Dual Wield build - Advice?

Post » Sun Jun 24, 2012 6:39 pm

I thought I'd take a break from Ashira, my female Khajiit assassin and the Dual Wield build has always interested me

Obviously I'll be choosing redguard but apart from putting perks into one-handed, smithing and enchanting, what other skills do you think will be useful for this type of build?

Also, what about the health/stamina ratio? 60:40? 40:60? or maybe more or less either way..

Any feedback will be appreciated!
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courtnay
 
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Post » Sun Jun 24, 2012 10:31 am

Heath/Stamina ratio: 100:0

You don't need Stamina.
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patricia kris
 
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Post » Sun Jun 24, 2012 6:50 am

I use lots of stamina on my dual wield builds, to get in all those power attacks, and for sprinting.

That's just me tho
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noa zarfati
 
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Post » Sun Jun 24, 2012 3:29 pm

Heath/Stamina ratio: 100:0

You don't need Stamina.

Surely I would, for all those power attacks?
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Cool Man Sam
 
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Post » Sun Jun 24, 2012 8:12 pm

i used almost nothing in stamina, just started upping it at level 45 so i could run longer, use unenchanted blades but smith them to uber legendary, and use elemental fury shout. first level of the shout is plenty, easily accessed at early levels above meridias shrine. my argonian uses unsmithed/unenchanted ebony swords and has no problem at all killing anything. but i only play on adept.
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[ becca ]
 
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Post » Sun Jun 24, 2012 4:05 pm

Vegetable Soup lets you use power attacks infinitely, and even if you don't want to abuse that, you still don't need stamina. You only need 1 stamina to do a power attack....after you use it all up, wait for it to begin regenerating again and you can power attack almost instantly.

The only use for Stamina is sprinting, Archery zooming, and adding Carry Weight.

Even with all of that, you're better off putting points into Health (and Magicka, if you plan on using any spells.)

If you decide to even bother with Stamina, I wouldn't take it higher than 150-200 MAX.
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Alister Scott
 
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Post » Sun Jun 24, 2012 10:10 pm

Surely I would, for all those power attacks?
isnt a redguards power uber stamina regen? so if you are really in a bind just use that for your stamina.
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Manuela Ribeiro Pereira
 
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Post » Sun Jun 24, 2012 10:51 pm

Light armor is important, because you would need to move fast. Get that light armor skill as good as possible. Then the question is which type of dual wielder you want. Do you want a strong Nord or Redguard who are dual wielding swords or a dagger-wielding assassin(Khajiit, Argonian, Dunmer or Bosmer) who will take benfit from the dual dagger-perks.

It also depends how much armor you want your character to have. Less armor(maybe just hands and feet) means more agile in battle, but also more vulnerable. All in light armor means more protection and not so quick.

High Stamina is important for those power attacks whick is very important in dual wielding. Stamina is also important to be able to run with highest speed. Godd health and stamina enchantments with less armor.

Fortify light armor potions or enchantments.

These arte my suggestions though. Im sure others have other good ideas
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Matt Bee
 
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Post » Sun Jun 24, 2012 9:01 pm

I use lots of stamina on my dual wield builds, to get in all those power attacks, and for sprinting.

That's just me tho

I disagree. Dual wielding requires power attacks, and without high stamina you're in trouble.
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Betsy Humpledink
 
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Post » Sun Jun 24, 2012 4:26 pm

I was thinking heavy armour because dual wielding would leave me wide open to powerful attacks, hmm..
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teeny
 
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Post » Sun Jun 24, 2012 6:04 pm

Heath/Stamina ratio: 100:0

You don't need Stamina.
Exactly, this.

I have yet to ever put ANY points into Stamina. For my DW Assassins, i'ts always 25 / 75 / 0 - M / H / S. The powerattacks will come from soup.

Elemental Furry with an unenchanted dagger in the off-hand and an enchanted Mace in the right.

DO NOT waste perks on the Mace, Axe or Sword perks...Or the Charge and Paralyze perks. Take all the rest. in the 1H tree.

Also...Why is the Redguard so obvious? When it comes down to it, race has an almost no bearing on a character. Granted some "powers" may be more attractive than others for different reasons, but the skill bonuses can be made up in 5 levels.

