Feeling like I am in a GameFly commercial

Post » Tue May 10, 2011 6:01 pm

I don't know about you guys, but I like the way the character develop. it takes time. it make us to do more quest to level up. and the perk is given every 5 level. i guess. i love it.

we play this game as a survivor not play as a Super Human or GOD. you don't want to reach all Skills : 100. what is the point ? this game make us to decide what is our top priority ? because there is no way one human can do everything ? the games just try to make us play in the human way.

This is the only Plus point i give to NV. hope they don't change that.
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Marine x
 
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Post » Wed May 11, 2011 1:57 am


This is the only Plus point i give to NV. hope they don't change that.


The only one? I guess a good story and well written dialogue just aren't on your list of things that are important in an RPG? :facepalm:
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Solina971
 
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Post » Tue May 10, 2011 1:24 pm

I can't fathom how anybody could enjoy FO3's storyline and not like the plot of New Vegas. FO3's plot read like something out of a Disney movie up until the point your dad got axed, and most of the important NPCs had personalities so exaggerated that they were practically Saturday morning cartoon character archetypes.

Some people don't like or can't comprehend more complex stories. They'd much rather prefer to play a game where the sides are a bit more clear and there's one driving motive behind everything. There's a clear good and bad, and each quest basically ends the same way no matter what. (I really don't get these people, but more power to them I suppose... :shrug:)

As for the points the OP brings up:

- That's how it supposed to be in a real RPG. It supposed to mimic real life to some degree, and in real life, it takes you more than a couple of days to become "Master of all Guns" or something. Actually, if anything, the character development in New Vegas is a little too fast.

- 1. Learn what DT is and start investing in AP rounds.
2. Enemies in this game are much tougher than their counterparts in DC. This is how it was in the old Fallouts and it makes more logical sense that Super Mutants are actually super powerful.
3. 10mm SMG + Super Mutant MASTER = It's not very effective. You'd be better off with a weapon that does high DAM compared to high DPS, like a rifle or something.

- Why are you complaining about keeping a weapon for so long? I've had my Cowboy Repeater since level 3 and I've enjoyed the hell out of having it. I've modded it to my liking and taken it on so many adventures with me. It actually almost made me sad to replace it with the Trail Carbine after I got one. It's now sitting in my suite in the Lucky 38 proudly displaying its excellence. Also, how is the Hunting Rifle a piece of crap? It's basically a good substitute Sniper Rifle until you finally find one.

- The leveling system is better balanced, so I wouldn't even be surprised if you still find the game difficult at level 30. You can't have a demigod character by level 15 anymore like you could in Fallout 3. Again, this is how most RPGs are, and how most of them should be. The game loses so much playability after you've become a demigod.

I really hate the casualist view on what an RPG is these days... :shakehead:
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Amy Cooper
 
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Post » Tue May 10, 2011 11:07 am

Some people don't like or can't comprehend more complex stories. They'd much rather prefer to play a game where the sides are a bit more clear and there's one driving motive behind everything. There's a clear good and bad, and each quest basically ends the same way no matter what. (I really don't get these people, but more power to them I suppose... :shrug:)

As for the points the OP brings up:

- That's how it supposed to be in a real RPG. It supposed to mimic real life to some degree, and in real life, it takes you more than a couple of days to become "Master of all Guns" or something. Actually, if anything, the character development in New Vegas is a little too fast.

- 1. Learn what DT is and start investing in AP rounds.
2. Enemies in this game are much tougher than their counterparts in DC. This is how it was in the old Fallouts and it makes more logical sense that Super Mutants are actually super powerful.
3. 10mm SMG + Super Mutant MASTER = It's not very effective. You'd be better off with a weapon that does high DAM compared to high DPS, like a rifle or something.

- Why are you complaining about keeping a weapon for so long? I've had my Cowboy Repeater since level 3 and I've enjoyed the hell out of having it. I've modded it to my liking and taken it on so many adventures with me. It actually almost made me sad to replace it with the Trail Carbine after I got one. It's now sitting in my suite in the Lucky 38 proudly displaying its excellence. Also, how is the Hunting Rifle a piece of crap? It's basically a good substitute Sniper Rifle until you finally find one.

- The leveling system is better balanced, so I wouldn't even be surprised if you still find the game difficult at level 30. You can't have a demigod character by level 15 anymore like you could in Fallout 3. Again, this is how most RPGs are, and how most of them should be. The game loses so much playability after you've become a demigod.

I really hate the casualist view on what an RPG is these days... :shakehead:


Not being much of a gamer (FO3 was the first game I was able to get into since Destroy All Humans) it did take another run through to get the NLV character success formula... Which is basically all Speech with somewhat less Sneak/Guns and almost nothing else until those are close to being finished. (I guess passing speech challenges is the RPG equivalent shooting opponents in VATS) Add in follower (who is skilled in ranged weapons) to help you carry all the loot to the gunrunners and then get out there and make an alliance!

