To start, assuming the creators built New Vegas on a previous built engine and models, it would seem that the world would be bigger, more elaborate, and with an environment that you can almost fully interact. However, half the buildings in the towns are boarded up and invisible walls (not the terrain) keep you from entering parts of the world that are unobtainable. I do not want to speculate why certain areas are unobtainable, but considering the tools made available by Fallout 3 I would expect an improvement not just in this area but overall. New Vegas feels more like playing the previous version that Fallout 3 was built on, instead of vice versa.
I could continue on, on other various components of the game, but I came to this website to see what was being done regarding all the complaints I’ve heard and read about, only to see on the first page a bunch of reviews averaging New Vegas has a 90% gaming score. I’m not being tonal and I want Bethesda to be one of the brands I look at in games with high standards that produce quality goods and stand by their name.
When I was playing Oblivion an older Bethesda game, I was a little miffed that once you got a high enough character there was a chance the game would glitch making it unplayable for that character. However, probably only 10% of the gamers or so were affected by this (sadly it was the hardcoe gamers,) but I could see where it might not be feasible to fix the issue.
I would really like to hold Bethesda in high regards in the gaming community and would hate to see no more midnight releases of their titles due to corporate economic reasoning. The bottom line is important, but as many have forgot so is how you get there. Figuratively, do you really want to hold out a C paper and say we put our best foot forward?
