Expecting appology

Post » Sun Mar 06, 2011 4:51 pm

I don't really call New Vegas"open world". There are TONS of invisible walls in the most [censored] of places. The game forces you to take specific routes to certain places, even tho you could look and find at least 5 other ways to get to the same spot. But can't due to invisible walls. If the walls don't annoy you, and they annoy the hell out of me. The PS3 version is glitchy as hell. I've had my game freeze 6-10 times from just walking around the mojave. I'm thinking about taking it back and just getting the PC version. Doesn't make sense the community should have to fix crap for the developers, I would not recommend this for the PS3. Not sure how the 360 version fares.

The only place I found walls are on high hills and mountains, and i've only ran into them once or twice, theres alot of ways to get to places, and yes its a open world, you can travel (almost) anywhere you want and aren't following a linear path, like in Call of Duty.
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Solina971
 
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Post » Sun Mar 06, 2011 2:14 pm

The only place I found walls are on high hills and mountains, and i've only ran into them once or twice, theres alot of ways to get to places, and yes its a open world, you can travel (almost) anywhere you want and aren't following a linear path, like in Call of Duty.


Go to the Yangtze Memorial then try to go directly East to the small Great Khan Camp (mind the Giant Radscorpions!).

There's no terrain obstacles I shouldn't be able to jump over, in fact there's a couple of places I should be able to directly hop on to the lighter coloured quarry soil, but no. Invisible wall time.

This is just one example, maybe I've been unlucky but more often than not when an NPC has asked me to go somewhere, the way I planned to go has me cut off from my objective by the blasted walls.
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teeny
 
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Post » Sun Mar 06, 2011 7:40 am

Goodluck with that.
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John Moore
 
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Post » Sun Mar 06, 2011 9:09 am

[snip]


Seconded.
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Bellismydesi
 
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Post » Sun Mar 06, 2011 5:39 am

high expectations

This is your problem. Judging before the facts are in.

Had you just randomly picked NV out of all the world's games, you wouldn't have the problem of first assuming it is excellent, only to find it has.. Oh my.. FLAWS.
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Eilidh Brian
 
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Post » Sun Mar 06, 2011 9:09 am

(IMO, they should just do with the map what Oscuro did with Oblivion.. no invisible barriers, but the map just stops having content after a while, and after a much longer time repeats endlessly)

  • I really don't think Oscuro did that for Oblivion.
  • Oscuro was hired by Obsidian and worked on New Vegas.

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Theodore Walling
 
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Post » Sun Mar 06, 2011 6:37 am

The only place I found walls are on high hills and mountains, and i've only ran into them once or twice, theres alot of ways to get to places, and yes its a open world, you can travel (almost) anywhere you want and aren't following a linear path, like in Call of Duty.


They are all over the place, you may have just not seen many. As a person that likes to explore the unbeaten path, I run into them quite often. And it annoys me every time. I just reread some of the fist page and noticed somebody had a post from a dev, at least i think it was a dev. Anyway the reason they used was because your companion or enemies after you may not be able to take the route you go. Well what if you don't travel with a companion? And how can they be worried about enemies not reaching you when I can hop on just about any rock and the enemy will just stand there and let me shoot it to death. Those invisible walls are annoying as hell, even more so than the random freezing or "tunneling" enemies. It's pretty funny to come across...well anything walking under the ground with only their head or tail appearing above ground. It does make looting soon to be said corpse rather difficult tho.
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sunny lovett
 
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Post » Sun Mar 06, 2011 10:03 am

IMO, Obsidian having to decorate all of those building interiors doesn't seem all that time-efficient. And this might just be me, but I don't really play Fallout to get decorating inspiration from wasteland living rooms.


That cracked me up. xD
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Red Sauce
 
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Post » Sun Mar 06, 2011 6:25 am

I'd would just take the fact that they're patching it as an apology. It's probably worth more than a "sorry you don't like our game".
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Charleigh Anderson
 
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Post » Sun Mar 06, 2011 7:42 am

Screw the apology, how's about my money back?
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Rachel Eloise Getoutofmyface
 
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Post » Sun Mar 06, 2011 5:33 pm

Obsidian made the game.
Don't know why people are so scared to say it.


Not that I don't think it's a great game by the way..

I totally agree with this. I blame how really crappy New Vegas is on Obsidian not Bethesda. Odsidian from what i'm hearing has always made crap games. Because of how great Fallout 3 was,They just had to stick their nose into any other fallout game to come out. Bethesda is taking alot of bad press over this and shouldn't be. People are only saying it good because they blew 50+ dollars on it.
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TASTY TRACY
 
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Post » Sun Mar 06, 2011 2:36 pm


To start, assuming the creators built New Vegas on a previous built engine and models, it would seem that the world would be bigger, more elaborate, and with an environment that you can almost fully interact. However, half the buildings in the towns are boarded up and invisible walls (not the terrain) keep you from entering parts of the world that are unobtainable. I do not want to speculate why certain areas are unobtainable, but considering the tools made available by Fallout 3 I would expect an improvement not just in this area but overall. New Vegas feels more like playing the previous version that Fallout 3 was built on, instead of vice versa.


I myself don't like invisible barriers either but I understand why they are there. The bottom line is this, if you get around them, you break the game. Case in point..the cliffs north (and general area around) Black Mountain. There are clearly areas you should be be able to climb up but aren't able to. If you were, you could technically snipe down the super mutant area without anyway for the AI to path to you - breaking that area. My impression of invisible barriers is that, over the time of testing, spots where the game could become broken are found, and in the interest of time, invisible barriers are put in to correct for these unintentional situations. FO3 had these also and were annoying...case in point - the metropolitan area around the Capital...you would see the wreckage of a building wall which appeared to be scalable and you would simply hit an invisible barrier at the top. I'm sure those were placed for the same reasons. So to say that this is a new development in the short comings of world building wouldn't exactly be accurate.