I can see why people find this fun. In fact my second play through was to see the Remnants fight on my side. Trouble is with the exception of going back to the "near end" in order to run down some other side quests, I am done with NLV.
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Alba Casas
 
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Post » Wed May 11, 2011 12:49 am

Another omg I can't believe I can't kill everything at level 10 thread? 1 word. Tactics.
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SWagg KId
 
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Post » Tue May 10, 2011 6:33 pm

Lolz Sounds like a user error problem to me....:P
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no_excuse
 
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Post » Tue May 10, 2011 2:44 pm

Thats because i love NV, because you cant kill everything at lower levels, its more tactics than rushing,

In FO3, i killed a Deathclaw..... with a submachinegun,
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Cool Man Sam
 
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Post » Wed May 11, 2011 3:25 am

all this drama i feel like I'm in a Gossip Girl commercial
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Rachael
 
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Post » Tue May 10, 2011 12:20 pm

Wow, and here I thought the character developement was too fast.

Did you intend to play this as an FPS or as an RPG?


He said he's basing his enjoyment off of Fallout 3, so FPS.
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Connie Thomas
 
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Post » Tue May 10, 2011 4:53 pm

Character development is too slow to be rewarding. The available weapons are laughably ineffective (I had a fully modified/repaired 10mm SMG and (in VATS) dumped 40 rounds in a SM Master's face at point blank range with the result of only lowering his health a few bars) Even beyond level 12 my main weapon is still the lever action rifle I picked-up on level 4 because the others that are available, Service rifles, 9mm SMG, hunting rifle, caravan shotgun are even more of a joke. After struggling to level 20 I can say with certainty that the main quest is a boring chore... Which is basically how I feel about the game as a whole. I can't believe I paid retail for a game and guide book based only my enjoyment of FO3.



Perhaps we could trade games...my game is so easy I was able to walk into Camp McCarran with no clothes and both legs and arms crippled was able to beat everyone inside to death with my fists at level 1 on Very Hard/hardcoe and only had to use two stimpacks. Your game sounds like the uber l33t hardcoe experience I crave.
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Hannah Whitlock
 
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Post » Tue May 10, 2011 1:27 pm

In defense of logic and sanity: While the 10mm SMG isn't the most powerful weapon ever, it's not the weakest by a long shot. And it's a freaking sub machine gun and you're shooting at guys who slouch around without armor; indeed without a shirt of any kind. It is quite logical and reasonable to expect that your blizzard of bullets would rip them apart. Granted they are big and it would take a lot of hits, but you'd be inflicting solid damage from the word go. It's NOT logical to expect that your relatively high-powered pistol rounds would simply bounce off their bare skin.
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Killah Bee
 
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Post » Tue May 10, 2011 4:07 pm

Perhaps we could trade games...my game is so easy I was able to walk into Camp McCarran with no clothes and both legs and arms crippled was able to beat everyone inside to death with my fists at level 1 on Very Hard/hardcoe and only had to use two stimpacks. Your game sounds like the uber l33t hardcoe experience I crave.

Even those 2 people with Power Armor? (how do you do that, the DT is always here when i punch a NCR Soldier?)
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chinadoll
 
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Post » Tue May 10, 2011 1:55 pm

Some people don't like or can't comprehend more complex stories.

You know... I've been thinking about this. What complex story? After I hunt down the clown who shot me in the head, what incentive do I have to side with anyone?

I enjoy the game enormously, but realistically... I found GTAIV and RDR to have a more complex (albeit more linear) storyline.
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FLYBOYLEAK
 
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Post » Tue May 10, 2011 8:57 pm

You know... I've been thinking about this. What complex story? After I hunt down the clown who shot me in the head, what incentive do I have to side with anyone?

I enjoy the game enormously, but realistically... I found GTAIV and RDR to have a more complex (albeit more linear) storyline.


I think you are correct. The much-lauded story in F:NV is not complex at all. It's very straightforward -- Act 1 is following the clown in a linear loop; Act 2 is completing a series of missions for your chosen faction. (I have not (and won't) side with Caesar, but the quests for the others follow the same general pattern). Act 3 is the dam and dealing with the end boss. A player would have to be dense to get lost in that plot line.

I think that's a strength of the game. Because if one is a casual gamer without much free time they can play the main quest through, have fun, and get on with their life. But if one is a video game compulsive like me there are many rewards for straying off the simple path.

The thing that distinguishes FNV is not complexity. It's details. Here the game shines, if you are the type of player who enjoys this sort of thing. That linear loop has a lot of sidesteps and can even be bypassed entirely. Those faction quests in Act 2 open a plethora of additional quests and fun characters. It goes on and on. I am on my fifth character and I'm still running across new stories and people I've never met. Details.

Another distinguishing factor of FNV is that it strives for believability by grounding the story in a mundane conflict. Squint your eyes, and this plot could have been set almost anywhere. The vast majority of protagonists are human beings and their motives are not dissimilar to ours. There is moral ambiguity -- each of the combatants possesses positive and negative traits. All the player's choices have negative and positive effects. This is very good stuff.

Oh yeah, you mentioned incentive. Yeah, that's a mild negative -- the factions promise rewards but they aren't too compelling. I imagine the designers expect that by that point the player will have met representatives of each faction and formed opinions. Or, maybe just the promise of more neat stuff to do is motivation in itself.

All unfocused rambling aside, what I'm saying is that the game is designed for casual and obsessive players. It's designed for role players and FPS fans (honestly, look at all the work they put into the shooting mechanics -- this game is a love letter to weaponry). Claiming it's one or the other and -God help us- smirking in superiority because you are a fan of one or the other is missing the whole point of the developer's efforts to make the game for everyone.
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Agnieszka Bak
 
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