It really comes down to what looks good for your character.

EDIT Oh! As far as armor...I quit putting any perks in either Heavy or Lt back in January. Smithing will close tha gap and this whole Ar cap mess is overrated. My Mages and Assassins seldom take damage and my Warriors have a Bazillion HPs.

Use those perks somewhere else.
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Lovingly
 
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Post » Sun Jun 24, 2012 10:14 pm

Exactly, this.

I have yet to ever put ANY points into Stamina. For my DW Assassins, i'ts always 25 / 75 / 0 - M / H / S. The powerattacks will come from soup.

Elemental Furry with an unenchanted dagger in the off-hand and an enchanted Mace in the right.

DO NOT waste perks on the Mace, Axe or Sword perks...Or the Charge and Paralyze perks. Take all the rest. in the 1H tree.

Also...Why is the Redguard so obvious? When it comes down to it, race has an almost no bearing on a character. Granted some "powers" may be more attractive than others for different reasons, but the skill bonuses can be made up in 5 levels.

It really comes down to what looks good for your character.


I sprint a lot and do a lot of power attacks and I would run out of Stamina if I didnt invest in it. The soup is good for stamina regen. Try to sprint for a long time, its not the stamina regen but how many points you totally have in stamina that matters.

Edit:
At least this is for my low armor Khajiit dagger dual wielder
Example,
Spoiler
first dungeon in Companion quest with all those draugr in the last chamber.
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helliehexx
 
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Post » Sun Jun 24, 2012 7:57 am

I sprint a lot and do a lot of power attacks and I would run out of Stamina if I didnt invest in it. The soup is good for stamina regen. Try to sprint for a long time, its not the stamina regen but how many points you totally have in stamina that matters.
Example,
Spoiler
first dungeon in Companion quest
Sorry, I didn't get the example part. i couldn't make the connection. However, If one feels the need to run for miles...I guess it has merit, but when it comes to making the choice of M / H / S, at level-ups, M or H will always take priority. Even in Heavy armor you can still sprint for a few seconds.

I always get a ring that boost my stamina by 50, for every character. That is the equivalent of 5 levels that I spend somewhere else.
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Nathan Maughan
 
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Post » Sun Jun 24, 2012 6:19 pm

I was thinking heavy armour because dual wielding would leave me wide open to powerful attacks, hmm..

That is all about your play style.
For me I went 50/50 health stamina, light armor, lots of dodging around and power attacks.
Also made sure to have 3rd tier firebreath shout for when things got hairy.
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Louise Andrew
 
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Post » Sun Jun 24, 2012 7:09 pm

Do you guys not understand that power attacks do the same damage whether you have 60 stamina or 1 stamina? Eat vegetable soup and you can power attack indefinitely. Putting points into stamina past 100 is a complete waste, sorry to break it to you.
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Thomas LEON
 
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Post » Sun Jun 24, 2012 3:16 pm

Sorry, I didn't get the example part. i couldn't make the connection. However, If one feels the need to run for miles...I guess it has merit, but when it comes to making the choice of M / H / S, at level-ups, M or H will always take priority. Even in Heavy armor you can still sprint for a few seconds.

I always get a ring that boost my stamina by 50, for every character. That is the equivalent of 5 levels that I spend somewhere else.

You really have your stats locked down tight there, Senor.
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Ray
 
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Post » Sun Jun 24, 2012 9:07 pm

Do you guys not understand that power attacks do the same damage whether you have 60 stamina or 1 stamina? Eat vegetable soup and you can power attack indefinitely. Putting points into stamina past 100 is a complete waste, sorry to break it to you.

Not if you want to carry a lot of things
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kiss my weasel
 
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Post » Sun Jun 24, 2012 4:40 pm

Just to show how useless wasting points into stamina is, let me do some calculations for you.

Dual Power Attack, Stamina Useage: 3 * ( 20 + Weapon Weight)

For this example, we'll be using dual Iron Swords.