I could continue on, on other various components of the game, but I came to this website to see what was being done regarding all the complaints I’ve heard and read about, only to see on the first page a bunch of reviews averaging New Vegas has a 90% gaming score. I’m not being tonal and I want Bethesda to be one of the brands I look at in games with high standards that produce quality goods and stand by their name.


90% is an outstanding score...considering much of the same components are directly being borrrowed from an older game...much less any game.

I would really like to hold Bethesda in high regards in the gaming community and would hate to see no more midnight releases of their titles due to corporate economic reasoning. The bottom line is important, but as many have forgot so is how you get there. Figuratively, do you really want to hold out a C paper and say we put our best foot forward?


Well it's too bad it didn't fulfill your expectations but for many, like myself, it did.
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Logan Greenwood
 
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Post » Sun Mar 06, 2011 2:31 am

I'd would just take the fact that they're patching it as an apology. It's probably worth more than a "sorry you don't like our game".


THIS

Every effort that is done to fix any of the prevalent bugs helps in my book because IMHO it's still a great game and remember, even Bethesda 's older games such as Oblivion and FO3 still have unresolved bugs which will never be addressed in any official capacity.
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Justin Hankins
 
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Post » Sun Mar 06, 2011 9:55 am

Obsidian made the game. Not Bethesda. :whistling:
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Sammie LM
 
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Post » Sun Mar 06, 2011 7:08 am

Also, what is an appology, some Ipod thing? :P

Don't be stupid. :slap:

I think it's the study of the history of Apps :whisper:
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Melung Chan
 
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Post » Sun Mar 06, 2011 6:08 am

I was thinking app(le)ology......
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Carlitos Avila
 
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Post » Sun Mar 06, 2011 10:34 am

UGH, I'm so sick of seeing these threads.

F: NV is a sweet game. It's not PERFECT but it's alot of fun and there's alot of NEW and fun content in this game. You shoud just accept it and enjoy it instead of trying to make it Fallout 1 or fallout 2 or fallout 3.
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sally R
 
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Post » Sun Mar 06, 2011 3:46 pm

I paid for my game and I expected to be able to play it without having to play "Dodge the game breaking bug" the ENTIRE time I'm playing and being in constant fear of the game-corrupting boogie man.

I don't think it's unreasonable for some sort of apology, they simply f'd up. It should not have been released like this and it leaves a sour taste in my mouth to end up testing a video game for a company as a paying customer, that's not how it's supposed to work.
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R.I.P
 
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Post » Sun Mar 06, 2011 8:41 am

Where are you getting the 300 figure from? 'Cause I counted the names relating to QA in the credits, and it amounted to twenty people.

If you go through the credits, you'll see that there's well over 70 testers that worked on the game. I'm sure the number is probably higher than that.

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Cat Haines
 
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Post » Sun Mar 06, 2011 5:58 pm

A group of 300 testers cannot find everything before a game is released to a grand audience of 10s (even 100s) of thousands. The mojority of who are happy with the game and n0t here complaining.

RPG are the most complex game, and hnce are often the most buggiest, bethesda RPG are also the most open world making them buggy when released. Just imagine all the bugs that were fixed before release....arent you glad we didnt get that game?


As it appears you are psychic, based on your first statement, could you please tell us when the fix-all patch is due out?

Or, at the very least, give us the stats on "the majority of who are happy with the game and not here complaining", and what the reference is to your figures thanks?

Edit:

No apology will be forthcoming. Games companies rely on marketting, and appearing that your product is loaded with bugs is not a good marketting ploy. Honesty won't sell games, nor will it give games media journalists nice business lunches, so it is never going to happen.
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Queen of Spades
 
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Post » Sun Mar 06, 2011 1:57 pm

Yea, because an appology will really stop threads like this.

Thats the best joke ive heard today.
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Ebou Suso
 
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Post » Sun Mar 06, 2011 8:36 am




Looking at it again, it seems I was only counting the gamesas QAers. My apologies.

I thought the number seemed a little low...
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Darlene DIllow
 
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Post » Sun Mar 06, 2011 5:33 am

Stop thinking about the bad things, focus on the good things.

That's hard to do when it constantly crashes on you.
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Alexander Lee
 
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Post » Sun Mar 06, 2011 4:48 pm

I think it's a great game. when it works.
The only times i stop playing are when it crashes on me for random reasons. or when i've completed all i need too (very very rare)
Realistically i have 1-2 hours of gaming then crash, or freeze.

Now i'm used to this from other games that were released prematurely empire total war being one of those among others.
and yes i've turned the graphics right down too in all cases. I'm aware there are alot of configurations for games, however this is a reason for a game not working well, not an excuse.

While yes Fallout new vegas has sold several million (five?) copies, i can see why. when it works it's really fun. But i'm also a bit saddened by what was obviously an early release. i'm sure a few extra months of development would have really helped things along.

So i look at fallout new vegas like the A-grade student that rushed his work to get a C+ instead.
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renee Duhamel
 
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Post » Sun Mar 06, 2011 12:39 pm

Sorry I have to agree with the poster. It is hard to enjoy the game when a game bug gets you killed. This definitely takes away from the game! Could more testing be done, I am not in Bethesda Softworks shoes so I can not know what they did or did not not do. I can do is hope they do better. :fallout:
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Jon O
 
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