I loved Fallout 3.
I'm not too crazy about New Vegas for a bunch of reasons everybody's already mentioned a thousand times over.
I will add two more.
1) I've played the game for 1 hour, and I already have:
*Flamethrower
*Laser pistol
*Laser rifle
*40-50 dynamite sticks
What the hell is this? Every game ever made has had a logical progression in weapons. Who rolls a D&D character with a sword of sharpness on the sheet before you even start? What kind of game gives you these weapons so early on? It's very poor game design.
2) Mob difficulty is based on two parameters: Their damage output & their hitpoints.
This is SERIOUSLY poor game design, and very much lacking in innovation and shows a complete lack of ideas by the game creators.
I just met my first rad scorpion. The fight consists of backing up (you move _exactly_ as quickly as the mob), and shooting it 100 times in the head. How is this intelligent game design? What's entertaining about this?
I met another scorpion.. The exact same method was required, because you cannot drop these creatures with a 9mm pistol or a varmint rifle before they reach you.
You've GOT to come up with something better than this, for a AAA game. It's sloppy as hell.
