Favorite Traits

Post » Tue May 10, 2011 12:32 pm

I am ignoring Wild Wasteland, Because it does'nt act like a real trait.
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Dan Stevens
 
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Post » Tue May 10, 2011 11:18 pm

Trigger Discipline: Because, why would you need fire rate for a one shot kill gun like the GCSR? I don't use many automatic weapons..... I think.
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lolli
 
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Post » Tue May 10, 2011 5:14 pm

I like small frame. Gives me another special point without using intense training. Second would be fast shot cause it gives more ap to use in vats. I think ill try 4 eyes if I go energy weapon/science route next playthrough to make the complete nerd
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Heather Stewart
 
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Post » Tue May 10, 2011 4:44 pm

I like small frame. Gives me another special point without using intense training. Second would be fast shot cause it gives more ap to use in vats. I think ill try 4 eyes if I go energy weapon/science route next playthrough to make the complete nerd

I've already done that type of playthrough.....its so hard to find a lab coat!
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Josh Sabatini
 
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Post » Tue May 10, 2011 7:12 pm

Trigger Discipline: Because, why would you need fire rate for a one shot kill gun like the GCSR? I don't use many automatic weapons..... I think.

Because you can dispatch five dudes with cinematic bullet time and Fast Shot.
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Isaac Saetern
 
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Post » Tue May 10, 2011 1:41 pm

I forgot where I found a labcoat. I sold it with my current character, but ill need it for my nerd
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Rebecca Clare Smith
 
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Post » Tue May 10, 2011 2:16 pm

I don't choose any. I think the penalties outweigh the benefits. Just my opinion.
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Samantha Jane Adams
 
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Post » Wed May 11, 2011 2:39 am

Because you can dispatch five dudes with cinematic bullet time and Fast Shot.

You don't use a GCSR on 5 "dudes", you use a minigun, reducing the fire rate of the Minigun or Gatling Laser is good (bad in some of you all's opinion), its a waste of bullets/cells.
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Saul C
 
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Post » Tue May 10, 2011 2:55 pm

Good Natured, because the bonused skills outweigh the penalized ones given that I'm more likely to want to engage in all of the bonused activities while any given character I play will probably only develop one or two of the penalized skills.
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Roberta Obrien
 
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Post » Tue May 10, 2011 6:08 pm

You don't use a GCSR on 5 "dudes", you use a minigun, reducing the fire rate of the Minigun or Gatling Laser is good (bad in some of you all's opinion), its a waste of bullets/cells.


Miniguns are a waste of inventory and ammo.

Assault Rifles and Marksman Carbines are the way to go.
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Emma-Jane Merrin
 
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Post » Tue May 10, 2011 5:01 pm

Miniguns are a waste of inventory and ammo.

Assault Rifles and Marksman Carbines are the way to go.

You know, the reduction and the increase of the fire rate and accuracy is a small amount, but yes, Miniguns are way worse than the Assault Carbine. Now the Light Machine Gun, that gun is beast.
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Crystal Clear
 
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Post » Tue May 10, 2011 5:18 pm

You know, the reduction and the increase of the fire rate and accuracy is a small amount, but yes, Miniguns are way worse than the Assault Carbine. Now the Light Machine Gun, that gun is beast.


Only if you wear Advanced Power Armor MKII, Otherwise known as Remnants Armor.
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Lexy Corpsey
 
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Post » Tue May 10, 2011 4:23 pm

Only if you wear Advanced Power Armor MKII, Otherwise known as Remnants Armor.

Your Charisma increases by 1 only if you wear the T-51b Power Helmet or eat some Mentats.
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Jonathan Montero
 
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Post » Tue May 10, 2011 7:59 pm

I don't see how that has anything to do with the armor, But we're going off topic now.

Also I love good natured and Fast Shot.

I mean with Slo-Mo Cinematics in Real-Time, Its like Bullet time so.. yeah.

Good natured is also just really helpful, By the end of the game I have alot of the skills maxed out anyways so yeah.
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sw1ss
 
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Post » Wed May 11, 2011 1:30 am

Four eyes - like wearing eyewear and also allows me to wear a hat combo for a nice perception bonus.
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CHANONE
 
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Post » Tue May 10, 2011 10:01 pm

Trigger Discipline because that's how I shoot in real life. Firing does jack [censored] if you can't hit your target. Take your time, line up your shot, and take down your target before they hear the gunfire.
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Chantelle Walker
 
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Post » Tue May 10, 2011 11:34 pm

Built to Destroy: More chance to crit is the most important combat-related statistic influenced by traits. I am going to connect with most of my shots anyway, and when I do, I want them all to hit like a car crash.
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Rudi Carter
 
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Post » Tue May 10, 2011 7:14 pm

Good Natured, if you only use one weapon skill it's like a free skill 15 points
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Dalton Greynolds
 
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Post » Tue May 10, 2011 11:04 pm

how high will luck go? say you have luck at 7 and then take the finesse perk which says equal to 5 extra luck for critical hits. so would the effect be 10 or 12 luck?
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Silencio
 
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Post » Wed May 11, 2011 12:07 am

how high will luck go? say you have luck at 7 and then take the finesse perk which says equal to 5 extra luck for critical hits. so would the effect be 10 or 12 luck?

It says it is equivalent to 5 points of Luck, it never said "This perk adds 5 points to your Luck". The perk increases the critical chance, not Luck, but it is like having 5 extra points of Luck.
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Andrew
 
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Post » Tue May 10, 2011 7:49 pm

My favorite would be Heavy Handed, just because then I can set my Luck to 1 and focus on other SPECIAL statistics. Plus, I've grown to not rely on criticals when it comes to Melee and Unarmed.

Runner-up would be Good Natured because it adds points towards "general" skills at the cost of reducing "combat" skills you may not use.

I've taken Loose Cannon, Built to Destroy, and Kamikaze as well.

Loose Cannon is really only helpful at the start of the game for me. The only explosive you readily have available is Dynamite and you probably won't be using it for long range encounters.

Built to Destroy, while being really helpful at the end game, can cripple a lot of stuff early on. While I enjoyed using it, having to use to do more maintenance on my weapons as well as having Raul as a companion to offset the trait was a bit of a "eh". To be honest, Raul's pretty good with the
Spoiler
Mysterious Magnum
though so it wasn't all of a bad thing.

Kamikaze's actually alright throughout the game. The -2 DT really does little to no difference, especially since the enemies at the beginning of the game just break through your DT anyways, even with the addition 2 DT. Gaining 10 AP is pretty important for those V.A.T.S. heavy people as you can't exactly pull a 250+ AP trick in New Vegas anymore.
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Yvonne
 
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Post » Tue May 10, 2011 3:52 pm

It says it is equivalent to 5 points of Luck, it never said "This perk adds 5 points to your Luck". The perk increases the critical chance, not Luck, but it is like having 5 extra points of Luck.

i said equal to. so it is possible to have the equal of 15 luck when it comes to critical hits. 10 luck and fineness which is equal to 5 luck when it comes to criticals.
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JUDY FIGHTS
 
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Post » Wed May 11, 2011 2:20 am

I noticed OP didnt add WW. Oh well.

That said, I love Good Natured. I dont put many points into combat skills.
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Naomi Ward
 
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Post » Tue May 10, 2011 11:38 pm

Good Natured is acceptable.
The rest are just awful.
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Tania Bunic
 
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Post » Tue May 10, 2011 9:48 pm

Small Frame

It's +1 SPECIAL on character creation and the penalty has never been a problem for me.
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Sun of Sammy
 
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