get it here:
http://tesalliance.org/forums/index.php?/files/file/1139-duke-patricks-heavy-weapons-combat/
http://skyrim.nexusmods.com/downloads/file.php?id=3646
If you are upgrading from a previous revision of my mod, then you MUST do a SKYRIM CLEAN install! Read the Skyrim Clean install Read me file that comes with this mod for instructions.
This mod and all it's features is a port of my Oblivion mod. It is intended to be a melee combat simulator (as much as I can mod Skyrim to be anyway) based on my 30 years of medieval western heavy weapons (SCA tournament) fighting. I was King twice and hold the rank of Duke and Knight in the SCA.
see here: http://www.spookyfx.com/book/tromp.html
But this is also a work in progress! There are still many features needed to give all play styles more ways to fight. Some features will not be possible until SKSE allows it. This will not stop me from working on the features I can do now.
I will avoid game-ish features and contrived game balance mechanics when I possibly can. Please do not ask me to include such features. And the PACE of the combat will possibly be slower than you are use to in games. But it will also be brutal and you will actually feel the weight in your attacks and blocks!
Real life SCA combat is wonderfully brutal, fascinatingly tactical and unbelievably FUN even if you lose the fight. There is no reason PC game combat cannot be the same way if it is designed to do so properly.
Below is only a brief list of the mod's features, refer to the ReadMe files for details.
(for all actors including the player except were noted.)
Dynamic Blocking Stamina Burn
Weapon mass used to attack is offset by the weapon mass used to block.
Top heavy weapons used to attack get a bonus.
Shields used to block get a bonus.
Attacker Strength divided by Defender Strength.
Then x 3 if it is a Power Attack
Dynamic Damage
Stamina now affect how much damage actors do!
Locational damage
A power shot to a head can be a fatal one shot! A blow that does enough damage to the legs can trip your opponent.
Head shots give the most damage, the body does about half of the head and the legs/feet do the least amount of damage. However the locational damage multipliers are player configurable in the Configuration file or by the console.
So fights could be fast and brutal or go on for a long time depending on how well they block and what armor they are wearing versus what weapons you are using and where you hit them!
Configuration File
New file now comes in the mod zip package called: aadpCombat
Set all your preferences in this file.
To Run as a Batch File in Skyrim via the Console: Start up Skyrim. While in game, open the console (default key: ~ or `).
Type "bat aadpCombat", without quotes and the console will handle the rest!
Combat Endurance
This kind of combat is so physically intensive that sometimes the victor is not the most skilled, he may only be in much better condition than the loser. You can literally defeat your opponent by outlasting them as long as you make no mistakes in your defense. This fact will make building your stamina base up to high levels just as important as your health and skill.
NPC Can Fumble!
NPC might hit each other by accident if they miss hitting you and they are crowding in and around you.
Duke Patrick's Feint System!
Now you and the other actors can be tricked into opening your defense with true to life feinting mechanics that is part player skill and part actor skill!
Left Hand Weapon Attacks Are More Difficult To Defend Against!
Forget all the movie and game nonsense you have heard about Florentine style (two weapons) the real reason fighters used this style when it was their choose to do so was because can confuse and mentally overwhelm the opponent. When you or any actor attack with the left hand weapon this adds bonuses to your success to bypass their defense!
Increased Backwards Speed Plus Trip And Fall Risk
THIS IS NOT DONE WITH RANDOM DICE THROWS!
The falls result from running into objects in Skyrim!
This Trip and Fall feature can be adjusted or turned off in the console.
Bow Draw Stamina Consumption
Zoom now only consumes a very small amount of stamina. Normal drawing of the bow now consumes stamina. This can be adjusted or turned off in he console.
Attack Blocks!
If you attack with a normal or power attack while you have a melee weapon and while your opponents is attacking and you hit the weapon (aim at their arm) that is attacking you may be able to deflect their weapon attack.
Two Weapon Blocking when you step backwards and you are not attacking.
You will raise your weapons and block as you would if you had one weapon.
Actors Show Pain
All actors react to getting hit! This is based on damage done not by a random dice throw! If the player or other actors are hit with only a little damage no pain reactions ("stagger") will trigger, but if hit with a lot of damage (20% of your current health on each attack) actors will stagger.
This means anything that reduces the power of the attack (such as armor, magic or actor low stamina ...and more) could prevent the pain reaction.
Combat Pacing
The heaver your weapon the more stamina is consumed for power attacks. The more damage that hits you the more stamina is consumed to block.
Block Skill will matter much more now to block damage. So although your shield and weapons can block a LOT more damage you sill not do so unless you have a LOT of skill.
Combat stamina auto regeneration rate is now very low! However you can FAST REST by not moving nor attacking nor blocking nor casting magic. This means you need to use footwork and timing (timing attacks and timing blocks) to get your stamina back up to good levels.
Actors must have 25% or more Stamina or they will not be able to do a power attack nor a bash attack.
Normal attacks cannot be done unless you have more than 10% stamina.
IF YOUR STAMINA IS ZERO YOU WILL NOT BE ABLE TO FIGHT! A slight blur effect will nag you but you will also not be able to block!
Hand to hand now has a chance to block a melee weapon attack
If you have the Block skill, you can do close in grapple blocks that can even stop a war hammer by impeding the limbs that swing the weapon instead of taking the force of the weapon from the weapon's head straight into your arm.
Less "Arcade" Like Weapons Speeds
Weapons speeds (all weapons even from other mods) are now modified by weapon type. H2H and 2h blades (balanced) move a little faster that was in the vanilla game and all other weapons including the 2h top heavy weapons like a mace or axe move a little slower. This works for all weapons even from other mods.
Actors (NPC and player) weapon speed slows way down when stamina is under %25.
Normal Attacks Consume Stamina Depending On Their Type
In order of cost:
Fist
Dagger
Sword
2h sword, 1H Mace and Axe
2h Mace and Axe
Swinging Balanced weapons like blades will use much less stamina than when your weapon actually hits a target. For technical reasons this feature only works on living targets not things like trees.
Swinging without hitting a target with a Top Heavy weapon like a mace or axe will use much more stamina than when your weapon actually hits a target. For technical reasons this feature only works on living targets not things like trees.
Combat Geometry
Rear Flank attacks do extra damage and get bonuses to tripling and other critical hits.
Realistic Attack Range
Melee combat range is set WAY down and now will play much more realistically and allow for more intuitive action.
Weapons Block Arrows
Swords and other weapons can now deflect arrows IF the arrow hits the weapon no perk needed!. (Player only for now.)
Shields Block Elemental Damage
The elemental protection perk is automatic when you use a shield (blocks 90%)
Please note: Block Perk tree is re arranged. ( I plan to add to it in future revisions of this mod.)
No Auto Aim! (the attack magnetism)
Now attacks for BOTH the Player and the NPC will miss more often making dodging a practical defense now.
Shields Feel More Realistic
Shield and weapons block a LOT more damage now, you will now actually feel a difference when you allow a weapon to hit or you succeed with a block.
THIS IS NOT THE READ ME FILE! YOU MUST READ THE READ ME FILE TO USE THIS MOD PROPERLY.



And yeh now I see that power attack stamina consumption is more game related) I think I just messed up my prev savegame and somth went wrong. For now i am using 3.5 version as it is the most stable one for me
You are doing a great work and I am sure you will find how to overcome the problem with elevation
)