3 * ( 20 + 9 + 9) = 3 * 38 = 114 Stamina

Whether your Stamina is at 100, or 1, you're still going to be able to do a dual power attack. Vegetable Soup regenerates 1 point of Stamina (and Health) per second for 720 seconds. This doesn't work like the normal Regeneration +% stats, but rather it actually increases your stamina by 1 point every second. Basically, since power attacks only require 1 stamina to use, you can literally CHAIN power attacks together non-stop. This is not a bug, and it actually makes food useful. Vegetable soup is ridiculously easy to make in bulk as well.

Again, even if you decide you don't want to abuse the mechanic of Vegetable Soup, you still don't need Stamina. You can power attack until your stamina is all used up, and then in about 3 seconds it will start regenerating again and you can again power attack because they only require for you to have 1 point of stamina.

There are other uses for Stamina, so I won't just ignore those:

Zooming in with Bows costs 10 stamina per second, if you're zooming in for 10 seconds straight to use up your entire 100 stamina then you're probably pretty bad at aiming with a bow.

Sprinting. You get weightless perks through either The Steed stone or as a level 50 Light Armor perk. This makes you run as if you were naked, which lets you sprint for quite a long time, even with only 100 stamina. Even without those perks, Light Armor isn't very stamina intensive.

Carry Weight. 10 points (1 level up) of stamina gives you +5 carry weight, which is very minimal honestly. You can get carry weight enchants, pickpocket perk, or the steed stone which give you immense carry weight. Plus, I personally don't go around picking every single thing up that I find, but I suppose some people do that.

tldr; The only way stamina would be useful in the slightest is if power attacks required you to have 60 stamina, however they do not. Because of how they work, power attacks/bashes, etc only require you to have 1 point or higher of stamina to use, it makes putting points into stamina 100% useless.
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Monique Cameron
 
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Post » Sun Jun 24, 2012 6:00 pm

Not if you want to carry a lot of things

5 carry weight per level is not enough to warrant wasting points on Stamina. You can get enchantments, perks, potions, and a guardian stone that boost your carry weight by ridiculous amounts if you're truely adamant on being a hoarder. If not, then I really don't see it as a valid argument for choosing stamina.

To each his own, you can do as you want, as it's your game. However, if you're playing on harder difficulties, then I advise against using points on Stamina, and instead put your points into Health and/or Magicka. :smile:

I personally don't even put points into stamina when I play on Heavy Armor wearing classes that use 2-handed weapons, because there truely is no point to it.
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(G-yen)
 
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Post » Sun Jun 24, 2012 9:53 am

5 carry weight per level is not enough to warrant wasting points on Stamina. You can get enchantments, perks, potions, and a guardian stone that boost your carry weight by ridiculous amounts if you're truely adamant on being a hoarder. If not, then I really don't see it as a valid argument for choosing stamina.

To each his own, you can do as you want, as it's your game. However, if you're playing on harder difficulties, then I advise against using points on Stamina, and instead put your points into Health and/or Magicka. :smile:

I personally don't even put points into stamina when I play on Heavy Armor wearing classes that use 2-handed weapons, because there truely is no point to it.
Yes...to all of that. No...to any stamina. The numbers don't lie folks.
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Anna Krzyzanowska
 
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Post » Sun Jun 24, 2012 2:03 pm

Sorry, I didn't get the example part. i couldn't make the connection. However, If one feels the need to run for miles...I guess it has merit, but when it comes to making the choice of M / H / S, at level-ups, M or H will always take priority. Even in Heavy armor you can still sprint for a few seconds.

I always get a ring that boost my stamina by 50, for every character. That is the equivalent of 5 levels that I spend somewhere else.

Well, it seems you are talking about playstyle here. Thats different you know. Im a dagger dual wielder that runs alot and needs to get out of situations fast if I have low health and no potions. I dont wear much armor and are vulnerable.
There are literally 10-20 ways to play a dual wielding char. But if you want to RP an agile, fast-running assassin char you would need high stamina. Im aware of the apparel one could choose, but I have recently reached 100 in enchantment and have chosen to have two enchantments on every apparel I wear. This is quite late in the game. This was not an option earlier in my playthrough. Mostly I have rings, clothes and bracers with Fortify health, fortify stamina, fortify light armor and protection from magic. or combinations of these. Remember the carrying cap is higher when putting points on stamina on lvl.up screen.

