAs for when your enemy is on its last legs (or for when you are so invincible you just don't care about being hit).

The off-hand forward PA will usually stagger your opponent, giving you enough time to follow up with a dual PA or slash and backtrack. That's a little trick I learned from someone on these forums. Think of that offhand forward PA as your 'block' - it keeps enemies locked down when you need it.

My most extensive dual-wielding character used heavy armor and swords. Sort of a paladin type. By level 18 or so I felt pretty invincible - so much so that it got boring (on Adept). So keep that in mind. If I do dual-wielding again, I'll probably go light armor and not grab so many perks.
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Joey Bel
 
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Post » Sun Jun 24, 2012 7:24 pm

This is why he brought up vegetable soup (see link), he said nothing about "regen stamina" being all we're talking about. http://www.youtube.com/watch?v=hWBDKY5WjrE
The proof is in the puddin'...um, I mean soup. For a whopping 12 min.http://www.youtube.com/watch?v=GJEdi2WzkLc&feature=channel&list=UL
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Robert DeLarosa
 
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Post » Sun Jun 24, 2012 9:32 pm

Meh, I like some stamina for my characters - depending on their style, of course. For non-alchemy barbarian types, vegetable soup (and cooking in general) is a good option. For others, I don't want to spend time hunched over a cooking pot.

Stamina does regen pretty quickly, but it svcks having to 'wait a few seconds' to get that little green sliver back so you can PA again. Usually those few seconds are when some mofo is swinging a hammer at your face. If I have a decent stamina pool, I reckon I can just avoid running out of stamina mid-battle in the first place.

Anyway, OP, keep in mind that there is more to dual-wielding than simply spamming dual power attacks. The dual flurry perks are working for you even if you aren't swinging both swords (or whatever) simultaneously - as long as you have a weapon equipped in each hand, you're benefitting from the speed increase.

My advice is to actually avoid dual swings and dual PAs until you really have an opening. You can usually dance around an enemy, dodge in and out, and get in many quick slashes without being hit. But striking with both weapons simultaneously will root you in place, so save those dual PAs for when your enemy is on its last legs (or for when you are so invincible you just don't care about being hit).

The off-hand forward PA will usually stagger your opponent, giving you enough time to follow up with a dual PA or slash and backtrack. That's a little trick I learned from someone on these forums. Think of that offhand forward PA as your 'block' - it keeps enemies locked down when you need it.

My most extensive dual-wielding character used heavy armor and swords. Sort of a paladin type. By level 18 or so I felt pretty invincible - so much so that it got boring (on Adept). So keep that in mind. If I do dual-wielding again, I'll probably go light armor and not grab so many perks.

Good advice, overall. :smile:

Personally, depending on how high of a level my character gets to (I usually never level past 40ish or 50ish on any of my characters because I only use a predetermined set of skills, rather than making jack-of-all-trade type characters) I might put up to 5 points into Stamina, just for extra sprint goodiness/carry weight. I still highly prefer to put everything into Health (or Health and Magicka if the character can use both) especially considering I play every character on Master and I avoid using any trade skills. (This makes the game extremely challenging and requires me to spend points into only Health exclusively.

For more laidback playthroughs, or characters that use trade skills, I recommend only bringing Stamina up to 150, 200 max, as I previously stated. Something nobody noticed, but I said a few posts back that if you are going to bother with Stamina, then anything higher than 200 is too much. (Unless your character is ridiculously high leveled, like 70+ for whatever reason.)
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Jake Easom
 
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Post » Sun Jun 24, 2012 3:21 pm

Heath/Stamina ratio: 100:0

You don't need Stamina.


Vegetable Soup lets you use power attacks infinitely, and even if you don't want to abuse that, you still don't need stamina. You only need 1 stamina to do a power attack....after you use it all up, wait for it to begin regenerating again and you can power attack almost instantly.

The only use for Stamina is sprinting, Archery zooming, and adding Carry Weight.

Even with all of that, you're better off putting points into Health (and Magicka, if you plan on using any spells.)

If you decide to even bother with Stamina, I wouldn't take it higher than 150-200 MAX.


Do you guys not understand that power attacks do the same damage whether you have 60 stamina or 1 stamina? Eat vegetable soup and you can power attack indefinitely. Putting points into stamina past 100 is a complete waste, sorry to break it to you.


Just to show how useless wasting points into stamina is, let me do some calculations for you.
/Snip

You seem to know that you have know all the answers though ;)


I have no 'attitude that my build is the best.' I simply brought up the valid points of which parts of Stamina are useful, and which are useless. The fact of the matter is, there is no "best" build, this isn't a competition. I told him there are ways to by-pass stamina, and he can take them whichever way he wants. If he wants to spend all his points into stamina, or half of them, or 60:40 of them, that's his decision. I simply gave him the run down on the stat in general. I'm not really sure why you're getting so defensive/aggressive.


I have several times commended you for your good points and arguments, but it seems you rather want to debate on the few stentences that was least important in my posts.
Heres some quotes/snips from your posts. Some of the things you say is dead wrong and and it is my obligation to take you up on that. It seems you have come up with the perfect mathematical build, and good for you and for others that view this thread. Great with lots of choices. But it does not render other arguments moot. So you are wrong. Having points in Stamina is not useless. It frees space for other enchantments, less eating food during combat, normal carry cap increases and you can use standing stones.


I think you misunderstood my answer til Commandant Oreo. He said and I quote:

Stamina is fairly useless, since you can just use Cooking to your advantage, and since Power Attacks svck up stamina anyways even though you only need 1 stamina to initiate a power attack.

Use your lightest weapon on your left hand.

He doesnt mention a link. Cooking helps with Stamina regen. But eating food during combat is a hassle IMO, because I use way to much potions in the first place.
I dont use much armor, that means I am literrally dead or take a lot of damage if a power attack hits me. Therefore I need to be able to sprint and power attack ALL the time(Extra damage while sprinting). I have CHOSEN to maximize this by putting points in Stamina. I still think Commander Oreo and Virtuosus, that you are both wrong when saying putting points in Stamina is useless. It is not, and I dont nedd math to figure that out. I know there are other ways to do it, and you provided some good points, but when I see my inventory full of soul gems, potions and enchanted apparel and weapons I know my build is a sensible one.

I think its funny that you cant admit that putting points in Stamina can be useful when I on the other hand say that you have some good points...
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Andrew Lang
 
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Post » Sun Jun 24, 2012 12:47 pm

TES strategy guide recamends the following for a dual-wielding weapons master. 1 handed, heavy armor( Weighs nothing and won't slow you down if proper perk is taken) to compensate for lack of blocking, and smithing to maximize armor and damage output.

on a more personal note, if you go heavy seek out the steed stone to eliminate movement penalties and to add an extra 100 carry weight. Boethiah's Ebony Mail will enhance your close quarters prowess, and Blades Swords offer a fast agressive assault that is easily upgraded.
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Danny Blight
 
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