Commands:
- Place Rune (Mages) - Tell the follower to place a Rune Spell on a surface if they have such a spell.
- Warn About Trap - Warn your follower about a trap so they try to avoid it.
- Activate Trap - Tell the Follower to activate a specific trap like hitting an oil covered floor with a flame spell or shooting an explosive pot with a bow. Can also set off tripwires by hitting with a ranged attack. Only possible after you warn them of a trap.
- Stop Combat - Tells the Follower to immediately stop combat with anything it is fighting. Will not start combat with those targets again for 60 seconds, unless you tell them to or attack them yourself. Good for when your follower runs around after a Slaughterfish, but won't place a toe in the water.
- Hide - A variation of the "Wait There" command, but tells them to stay crouched and not attack unless spotted. Only accessible while crouching.
- Sneak Attack - Only usable while crouching. Tells your follower to try and hit the enemy for a sneak attack. Will prioritize a ranged attack over melee (including spells for mages, forfeiting the bonus) if they have a ranged weapon.
- Combat Styles - The ability to tell a follower to "Stand back and fight with a bow" or "You fight them head on, I'll cover you." and have them actually do that (unless the enemy gets to close or any other logical reason to change combat style, like mentioned below.
- Use a Poison/Potion/Heal Spell - Tells them to heal up, or to use a poison on their weapon. If they are above 80% HP, they won't heal. Only usable outside of combat.
- Allow you to take anything from your follower, even their base gear, without having to pickpocket them. The only hitch is they MUST have a chest/leg clothing item, or they will take those items back. Pickpocketing them would result in them not trying to take the gear back.
- Favorite Option - Allow you to "Favorite" gear for them. Currently they equip gear based on it's base damage/armor stats, meaning your follower will take a basic Steel Sword over an Iron Sword with upgrades from smithing and an enchantment. Good for keeping them in the right gear when you use them as a pack mule. Also works on Poison/Potions.
- Rarely will followers use a weapon based on how far an enemy is. More than once I have seen a follower repeatedly forced to yield because it is trying to use a sword to fight a flying dragon. If the enemy is flying, you take out your ranged weapon. It just makes sense.
- Multiple Followers - I know you can have one follower and a dog, but I would change it to you can have any two followers, and the dog now counts as a follower.
- Set Home Location - If you tell a companion to wait for a while, they may return home. This can be irritating if you don't remember/know where you got them from. Having the option to set a Home Location would be nice. Just use it and they will remember where to go next time they decide to head home.
- Go Home - In addition to the above, an option to return home would be nice. I suggest this in addition to the Part Ways dialog because Part Ways is still useful if you want your follower to go back to where you met them in the first place.
- Make so an enemy will finish a command given to them, even if you exit command mode.
- Power Soul Trap Exploit: I only did this twice (and then I took away their Soul Trap gear because it was an exploit), but in the latest version of the game (PC), if a follower uses a Soul Trap on an Enemy, the entire stack of gems will get filled. Meaning you can get essentially limitless filled gems from one enemy dying.
- Sometimes when issuing commands the crosshair will stay on the command mode for a few seconds.
By Hannador:
- More AI Packages to give them: Being able to tell your follower to sleep, sit down and eat, or wander around and relax.
- Ability to use or put away a torch on command
- A "Companion Wheel" similar to FO:NV
- Smoother, more attentive following (No more lost followers) [also suggested by others]
- Followers sprinting when you sprint
- Better Follower Leveling, possibly with a custom perk system similar to the Player's

