But I may increase the fine tune amount a little more, I just do not want to break the pacing, you should need to either slow down your rate of fire or perform tactical pauses or timed blocking to build stamina back up, not just step away from the attacker for 2 or 3 seconds. You should not be able to keep throwing blows one after the other nonstop. That is just not how real fights work, not necessarily because you get "tired" but for variety of reasons. The green bar is just s simple mechanic to stand in for those multitude of reasons.3- Could be they tripped at the moment you hit them, more likely (if you hit low) you forced them to trip with your attack. But NPC do trip once in a while when thy are not careful, if their stamina is low and they do not circle but rather move backwards straight and try to cover too much distance in one shot they will trip to the ground once they bump into or over something (even an incline). But most of the time they are careful, they move back in short duration, they circle instead of move strait back (sometimes) and they DO manage their stamina better than most players try to.
4- Yes, I think I know what that is, I think I have seen it myself as well. I did a very dumb thing (I fixed something that was not broken). I finally broke down and changed my combat distance scale to 90 (up from 40) all the range related AI issues seem to go away. So after 2 weeks of this I thought I did not need some changes I made to the HAND reach. So I deleted them as of the Rev 4.03. I am wondering now if some of the HAND reach was part of the factors that the game uses to decide the range related decisions such as when to pull out a weapon. I mean that together the hand reach and the combat range scale solved the ai issues. So I will put back in the HAND reach changes. If that does not solve this issue then it may actually be related to the changes I made in the combat styles regarding H2H combat. But those changes have been in for a long time now. The only new thing I did in the last 2 REV that might cause this issue was delete the Hand Reach changes.
3. Wait, you mean to say that when I hit them and they fall down they actually tripped? I always assumed it was due to the hit.
4- Other things I have observed, sometimes they only equip their melee weapon when they're next to me, they'll charge in with their fists up and when they're nearing me they equip their weapon.



I think you are asking if Stamina effects how much damage you do. 