» Tue Jun 05, 2012 8:53 am
It s not like Tolkien invented any of that bessides hobbits and ents. He was a professor of old languages, and as such verry familiar with old legends of europe. Norse, Irish, etc... you name it, he knew them all.
Now saying dragons look like nazgul is plain silly. nazgul mounts in the movies were done as wyvern, as for the nazgul new look in the movie, it was inspired from paintings by Angus Mc Bride, during his work for the midlle earth roleplaying game (pen & paper). This itself was inspired in part, obviously by the Ral Partha miniature figurine lines. Everything influenced everything else. And many Ral Partha figurines were an attempt to represent Warhammer chaos forces, as well as D&D anti palladins.
So Dragon priest looking like Nazgul ... you got it all wrong. Besside all this is really inspired by antiquities popular facemasks, and weird armors from all over the world. Not like Tolien or anyone invented the medieval era
Now the lonhouses and all that, The Lord of The Ring movie once again was inspired by Angus Mc Bride vision, which somehow drew a parallel between northmen and norse, even thought there is no such clear indications in the book. In fact it s impossible for rohirim to descend from a norse like culture due to the lack of access to water in the grey mountain valley they came from. no drakar there.
In the case of skyrim the filiation to norse culture is a lot more natuaral since their ancestors are navigators. And also in Morrowind expansion bloodmoon the skaal was already showing norse influence. so no surprise there.
(This does partly annoy me about the newer TES games. No imagination even on influence. IMO all the devs did for Skyrim was go out and research Norse legend and mythology and stick it in the game.)
Lol ! That s lazy, they should have done colored plate armor like in runescape, show some imagination !
Seriously, artists always draw inspiration from the world. I actually applaude the effort at studying and replicating cultures correctly this time arround. They did show creativity in the specific of the armors, and the uniqueness of each region, layout of cities, and of course the whole dwemer lore. While the cities are not as large as promised, the layout are amazing. Markath and Solitude are quite a sight. Windhelm is the only one rather lacking. Big stones were a great idea, but it was not harnessed correctly, it would need to be larger to feel massive