The example is not so important. What is important is that its differnt playstyles we are talking about here. You may do things that dont get you into stamina issues, but I do. And I need to have high stamina. But as I said theres several ways to play a char, and I also mentioned earlier that its difference in wielding two swords by a Nord-warrior, and two daggers, almost in no armor by a Khajiit-assassin.
Your char is not wrong, neither is mine. Its just playing differently. The great thing about Skyrim. 100s of ways to play a char.
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ANaIs GRelot
 
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Post » Sun Jun 24, 2012 3:31 pm

Just to show how useless wasting points into stamina is, let me do some calculations for you. Dual Power Attack, Stamina Useage: 3 * ( 20 + Weapon Weight) For this example, we'll be using dual Iron Swords. 3 * ( 20 + 9 + 9) = 3 * 38 = 114 Stamina Whether your Stamina is at 100, or 1, you're still going to be able to do a dual power attack. Vegetable Soup regenerates 1 point of Stamina (and Health) per second for 720 seconds. This doesn't work like the normal Regeneration +% stats, but rather it actually increases your stamina by 1 point every second. Basically, since power attacks only require 1 stamina to use, you can literally CHAIN power attacks together non-stop. This is not a bug, and it actually makes food useful. Vegetable soup is ridiculously easy to make in bulk as well. Again, even if you decide you don't want to abuse the mechanic of Vegetable Soup, you still don't need Stamina. You can power attack until your stamina is all used up, and then in about 3 seconds it will start regenerating again and you can again power attack because they only require for you to have 1 point of stamina. There are other uses for Stamina, so I won't just ignore those: Zooming in with Bows costs 10 stamina per second, if you're zooming in for 10 seconds straight to use up your entire 100 stamina then you're probably pretty bad at aiming with a bow. Sprinting. You get weightless perks through either The Steed stone or as a level 50 Light Armor perk. This makes you run as if you were naked, which lets you sprint for quite a long time, even with only 100 stamina. Even without those perks, Light Armor isn't very stamina intensive. Carry Weight. 10 points (1 level up) of stamina gives you +5 carry weight, which is very minimal honestly. You can get carry weight enchants, pickpocket perk, or the steed stone which give you immense carry weight. Plus, I personally don't go around picking every single thing up that I find, but I suppose some people do that. tldr; The only way stamina would be useful in the slightest is if power attacks required you to have 60 stamina, however they do not. Because of how they work, power attacks/bashes, etc only require you to have 1 point or higher of stamina to use, it makes putting points into stamina 100% useless.

Honestly this is ridicolous. Everyone knows about all the choices. Everyone are free to use stones and pickpocket perks. But not everyone wants to use them or to play the way you do.
Actually I carry a lot, and +5 stamina every other lvl up(which I do, Health 50 %/Stamina 50 %) will have some impact after some lvl. I also dont use magicka at all. I just enchant and I dont have any uses for Magicka there

When it comes to the Steed stone I wanted to use a different stone for something else(health regen and stamina regen) and not everyone have 50 in light armor right away.

And lastly I want to minimize my potions and food during the fight because it stops immersion and creates unnecessary breaks in combat. Enchanting my clothes with Fortify Stamina regen works better for me.

Im sorry. You talk about playstyle and you are free to choose whatever you want. You have some a great suggestions for char that needs stamina, but this isnt a players only choice. There are different ways of playing.
It strikes me as odd that these threads turns into competition over waht builds are the best. Well, I hate to break it to you. A build is a very pesonal thing, and for me its RP-playing thing, not necessarily finding the ultimate build.
So loosen up please and stop this "I have a better build than you" thing...
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Paula Ramos
 
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Post » Sun Jun 24, 2012 10:12 am

Your char is not wrong, neither is mine. Its just playing differently. The great thing about Skyrim. 100s of ways to play a char.
That is very true.
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Marcia Renton
 
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Post » Sun Jun 24, 2012 4:21 pm

My advice for any character: Stick 'em with the pointy end.
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Justin Bywater
 
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Post » Sun Jun 24, 2012 3:04 pm

My advice for any character: Stick 'em with the pointy end.
But turn that hammer around.
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Kit Marsden
 
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