This mod was originally made for my own use, but I've been asked to release it. So here it is for those who want it.
What does this mod change?
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This mod changes the three base String files (Skyrim_English.DLSTRINGS, Skyrim_English.ILSTRINGS, Skyrim_English.STRINGS) located in the "Data\Strings" folder.
It also modifies the "Translate_ENGLISH.txt" file which is located in the "Data\Interface" folder. This file is where the user interface gets most of its text from.
There are some smaller secondary changes as well:
* Over 700 small errors in the vanilla text have also been fixed. Mostly general typos and spelling mistakes in item names, subtitles, quest text, and books.
* Most Dwarven named items are now Dwemer, not Dwarven.
* In the Character Generation menu most of the races are listed by their proper names, rather than the common name (i.e. Altmer instead of High Elf).
* Orcs are still called Orcs, as are Orcish armours, weapons etc. Only the player's race name has been changed to the proper name of Orsimer.
* The generically named "Dark Brotherhood Sanctuary" is now named the "Pine Forest Sanctuary".
* The General Stat named "Dragon Souls Collected" has been renamed to "Dragon Souls Absorbed".
* The UI inventory category "Misc" has been changed to "Miscellaneous".
* Armour enchantment rename: "Dwindling Fire" is now "Dwindling Flames".
* Armour enchantment rename: "Flame Suppression" is now "Fire Suppression".
* Armour enchantment rename: "Conjuring" is now "Conjuration".
* All enchanted light Imperial armour items are now properly identified as being light variants to match their unenchanted counterparts.
* Differentiation: Renamed some of the generically named clothes, boots, and shoes (Barkeep, Chef, Hooded, Mage, Merchant, Miner, Monk, Necromancer, Redguard).
* Differentiation: All Hooded Robes now properly identified as Hooded Robes (instead of the generic "Robes").
* Differentiation: Three of the four variants of "Fur Armour" renamed: "Fur Kilt", "Fur Kilt & Cloak", and "Fur Armour, Sleeveless".
* Differentiation: Renamed one of two identially named "Steel Armour" sets to "Steel Armour w/ Pauldrons".
* Differentiation: The generically named chests found in Dwemer ruins are now named Dwemer chests.
* Differentiation: The generically named Chaurus chitin & bone chests found in Falmer camps are now named Falmer chests.
* Differentiation: The four different types of generically named "Embalming Tool" renamed slightly according to their function (Embalming Scalpel, Scissors, Knife, Pick).
* Differentiation: Most generically named bowls, candlesticks, cups, goblets, plates, platter, pots, urns renamed slightly according to their make (Glazed, Nordic, Silver).
* Renamed "Steel Cuffed Boots" to "Steel Nordic Boots" as they are a matching pair to the Steel Nordic Bracers.
* Renamed "Ancient Nord" items to "Ancient Nordic" and "Nord Hero" items to "Nordic" as they are simply reforged versions of the Ancient Nordic items. They are still under "Draugr" on the forge, though.
* Renamed the Dragon Priest Masks (i.e. "Otar" becomes "Dragon Priest Otar's Mask").
* Renamed the few "Battle Axe" weapons to "Battleaxe" for consistency.
* Renamed the few "Strong Box" containers to "Strongbox" for consistency.
* Renamed the generic "Burned Book" to "Burnt Book".
* Added place names to some quest objectives to serve as a quick reminder as to where the questgiver/target was located (mostly misc quests).
Compatibility
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In theory this mod should be compatible with any mod that doesn't modify any of the following four files:
Data\Strings\Skyrim_English.DLSTRINGS
Data\Strings\Skyrim_English.ILSTRINGS
Data\Strings\Skyrim_English.STRINGS
Data\Interface\Translate_ENGLISH.txt
That being said, since this mod changes the base Strings files, where the game grabs all its in-game text from, any mod plugin (.esm,.esp) that edits the vanilla text will override what is in the Strings file and replace it with the new text located within the plugin file. So, for example, new & edited items/quests/spells/perks etc. created by mods will have the exact same text the mod author gave it since that text comes from their mod's plugin file.
The official patches also change some of the Strings (as found in the "Update_English.####" string files), which will override some changes I've made to the base string files in this mod. Now that the official v1.4 patch has been released by Bethesda I have released a modified version of the updated String files as per this mod. They are an optional download, marked with the game version they are for.
Note: If you verify the integrity of your game cache on Steam it will replace all these files with the original ones, so be aware that this mod will need to be re-installed afterwards.
What text do the different files contain?
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.DLSTRINGS - This file contains all book body text and quest description text.
.ILSTRINGS - This file contains all NPC dialogue subtitles.
.STRINGS - This file contains all item names, actor names, race names, location names, quest objectives, loading screen text, player dialogue choices, some UI text.
.txt - This file contains most of the UI text.
http://www.skyrimnexus.com/downloads/file.php?id=5351.

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